sgxt_web/qb/static/js/chunk-248010ae.cdd247d0.js
2025-04-22 16:39:00 +08:00

1 line
599 KiB
JavaScript

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Re.indexOf(r)>=0&&(this.uniformSemantics[r]={symbol:e,type:t})},_addMaterialUniform:function(e,t,r,i,n,a){a[e]={type:r,value:n?De["array"]:i||De[t],semantic:null}},_parseUniforms:function(){var e={},t=this,r="vertex";function i(e){return null!=e?function(){return e}:null}function n(n,a,o){var s=Ge(a,o),l=[];for(var u in s){var h=s[u],c=h.semantic,d=u,f=Le[a],p=i(s[u].value);s[u].isArray&&(d+="["+s[u].arraySize+"]",f+="v"),l.push(d),t._uniformList.push(u),h.ignore||("sampler2D"!==a&&"samplerCube"!==a||(t.textures[u]={shaderType:r,type:a}),c?t._addSemanticUniform(u,f,c):t._addMaterialUniform(u,a,f,p,s[u].isArray,e))}return l.length>0?"uniform "+a+" "+l.join(",")+";\n":""}this._uniformList=[],this._vertexCode=this._vertexCode.replace(Se,n),r="fragment",this._fragmentCode=this._fragmentCode.replace(Se,n),t.matrixSemanticKeys=Object.keys(this.matrixSemantics),this.uniformTemplates=e},_parseAttributes:function(){var e={},t=this;function r(r,i,n){var a=Ge(i,n),o=Oe[i]||1,s=[];for(var l in a){var u=a[l].semantic;if(e[l]={type:"float",size:o,semantic:u||null},u){if(Ne.indexOf(u)<0)throw new Error('Unkown semantic "'+u+'"');t.attributeSemantics[u]={symbol:l,type:i}}s.push(l)}return"attribute "+i+" "+s.join(",")+";\n"}this._vertexCode=this._vertexCode.replace(Ae,r),this.attributes=e},_parseDefines:function(){var e=this,t="vertex";function r(r,i,n){var a="vertex"===t?e.vertexDefines:e.fragmentDefines;return a[i]||(a[i]="false"!==n&&("true"===n||(n?isNaN(parseFloat(n))?n.trim():parseFloat(n):null))),""}this._vertexCode=this._vertexCode.replace(Me,r),t="fragment",this._fragmentCode=this._fragmentCode.replace(Me,r)},clone:function(){var e=Be[this._shaderID],t=new He(e.vertex,e.fragment);return t}},Object.defineProperty&&(Object.defineProperty(He.prototype,"shaderID",{get:function(){return this._shaderID}}),Object.defineProperty(He.prototype,"vertex",{get:function(){return this._vertexCode}}),Object.defineProperty(He.prototype,"fragment",{get:function(){return this._fragmentCode}}),Object.defineProperty(He.prototype,"uniforms",{get:function(){return this._uniformList}}));var Ve=/(@import)\s*([0-9a-zA-Z_\-\.]*)/g;He.parseImport=function(e){return e=e.replace(Ve,(function(e,t,r){e=He.source(r);return e?He.parseImport(e):(console.error('Shader chunk "'+r+'" not existed in library'),"")})),e};var ke=/(@export)\s*([0-9a-zA-Z_\-\.]*)\s*\n([\s\S]*?)@end/g;He["import"]=function(e){e.replace(ke,(function(e,t,r,i){i=i.replace(/(^[\s\t\xa0\u3000]+)|([\u3000\xa0\s\t]+\x24)/g,"");if(i){var n,a=r.split("."),o=He.codes,s=0;while(s<a.length-1)n=a[s++],o[n]||(o[n]={}),o=o[n];n=a[s],o[n]=i}return i}))},He.codes={},He.source=function(e){var t=e.split("."),r=He.codes,i=0;while(r&&i<t.length){var n=t[i++];r=r[n]}return"string"!==typeof r?(console.error('Shader "'+e+'" not existed in library'),""):r};var We=He,Xe="@export clay.prez.vertex\nuniform mat4 WVP : WORLDVIEWPROJECTION;\nattribute vec3 pos : POSITION;\nattribute vec2 uv : TEXCOORD_0;\nuniform vec2 uvRepeat : [1.0, 1.0];\nuniform vec2 uvOffset : [0.0, 0.0];\n@import clay.chunk.skinning_header\n@import clay.chunk.instancing_header\nvarying vec2 v_Texcoord;\nvoid main()\n{\n vec4 P = vec4(pos, 1.0);\n#ifdef SKINNING\n @import clay.chunk.skin_matrix\n P = skinMatrixWS * P;\n#endif\n#ifdef INSTANCING\n @import clay.chunk.instancing_matrix\n P = instanceMat * P;\n#endif\n gl_Position = WVP * P;\n v_Texcoord = uv * uvRepeat + uvOffset;\n}\n@end\n@export clay.prez.fragment\nuniform sampler2D alphaMap;\nuniform float alphaCutoff: 0.0;\nvarying vec2 v_Texcoord;\nvoid main()\n{\n if (alphaCutoff > 0.0) {\n if (texture2D(alphaMap, v_Texcoord).a <= alphaCutoff) {\n discard;\n }\n }\n gl_FragColor = vec4(0.0,0.0,0.0,1.0);\n}\n@end",je={create:function(){var e=new re(16);return e[0]=1,e[1]=0,e[2]=0,e[3]=0,e[4]=0,e[5]=1,e[6]=0,e[7]=0,e[8]=0,e[9]=0,e[10]=1,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,e},clone:function(e){var t=new re(16);return t[0]=e[0],t[1]=e[1],t[2]=e[2],t[3]=e[3],t[4]=e[4],t[5]=e[5],t[6]=e[6],t[7]=e[7],t[8]=e[8],t[9]=e[9],t[10]=e[10],t[11]=e[11],t[12]=e[12],t[13]=e[13],t[14]=e[14],t[15]=e[15],t},copy:function(e,t){return e[0]=t[0],e[1]=t[1],e[2]=t[2],e[3]=t[3],e[4]=t[4],e[5]=t[5],e[6]=t[6],e[7]=t[7],e[8]=t[8],e[9]=t[9],e[10]=t[10],e[11]=t[11],e[12]=t[12],e[13]=t[13],e[14]=t[14],e[15]=t[15],e},identity:function(e){return e[0]=1,e[1]=0,e[2]=0,e[3]=0,e[4]=0,e[5]=1,e[6]=0,e[7]=0,e[8]=0,e[9]=0,e[10]=1,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,e},transpose:function(e,t){if(e===t){var r=t[1],i=t[2],n=t[3],a=t[6],o=t[7],s=t[11];e[1]=t[4],e[2]=t[8],e[3]=t[12],e[4]=r,e[6]=t[9],e[7]=t[13],e[8]=i,e[9]=a,e[11]=t[14],e[12]=n,e[13]=o,e[14]=s}else e[0]=t[0],e[1]=t[4],e[2]=t[8],e[3]=t[12],e[4]=t[1],e[5]=t[5],e[6]=t[9],e[7]=t[13],e[8]=t[2],e[9]=t[6],e[10]=t[10],e[11]=t[14],e[12]=t[3],e[13]=t[7],e[14]=t[11],e[15]=t[15];return e},invert:function(e,t){var r=t[0],i=t[1],n=t[2],a=t[3],o=t[4],s=t[5],l=t[6],u=t[7],h=t[8],c=t[9],d=t[10],f=t[11],p=t[12],m=t[13],g=t[14],_=t[15],v=r*s-i*o,y=r*l-n*o,x=r*u-a*o,T=i*l-n*s,b=i*u-a*s,w=n*u-a*l,E=h*m-c*p,S=h*g-d*p,A=h*_-f*p,M=c*g-d*m,L=c*_-f*m,C=d*_-f*g,D=v*C-y*L+x*M+T*A-b*S+w*E;return D?(D=1/D,e[0]=(s*C-l*L+u*M)*D,e[1]=(n*L-i*C-a*M)*D,e[2]=(m*w-g*b+_*T)*D,e[3]=(d*b-c*w-f*T)*D,e[4]=(l*A-o*C-u*S)*D,e[5]=(r*C-n*A+a*S)*D,e[6]=(g*x-p*w-_*y)*D,e[7]=(h*w-d*x+f*y)*D,e[8]=(o*L-s*A+u*E)*D,e[9]=(i*A-r*L-a*E)*D,e[10]=(p*b-m*x+_*v)*D,e[11]=(c*x-h*b-f*v)*D,e[12]=(s*S-o*M-l*E)*D,e[13]=(r*M-i*S+n*E)*D,e[14]=(m*y-p*T-g*v)*D,e[15]=(h*T-c*y+d*v)*D,e):null},adjoint:function(e,t){var r=t[0],i=t[1],n=t[2],a=t[3],o=t[4],s=t[5],l=t[6],u=t[7],h=t[8],c=t[9],d=t[10],f=t[11],p=t[12],m=t[13],g=t[14],_=t[15];return e[0]=s*(d*_-f*g)-c*(l*_-u*g)+m*(l*f-u*d),e[1]=-(i*(d*_-f*g)-c*(n*_-a*g)+m*(n*f-a*d)),e[2]=i*(l*_-u*g)-s*(n*_-a*g)+m*(n*u-a*l),e[3]=-(i*(l*f-u*d)-s*(n*f-a*d)+c*(n*u-a*l)),e[4]=-(o*(d*_-f*g)-h*(l*_-u*g)+p*(l*f-u*d)),e[5]=r*(d*_-f*g)-h*(n*_-a*g)+p*(n*f-a*d),e[6]=-(r*(l*_-u*g)-o*(n*_-a*g)+p*(n*u-a*l)),e[7]=r*(l*f-u*d)-o*(n*f-a*d)+h*(n*u-a*l),e[8]=o*(c*_-f*m)-h*(s*_-u*m)+p*(s*f-u*c),e[9]=-(r*(c*_-f*m)-h*(i*_-a*m)+p*(i*f-a*c)),e[10]=r*(s*_-u*m)-o*(i*_-a*m)+p*(i*u-a*s),e[11]=-(r*(s*f-u*c)-o*(i*f-a*c)+h*(i*u-a*s)),e[12]=-(o*(c*g-d*m)-h*(s*g-l*m)+p*(s*d-l*c)),e[13]=r*(c*g-d*m)-h*(i*g-n*m)+p*(i*d-n*c),e[14]=-(r*(s*g-l*m)-o*(i*g-n*m)+p*(i*l-n*s)),e[15]=r*(s*d-l*c)-o*(i*d-n*c)+h*(i*l-n*s),e},determinant:function(e){var t=e[0],r=e[1],i=e[2],n=e[3],a=e[4],o=e[5],s=e[6],l=e[7],u=e[8],h=e[9],c=e[10],d=e[11],f=e[12],p=e[13],m=e[14],g=e[15],_=t*o-r*a,v=t*s-i*a,y=t*l-n*a,x=r*s-i*o,T=r*l-n*o,b=i*l-n*s,w=u*p-h*f,E=u*m-c*f,S=u*g-d*f,A=h*m-c*p,M=h*g-d*p,L=c*g-d*m;return _*L-v*M+y*A+x*S-T*E+b*w},multiply:function(e,t,r){var i=t[0],n=t[1],a=t[2],o=t[3],s=t[4],l=t[5],u=t[6],h=t[7],c=t[8],d=t[9],f=t[10],p=t[11],m=t[12],g=t[13],_=t[14],v=t[15],y=r[0],x=r[1],T=r[2],b=r[3];return e[0]=y*i+x*s+T*c+b*m,e[1]=y*n+x*l+T*d+b*g,e[2]=y*a+x*u+T*f+b*_,e[3]=y*o+x*h+T*p+b*v,y=r[4],x=r[5],T=r[6],b=r[7],e[4]=y*i+x*s+T*c+b*m,e[5]=y*n+x*l+T*d+b*g,e[6]=y*a+x*u+T*f+b*_,e[7]=y*o+x*h+T*p+b*v,y=r[8],x=r[9],T=r[10],b=r[11],e[8]=y*i+x*s+T*c+b*m,e[9]=y*n+x*l+T*d+b*g,e[10]=y*a+x*u+T*f+b*_,e[11]=y*o+x*h+T*p+b*v,y=r[12],x=r[13],T=r[14],b=r[15],e[12]=y*i+x*s+T*c+b*m,e[13]=y*n+x*l+T*d+b*g,e[14]=y*a+x*u+T*f+b*_,e[15]=y*o+x*h+T*p+b*v,e},multiplyAffine:function(e,t,r){var i=t[0],n=t[1],a=t[2],o=t[4],s=t[5],l=t[6],u=t[8],h=t[9],c=t[10],d=t[12],f=t[13],p=t[14],m=r[0],g=r[1],_=r[2];return e[0]=m*i+g*o+_*u,e[1]=m*n+g*s+_*h,e[2]=m*a+g*l+_*c,m=r[4],g=r[5],_=r[6],e[4]=m*i+g*o+_*u,e[5]=m*n+g*s+_*h,e[6]=m*a+g*l+_*c,m=r[8],g=r[9],_=r[10],e[8]=m*i+g*o+_*u,e[9]=m*n+g*s+_*h,e[10]=m*a+g*l+_*c,m=r[12],g=r[13],_=r[14],e[12]=m*i+g*o+_*u+d,e[13]=m*n+g*s+_*h+f,e[14]=m*a+g*l+_*c+p,e}};je.mul=je.multiply,je.mulAffine=je.multiplyAffine,je.translate=function(e,t,r){var i,n,a,o,s,l,u,h,c,d,f,p,m=r[0],g=r[1],_=r[2];return t===e?(e[12]=t[0]*m+t[4]*g+t[8]*_+t[12],e[13]=t[1]*m+t[5]*g+t[9]*_+t[13],e[14]=t[2]*m+t[6]*g+t[10]*_+t[14],e[15]=t[3]*m+t[7]*g+t[11]*_+t[15]):(i=t[0],n=t[1],a=t[2],o=t[3],s=t[4],l=t[5],u=t[6],h=t[7],c=t[8],d=t[9],f=t[10],p=t[11],e[0]=i,e[1]=n,e[2]=a,e[3]=o,e[4]=s,e[5]=l,e[6]=u,e[7]=h,e[8]=c,e[9]=d,e[10]=f,e[11]=p,e[12]=i*m+s*g+c*_+t[12],e[13]=n*m+l*g+d*_+t[13],e[14]=a*m+u*g+f*_+t[14],e[15]=o*m+h*g+p*_+t[15]),e},je.scale=function(e,t,r){var i=r[0],n=r[1],a=r[2];return e[0]=t[0]*i,e[1]=t[1]*i,e[2]=t[2]*i,e[3]=t[3]*i,e[4]=t[4]*n,e[5]=t[5]*n,e[6]=t[6]*n,e[7]=t[7]*n,e[8]=t[8]*a,e[9]=t[9]*a,e[10]=t[10]*a,e[11]=t[11]*a,e[12]=t[12],e[13]=t[13],e[14]=t[14],e[15]=t[15],e},je.rotate=function(e,t,r,i){var n,a,o,s,l,u,h,c,d,f,p,m,g,_,v,y,x,T,b,w,E,S,A,M,L=i[0],C=i[1],D=i[2],N=Math.sqrt(L*L+C*C+D*D);return Math.abs(N)<te?null:(N=1/N,L*=N,C*=N,D*=N,n=Math.sin(r),a=Math.cos(r),o=1-a,s=t[0],l=t[1],u=t[2],h=t[3],c=t[4],d=t[5],f=t[6],p=t[7],m=t[8],g=t[9],_=t[10],v=t[11],y=L*L*o+a,x=C*L*o+D*n,T=D*L*o-C*n,b=L*C*o-D*n,w=C*C*o+a,E=D*C*o+L*n,S=L*D*o+C*n,A=C*D*o-L*n,M=D*D*o+a,e[0]=s*y+c*x+m*T,e[1]=l*y+d*x+g*T,e[2]=u*y+f*x+_*T,e[3]=h*y+p*x+v*T,e[4]=s*b+c*w+m*E,e[5]=l*b+d*w+g*E,e[6]=u*b+f*w+_*E,e[7]=h*b+p*w+v*E,e[8]=s*S+c*A+m*M,e[9]=l*S+d*A+g*M,e[10]=u*S+f*A+_*M,e[11]=h*S+p*A+v*M,t!==e&&(e[12]=t[12],e[13]=t[13],e[14]=t[14],e[15]=t[15]),e)},je.rotateX=function(e,t,r){var i=Math.sin(r),n=Math.cos(r),a=t[4],o=t[5],s=t[6],l=t[7],u=t[8],h=t[9],c=t[10],d=t[11];return t!==e&&(e[0]=t[0],e[1]=t[1],e[2]=t[2],e[3]=t[3],e[12]=t[12],e[13]=t[13],e[14]=t[14],e[15]=t[15]),e[4]=a*n+u*i,e[5]=o*n+h*i,e[6]=s*n+c*i,e[7]=l*n+d*i,e[8]=u*n-a*i,e[9]=h*n-o*i,e[10]=c*n-s*i,e[11]=d*n-l*i,e},je.rotateY=function(e,t,r){var i=Math.sin(r),n=Math.cos(r),a=t[0],o=t[1],s=t[2],l=t[3],u=t[8],h=t[9],c=t[10],d=t[11];return t!==e&&(e[4]=t[4],e[5]=t[5],e[6]=t[6],e[7]=t[7],e[12]=t[12],e[13]=t[13],e[14]=t[14],e[15]=t[15]),e[0]=a*n-u*i,e[1]=o*n-h*i,e[2]=s*n-c*i,e[3]=l*n-d*i,e[8]=a*i+u*n,e[9]=o*i+h*n,e[10]=s*i+c*n,e[11]=l*i+d*n,e},je.rotateZ=function(e,t,r){var i=Math.sin(r),n=Math.cos(r),a=t[0],o=t[1],s=t[2],l=t[3],u=t[4],h=t[5],c=t[6],d=t[7];return t!==e&&(e[8]=t[8],e[9]=t[9],e[10]=t[10],e[11]=t[11],e[12]=t[12],e[13]=t[13],e[14]=t[14],e[15]=t[15]),e[0]=a*n+u*i,e[1]=o*n+h*i,e[2]=s*n+c*i,e[3]=l*n+d*i,e[4]=u*n-a*i,e[5]=h*n-o*i,e[6]=c*n-s*i,e[7]=d*n-l*i,e},je.fromRotationTranslation=function(e,t,r){var i=t[0],n=t[1],a=t[2],o=t[3],s=i+i,l=n+n,u=a+a,h=i*s,c=i*l,d=i*u,f=n*l,p=n*u,m=a*u,g=o*s,_=o*l,v=o*u;return e[0]=1-(f+m),e[1]=c+v,e[2]=d-_,e[3]=0,e[4]=c-v,e[5]=1-(h+m),e[6]=p+g,e[7]=0,e[8]=d+_,e[9]=p-g,e[10]=1-(h+f),e[11]=0,e[12]=r[0],e[13]=r[1],e[14]=r[2],e[15]=1,e},je.fromQuat=function(e,t){var r=t[0],i=t[1],n=t[2],a=t[3],o=r+r,s=i+i,l=n+n,u=r*o,h=i*o,c=i*s,d=n*o,f=n*s,p=n*l,m=a*o,g=a*s,_=a*l;return e[0]=1-c-p,e[1]=h+_,e[2]=d-g,e[3]=0,e[4]=h-_,e[5]=1-u-p,e[6]=f+m,e[7]=0,e[8]=d+g,e[9]=f-m,e[10]=1-u-c,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,e},je.frustum=function(e,t,r,i,n,a,o){var s=1/(r-t),l=1/(n-i),u=1/(a-o);return e[0]=2*a*s,e[1]=0,e[2]=0,e[3]=0,e[4]=0,e[5]=2*a*l,e[6]=0,e[7]=0,e[8]=(r+t)*s,e[9]=(n+i)*l,e[10]=(o+a)*u,e[11]=-1,e[12]=0,e[13]=0,e[14]=o*a*2*u,e[15]=0,e},je.perspective=function(e,t,r,i,n){var a=1/Math.tan(t/2),o=1/(i-n);return e[0]=a/r,e[1]=0,e[2]=0,e[3]=0,e[4]=0,e[5]=a,e[6]=0,e[7]=0,e[8]=0,e[9]=0,e[10]=(n+i)*o,e[11]=-1,e[12]=0,e[13]=0,e[14]=2*n*i*o,e[15]=0,e},je.ortho=function(e,t,r,i,n,a,o){var s=1/(t-r),l=1/(i-n),u=1/(a-o);return e[0]=-2*s,e[1]=0,e[2]=0,e[3]=0,e[4]=0,e[5]=-2*l,e[6]=0,e[7]=0,e[8]=0,e[9]=0,e[10]=2*u,e[11]=0,e[12]=(t+r)*s,e[13]=(n+i)*l,e[14]=(o+a)*u,e[15]=1,e},je.lookAt=function(e,t,r,i){var n,a,o,s,l,u,h,c,d,f,p=t[0],m=t[1],g=t[2],_=i[0],v=i[1],y=i[2],x=r[0],T=r[1],b=r[2];return Math.abs(p-x)<te&&Math.abs(m-T)<te&&Math.abs(g-b)<te?je.identity(e):(h=p-x,c=m-T,d=g-b,f=1/Math.sqrt(h*h+c*c+d*d),h*=f,c*=f,d*=f,n=v*d-y*c,a=y*h-_*d,o=_*c-v*h,f=Math.sqrt(n*n+a*a+o*o),f?(f=1/f,n*=f,a*=f,o*=f):(n=0,a=0,o=0),s=c*o-d*a,l=d*n-h*o,u=h*a-c*n,f=Math.sqrt(s*s+l*l+u*u),f?(f=1/f,s*=f,l*=f,u*=f):(s=0,l=0,u=0),e[0]=n,e[1]=s,e[2]=h,e[3]=0,e[4]=a,e[5]=l,e[6]=c,e[7]=0,e[8]=o,e[9]=u,e[10]=d,e[11]=0,e[12]=-(n*p+a*m+o*g),e[13]=-(s*p+l*m+u*g),e[14]=-(h*p+c*m+d*g),e[15]=1,e)},je.frob=function(e){return 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n=this.viewport,a=n.devicePixelRatio,o=[n.x*a,n.y*a,n.width*a,n.height*a],s=this.devicePixelRatio,l=this.__currentFrameBuffer?[this.__currentFrameBuffer.getTextureWidth(),this.__currentFrameBuffer.getTextureHeight()]:[this._width*s,this._height*s],u=[o[2],o[3]],h=Date.now();t?(qe.copy(st.VIEW,t.viewMatrix.array),qe.copy(st.PROJECTION,t.projectionMatrix.array),qe.copy(st.VIEWINVERSE,t.worldTransform.array)):(qe.identity(st.VIEW),qe.identity(st.PROJECTION),qe.identity(st.VIEWINVERSE)),qe.multiply(st.VIEWPROJECTION,st.PROJECTION,st.VIEW),qe.invert(st.PROJECTIONINVERSE,st.PROJECTION),qe.invert(st.VIEWPROJECTIONINVERSE,st.VIEWPROJECTION);for(var c,d,f,p,m,g,_,v,y,x,T,b,w=this.gl,E=this._sceneRendering,S=null,A=0;A<e.length;A++){var M,L=e[A],C=null!=L.worldTransform;if(i(L)){C&&(M=L.isSkinnedMesh&&L.isSkinnedMesh()?L.offsetMatrix?L.offsetMatrix.array:st.IDENTITY:L.worldTransform.array);var D=L.geometry,N=r.getMaterial.call(this,L),R=L.__program,P=N.shader,O=D.__uid__+"-"+R.__uid__,I=O!==x;x=O,I&&S&&S.bindVertexArrayOES(null),C&&(qe.copy(st.WORLD,M),qe.multiply(st.WORLDVIEWPROJECTION,st.VIEWPROJECTION,M),qe.multiplyAffine(st.WORLDVIEW,st.VIEW,M),(P.matrixSemantics.WORLDINVERSE||P.matrixSemantics.WORLDINVERSETRANSPOSE)&&qe.invert(st.WORLDINVERSE,M),(P.matrixSemantics.WORLDVIEWINVERSE||P.matrixSemantics.WORLDVIEWINVERSETRANSPOSE)&&qe.invert(st.WORLDVIEWINVERSE,st.WORLDVIEW),(P.matrixSemantics.WORLDVIEWPROJECTIONINVERSE||P.matrixSemantics.WORLDVIEWPROJECTIONINVERSETRANSPOSE)&&qe.invert(st.WORLDVIEWPROJECTIONINVERSE,st.WORLDVIEWPROJECTION)),L.beforeRender&&L.beforeRender(this),r.beforeRender.call(this,L,N,c);var 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e=Ye.create(),t=Ye.create(),r=Ye.create(),i=Ye.create();return function(n,a,o,s,l,u){var h=this.direction.array,c=this.origin.array;n=n.array,a=a.array,o=o.array,Ye.sub(e,a,n),Ye.sub(t,o,n),Ye.cross(i,t,h);var d=Ye.dot(e,i);if(s){if(d>-_t)return null}else if(d>-_t&&d<_t)return null;Ye.sub(r,c,n);var f=Ye.dot(i,r)/d;if(f<0||f>1)return null;Ye.cross(i,e,r);var p=Ye.dot(h,i)/d;if(p<0||p>1||f+p>1)return null;Ye.cross(i,e,t);var m=-Ye.dot(r,i)/d;return m<0?null:(l||(l=new gt),u&&gt.set(u,1-f-p,f,p),Ye.scaleAndAdd(l.array,c,h,m),l)}}(),applyTransform:function(e){gt.add(this.direction,this.direction,this.origin),gt.transformMat4(this.origin,this.origin,e),gt.transformMat4(this.direction,this.direction,e),gt.sub(this.direction,this.direction,this.origin),gt.normalize(this.direction,this.direction)},copy:function(e){gt.copy(this.origin,e.origin),gt.copy(this.direction,e.direction)},clone:function(){var e=new vt;return e.copy(this),e}};var yt=vt,xt={create:function(){var e=new re(4);return e[0]=0,e[1]=0,e[2]=0,e[3]=0,e},clone:function(e){var t=new re(4);return t[0]=e[0],t[1]=e[1],t[2]=e[2],t[3]=e[3],t},fromValues:function(e,t,r,i){var n=new re(4);return n[0]=e,n[1]=t,n[2]=r,n[3]=i,n},copy:function(e,t){return e[0]=t[0],e[1]=t[1],e[2]=t[2],e[3]=t[3],e},set:function(e,t,r,i,n){return e[0]=t,e[1]=r,e[2]=i,e[3]=n,e},add:function(e,t,r){return e[0]=t[0]+r[0],e[1]=t[1]+r[1],e[2]=t[2]+r[2],e[3]=t[3]+r[3],e},subtract:function(e,t,r){return e[0]=t[0]-r[0],e[1]=t[1]-r[1],e[2]=t[2]-r[2],e[3]=t[3]-r[3],e}};xt.sub=xt.subtract,xt.multiply=function(e,t,r){return e[0]=t[0]*r[0],e[1]=t[1]*r[1],e[2]=t[2]*r[2],e[3]=t[3]*r[3],e},xt.mul=xt.multiply,xt.divide=function(e,t,r){return e[0]=t[0]/r[0],e[1]=t[1]/r[1],e[2]=t[2]/r[2],e[3]=t[3]/r[3],e},xt.div=xt.divide,xt.min=function(e,t,r){return e[0]=Math.min(t[0],r[0]),e[1]=Math.min(t[1],r[1]),e[2]=Math.min(t[2],r[2]),e[3]=Math.min(t[3],r[3]),e},xt.max=function(e,t,r){return e[0]=Math.max(t[0],r[0]),e[1]=Math.max(t[1],r[1]),e[2]=Math.max(t[2],r[2]),e[3]=Math.max(t[3],r[3]),e},xt.scale=function(e,t,r){return e[0]=t[0]*r,e[1]=t[1]*r,e[2]=t[2]*r,e[3]=t[3]*r,e},xt.scaleAndAdd=function(e,t,r,i){return e[0]=t[0]+r[0]*i,e[1]=t[1]+r[1]*i,e[2]=t[2]+r[2]*i,e[3]=t[3]+r[3]*i,e},xt.distance=function(e,t){var r=t[0]-e[0],i=t[1]-e[1],n=t[2]-e[2],a=t[3]-e[3];return Math.sqrt(r*r+i*i+n*n+a*a)},xt.dist=xt.distance,xt.squaredDistance=function(e,t){var r=t[0]-e[0],i=t[1]-e[1],n=t[2]-e[2],a=t[3]-e[3];return r*r+i*i+n*n+a*a},xt.sqrDist=xt.squaredDistance,xt.length=function(e){var t=e[0],r=e[1],i=e[2],n=e[3];return Math.sqrt(t*t+r*r+i*i+n*n)},xt.len=xt.length,xt.squaredLength=function(e){var t=e[0],r=e[1],i=e[2],n=e[3];return t*t+r*r+i*i+n*n},xt.sqrLen=xt.squaredLength,xt.negate=function(e,t){return e[0]=-t[0],e[1]=-t[1],e[2]=-t[2],e[3]=-t[3],e},xt.inverse=function(e,t){return e[0]=1/t[0],e[1]=1/t[1],e[2]=1/t[2],e[3]=1/t[3],e},xt.normalize=function(e,t){var r=t[0],i=t[1],n=t[2],a=t[3],o=r*r+i*i+n*n+a*a;return o>0&&(o=1/Math.sqrt(o),e[0]=t[0]*o,e[1]=t[1]*o,e[2]=t[2]*o,e[3]=t[3]*o),e},xt.dot=function(e,t){return e[0]*t[0]+e[1]*t[1]+e[2]*t[2]+e[3]*t[3]},xt.lerp=function(e,t,r,i){var n=t[0],a=t[1],o=t[2],s=t[3];return e[0]=n+i*(r[0]-n),e[1]=a+i*(r[1]-a),e[2]=o+i*(r[2]-o),e[3]=s+i*(r[3]-s),e},xt.random=function(e,t){return t=t||1,e[0]=ie(),e[1]=ie(),e[2]=ie(),e[3]=ie(),xt.normalize(e,e),xt.scale(e,e,t),e},xt.transformMat4=function(e,t,r){var i=t[0],n=t[1],a=t[2],o=t[3];return e[0]=r[0]*i+r[4]*n+r[8]*a+r[12]*o,e[1]=r[1]*i+r[5]*n+r[9]*a+r[13]*o,e[2]=r[2]*i+r[6]*n+r[10]*a+r[14]*o,e[3]=r[3]*i+r[7]*n+r[11]*a+r[15]*o,e},xt.transformQuat=function(e,t,r){var i=t[0],n=t[1],a=t[2],o=r[0],s=r[1],l=r[2],u=r[3],h=u*i+s*a-l*n,c=u*n+l*i-o*a,d=u*a+o*n-s*i,f=-o*i-s*n-l*a;return e[0]=h*u+f*-o+c*-l-d*-s,e[1]=c*u+f*-s+d*-o-h*-l,e[2]=d*u+f*-l+h*-s-c*-o,e},xt.forEach=function(){var e=xt.create();return function(t,r,i,n,a,o){var s,l;for(r||(r=4),i||(i=0),l=n?Math.min(n*r+i,t.length):t.length,s=i;s<l;s+=r)e[0]=t[s],e[1]=t[s+1],e[2]=t[s+2],e[3]=t[s+3],a(e,e,o),t[s]=e[0],t[s+1]=e[1],t[s+2]=e[2],t[s+3]=e[3];return t}}();var Tt=xt,bt={create:function(){var e=new re(9);return e[0]=1,e[1]=0,e[2]=0,e[3]=0,e[4]=1,e[5]=0,e[6]=0,e[7]=0,e[8]=1,e},fromMat4:function(e,t){return e[0]=t[0],e[1]=t[1],e[2]=t[2],e[3]=t[4],e[4]=t[5],e[5]=t[6],e[6]=t[8],e[7]=t[9],e[8]=t[10],e},clone:function(e){var t=new re(9);return t[0]=e[0],t[1]=e[1],t[2]=e[2],t[3]=e[3],t[4]=e[4],t[5]=e[5],t[6]=e[6],t[7]=e[7],t[8]=e[8],t},copy:function(e,t){return e[0]=t[0],e[1]=t[1],e[2]=t[2],e[3]=t[3],e[4]=t[4],e[5]=t[5],e[6]=t[6],e[7]=t[7],e[8]=t[8],e},identity:function(e){return e[0]=1,e[1]=0,e[2]=0,e[3]=0,e[4]=1,e[5]=0,e[6]=0,e[7]=0,e[8]=1,e},transpose:function(e,t){if(e===t){var r=t[1],i=t[2],n=t[5];e[1]=t[3],e[2]=t[6],e[3]=r,e[5]=t[7],e[6]=i,e[7]=n}else e[0]=t[0],e[1]=t[3],e[2]=t[6],e[3]=t[1],e[4]=t[4],e[5]=t[7],e[6]=t[2],e[7]=t[5],e[8]=t[8];return e},invert:function(e,t){var r=t[0],i=t[1],n=t[2],a=t[3],o=t[4],s=t[5],l=t[6],u=t[7],h=t[8],c=h*o-s*u,d=-h*a+s*l,f=u*a-o*l,p=r*c+i*d+n*f;return p?(p=1/p,e[0]=c*p,e[1]=(-h*i+n*u)*p,e[2]=(s*i-n*o)*p,e[3]=d*p,e[4]=(h*r-n*l)*p,e[5]=(-s*r+n*a)*p,e[6]=f*p,e[7]=(-u*r+i*l)*p,e[8]=(o*r-i*a)*p,e):null},adjoint:function(e,t){var r=t[0],i=t[1],n=t[2],a=t[3],o=t[4],s=t[5],l=t[6],u=t[7],h=t[8];return e[0]=o*h-s*u,e[1]=n*u-i*h,e[2]=i*s-n*o,e[3]=s*l-a*h,e[4]=r*h-n*l,e[5]=n*a-r*s,e[6]=a*u-o*l,e[7]=i*l-r*u,e[8]=r*o-i*a,e},determinant:function(e){var t=e[0],r=e[1],i=e[2],n=e[3],a=e[4],o=e[5],s=e[6],l=e[7],u=e[8];return t*(u*a-o*l)+r*(-u*n+o*s)+i*(l*n-a*s)},multiply:function(e,t,r){var i=t[0],n=t[1],a=t[2],o=t[3],s=t[4],l=t[5],u=t[6],h=t[7],c=t[8],d=r[0],f=r[1],p=r[2],m=r[3],g=r[4],_=r[5],v=r[6],y=r[7],x=r[8];return e[0]=d*i+f*o+p*u,e[1]=d*n+f*s+p*h,e[2]=d*a+f*l+p*c,e[3]=m*i+g*o+_*u,e[4]=m*n+g*s+_*h,e[5]=m*a+g*l+_*c,e[6]=v*i+y*o+x*u,e[7]=v*n+y*s+x*h,e[8]=v*a+y*l+x*c,e}};bt.mul=bt.multiply,bt.translate=function(e,t,r){var i=t[0],n=t[1],a=t[2],o=t[3],s=t[4],l=t[5],u=t[6],h=t[7],c=t[8],d=r[0],f=r[1];return e[0]=i,e[1]=n,e[2]=a,e[3]=o,e[4]=s,e[5]=l,e[6]=d*i+f*o+u,e[7]=d*n+f*s+h,e[8]=d*a+f*l+c,e},bt.rotate=function(e,t,r){var i=t[0],n=t[1],a=t[2],o=t[3],s=t[4],l=t[5],u=t[6],h=t[7],c=t[8],d=Math.sin(r),f=Math.cos(r);return e[0]=f*i+d*o,e[1]=f*n+d*s,e[2]=f*a+d*l,e[3]=f*o-d*i,e[4]=f*s-d*n,e[5]=f*l-d*a,e[6]=u,e[7]=h,e[8]=c,e},bt.scale=function(e,t,r){var i=r[0],n=r[1];return e[0]=i*t[0],e[1]=i*t[1],e[2]=i*t[2],e[3]=n*t[3],e[4]=n*t[4],e[5]=n*t[5],e[6]=t[6],e[7]=t[7],e[8]=t[8],e},bt.fromMat2d=function(e,t){return e[0]=t[0],e[1]=t[1],e[2]=0,e[3]=t[2],e[4]=t[3],e[5]=0,e[6]=t[4],e[7]=t[5],e[8]=1,e},bt.fromQuat=function(e,t){var r=t[0],i=t[1],n=t[2],a=t[3],o=r+r,s=i+i,l=n+n,u=r*o,h=i*o,c=i*s,d=n*o,f=n*s,p=n*l,m=a*o,g=a*s,_=a*l;return e[0]=1-c-p,e[3]=h-_,e[6]=d+g,e[1]=h+_,e[4]=1-u-p,e[7]=f-m,e[2]=d-g,e[5]=f+m,e[8]=1-u-c,e},bt.normalFromMat4=function(e,t){var r=t[0],i=t[1],n=t[2],a=t[3],o=t[4],s=t[5],l=t[6],u=t[7],h=t[8],c=t[9],d=t[10],f=t[11],p=t[12],m=t[13],g=t[14],_=t[15],v=r*s-i*o,y=r*l-n*o,x=r*u-a*o,T=i*l-n*s,b=i*u-a*s,w=n*u-a*l,E=h*m-c*p,S=h*g-d*p,A=h*_-f*p,M=c*g-d*m,L=c*_-f*m,C=d*_-f*g,D=v*C-y*L+x*M+T*A-b*S+w*E;return D?(D=1/D,e[0]=(s*C-l*L+u*M)*D,e[1]=(l*A-o*C-u*S)*D,e[2]=(o*L-s*A+u*E)*D,e[3]=(n*L-i*C-a*M)*D,e[4]=(r*C-n*A+a*S)*D,e[5]=(i*A-r*L-a*E)*D,e[6]=(m*w-g*b+_*T)*D,e[7]=(g*x-p*w-_*y)*D,e[8]=(p*b-m*x+_*v)*D,e):null},bt.frob=function(e){return Math.sqrt(Math.pow(e[0],2)+Math.pow(e[1],2)+Math.pow(e[2],2)+Math.pow(e[3],2)+Math.pow(e[4],2)+Math.pow(e[5],2)+Math.pow(e[6],2)+Math.pow(e[7],2)+Math.pow(e[8],2))};var wt=bt,Et={create:function(){var e=new re(4);return e[0]=0,e[1]=0,e[2]=0,e[3]=1,e}};Et.rotationTo=function(){var e=Ye.create(),t=Ye.fromValues(1,0,0),r=Ye.fromValues(0,1,0);return function(i,n,a){var o=Ye.dot(n,a);return o<-.999999?(Ye.cross(e,t,n),Ye.length(e)<1e-6&&Ye.cross(e,r,n),Ye.normalize(e,e),Et.setAxisAngle(i,e,Math.PI),i):o>.999999?(i[0]=0,i[1]=0,i[2]=0,i[3]=1,i):(Ye.cross(e,n,a),i[0]=e[0],i[1]=e[1],i[2]=e[2],i[3]=1+o,Et.normalize(i,i))}}(),Et.setAxes=function(){var e=wt.create();return function(t,r,i,n){return e[0]=i[0],e[3]=i[1],e[6]=i[2],e[1]=n[0],e[4]=n[1],e[7]=n[2],e[2]=-r[0],e[5]=-r[1],e[8]=-r[2],Et.normalize(t,Et.fromMat3(t,e))}}(),Et.clone=Tt.clone,Et.fromValues=Tt.fromValues,Et.copy=Tt.copy,Et.set=Tt.set,Et.identity=function(e){return e[0]=0,e[1]=0,e[2]=0,e[3]=1,e},Et.setAxisAngle=function(e,t,r){r*=.5;var i=Math.sin(r);return e[0]=i*t[0],e[1]=i*t[1],e[2]=i*t[2],e[3]=Math.cos(r),e},Et.add=Tt.add,Et.multiply=function(e,t,r){var i=t[0],n=t[1],a=t[2],o=t[3],s=r[0],l=r[1],u=r[2],h=r[3];return e[0]=i*h+o*s+n*u-a*l,e[1]=n*h+o*l+a*s-i*u,e[2]=a*h+o*u+i*l-n*s,e[3]=o*h-i*s-n*l-a*u,e},Et.mul=Et.multiply,Et.scale=Tt.scale,Et.rotateX=function(e,t,r){r*=.5;var i=t[0],n=t[1],a=t[2],o=t[3],s=Math.sin(r),l=Math.cos(r);return e[0]=i*l+o*s,e[1]=n*l+a*s,e[2]=a*l-n*s,e[3]=o*l-i*s,e},Et.rotateY=function(e,t,r){r*=.5;var i=t[0],n=t[1],a=t[2],o=t[3],s=Math.sin(r),l=Math.cos(r);return e[0]=i*l-a*s,e[1]=n*l+o*s,e[2]=a*l+i*s,e[3]=o*l-n*s,e},Et.rotateZ=function(e,t,r){r*=.5;var i=t[0],n=t[1],a=t[2],o=t[3],s=Math.sin(r),l=Math.cos(r);return e[0]=i*l+n*s,e[1]=n*l-i*s,e[2]=a*l+o*s,e[3]=o*l-a*s,e},Et.calculateW=function(e,t){var r=t[0],i=t[1],n=t[2];return e[0]=r,e[1]=i,e[2]=n,e[3]=Math.sqrt(Math.abs(1-r*r-i*i-n*n)),e},Et.dot=Tt.dot,Et.lerp=Tt.lerp,Et.slerp=function(e,t,r,i){var n,a,o,s,l,u=t[0],h=t[1],c=t[2],d=t[3],f=r[0],p=r[1],m=r[2],g=r[3];return a=u*f+h*p+c*m+d*g,a<0&&(a=-a,f=-f,p=-p,m=-m,g=-g),1-a>1e-6?(n=Math.acos(a),o=Math.sin(n),s=Math.sin((1-i)*n)/o,l=Math.sin(i*n)/o):(s=1-i,l=i),e[0]=s*u+l*f,e[1]=s*h+l*p,e[2]=s*c+l*m,e[3]=s*d+l*g,e},Et.invert=function(e,t){var r=t[0],i=t[1],n=t[2],a=t[3],o=r*r+i*i+n*n+a*a,s=o?1/o:0;return e[0]=-r*s,e[1]=-i*s,e[2]=-n*s,e[3]=a*s,e},Et.conjugate=function(e,t){return e[0]=-t[0],e[1]=-t[1],e[2]=-t[2],e[3]=t[3],e},Et.length=Tt.length,Et.len=Et.length,Et.squaredLength=Tt.squaredLength,Et.sqrLen=Et.squaredLength,Et.normalize=Tt.normalize,Et.fromMat3=function(e,t){var r,i=t[0]+t[4]+t[8];if(i>0)r=Math.sqrt(i+1),e[3]=.5*r,r=.5/r,e[0]=(t[5]-t[7])*r,e[1]=(t[6]-t[2])*r,e[2]=(t[1]-t[3])*r;else{var n=0;t[4]>t[0]&&(n=1),t[8]>t[3*n+n]&&(n=2);var a=(n+1)%3,o=(n+2)%3;r=Math.sqrt(t[3*n+n]-t[3*a+a]-t[3*o+o]+1),e[n]=.5*r,r=.5/r,e[3]=(t[3*a+o]-t[3*o+a])*r,e[a]=(t[3*a+n]+t[3*n+a])*r,e[o]=(t[3*o+n]+t[3*n+o])*r}return e};var St=Et,At=function(){this._axisX=new gt,this._axisY=new gt,this._axisZ=new gt,this.array=qe.create(),this._dirty=!0};At.prototype={constructor:At,setArray:function(e){for(var t=0;t<this.array.length;t++)this.array[t]=e[t];return this._dirty=!0,this},adjoint:function(){return qe.adjoint(this.array,this.array),this._dirty=!0,this},clone:function(){return(new At).copy(this)},copy:function(e){return qe.copy(this.array,e.array),this._dirty=!0,this},determinant:function(){return qe.determinant(this.array)},fromQuat:function(e){return qe.fromQuat(this.array,e.array),this._dirty=!0,this},fromRotationTranslation:function(e,t){return qe.fromRotationTranslation(this.array,e.array,t.array),this._dirty=!0,this},fromMat2d:function(e){return At.fromMat2d(this,e),this},frustum:function(e,t,r,i,n,a){return qe.frustum(this.array,e,t,r,i,n,a),this._dirty=!0,this},identity:function(){return qe.identity(this.array),this._dirty=!0,this},invert:function(){return qe.invert(this.array,this.array),this._dirty=!0,this},lookAt:function(e,t,r){return qe.lookAt(this.array,e.array,t.array,r.array),this._dirty=!0,this},mul:function(e){return qe.mul(this.array,this.array,e.array),this._dirty=!0,this},mulLeft:function(e){return qe.mul(this.array,e.array,this.array),this._dirty=!0,this},multiply:function(e){return qe.multiply(this.array,this.array,e.array),this._dirty=!0,this},multiplyLeft:function(e){return qe.multiply(this.array,e.array,this.array),this._dirty=!0,this},ortho:function(e,t,r,i,n,a){return qe.ortho(this.array,e,t,r,i,n,a),this._dirty=!0,this},perspective:function(e,t,r,i){return qe.perspective(this.array,e,t,r,i),this._dirty=!0,this},rotate:function(e,t){return qe.rotate(this.array,this.array,e,t.array),this._dirty=!0,this},rotateX:function(e){return qe.rotateX(this.array,this.array,e),this._dirty=!0,this},rotateY:function(e){return qe.rotateY(this.array,this.array,e),this._dirty=!0,this},rotateZ:function(e){return qe.rotateZ(this.array,this.array,e),this._dirty=!0,this},scale:function(e){return qe.scale(this.array,this.array,e.array),this._dirty=!0,this},translate:function(e){return qe.translate(this.array,this.array,e.array),this._dirty=!0,this},transpose:function(){return qe.transpose(this.array,this.array),this._dirty=!0,this},decomposeMatrix:function(){var e=Ye.create(),t=Ye.create(),r=Ye.create(),i=wt.create();return function(n,a,o){var s=this.array;Ye.set(e,s[0],s[1],s[2]),Ye.set(t,s[4],s[5],s[6]),Ye.set(r,s[8],s[9],s[10]);var l=Ye.length(e),u=Ye.length(t),h=Ye.length(r),c=this.determinant();c<0&&(l=-l),n&&n.set(l,u,h),o.set(s[12],s[13],s[14]),wt.fromMat4(i,s),i[0]/=l,i[1]/=l,i[2]/=l,i[3]/=u,i[4]/=u,i[5]/=u,i[6]/=h,i[7]/=h,i[8]/=h,St.fromMat3(a.array,i),St.normalize(a.array,a.array),a._dirty=!0,o._dirty=!0}}(),toString:function(){return"["+Array.prototype.join.call(this.array,",")+"]"},toArray:function(){return Array.prototype.slice.call(this.array)}};var Mt=Object.defineProperty;if(Mt){var Lt=At.prototype;Mt(Lt,"z",{get:function(){var e=this.array;return this._axisZ.set(e[8],e[9],e[10]),this._axisZ},set:function(e){var t=this.array;e=e.array,t[8]=e[0],t[9]=e[1],t[10]=e[2],this._dirty=!0}}),Mt(Lt,"y",{get:function(){var e=this.array;return this._axisY.set(e[4],e[5],e[6]),this._axisY},set:function(e){var t=this.array;e=e.array,t[4]=e[0],t[5]=e[1],t[6]=e[2],this._dirty=!0}}),Mt(Lt,"x",{get:function(){var e=this.array;return this._axisX.set(e[0],e[1],e[2]),this._axisX},set:function(e){var t=this.array;e=e.array,t[0]=e[0],t[1]=e[1],t[2]=e[2],this._dirty=!0}})}At.adjoint=function(e,t){return qe.adjoint(e.array,t.array),e._dirty=!0,e},At.copy=function(e,t){return qe.copy(e.array,t.array),e._dirty=!0,e},At.determinant=function(e){return qe.determinant(e.array)},At.identity=function(e){return qe.identity(e.array),e._dirty=!0,e},At.ortho=function(e,t,r,i,n,a,o){return qe.ortho(e.array,t,r,i,n,a,o),e._dirty=!0,e},At.perspective=function(e,t,r,i,n){return qe.perspective(e.array,t,r,i,n),e._dirty=!0,e},At.lookAt=function(e,t,r,i){return qe.lookAt(e.array,t.array,r.array,i.array),e._dirty=!0,e},At.invert=function(e,t){return qe.invert(e.array,t.array),e._dirty=!0,e},At.mul=function(e,t,r){return qe.mul(e.array,t.array,r.array),e._dirty=!0,e},At.multiply=At.mul,At.fromQuat=function(e,t){return qe.fromQuat(e.array,t.array),e._dirty=!0,e},At.fromRotationTranslation=function(e,t,r){return qe.fromRotationTranslation(e.array,t.array,r.array),e._dirty=!0,e},At.fromMat2d=function(e,t){e._dirty=!0;t=t.array,e=e.array;return e[0]=t[0],e[4]=t[2],e[12]=t[4],e[1]=t[1],e[5]=t[3],e[13]=t[5],e},At.rotate=function(e,t,r,i){return qe.rotate(e.array,t.array,r,i.array),e._dirty=!0,e},At.rotateX=function(e,t,r){return qe.rotateX(e.array,t.array,r),e._dirty=!0,e},At.rotateY=function(e,t,r){return qe.rotateY(e.array,t.array,r),e._dirty=!0,e},At.rotateZ=function(e,t,r){return qe.rotateZ(e.array,t.array,r),e._dirty=!0,e},At.scale=function(e,t,r){return qe.scale(e.array,t.array,r.array),e._dirty=!0,e},At.transpose=function(e,t){return qe.transpose(e.array,t.array),e._dirty=!0,e},At.translate=function(e,t,r){return qe.translate(e.array,t.array,r.array),e._dirty=!0,e};var Ct=At,Dt=function(e,t,r,i){e=e||0,t=t||0,r=r||0,i=void 0===i?1:i,this.array=St.fromValues(e,t,r,i),this._dirty=!0};Dt.prototype={constructor:Dt,add:function(e){return St.add(this.array,this.array,e.array),this._dirty=!0,this},calculateW:function(){return St.calculateW(this.array,this.array),this._dirty=!0,this},set:function(e,t,r,i){return this.array[0]=e,this.array[1]=t,this.array[2]=r,this.array[3]=i,this._dirty=!0,this},setArray:function(e){return this.array[0]=e[0],this.array[1]=e[1],this.array[2]=e[2],this.array[3]=e[3],this._dirty=!0,this},clone:function(){return new Dt(this.x,this.y,this.z,this.w)},conjugate:function(){return St.conjugate(this.array,this.array),this._dirty=!0,this},copy:function(e){return St.copy(this.array,e.array),this._dirty=!0,this},dot:function(e){return St.dot(this.array,e.array)},fromMat3:function(e){return St.fromMat3(this.array,e.array),this._dirty=!0,this},fromMat4:function(){var e=wt.create();return function(t){return wt.fromMat4(e,t.array),wt.transpose(e,e),St.fromMat3(this.array,e),this._dirty=!0,this}}(),identity:function(){return St.identity(this.array),this._dirty=!0,this},invert:function(){return St.invert(this.array,this.array),this._dirty=!0,this},len:function(){return St.len(this.array)},length:function(){return St.length(this.array)},lerp:function(e,t,r){return St.lerp(this.array,e.array,t.array,r),this._dirty=!0,this},mul:function(e){return St.mul(this.array,this.array,e.array),this._dirty=!0,this},mulLeft:function(e){return St.multiply(this.array,e.array,this.array),this._dirty=!0,this},multiply:function(e){return St.multiply(this.array,this.array,e.array),this._dirty=!0,this},multiplyLeft:function(e){return St.multiply(this.array,e.array,this.array),this._dirty=!0,this},normalize:function(){return St.normalize(this.array,this.array),this._dirty=!0,this},rotateX:function(e){return St.rotateX(this.array,this.array,e),this._dirty=!0,this},rotateY:function(e){return St.rotateY(this.array,this.array,e),this._dirty=!0,this},rotateZ:function(e){return St.rotateZ(this.array,this.array,e),this._dirty=!0,this},rotationTo:function(e,t){return St.rotationTo(this.array,e.array,t.array),this._dirty=!0,this},setAxes:function(e,t,r){return St.setAxes(this.array,e.array,t.array,r.array),this._dirty=!0,this},setAxisAngle:function(e,t){return St.setAxisAngle(this.array,e.array,t),this._dirty=!0,this},slerp:function(e,t,r){return St.slerp(this.array,e.array,t.array,r),this._dirty=!0,this},sqrLen:function(){return St.sqrLen(this.array)},squaredLength:function(){return St.squaredLength(this.array)},fromEuler:function(e,t){return Dt.fromEuler(this,e,t)},toString:function(){return"["+Array.prototype.join.call(this.array,",")+"]"},toArray:function(){return Array.prototype.slice.call(this.array)}};var Nt=Object.defineProperty;if(Nt){var Rt=Dt.prototype;Nt(Rt,"x",{get:function(){return this.array[0]},set:function(e){this.array[0]=e,this._dirty=!0}}),Nt(Rt,"y",{get:function(){return this.array[1]},set:function(e){this.array[1]=e,this._dirty=!0}}),Nt(Rt,"z",{get:function(){return this.array[2]},set:function(e){this.array[2]=e,this._dirty=!0}}),Nt(Rt,"w",{get:function(){return this.array[3]},set:function(e){this.array[3]=e,this._dirty=!0}})}Dt.add=function(e,t,r){return St.add(e.array,t.array,r.array),e._dirty=!0,e},Dt.set=function(e,t,r,i,n){St.set(e.array,t,r,i,n),e._dirty=!0},Dt.copy=function(e,t){return St.copy(e.array,t.array),e._dirty=!0,e},Dt.calculateW=function(e,t){return St.calculateW(e.array,t.array),e._dirty=!0,e},Dt.conjugate=function(e,t){return St.conjugate(e.array,t.array),e._dirty=!0,e},Dt.identity=function(e){return St.identity(e.array),e._dirty=!0,e},Dt.invert=function(e,t){return St.invert(e.array,t.array),e._dirty=!0,e},Dt.dot=function(e,t){return St.dot(e.array,t.array)},Dt.len=function(e){return St.length(e.array)},Dt.lerp=function(e,t,r,i){return St.lerp(e.array,t.array,r.array,i),e._dirty=!0,e},Dt.slerp=function(e,t,r,i){return St.slerp(e.array,t.array,r.array,i),e._dirty=!0,e},Dt.mul=function(e,t,r){return St.multiply(e.array,t.array,r.array),e._dirty=!0,e},Dt.multiply=Dt.mul,Dt.rotateX=function(e,t,r){return St.rotateX(e.array,t.array,r),e._dirty=!0,e},Dt.rotateY=function(e,t,r){return St.rotateY(e.array,t.array,r),e._dirty=!0,e},Dt.rotateZ=function(e,t,r){return St.rotateZ(e.array,t.array,r),e._dirty=!0,e},Dt.setAxisAngle=function(e,t,r){return St.setAxisAngle(e.array,t.array,r),e._dirty=!0,e},Dt.normalize=function(e,t){return St.normalize(e.array,t.array),e._dirty=!0,e},Dt.sqrLen=function(e){return St.sqrLen(e.array)},Dt.squaredLength=Dt.sqrLen,Dt.fromMat3=function(e,t){return St.fromMat3(e.array,t.array),e._dirty=!0,e},Dt.setAxes=function(e,t,r,i){return St.setAxes(e.array,t.array,r.array,i.array),e._dirty=!0,e},Dt.rotationTo=function(e,t,r){return St.rotationTo(e.array,t.array,r.array),e._dirty=!0,e},Dt.fromEuler=function(e,t,r){e._dirty=!0,t=t.array;var i=e.array,n=Math.cos(t[0]/2),a=Math.cos(t[1]/2),o=Math.cos(t[2]/2),s=Math.sin(t[0]/2),l=Math.sin(t[1]/2),u=Math.sin(t[2]/2);r=(r||"XYZ").toUpperCase();switch(r){case"XYZ":i[0]=s*a*o+n*l*u,i[1]=n*l*o-s*a*u,i[2]=n*a*u+s*l*o,i[3]=n*a*o-s*l*u;break;case"YXZ":i[0]=s*a*o+n*l*u,i[1]=n*l*o-s*a*u,i[2]=n*a*u-s*l*o,i[3]=n*a*o+s*l*u;break;case"ZXY":i[0]=s*a*o-n*l*u,i[1]=n*l*o+s*a*u,i[2]=n*a*u+s*l*o,i[3]=n*a*o-s*l*u;break;case"ZYX":i[0]=s*a*o-n*l*u,i[1]=n*l*o+s*a*u,i[2]=n*a*u-s*l*o,i[3]=n*a*o+s*l*u;break;case"YZX":i[0]=s*a*o+n*l*u,i[1]=n*l*o+s*a*u,i[2]=n*a*u-s*l*o,i[3]=n*a*o-s*l*u;break;case"XZY":i[0]=s*a*o-n*l*u,i[1]=n*l*o-s*a*u,i[2]=n*a*u+s*l*o,i[3]=n*a*o+s*l*u;break}};var Pt=Dt,Ot=Ye.set,It=Ye.copy,Bt=function(e,t){this.min=e||new gt(1/0,1/0,1/0),this.max=t||new gt(-1/0,-1/0,-1/0),this.vertices=null};Bt.prototype={constructor:Bt,updateFromVertices:function(e){if(e.length>0){var t=this.min,r=this.max,i=t.array,n=r.array;It(i,e[0]),It(n,e[0]);for(var a=1;a<e.length;a++){var o=e[a];o[0]<i[0]&&(i[0]=o[0]),o[1]<i[1]&&(i[1]=o[1]),o[2]<i[2]&&(i[2]=o[2]),o[0]>n[0]&&(n[0]=o[0]),o[1]>n[1]&&(n[1]=o[1]),o[2]>n[2]&&(n[2]=o[2])}t._dirty=!0,r._dirty=!0}},union:function(e){var t=this.min,r=this.max;return Ye.min(t.array,t.array,e.min.array),Ye.max(r.array,r.array,e.max.array),t._dirty=!0,r._dirty=!0,this},intersection:function(e){var t=this.min,r=this.max;return Ye.max(t.array,t.array,e.min.array),Ye.min(r.array,r.array,e.max.array),t._dirty=!0,r._dirty=!0,this},intersectBoundingBox:function(e){var t=this.min.array,r=this.max.array,i=e.min.array,n=e.max.array;return!(t[0]>n[0]||t[1]>n[1]||t[2]>n[2]||r[0]<i[0]||r[1]<i[1]||r[2]<i[2])},containBoundingBox:function(e){var t=this.min.array,r=this.max.array,i=e.min.array,n=e.max.array;return t[0]<=i[0]&&t[1]<=i[1]&&t[2]<=i[2]&&r[0]>=n[0]&&r[1]>=n[1]&&r[2]>=n[2]},containPoint:function(e){var t=this.min.array,r=this.max.array,i=e.array;return t[0]<=i[0]&&t[1]<=i[1]&&t[2]<=i[2]&&r[0]>=i[0]&&r[1]>=i[1]&&r[2]>=i[2]},isFinite:function(){var e=this.min.array,t=this.max.array;return isFinite(e[0])&&isFinite(e[1])&&isFinite(e[2])&&isFinite(t[0])&&isFinite(t[1])&&isFinite(t[2])},applyTransform:function(e){this.transformFrom(this,e)},transformFrom:function(){var e=Ye.create(),t=Ye.create(),r=Ye.create(),i=Ye.create(),n=Ye.create(),a=Ye.create();return function(o,s){var l=o.min.array,u=o.max.array,h=s.array;return e[0]=h[0]*l[0],e[1]=h[1]*l[0],e[2]=h[2]*l[0],t[0]=h[0]*u[0],t[1]=h[1]*u[0],t[2]=h[2]*u[0],r[0]=h[4]*l[1],r[1]=h[5]*l[1],r[2]=h[6]*l[1],i[0]=h[4]*u[1],i[1]=h[5]*u[1],i[2]=h[6]*u[1],n[0]=h[8]*l[2],n[1]=h[9]*l[2],n[2]=h[10]*l[2],a[0]=h[8]*u[2],a[1]=h[9]*u[2],a[2]=h[10]*u[2],l=this.min.array,u=this.max.array,l[0]=Math.min(e[0],t[0])+Math.min(r[0],i[0])+Math.min(n[0],a[0])+h[12],l[1]=Math.min(e[1],t[1])+Math.min(r[1],i[1])+Math.min(n[1],a[1])+h[13],l[2]=Math.min(e[2],t[2])+Math.min(r[2],i[2])+Math.min(n[2],a[2])+h[14],u[0]=Math.max(e[0],t[0])+Math.max(r[0],i[0])+Math.max(n[0],a[0])+h[12],u[1]=Math.max(e[1],t[1])+Math.max(r[1],i[1])+Math.max(n[1],a[1])+h[13],u[2]=Math.max(e[2],t[2])+Math.max(r[2],i[2])+Math.max(n[2],a[2])+h[14],this.min._dirty=!0,this.max._dirty=!0,this}}(),applyProjection:function(e){var t=this.min.array,r=this.max.array,i=e.array,n=t[0],a=t[1],o=t[2],s=r[0],l=r[1],u=t[2],h=r[0],c=r[1],d=r[2];if(1===i[15])t[0]=i[0]*n+i[12],t[1]=i[5]*a+i[13],r[2]=i[10]*o+i[14],r[0]=i[0]*h+i[12],r[1]=i[5]*c+i[13],t[2]=i[10]*d+i[14];else{var f=-1/o;t[0]=i[0]*n*f,t[1]=i[5]*a*f,r[2]=(i[10]*o+i[14])*f,f=-1/u,r[0]=i[0]*s*f,r[1]=i[5]*l*f,f=-1/d,t[2]=(i[10]*d+i[14])*f}return this.min._dirty=!0,this.max._dirty=!0,this},updateVertices:function(){var e=this.vertices;if(!e){e=[];for(var t=0;t<8;t++)e[t]=Ye.fromValues(0,0,0);this.vertices=e}var r=this.min.array,i=this.max.array;return Ot(e[0],r[0],r[1],r[2]),Ot(e[1],r[0],i[1],r[2]),Ot(e[2],i[0],r[1],r[2]),Ot(e[3],i[0],i[1],r[2]),Ot(e[4],r[0],r[1],i[2]),Ot(e[5],r[0],i[1],i[2]),Ot(e[6],i[0],r[1],i[2]),Ot(e[7],i[0],i[1],i[2]),this},copy:function(e){var t=this.min,r=this.max;return It(t.array,e.min.array),It(r.array,e.max.array),t._dirty=!0,r._dirty=!0,this},clone:function(){var e=new Bt;return e.copy(this),e}};var Ft=Bt,Ut=0,zt=T.extend({name:"",position:null,rotation:null,scale:null,worldTransform:null,localTransform:null,autoUpdateLocalTransform:!0,_parent:null,_scene:null,_needsUpdateWorldTransform:!0,_inIterating:!1,__depth:0},(function(){this.name||(this.name=(this.type||"NODE")+"_"+Ut++),this.position||(this.position=new gt),this.rotation||(this.rotation=new Pt),this.scale||(this.scale=new gt(1,1,1)),this.worldTransform=new Ct,this.localTransform=new Ct,this._children=[]}),{target:null,invisible:!1,isSkinnedMesh:function(){return!1},isRenderable:function(){return!1},setName:function(e){var t=this._scene;if(t){var r=t._nodeRepository;delete r[this.name],r[e]=this}this.name=e},add:function(e){var t=e._parent;if(t!==this){t&&t.remove(e),e._parent=this,this._children.push(e);var r=this._scene;r&&r!==e.scene&&e.traverse(this._addSelfToScene,this),e._needsUpdateWorldTransform=!0}},remove:function(e){var t=this._children,r=t.indexOf(e);r<0||(t.splice(r,1),e._parent=null,this._scene&&e.traverse(this._removeSelfFromScene,this))},removeAll:function(){for(var e=this._children,t=0;t<e.length;t++)e[t]._parent=null,this._scene&&e[t].traverse(this._removeSelfFromScene,this);this._children=[]},getScene:function(){return this._scene},getParent:function(){return this._parent},_removeSelfFromScene:function(e){e._scene.removeFromScene(e),e._scene=null},_addSelfToScene:function(e){this._scene.addToScene(e),e._scene=this._scene},isAncestor:function(e){var t=e._parent;while(t){if(t===this)return!0;t=t._parent}return!1},children:function(){return this._children.slice()},childAt:function(e){return this._children[e]},getChildByName:function(e){for(var t=this._children,r=0;r<t.length;r++)if(t[r].name===e)return t[r]},getDescendantByName:function(e){for(var t=this._children,r=0;r<t.length;r++){var i=t[r];if(i.name===e)return i;var n=i.getDescendantByName(e);if(n)return n}},queryNode:function(e){if(e){for(var t=e.split("/"),r=this,i=0;i<t.length;i++){var n=t[i];if(n){for(var a=!1,o=r._children,s=0;s<o.length;s++){var l=o[s];if(l.name===n){r=l,a=!0;break}}if(!a)return}}return r}},getPath:function(e){if(!this._parent)return"/";var t=this._parent,r=this.name;while(t._parent){if(r=t.name+"/"+r,t._parent==e)break;t=t._parent}return!t._parent&&e?null:r},traverse:function(e,t){e.call(t,this);for(var r=this._children,i=0,n=r.length;i<n;i++)r[i].traverse(e,t)},eachChild:function(e,t){for(var r=this._children,i=0,n=r.length;i<n;i++){var a=r[i];e.call(t,a,i)}},setLocalTransform:function(e){qe.copy(this.localTransform.array,e.array),this.decomposeLocalTransform()},decomposeLocalTransform:function(e){var t=e?null:this.scale;this.localTransform.decomposeMatrix(t,this.rotation,this.position)},setWorldTransform:function(e){qe.copy(this.worldTransform.array,e.array),this.decomposeWorldTransform()},decomposeWorldTransform:function(){var e=qe.create();return function(t){var r=this.localTransform,i=this.worldTransform;this._parent?(qe.invert(e,this._parent.worldTransform.array),qe.multiply(r.array,e,i.array)):qe.copy(r.array,i.array);var n=t?null:this.scale;r.decomposeMatrix(n,this.rotation,this.position)}}(),transformNeedsUpdate:function(){return this.position._dirty||this.rotation._dirty||this.scale._dirty},updateLocalTransform:function(){var e=this.position,t=this.rotation,r=this.scale;if(this.transformNeedsUpdate()){var i=this.localTransform.array;qe.fromRotationTranslation(i,t.array,e.array),qe.scale(i,i,r.array),t._dirty=!1,r._dirty=!1,e._dirty=!1,this._needsUpdateWorldTransform=!0}},_updateWorldTransformTopDown:function(){var e=this.localTransform.array,t=this.worldTransform.array;this._parent?qe.multiplyAffine(t,this._parent.worldTransform.array,e):qe.copy(t,e)},updateWorldTransform:function(){var e=this;while(e&&e.getParent()&&e.getParent().transformNeedsUpdate())e=e.getParent();e.update()},update:function(e){this.autoUpdateLocalTransform?this.updateLocalTransform():e=!0,(e||this._needsUpdateWorldTransform)&&(this._updateWorldTransformTopDown(),e=!0,this._needsUpdateWorldTransform=!1);for(var t=this._children,r=0,i=t.length;r<i;r++)t[r].update(e)},getBoundingBox:function(){function e(e){return!e.invisible&&e.geometry}var t=new Ft,r=new Ct,i=new Ct;return function(n,a){return a=a||new Ft,n=n||e,this._parent?Ct.invert(i,this._parent.worldTransform):Ct.identity(i),this.traverse((function(e){e.geometry&&e.geometry.boundingBox&&(t.copy(e.geometry.boundingBox),Ct.multiply(r,i,e.worldTransform),t.applyTransform(r),a.union(t))}),this,e),a}}(),getWorldPosition:function(e){this.transformNeedsUpdate()&&this.updateWorldTransform();var t=this.worldTransform.array;if(e){var r=e.array;return r[0]=t[12],r[1]=t[13],r[2]=t[14],e}return new gt(t[12],t[13],t[14])},clone:function(){var e=new this.constructor,t=this._children;e.setName(this.name),e.position.copy(this.position),e.rotation.copy(this.rotation),e.scale.copy(this.scale);for(var r=0;r<t.length;r++)e.add(t[r].clone());return e},rotateAround:function(){var e=new gt,t=new Ct;return function(r,i,n){e.copy(this.position).subtract(r);var a=this.localTransform;a.identity(),a.translate(r),a.rotate(n,i),t.fromRotationTranslation(this.rotation,e),a.multiply(t),a.scale(this.scale),this.decomposeLocalTransform(),this._needsUpdateWorldTransform=!0}}(),lookAt:function(){var e=new Ct;return function(t,r){e.lookAt(this.position,t,r||this.localTransform.y).invert(),this.setLocalTransform(e),this.target=t}}()}),Gt=zt,Ht=Gt.extend({material:null,geometry:null,mode:A.TRIANGLES,_renderInfo:null},{__program:null,lightGroup:0,renderOrder:0,culling:!0,cullFace:A.BACK,frontFace:A.CCW,frustumCulling:!0,receiveShadow:!0,castShadow:!0,ignorePicking:!1,ignorePreZ:!1,ignoreGBuffer:!1,isRenderable:function(){return this.geometry&&this.material&&this.material.shader&&!this.invisible&&this.geometry.vertexCount>0},beforeRender:function(e){},afterRender:function(e,t){},getBoundingBox:function(e,t){return t=Gt.prototype.getBoundingBox.call(this,e,t),this.geometry&&this.geometry.boundingBox&&t.union(this.geometry.boundingBox),t},clone:function(){var e=["castShadow","receiveShadow","mode","culling","cullFace","frontFace","frustumCulling","renderOrder","lineWidth","ignorePicking","ignorePreZ","ignoreGBuffer"];return function(){var t=Gt.prototype.clone.call(this);t.geometry=this.geometry,t.material=this.material;for(var r=0;r<e.length;r++){var i=e[r];t[i]!==this[i]&&(t[i]=this[i])}return t}}()});Ht.POINTS=A.POINTS,Ht.LINES=A.LINES,Ht.LINE_LOOP=A.LINE_LOOP,Ht.LINE_STRIP=A.LINE_STRIP,Ht.TRIANGLES=A.TRIANGLES,Ht.TRIANGLE_STRIP=A.TRIANGLE_STRIP,Ht.TRIANGLE_FAN=A.TRIANGLE_FAN,Ht.BACK=A.BACK,Ht.FRONT=A.FRONT,Ht.FRONT_AND_BACK=A.FRONT_AND_BACK,Ht.CW=A.CW,Ht.CCW=A.CCW;var Vt=Ht,kt=T.extend({scene:null,camera:null,renderer:null},(function(){this._ray=new yt,this._ndc=new le}),{pick:function(e,t,r){var i=this.pickAll(e,t,[],r);return i[0]||null},pickAll:function(e,t,r,i){return this.renderer.screenToNDC(e,t,this._ndc),this.camera.castRay(this._ndc,this._ray),r=r||[],this._intersectNode(this.scene,r,i||!1),r.sort(this._intersectionCompareFunc),r},_intersectNode:function(e,t,r){e instanceof Vt&&e.isRenderable()&&(e.ignorePicking&&!r||!(e.mode===A.TRIANGLES&&e.geometry.isUseIndices()||e.geometry.pickByRay||e.geometry.pick)||this._intersectRenderable(e,t));for(var i=0;i<e._children.length;i++)this._intersectNode(e._children[i],t,r)},_intersectRenderable:function(){var e=new gt,t=new gt,r=new gt,i=new yt,n=new Ct;return function(a,o){var s=a.isSkinnedMesh();i.copy(this._ray),Ct.invert(n,a.worldTransform),s||i.applyTransform(n);var l=a.geometry,u=s?a.skeleton.boundingBox:l.boundingBox;if(!u||i.intersectBoundingBox(u))if(l.pick)l.pick(this._ndc.x,this._ndc.y,this.renderer,this.camera,a,o);else if(l.pickByRay)l.pickByRay(i,a,o);else{var h,c,d=a.cullFace===A.BACK&&a.frontFace===A.CCW||a.cullFace===A.FRONT&&a.frontFace===A.CW,f=l.indices,p=l.attributes.position,m=l.attributes.weight,g=l.attributes.joint,_=[];if(p&&p.value&&f){if(s){c=a.skeleton.getSubSkinMatrices(a.__uid__,a.joints);for(var v=0;v<a.joints.length;v++){_[v]=_[v]||[];for(var y=0;y<16;y++)_[v][y]=c[16*v+y]}var x=[],T=[],b=[],w=[],E=[],S=l.attributes.skinnedPosition;S&&S.value||(l.createAttribute("skinnedPosition","f",3),S=l.attributes.skinnedPosition,S.init(l.vertexCount));for(v=0;v<l.vertexCount;v++){p.get(v,x),m.get(v,T),g.get(v,b),T[3]=1-T[0]-T[1]-T[2],Ye.set(w,0,0,0);for(y=0;y<4;y++)b[y]>=0&&T[y]>1e-4&&(Ye.transformMat4(E,x,_[b[y]]),Ye.scaleAndAdd(w,w,E,T[y]));S.set(v,w)}}for(v=0;v<f.length;v+=3){var M=f[v],L=f[v+1],C=f[v+2],D=s?l.attributes.skinnedPosition:p;if(D.get(M,e.array),D.get(L,t.array),D.get(C,r.array),h=d?i.intersectTriangle(e,t,r,a.culling):i.intersectTriangle(e,r,t,a.culling),h){var N=new gt;s?gt.copy(N,h):gt.transformMat4(N,h,a.worldTransform),o.push(new kt.Intersection(h,N,a,[M,L,C],v/3,gt.dist(N,this._ray.origin)))}}}}}}(),_intersectionCompareFunc:function(e,t){return e.distance-t.distance}});kt.Intersection=function(e,t,r,i,n,a){this.point=e,this.pointWorld=t,this.target=r,this.triangle=i,this.triangleIndex=n,this.distance=a};var Wt=kt,Xt="__dt__",jt=function(){this._contextId=0,this._caches=[],this._context={}};jt.prototype={use:function(e,t){var r=this._caches;r[e]||(r[e]={},t&&(r[e]=t())),this._contextId=e,this._context=r[e]},put:function(e,t){this._context[e]=t},get:function(e){return this._context[e]},dirty:function(e){e=e||"";var t=Xt+e;this.put(t,!0)},dirtyAll:function(e){e=e||"";for(var t=Xt+e,r=this._caches,i=0;i<r.length;i++)r[i]&&(r[i][t]=!0)},fresh:function(e){e=e||"";var t=Xt+e;this.put(t,!1)},freshAll:function(e){e=e||"";for(var t=Xt+e,r=this._caches,i=0;i<r.length;i++)r[i]&&(r[i][t]=!1)},isDirty:function(e){e=e||"";var t=Xt+e,r=this._context;return!r.hasOwnProperty(t)||!0===r[t]},deleteContext:function(e){delete this._caches[e],this._context={}},delete:function(e){delete this._context[e]},clearAll:function(){this._caches={}},getContext:function(){return this._context},eachContext:function(e,t){var r=Object.keys(this._caches);r.forEach((function(r){e&&e.call(t,r)}))},miss:function(e){return!this._context.hasOwnProperty(e)}},jt.prototype.constructor=jt;var qt=jt,Zt=T.extend({width:512,height:512,type:A.UNSIGNED_BYTE,format:A.RGBA,wrapS:A.REPEAT,wrapT:A.REPEAT,minFilter:A.LINEAR_MIPMAP_LINEAR,magFilter:A.LINEAR,useMipmap:!0,anisotropic:1,flipY:!0,sRGB:!0,unpackAlignment:4,premultiplyAlpha:!1,dynamic:!1,NPOT:!1,__used:0},(function(){this._cache=new qt}),{getWebGLTexture:function(e){var t=e.gl,r=this._cache;return r.use(e.__uid__),r.miss("webgl_texture")&&r.put("webgl_texture",t.createTexture()),this.dynamic?this.update(e):r.isDirty()&&(this.update(e),r.fresh()),r.get("webgl_texture")},bind:function(){},unbind:function(){},dirty:function(){this._cache&&this._cache.dirtyAll()},update:function(e){},updateCommon:function(e){var t=e.gl;t.pixelStorei(t.UNPACK_FLIP_Y_WEBGL,this.flipY),t.pixelStorei(t.UNPACK_PREMULTIPLY_ALPHA_WEBGL,this.premultiplyAlpha),t.pixelStorei(t.UNPACK_ALIGNMENT,this.unpackAlignment),this.format===A.DEPTH_COMPONENT&&(this.useMipmap=!1);var r=e.getGLExtension("EXT_sRGB");this.format!==Zt.SRGB||r||(this.format=Zt.RGB),this.format!==Zt.SRGB_ALPHA||r||(this.format=Zt.RGBA),this.NPOT=!this.isPowerOfTwo()},getAvailableWrapS:function(){return this.NPOT?A.CLAMP_TO_EDGE:this.wrapS},getAvailableWrapT:function(){return this.NPOT?A.CLAMP_TO_EDGE:this.wrapT},getAvailableMinFilter:function(){var e=this.minFilter;return this.NPOT||!this.useMipmap?e===A.NEAREST_MIPMAP_NEAREST||e===A.NEAREST_MIPMAP_LINEAR?A.NEAREST:e===A.LINEAR_MIPMAP_LINEAR||e===A.LINEAR_MIPMAP_NEAREST?A.LINEAR:e:e},getAvailableMagFilter:function(){return this.magFilter},nextHighestPowerOfTwo:function(e){--e;for(var t=1;t<32;t<<=1)e|=e>>t;return e+1},dispose:function(e){var t=this._cache;t.use(e.__uid__);var r=t.get("webgl_texture");r&&e.gl.deleteTexture(r),t.deleteContext(e.__uid__)},isRenderable:function(){},isPowerOfTwo:function(){}});Object.defineProperty(Zt.prototype,"width",{get:function(){return this._width},set:function(e){this._width=e}}),Object.defineProperty(Zt.prototype,"height",{get:function(){return this._height},set:function(e){this._height=e}}),Zt.BYTE=A.BYTE,Zt.UNSIGNED_BYTE=A.UNSIGNED_BYTE,Zt.SHORT=A.SHORT,Zt.UNSIGNED_SHORT=A.UNSIGNED_SHORT,Zt.INT=A.INT,Zt.UNSIGNED_INT=A.UNSIGNED_INT,Zt.FLOAT=A.FLOAT,Zt.HALF_FLOAT=36193,Zt.UNSIGNED_INT_24_8_WEBGL=34042,Zt.DEPTH_COMPONENT=A.DEPTH_COMPONENT,Zt.DEPTH_STENCIL=A.DEPTH_STENCIL,Zt.ALPHA=A.ALPHA,Zt.RGB=A.RGB,Zt.RGBA=A.RGBA,Zt.LUMINANCE=A.LUMINANCE,Zt.LUMINANCE_ALPHA=A.LUMINANCE_ALPHA,Zt.SRGB=35904,Zt.SRGB_ALPHA=35906,Zt.COMPRESSED_RGB_S3TC_DXT1_EXT=33776,Zt.COMPRESSED_RGBA_S3TC_DXT1_EXT=33777,Zt.COMPRESSED_RGBA_S3TC_DXT3_EXT=33778,Zt.COMPRESSED_RGBA_S3TC_DXT5_EXT=33779,Zt.NEAREST=A.NEAREST,Zt.LINEAR=A.LINEAR,Zt.NEAREST_MIPMAP_NEAREST=A.NEAREST_MIPMAP_NEAREST,Zt.LINEAR_MIPMAP_NEAREST=A.LINEAR_MIPMAP_NEAREST,Zt.NEAREST_MIPMAP_LINEAR=A.NEAREST_MIPMAP_LINEAR,Zt.LINEAR_MIPMAP_LINEAR=A.LINEAR_MIPMAP_LINEAR,Zt.REPEAT=A.REPEAT,Zt.CLAMP_TO_EDGE=A.CLAMP_TO_EDGE,Zt.MIRRORED_REPEAT=A.MIRRORED_REPEAT;var Yt=Zt,Kt=Vt.extend({skeleton:null,joints:null},(function(){this.joints||(this.joints=[])}),{offsetMatrix:null,isInstancedMesh:function(){return!1},isSkinnedMesh:function(){return!!(this.skeleton&&this.joints&&this.joints.length>0)},clone:function(){var e=Vt.prototype.clone.call(this);return e.skeleton=this.skeleton,this.joints&&(e.joints=this.joints.slice()),e}});Kt.POINTS=A.POINTS,Kt.LINES=A.LINES,Kt.LINE_LOOP=A.LINE_LOOP,Kt.LINE_STRIP=A.LINE_STRIP,Kt.TRIANGLES=A.TRIANGLES,Kt.TRIANGLE_STRIP=A.TRIANGLE_STRIP,Kt.TRIANGLE_FAN=A.TRIANGLE_FAN,Kt.BACK=A.BACK,Kt.FRONT=A.FRONT,Kt.FRONT_AND_BACK=A.FRONT_AND_BACK,Kt.CW=A.CW,Kt.CCW=A.CCW;var Qt=Kt,Jt={isPowerOfTwo:function(e){return 0===(e&e-1)},nextPowerOfTwo:function(e){return e--,e|=e>>1,e|=e>>2,e|=e>>4,e|=e>>8,e|=e>>16,e++,e},nearestPowerOfTwo:function(e){return Math.pow(2,Math.round(Math.log(e)/Math.LN2))}},$t=Jt,er=$t.isPowerOfTwo;function tr(e){return Math.pow(2,Math.round(Math.log(e)/Math.LN2))}function rr(e,t){var r=tr(e.width),i=tr(e.height);t=t||document.createElement("canvas"),t.width=r,t.height=i;var n=t.getContext("2d");return n.drawImage(e.image,0,0,r,i),t}var ir=Yt.extend((function(){return{image:null,pixels:null,mipmaps:[],convertToPOT:!1}}),{textureType:"texture2D",update:function(e){var t=e.gl;t.bindTexture(t.TEXTURE_2D,this._cache.get("webgl_texture")),this.updateCommon(e);var r=this.format,i=this.type,n=!(!this.convertToPOT||this.mipmaps.length||!this.image||this.wrapS!==Yt.REPEAT&&this.wrapT!==Yt.REPEAT||!this.NPOT);t.texParameteri(t.TEXTURE_2D,t.TEXTURE_WRAP_S,n?this.wrapS:this.getAvailableWrapS()),t.texParameteri(t.TEXTURE_2D,t.TEXTURE_WRAP_T,n?this.wrapT:this.getAvailableWrapT()),t.texParameteri(t.TEXTURE_2D,t.TEXTURE_MAG_FILTER,n?this.magFilter:this.getAvailableMagFilter()),t.texParameteri(t.TEXTURE_2D,t.TEXTURE_MIN_FILTER,n?this.minFilter:this.getAvailableMinFilter());var a=e.getGLExtension("EXT_texture_filter_anisotropic");if(a&&this.anisotropic>1&&t.texParameterf(t.TEXTURE_2D,a.TEXTURE_MAX_ANISOTROPY_EXT,this.anisotropic),36193===i){var o=e.getGLExtension("OES_texture_half_float");o||(i=A.FLOAT)}if(this.mipmaps.length)for(var s=this.width,l=this.height,u=0;u<this.mipmaps.length;u++){var h=this.mipmaps[u];this._updateTextureData(t,h,u,s,l,r,i,!1),s/=2,l/=2}else this._updateTextureData(t,this,0,this.width,this.height,r,i,n),!this.useMipmap||this.NPOT&&!n||t.generateMipmap(t.TEXTURE_2D);t.bindTexture(t.TEXTURE_2D,null)},_updateTextureData:function(e,t,r,i,n,a,o,s){if(t.image){var l=t.image;s&&(this._potCanvas=rr(this,this._potCanvas),l=this._potCanvas),e.texImage2D(e.TEXTURE_2D,r,a,a,o,l)}else a<=Yt.COMPRESSED_RGBA_S3TC_DXT5_EXT&&a>=Yt.COMPRESSED_RGB_S3TC_DXT1_EXT?e.compressedTexImage2D(e.TEXTURE_2D,r,a,i,n,0,t.pixels):e.texImage2D(e.TEXTURE_2D,r,a,i,n,0,a,o,t.pixels)},generateMipmap:function(e){var t=e.gl;this.useMipmap&&!this.NPOT&&(t.bindTexture(t.TEXTURE_2D,this._cache.get("webgl_texture")),t.generateMipmap(t.TEXTURE_2D))},isPowerOfTwo:function(){return er(this.width)&&er(this.height)},isRenderable:function(){return this.image?this.image.width>0&&this.image.height>0:!(!this.width||!this.height)},bind:function(e){e.gl.bindTexture(e.gl.TEXTURE_2D,this.getWebGLTexture(e))},unbind:function(e){e.gl.bindTexture(e.gl.TEXTURE_2D,null)},load:function(e,t){var r=M["a"].createImage();t&&(r.crossOrigin=t);var i=this;return r.onload=function(){i.dirty(),i.trigger("success",i)},r.onerror=function(){i.trigger("error",i)},r.src=e,this.image=r,this}});Object.defineProperty(ir.prototype,"width",{get:function(){return this.image?this.image.width:this._width},set:function(e){this.image?console.warn("Texture from image can't set width"):(this._width!==e&&this.dirty(),this._width=e)}}),Object.defineProperty(ir.prototype,"height",{get:function(){return this.image?this.image.height:this._height},set:function(e){this.image?console.warn("Texture from image can't set height"):(this._height!==e&&this.dirty(),this._height=e)}});var nr=ir;function ar(e){return{byte:M["a"].Int8Array,ubyte:M["a"].Uint8Array,short:M["a"].Int16Array,ushort:M["a"].Uint16Array}[e]||M["a"].Float32Array}function or(e){return"attr_"+e}function sr(e,t,r,i){switch(this.name=e,this.type=t,this.size=r,this.semantic=i||"",this.value=null,r){case 1:this.get=function(e){return this.value[e]},this.set=function(e,t){this.value[e]=t},this.copy=function(e,t){this.value[e]=this.value[e]};break;case 2:this.get=function(e,t){var r=this.value;return t[0]=r[2*e],t[1]=r[2*e+1],t},this.set=function(e,t){var r=this.value;r[2*e]=t[0],r[2*e+1]=t[1]},this.copy=function(e,t){var r=this.value;t*=2,e*=2,r[e]=r[t],r[e+1]=r[t+1]};break;case 3:this.get=function(e,t){var r=3*e,i=this.value;return t[0]=i[r],t[1]=i[r+1],t[2]=i[r+2],t},this.set=function(e,t){var r=3*e,i=this.value;i[r]=t[0],i[r+1]=t[1],i[r+2]=t[2]},this.copy=function(e,t){var r=this.value;t*=3,e*=3,r[e]=r[t],r[e+1]=r[t+1],r[e+2]=r[t+2]};break;case 4:this.get=function(e,t){var r=this.value,i=4*e;return t[0]=r[i],t[1]=r[i+1],t[2]=r[i+2],t[3]=r[i+3],t},this.set=function(e,t){var r=this.value,i=4*e;r[i]=t[0],r[i+1]=t[1],r[i+2]=t[2],r[i+3]=t[3]},this.copy=function(e,t){var r=this.value;t*=4,e*=4,r[e]=r[t],r[e+1]=r[t+1],r[e+2]=r[t+2],r[e+3]=r[t+3]}}}function lr(e,t,r,i,n){this.name=e,this.type=t,this.buffer=r,this.size=i,this.semantic=n,this.symbol="",this.needsRemove=!1}function ur(e){this.buffer=e,this.count=0}sr.prototype.init=function(e){if(!this.value||this.value.length!==e*this.size){var t=ar(this.type);this.value=new t(e*this.size)}},sr.prototype.fromArray=function(e){var t,r=ar(this.type);if(e[0]&&e[0].length){var i=0,n=this.size;t=new r(e.length*n);for(var a=0;a<e.length;a++)for(var o=0;o<n;o++)t[i++]=e[a][o]}else t=new r(e);this.value=t},sr.prototype.clone=function(e){var t=new sr(this.name,this.type,this.size,this.semantic);return e&&console.warn("todo"),t};var hr=T.extend((function(){return{attributes:{},indices:null,dynamic:!0,_enabledAttributes:null,__used:0}}),(function(){this._cache=new qt,this._attributeList=Object.keys(this.attributes),this.__vaoCache={}}),{mainAttribute:"",pick:null,pickByRay:null,dirty:function(){for(var e=this.getEnabledAttributes(),t=0;t<e.length;t++)this.dirtyAttribute(e[t]);this.dirtyIndices(),this._enabledAttributes=null,this._cache.dirty("any")},dirtyIndices:function(){this._cache.dirtyAll("indices")},dirtyAttribute:function(e){this._cache.dirtyAll(or(e)),this._cache.dirtyAll("attributes")},getTriangleIndices:function(e,t){if(e<this.triangleCount&&e>=0){t||(t=[]);var r=this.indices;return t[0]=r[3*e],t[1]=r[3*e+1],t[2]=r[3*e+2],t}},setTriangleIndices:function(e,t){var r=this.indices;r[3*e]=t[0],r[3*e+1]=t[1],r[3*e+2]=t[2]},isUseIndices:function(){return!!this.indices},initIndicesFromArray:function(e){var t,r=this.vertexCount>65535?M["a"].Uint32Array:M["a"].Uint16Array;if(e[0]&&e[0].length){var i=0,n=3;t=new r(e.length*n);for(var a=0;a<e.length;a++)for(var o=0;o<n;o++)t[i++]=e[a][o]}else t=new r(e);this.indices=t},createAttribute:function(e,t,r,i){var n=new sr(e,t,r,i);return this.attributes[e]&&this.removeAttribute(e),this.attributes[e]=n,this._attributeList.push(e),n},removeAttribute:function(e){var t=this._attributeList,r=t.indexOf(e);return r>=0&&(t.splice(r,1),delete this.attributes[e],!0)},getAttribute:function(e){return this.attributes[e]},getEnabledAttributes:function(){var e=this._enabledAttributes,t=this._attributeList;if(e)return e;for(var r=[],i=this.vertexCount,n=0;n<t.length;n++){var a=t[n],o=this.attributes[a];o.value&&o.value.length===i*o.size&&r.push(a)}return this._enabledAttributes=r,r},getBufferChunks:function(e){var t=this._cache;t.use(e.__uid__);var r=t.isDirty("attributes"),i=t.isDirty("indices");if(r||i){this._updateBuffer(e.gl,r,i);for(var n=this.getEnabledAttributes(),a=0;a<n.length;a++)t.fresh(or(n[a]));t.fresh("attributes"),t.fresh("indices")}return t.fresh("any"),t.get("chunks")},_updateBuffer:function(e,t,r){var i=this._cache,n=i.get("chunks"),a=!1;n||(n=[],n[0]={attributeBuffers:[],indicesBuffer:null},i.put("chunks",n),a=!0);var o=n[0],s=o.attributeBuffers,l=o.indicesBuffer;if(t||a){var u=this.getEnabledAttributes(),h={};if(!a)for(var c=0;c<s.length;c++)h[s[c].name]=s[c];for(var d=0;d<u.length;d++){var f,p,m=u[d],g=this.attributes[m];a||(f=h[m]),p=f?f.buffer:e.createBuffer(),i.isDirty(or(m))&&(e.bindBuffer(e.ARRAY_BUFFER,p),e.bufferData(e.ARRAY_BUFFER,g.value,this.dynamic?e.DYNAMIC_DRAW:e.STATIC_DRAW)),s[d]=new lr(m,g.type,p,g.size,g.semantic)}for(c=d;c<s.length;c++)e.deleteBuffer(s[c].buffer);s.length=d}this.isUseIndices()&&(r||a)&&(l||(l=new ur(e.createBuffer()),o.indicesBuffer=l),l.count=this.indices.length,e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,l.buffer),e.bufferData(e.ELEMENT_ARRAY_BUFFER,this.indices,this.dynamic?e.DYNAMIC_DRAW:e.STATIC_DRAW))},dispose:function(e){var t=this._cache;t.use(e.__uid__);var r=t.get("chunks");if(r)for(var i=0;i<r.length;i++){for(var n=r[i],a=0;a<n.attributeBuffers.length;a++){var o=n.attributeBuffers[a];e.gl.deleteBuffer(o.buffer)}n.indicesBuffer&&e.gl.deleteBuffer(n.indicesBuffer.buffer)}if(this.__vaoCache){var s=e.getGLExtension("OES_vertex_array_object");for(var l in this.__vaoCache){var u=this.__vaoCache[l].vao;u&&s.deleteVertexArrayOES(u)}}this.__vaoCache={},t.deleteContext(e.__uid__)}});Object.defineProperty&&(Object.defineProperty(hr.prototype,"vertexCount",{enumerable:!1,get:function(){var e=this.attributes[this.mainAttribute];return e||(e=this.attributes[this._attributeList[0]]),e&&e.value?e.value.length/e.size:0}}),Object.defineProperty(hr.prototype,"triangleCount",{enumerable:!1,get:function(){var e=this.indices;return e?e.length/3:0}})),hr.STATIC_DRAW=A.STATIC_DRAW,hr.DYNAMIC_DRAW=A.DYNAMIC_DRAW,hr.STREAM_DRAW=A.STREAM_DRAW,hr.AttributeBuffer=lr,hr.IndicesBuffer=ur,hr.Attribute=sr;var cr=hr,dr=Ye.create,fr=Ye.add,pr=Ye.set,mr=cr.Attribute,gr=cr.extend((function(){return{attributes:{position:new mr("position","float",3,"POSITION"),texcoord0:new mr("texcoord0","float",2,"TEXCOORD_0"),texcoord1:new mr("texcoord1","float",2,"TEXCOORD_1"),normal:new mr("normal","float",3,"NORMAL"),tangent:new mr("tangent","float",4,"TANGENT"),color:new mr("color","float",4,"COLOR"),weight:new mr("weight","float",3,"WEIGHT"),joint:new mr("joint","float",4,"JOINT"),barycentric:new mr("barycentric","float",3,null)},boundingBox:null}}),{mainAttribute:"position",updateBoundingBox:function(){var e=this.boundingBox;e||(e=this.boundingBox=new Ft);var t=this.attributes.position.value;if(t&&t.length){var r=e.min,i=e.max,n=r.array,a=i.array;Ye.set(n,t[0],t[1],t[2]),Ye.set(a,t[0],t[1],t[2]);for(var o=3;o<t.length;){var s=t[o++],l=t[o++],u=t[o++];s<n[0]&&(n[0]=s),l<n[1]&&(n[1]=l),u<n[2]&&(n[2]=u),s>a[0]&&(a[0]=s),l>a[1]&&(a[1]=l),u>a[2]&&(a[2]=u)}r._dirty=!0,i._dirty=!0}},generateVertexNormals:function(){if(this.vertexCount){var e=this.indices,t=this.attributes,r=t.position.value,i=t.normal.value;if(i&&i.length===r.length)for(var n=0;n<i.length;n++)i[n]=0;else i=t.normal.value=new M["a"].Float32Array(r.length);for(var a,o,s,l=dr(),u=dr(),h=dr(),c=dr(),d=dr(),f=dr(),p=e?e.length:this.vertexCount,m=0;m<p;){e?(a=e[m++],o=e[m++],s=e[m++]):(a=m++,o=m++,s=m++),pr(l,r[3*a],r[3*a+1],r[3*a+2]),pr(u,r[3*o],r[3*o+1],r[3*o+2]),pr(h,r[3*s],r[3*s+1],r[3*s+2]),Ye.sub(c,l,u),Ye.sub(d,u,h),Ye.cross(f,c,d);for(n=0;n<3;n++)i[3*a+n]=i[3*a+n]+f[n],i[3*o+n]=i[3*o+n]+f[n],i[3*s+n]=i[3*s+n]+f[n]}for(n=0;n<i.length;)pr(f,i[n],i[n+1],i[n+2]),Ye.normalize(f,f),i[n++]=f[0],i[n++]=f[1],i[n++]=f[2];this.dirty()}},generateFaceNormals:function(){if(this.vertexCount){this.isUniqueVertex()||this.generateUniqueVertex();var e=this.indices,t=this.attributes,r=t.position.value,i=t.normal.value,n=dr(),a=dr(),o=dr(),s=dr(),l=dr(),u=dr();i||(i=t.normal.value=new Float32Array(r.length));for(var h,c,d,f=e?e.length:this.vertexCount,p=0;p<f;){e?(h=e[p++],c=e[p++],d=e[p++]):(h=p++,c=p++,d=p++),pr(n,r[3*h],r[3*h+1],r[3*h+2]),pr(a,r[3*c],r[3*c+1],r[3*c+2]),pr(o,r[3*d],r[3*d+1],r[3*d+2]),Ye.sub(s,n,a),Ye.sub(l,a,o),Ye.cross(u,s,l),Ye.normalize(u,u);for(var m=0;m<3;m++)i[3*h+m]=u[m],i[3*c+m]=u[m],i[3*d+m]=u[m]}this.dirty()}},generateTangents:function(){if(this.vertexCount){var e=this.vertexCount,t=this.attributes;t.tangent.value||(t.tangent.value=new Float32Array(4*e));var r=t.texcoord0.value,i=t.position.value,n=t.tangent.value,a=t.normal.value;if(r){for(var o=[],s=[],l=0;l<e;l++)o[l]=[0,0,0],s[l]=[0,0,0];var u,h,c,d=[0,0,0],f=[0,0,0],p=this.indices,m=p?p.length:this.vertexCount;for(l=0;l<m;){p?(u=p[l++],h=p[l++],c=p[l++]):(u=l++,h=l++,c=l++);var g=r[2*u],_=r[2*h],v=r[2*c],y=r[2*u+1],x=r[2*h+1],T=r[2*c+1],b=i[3*u],w=i[3*h],E=i[3*c],S=i[3*u+1],A=i[3*h+1],M=i[3*c+1],L=i[3*u+2],C=i[3*h+2],D=i[3*c+2],N=w-b,R=E-b,P=A-S,O=M-S,I=C-L,B=D-L,F=_-g,U=v-g,z=x-y,G=T-y,H=1/(F*G-z*U);d[0]=(G*N-z*R)*H,d[1]=(G*P-z*O)*H,d[2]=(G*I-z*B)*H,f[0]=(F*R-U*N)*H,f[1]=(F*O-U*P)*H,f[2]=(F*B-U*I)*H,fr(o[u],o[u],d),fr(o[h],o[h],d),fr(o[c],o[c],d),fr(s[u],s[u],f),fr(s[h],s[h],f),fr(s[c],s[c],f)}var V=dr(),k=dr(),W=dr();for(l=0;l<e;l++){W[0]=a[3*l],W[1]=a[3*l+1],W[2]=a[3*l+2];var X=o[l];Ye.scale(V,W,Ye.dot(W,X)),Ye.sub(V,X,V),Ye.normalize(V,V),Ye.cross(k,W,X),n[4*l]=V[0],n[4*l+1]=V[1],n[4*l+2]=V[2],n[4*l+3]=Ye.dot(k,s[l])<0?-1:1}this.dirty()}else console.warn("Geometry without texcoords can't generate tangents.")}},isUniqueVertex:function(){return!this.isUseIndices()||this.vertexCount===this.indices.length},generateUniqueVertex:function(){if(this.vertexCount&&this.indices){this.indices.length>65535&&(this.indices=new M["a"].Uint32Array(this.indices));for(var e=this.attributes,t=this.indices,r=this.getEnabledAttributes(),i={},n=0;n<r.length;n++){var a=r[n];i[a]=e[a].value,e[a].init(this.indices.length)}for(var o=0,s=0;s<t.length;s++){var l=t[s];for(n=0;n<r.length;n++){a=r[n];for(var u=e[a].value,h=e[a].size,c=0;c<h;c++)u[o*h+c]=i[a][l*h+c]}t[s]=o,o++}this.dirty()}},generateBarycentric:function(){if(this.vertexCount){this.isUniqueVertex()||this.generateUniqueVertex();var e=this.attributes,t=e.barycentric.value,r=this.indices;if(!t||t.length!==3*r.length){t=e.barycentric.value=new Float32Array(3*r.length);for(var i=0;i<(r?r.length:this.vertexCount/3);)for(var n=0;n<3;n++){var a=r?r[i++]:3*i+n;t[3*a+n]=1}this.dirty()}}},applyTransform:function(e){var t=this.attributes,r=t.position.value,i=t.normal.value,n=t.tangent.value;e=e.array;var a=qe.create();qe.invert(a,e),qe.transpose(a,a);var o=Ye.transformMat4,s=Ye.forEach;s(r,3,0,null,o,e),i&&s(i,3,0,null,o,a),n&&s(n,4,0,null,o,a),this.boundingBox&&this.updateBoundingBox()},dispose:function(e){var t=this._cache;t.use(e.__uid__);var r=t.get("chunks");if(r)for(var i=0;i<r.length;i++){for(var n=r[i],a=0;a<n.attributeBuffers.length;a++){var o=n.attributeBuffers[a];e.gl.deleteBuffer(o.buffer)}n.indicesBuffer&&e.gl.deleteBuffer(n.indicesBuffer.buffer)}if(this.__vaoCache){var s=e.getGLExtension("OES_vertex_array_object");for(var l in this.__vaoCache){var u=this.__vaoCache[l].vao;u&&s.deleteVertexArrayOES(u)}}this.__vaoCache={},t.deleteContext(e.__uid__)}});gr.STATIC_DRAW=cr.STATIC_DRAW,gr.DYNAMIC_DRAW=cr.DYNAMIC_DRAW,gr.STREAM_DRAW=cr.STREAM_DRAW,gr.AttributeBuffer=cr.AttributeBuffer,gr.IndicesBuffer=cr.IndicesBuffer,gr.Attribute=mr;var _r=gr,vr="vec3 calcAmbientSHLight(int idx, vec3 N) {\n int offset = 9 * idx;\n return ambientSHLightCoefficients[0]\n + ambientSHLightCoefficients[1] * N.x\n + ambientSHLightCoefficients[2] * N.y\n + ambientSHLightCoefficients[3] * N.z\n + ambientSHLightCoefficients[4] * N.x * N.z\n + ambientSHLightCoefficients[5] * N.z * N.y\n + ambientSHLightCoefficients[6] * N.y * N.x\n + ambientSHLightCoefficients[7] * (3.0 * N.z * N.z - 1.0)\n + ambientSHLightCoefficients[8] * (N.x * N.x - N.y * N.y);\n}",yr="uniform vec3 ",xr="uniform float ",Tr="@export clay.header.",br="@end",wr=":unconfigurable;",Er=[Tr+"directional_light",yr+"directionalLightDirection[DIRECTIONAL_LIGHT_COUNT]"+wr,yr+"directionalLightColor[DIRECTIONAL_LIGHT_COUNT]"+wr,br,Tr+"ambient_light",yr+"ambientLightColor[AMBIENT_LIGHT_COUNT]"+wr,br,Tr+"ambient_sh_light",yr+"ambientSHLightColor[AMBIENT_SH_LIGHT_COUNT]"+wr,yr+"ambientSHLightCoefficients[AMBIENT_SH_LIGHT_COUNT * 9]"+wr,vr,br,Tr+"ambient_cubemap_light",yr+"ambientCubemapLightColor[AMBIENT_CUBEMAP_LIGHT_COUNT]"+wr,"uniform samplerCube ambientCubemapLightCubemap[AMBIENT_CUBEMAP_LIGHT_COUNT]"+wr,"uniform sampler2D ambientCubemapLightBRDFLookup[AMBIENT_CUBEMAP_LIGHT_COUNT]"+wr,br,Tr+"point_light",yr+"pointLightPosition[POINT_LIGHT_COUNT]"+wr,xr+"pointLightRange[POINT_LIGHT_COUNT]"+wr,yr+"pointLightColor[POINT_LIGHT_COUNT]"+wr,br,Tr+"spot_light",yr+"spotLightPosition[SPOT_LIGHT_COUNT]"+wr,yr+"spotLightDirection[SPOT_LIGHT_COUNT]"+wr,xr+"spotLightRange[SPOT_LIGHT_COUNT]"+wr,xr+"spotLightUmbraAngleCosine[SPOT_LIGHT_COUNT]"+wr,xr+"spotLightPenumbraAngleCosine[SPOT_LIGHT_COUNT]"+wr,xr+"spotLightFalloffFactor[SPOT_LIGHT_COUNT]"+wr,yr+"spotLightColor[SPOT_LIGHT_COUNT]"+wr,br].join("\n");We["import"](Er);var Sr=Gt.extend((function(){return{color:[1,1,1],intensity:1,castShadow:!0,shadowResolution:512,group:0}}),{type:"",clone:function(){var e=Gt.prototype.clone.call(this);return e.color=Array.prototype.slice.call(this.color),e.intensity=this.intensity,e.castShadow=this.castShadow,e.shadowResolution=this.shadowResolution,e}}),Ar=Sr,Mr=function(e,t){this.normal=e||new gt(0,1,0),this.distance=t||0};Mr.prototype={constructor:Mr,distanceToPoint:function(e){return Ye.dot(e.array,this.normal.array)-this.distance},projectPoint:function(e,t){t||(t=new gt);var r=this.distanceToPoint(e);return Ye.scaleAndAdd(t.array,e.array,this.normal.array,-r),t._dirty=!0,t},normalize:function(){var e=1/Ye.len(this.normal.array);Ye.scale(this.normal.array,e),this.distance*=e},intersectFrustum:function(e){for(var t=e.vertices,r=this.normal.array,i=Ye.dot(t[0].array,r)>this.distance,n=1;n<8;n++)if(Ye.dot(t[n].array,r)>this.distance!=i)return!0},intersectLine:function(){var e=Ye.create();return function(t,r,i){var n=this.distanceToPoint(t),a=this.distanceToPoint(r);if(n>0&&a>0||n<0&&a<0)return null;var o=this.normal.array,s=this.distance,l=t.array;Ye.sub(e,r.array,t.array),Ye.normalize(e,e);var u=Ye.dot(o,e);if(0===u)return null;i||(i=new gt);var h=(Ye.dot(o,l)-s)/u;return Ye.scaleAndAdd(i.array,l,e,-h),i._dirty=!0,i}}(),applyTransform:function(){var e=qe.create(),t=Tt.create(),r=Tt.create();return r[3]=1,function(i){i=i.array,Ye.scale(r,this.normal.array,this.distance),Tt.transformMat4(r,r,i),this.distance=Ye.dot(r,this.normal.array),qe.invert(e,i),qe.transpose(e,e),t[3]=0,Ye.copy(t,this.normal.array),Tt.transformMat4(t,t,e),Ye.copy(this.normal.array,t)}}(),copy:function(e){Ye.copy(this.normal.array,e.normal.array),this.normal._dirty=!0,this.distance=e.distance},clone:function(){var e=new Mr;return e.copy(this),e}};var Lr=Mr,Cr=Ye.set,Dr=Ye.copy,Nr=Ye.transformMat4,Rr=Math.min,Pr=Math.max,Or=function(){this.planes=[];for(var e=0;e<6;e++)this.planes.push(new Lr);this.boundingBox=new Ft,this.vertices=[];for(e=0;e<8;e++)this.vertices[e]=Ye.fromValues(0,0,0)};Or.prototype={setFromProjection:function(e){var t=this.planes,r=e.array,i=r[0],n=r[1],a=r[2],o=r[3],s=r[4],l=r[5],u=r[6],h=r[7],c=r[8],d=r[9],f=r[10],p=r[11],m=r[12],g=r[13],_=r[14],v=r[15];Cr(t[0].normal.array,o-i,h-s,p-c),t[0].distance=-(v-m),t[0].normalize(),Cr(t[1].normal.array,o+i,h+s,p+c),t[1].distance=-(v+m),t[1].normalize(),Cr(t[2].normal.array,o+n,h+l,p+d),t[2].distance=-(v+g),t[2].normalize(),Cr(t[3].normal.array,o-n,h-l,p-d),t[3].distance=-(v-g),t[3].normalize(),Cr(t[4].normal.array,o-a,h-u,p-f),t[4].distance=-(v-_),t[4].normalize(),Cr(t[5].normal.array,o+a,h+u,p+f),t[5].distance=-(v+_),t[5].normalize();var y=this.boundingBox,x=this.vertices;if(0===v){var T=l/i,b=-_/(f-1),w=-_/(f+1),E=-w/l,S=-b/l;y.min.set(-E*T,-E,w),y.max.set(E*T,E,b),Cr(x[0],-E*T,-E,w),Cr(x[1],-E*T,E,w),Cr(x[2],E*T,-E,w),Cr(x[3],E*T,E,w),Cr(x[4],-S*T,-S,b),Cr(x[5],-S*T,S,b),Cr(x[6],S*T,-S,b),Cr(x[7],S*T,S,b)}else{var A=(-1-m)/i,M=(1-m)/i,L=(1-g)/l,C=(-1-g)/l,D=(-1-_)/f,N=(1-_)/f;y.min.set(Math.min(A,M),Math.min(C,L),Math.min(N,D)),y.max.set(Math.max(M,A),Math.max(L,C),Math.max(D,N));var R=y.min.array,P=y.max.array;Cr(x[0],R[0],R[1],R[2]),Cr(x[1],R[0],P[1],R[2]),Cr(x[2],P[0],R[1],R[2]),Cr(x[3],P[0],P[1],R[2]),Cr(x[4],R[0],R[1],P[2]),Cr(x[5],R[0],P[1],P[2]),Cr(x[6],P[0],R[1],P[2]),Cr(x[7],P[0],P[1],P[2])}},getTransformedBoundingBox:function(){var e=Ye.create();return function(t,r){var i=this.vertices,n=r.array,a=t.min,o=t.max,s=a.array,l=o.array,u=i[0];Nr(e,u,n),Dr(s,e),Dr(l,e);for(var h=1;h<8;h++)u=i[h],Nr(e,u,n),s[0]=Rr(e[0],s[0]),s[1]=Rr(e[1],s[1]),s[2]=Rr(e[2],s[2]),l[0]=Pr(e[0],l[0]),l[1]=Pr(e[1],l[1]),l[2]=Pr(e[2],l[2]);return a._dirty=!0,o._dirty=!0,t}}()};var Ir=Or,Br=Gt.extend((function(){return{projectionMatrix:new Ct,invProjectionMatrix:new Ct,viewMatrix:new Ct,frustum:new Ir}}),(function(){this.update(!0)}),{update:function(e){Gt.prototype.update.call(this,e),Ct.invert(this.viewMatrix,this.worldTransform),this.updateProjectionMatrix(),Ct.invert(this.invProjectionMatrix,this.projectionMatrix),this.frustum.setFromProjection(this.projectionMatrix)},setViewMatrix:function(e){Ct.copy(this.viewMatrix,e),Ct.invert(this.worldTransform,e),this.decomposeWorldTransform()},decomposeProjectionMatrix:function(){},setProjectionMatrix:function(e){Ct.copy(this.projectionMatrix,e),Ct.invert(this.invProjectionMatrix,e),this.decomposeProjectionMatrix()},updateProjectionMatrix:function(){},castRay:function(){var e=Tt.create();return function(t,r){var i=void 0!==r?r:new yt,n=t.array[0],a=t.array[1];return Tt.set(e,n,a,-1,1),Tt.transformMat4(e,e,this.invProjectionMatrix.array),Tt.transformMat4(e,e,this.worldTransform.array),Ye.scale(i.origin.array,e,1/e[3]),Tt.set(e,n,a,1,1),Tt.transformMat4(e,e,this.invProjectionMatrix.array),Tt.transformMat4(e,e,this.worldTransform.array),Ye.scale(e,e,1/e[3]),Ye.sub(i.direction.array,e,i.origin.array),Ye.normalize(i.direction.array,i.direction.array),i.direction._dirty=!0,i.origin._dirty=!0,i}}()}),Fr=Br,Ur=qe.create(),zr=qe.create(),Gr={};function Hr(e){var t=[],r=Object.keys(e);r.sort();for(var i=0;i<r.length;i++){var n=r[i];t.push(n+" "+e[n])}var a=t.join("\n");if(Gr[a])return Gr[a];var o=y.genGUID();return Gr[a]=o,o}function Vr(){this.opaque=[],this.transparent=[],this._opaqueCount=0,this._transparentCount=0}Vr.prototype.startCount=function(){this._opaqueCount=0,this._transparentCount=0},Vr.prototype.add=function(e,t){t?this.transparent[this._transparentCount++]=e:this.opaque[this._opaqueCount++]=e},Vr.prototype.endCount=function(){this.transparent.length=this._transparentCount,this.opaque.length=this._opaqueCount};var kr=Gt.extend((function(){return{material:null,lights:[],viewBoundingBoxLastFrame:new Ft,shadowUniforms:{},_cameraList:[],_lightUniforms:{},_previousLightNumber:{},_lightNumber:{},_lightProgramKeys:{},_nodeRepository:{},_renderLists:new N(20)}}),(function(){this._scene=this}),{addToScene:function(e){e instanceof Fr?(this._cameraList.length>0&&console.warn("Found multiple camera in one scene. Use the fist one."),this._cameraList.push(e)):e instanceof Ar&&this.lights.push(e),e.name&&(this._nodeRepository[e.name]=e)},removeFromScene:function(e){var t;e instanceof Fr?(t=this._cameraList.indexOf(e),t>=0&&this._cameraList.splice(t,1)):e instanceof Ar&&(t=this.lights.indexOf(e),t>=0&&this.lights.splice(t,1)),e.name&&delete this._nodeRepository[e.name]},getNode:function(e){return this._nodeRepository[e]},setMainCamera:function(e){var t=this._cameraList.indexOf(e);t>=0&&this._cameraList.splice(t,1),this._cameraList.unshift(e)},getMainCamera:function(){return this._cameraList[0]},getLights:function(){return this.lights},updateLights:function(){var e=this.lights;this._previousLightNumber=this._lightNumber;for(var t={},r=0;r<e.length;r++){var i=e[r];if(!i.invisible){var n=i.group;t[n]||(t[n]={}),t[n][i.type]=t[n][i.type]||0,t[n][i.type]++}}for(var a in this._lightNumber=t,t)this._lightProgramKeys[a]=Hr(t[a]);this._updateLightUniforms()},cloneNode:function(e){var t=e.clone(),r={};function i(e,t){r[e.__uid__]=t;for(var n=0;n<e._children.length;n++){var a=e._children[n],o=t._children[n];i(a,o)}}return i(e,t),t.traverse((function(e){e.skeleton&&(e.skeleton=e.skeleton.clone(r)),e.material&&(e.material=e.material.clone())})),t},updateRenderList:function(e,t){var r=e.__uid__,i=this._renderLists.get(r);i||(i=new Vr,this._renderLists.put(r,i)),i.startCount(),t&&(this.viewBoundingBoxLastFrame.min.set(1/0,1/0,1/0),this.viewBoundingBoxLastFrame.max.set(-1/0,-1/0,-1/0));var n=this.material&&this.material.transparent||!1;return this._doUpdateRenderList(this,e,n,i,t),i.endCount(),i},getRenderList:function(e){return this._renderLists.get(e.__uid__)},_doUpdateRenderList:function(e,t,r,i,n){if(!e.invisible)for(var a=0;a<e._children.length;a++){var o=e._children[a];if(o.isRenderable()){var s=o.isSkinnedMesh()?Ur:o.worldTransform.array,l=o.geometry;qe.multiplyAffine(zr,t.viewMatrix.array,s),(n&&!l.boundingBox||!this.isFrustumCulled(o,t,zr))&&i.add(o,o.material.transparent||r)}o._children.length>0&&this._doUpdateRenderList(o,t,r,i,n)}},isFrustumCulled:function(){var e=new Ft,t=new Ct;return function(r,i,n){var a=r.boundingBox;if(a||(a=r.skeleton&&r.skeleton.boundingBox?r.skeleton.boundingBox:r.geometry.boundingBox),!a)return!1;if(t.array=n,e.transformFrom(a,t),r.castShadow&&this.viewBoundingBoxLastFrame.union(e),r.frustumCulling){if(!e.intersectBoundingBox(i.frustum.boundingBox))return!0;t.array=i.projectionMatrix.array,e.max.array[2]>0&&e.min.array[2]<0&&(e.max.array[2]=-1e-20),e.applyProjection(t);var o=e.min.array,s=e.max.array;if(s[0]<-1||o[0]>1||s[1]<-1||o[1]>1||s[2]<-1||o[2]>1)return!0}return!1}}(),_updateLightUniforms:function(){var e=this.lights;e.sort(Wr);var t=this._lightUniforms;for(var r in t)for(var i in t[r])t[r][i].value.length=0;for(var n=0;n<e.length;n++){var a=e[n];if(!a.invisible){r=a.group;for(var i in a.uniformTemplates){var o=a.uniformTemplates[i],s=o.value(a);if(null!=s){t[r]||(t[r]={}),t[r][i]||(t[r][i]={type:"",value:[]});var l=t[r][i];switch(l.type=o.type+"v",o.type){case"1i":case"1f":case"t":l.value.push(s);break;case"2f":case"3f":case"4f":for(var u=0;u<s.length;u++)l.value.push(s[u]);break;default:console.error("Unkown light uniform type "+o.type)}}}}}},getLightGroups:function(){var e=[];for(var t in this._lightNumber)e.push(t);return e},getNumberChangedLightGroups:function(){var e=[];for(var t in this._lightNumber)this.isLightNumberChanged(t)&&e.push(t);return e},isLightNumberChanged:function(e){var t=this._previousLightNumber,r=this._lightNumber;for(var i in r[e]){if(!t[e])return!0;if(r[e][i]!==t[e][i])return!0}for(var i in t[e]){if(!r[e])return!0;if(r[e][i]!==t[e][i])return!0}return!1},getLightsNumbers:function(e){return this._lightNumber[e]},getProgramKey:function(e){return this._lightProgramKeys[e]},setLightUniforms:function(){function e(e,t,r){for(var i in e){var n=e[i];if("tv"===n.type){if(!t.hasUniform(i))continue;for(var a=[],o=0;o<n.value.length;o++){var s=n.value[o],l=t.takeCurrentTextureSlot(r,s);a.push(l)}t.setUniform(r.gl,"1iv",i,a)}else t.setUniform(r.gl,n.type,i,n.value)}}return function(t,r,i){e(this._lightUniforms[r],t,i),e(this.shadowUniforms,t,i)}}(),dispose:function(){this.material=null,this._opaqueList=[],this._transparentList=[],this.lights=[],this._lightUniforms={},this._lightNumber={},this._nodeRepository={}}});function Wr(e,t){if(t.castShadow&&!e.castShadow)return!0}var Xr=kr,jr=r("d51b"),qr=$t.isPowerOfTwo,Zr=["px","nx","py","ny","pz","nz"],Yr=Yt.extend((function(){return{image:{px:null,nx:null,py:null,ny:null,pz:null,nz:null},pixels:{px:null,nx:null,py:null,ny:null,pz:null,nz:null},mipmaps:[]}}),{textureType:"textureCube",update:function(e){var t=e.gl;t.bindTexture(t.TEXTURE_CUBE_MAP,this._cache.get("webgl_texture")),this.updateCommon(e);var r=this.format,i=this.type;t.texParameteri(t.TEXTURE_CUBE_MAP,t.TEXTURE_WRAP_S,this.getAvailableWrapS()),t.texParameteri(t.TEXTURE_CUBE_MAP,t.TEXTURE_WRAP_T,this.getAvailableWrapT()),t.texParameteri(t.TEXTURE_CUBE_MAP,t.TEXTURE_MAG_FILTER,this.getAvailableMagFilter()),t.texParameteri(t.TEXTURE_CUBE_MAP,t.TEXTURE_MIN_FILTER,this.getAvailableMinFilter());var n=e.getGLExtension("EXT_texture_filter_anisotropic");if(n&&this.anisotropic>1&&t.texParameterf(t.TEXTURE_CUBE_MAP,n.TEXTURE_MAX_ANISOTROPY_EXT,this.anisotropic),36193===i){var a=e.getGLExtension("OES_texture_half_float");a||(i=A.FLOAT)}if(this.mipmaps.length)for(var o=this.width,s=this.height,l=0;l<this.mipmaps.length;l++){var u=this.mipmaps[l];this._updateTextureData(t,u,l,o,s,r,i),o/=2,s/=2}else this._updateTextureData(t,this,0,this.width,this.height,r,i),!this.NPOT&&this.useMipmap&&t.generateMipmap(t.TEXTURE_CUBE_MAP);t.bindTexture(t.TEXTURE_CUBE_MAP,null)},_updateTextureData:function(e,t,r,i,n,a,o){for(var s=0;s<6;s++){var l=Zr[s],u=t.image&&t.image[l];u?e.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+s,r,a,a,o,u):e.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+s,r,a,i,n,0,a,o,t.pixels&&t.pixels[l])}},generateMipmap:function(e){var t=e.gl;this.useMipmap&&!this.NPOT&&(t.bindTexture(t.TEXTURE_CUBE_MAP,this._cache.get("webgl_texture")),t.generateMipmap(t.TEXTURE_CUBE_MAP))},bind:function(e){e.gl.bindTexture(e.gl.TEXTURE_CUBE_MAP,this.getWebGLTexture(e))},unbind:function(e){e.gl.bindTexture(e.gl.TEXTURE_CUBE_MAP,null)},isPowerOfTwo:function(){return this.image.px?qr(this.image.px.width)&&qr(this.image.px.height):qr(this.width)&&qr(this.height)},isRenderable:function(){return this.image.px?Kr(this.image.px)&&Kr(this.image.nx)&&Kr(this.image.py)&&Kr(this.image.ny)&&Kr(this.image.pz)&&Kr(this.image.nz):!(!this.width||!this.height)},load:function(e,t){var r=0,i=this;return y.each(e,(function(e,n){var a=M["a"].createImage();t&&(a.crossOrigin=t),a.onload=function(){r--,0===r&&(i.dirty(),i.trigger("success",i))},a.onerror=function(){r--},r++,a.src=e,i.image[n]=a})),this}});function Kr(e){return e.width>0&&e.height>0}Object.defineProperty(Yr.prototype,"width",{get:function(){return this.image&&this.image.px?this.image.px.width:this._width},set:function(e){this.image&&this.image.px?console.warn("Texture from image can't set width"):(this._width!==e&&this.dirty(),this._width=e)}}),Object.defineProperty(Yr.prototype,"height",{get:function(){return this.image&&this.image.px?this.image.px.height:this._height},set:function(e){this.image&&this.image.px?console.warn("Texture from image can't set height"):(this._height!==e&&this.dirty(),this._height=e)}});var Qr=Yr,Jr=Fr.extend({fov:50,aspect:1,near:.1,far:2e3},{updateProjectionMatrix:function(){var e=this.fov/180*Math.PI;this.projectionMatrix.perspective(e,this.aspect,this.near,this.far)},decomposeProjectionMatrix:function(){var e=this.projectionMatrix.array,t=2*Math.atan(1/e[5]);this.fov=t/Math.PI*180,this.aspect=e[5]/e[0],this.near=e[14]/(e[10]-1),this.far=e[14]/(e[10]+1)},clone:function(){var e=Fr.prototype.clone.call(this);return e.fov=this.fov,e.aspect=this.aspect,e.near=this.near,e.far=this.far,e}}),$r=Jr,ei="framebuffer",ti="renderbuffer",ri=ti+"_width",ii=ti+"_height",ni=ti+"_attached",ai="depthtexture_attached",oi=A.FRAMEBUFFER,si=A.RENDERBUFFER,li=A.DEPTH_ATTACHMENT,ui=A.COLOR_ATTACHMENT0,hi=T.extend({depthBuffer:!0,viewport:null,_width:0,_height:0,_textures:null,_boundRenderer:null},(function(){this._cache=new qt,this._textures={}}),{getTextureWidth:function(){return this._width},getTextureHeight:function(){return this._height},bind:function(e){if(e.__currentFrameBuffer){if(e.__currentFrameBuffer===this)return;console.warn("Renderer already bound with another framebuffer. Unbind it first")}e.__currentFrameBuffer=this;var t=e.gl;t.bindFramebuffer(oi,this._getFrameBufferGL(e)),this._boundRenderer=e;var r=this._cache;r.put("viewport",e.viewport);var i,n,a=!1;for(var o in this._textures){a=!0;var s=this._textures[o];s&&(i=s.texture.width,n=s.texture.height,this._doAttach(e,s.texture,o,s.target))}this._width=i,this._height=n,!a&&this.depthBuffer&&console.error("Must attach texture before bind, or renderbuffer may have incorrect width and height."),this.viewport?e.setViewport(this.viewport):e.setViewport(0,0,i,n,1);var l=r.get("attached_textures");if(l)for(var o in l)if(!this._textures[o]){var u=l[o];this._doDetach(t,o,u)}if(!r.get(ai)&&this.depthBuffer){r.miss(ti)&&r.put(ti,t.createRenderbuffer());var h=r.get(ti);i===r.get(ri)&&n===r.get(ii)||(t.bindRenderbuffer(si,h),t.renderbufferStorage(si,t.DEPTH_COMPONENT16,i,n),r.put(ri,i),r.put(ii,n),t.bindRenderbuffer(si,null)),r.get(ni)||(t.framebufferRenderbuffer(oi,li,si,h),r.put(ni,!0))}},unbind:function(e){e.__currentFrameBuffer=null;var t=e.gl;t.bindFramebuffer(oi,null),this._boundRenderer=null,this._cache.use(e.__uid__);var r=this._cache.get("viewport");r&&e.setViewport(r),this.updateMipmap(e)},updateMipmap:function(e){var t=e.gl;for(var r in this._textures){var i=this._textures[r];if(i){var n=i.texture;if(!n.NPOT&&n.useMipmap&&n.minFilter===Yt.LINEAR_MIPMAP_LINEAR){var a="textureCube"===n.textureType?A.TEXTURE_CUBE_MAP:A.TEXTURE_2D;t.bindTexture(a,n.getWebGLTexture(e)),t.generateMipmap(a),t.bindTexture(a,null)}}}},checkStatus:function(e){return e.checkFramebufferStatus(oi)},_getFrameBufferGL:function(e){var t=this._cache;return t.use(e.__uid__),t.miss(ei)&&t.put(ei,e.gl.createFramebuffer()),t.get(ei)},attach:function(e,t,r){if(!e.width)throw new Error("The texture attached to color buffer is not a valid.");t=t||ui,r=r||A.TEXTURE_2D;var i,n=this._boundRenderer,a=n&&n.gl;if(a){var o=this._cache;o.use(n.__uid__),i=o.get("attached_textures")}var s=this._textures[t];if(!s||s.target!==r||s.texture!==e||!i||null==i[t]){var l=!0;n&&(l=this._doAttach(n,e,t,r),this.viewport||n.setViewport(0,0,e.width,e.height,1)),l&&(this._textures[t]=this._textures[t]||{},this._textures[t].texture=e,this._textures[t].target=r)}},_doAttach:function(e,t,r,i){var n=e.gl,a=t.getWebGLTexture(e),o=this._cache.get("attached_textures");if(o&&o[r]){var s=o[r];if(s.texture===t&&s.target===i)return}r=+r;var l=!0;if(r===li||r===A.DEPTH_STENCIL_ATTACHMENT){var u=e.getGLExtension("WEBGL_depth_texture");if(u||(console.error("Depth texture is not supported by the browser"),l=!1),t.format!==A.DEPTH_COMPONENT&&t.format!==A.DEPTH_STENCIL&&(console.error("The texture attached to depth buffer is not a valid."),l=!1),l){var h=this._cache.get(ti);h&&(n.framebufferRenderbuffer(oi,li,si,null),n.deleteRenderbuffer(h),this._cache.put(ti,!1)),this._cache.put(ni,!1),this._cache.put(ai,!0)}}return n.framebufferTexture2D(oi,r,i,a,0),o||(o={},this._cache.put("attached_textures",o)),o[r]=o[r]||{},o[r].texture=t,o[r].target=i,l},_doDetach:function(e,t,r){e.framebufferTexture2D(oi,t,r,null,0);var i=this._cache.get("attached_textures");i&&i[t]&&(i[t]=null),t!==li&&t!==A.DEPTH_STENCIL_ATTACHMENT||this._cache.put(ai,!1)},detach:function(e,t){if(this._textures[e]=null,this._boundRenderer){var r=this._cache;r.use(this._boundRenderer.__uid__),this._doDetach(this._boundRenderer.gl,e,t)}},dispose:function(e){var t=e.gl,r=this._cache;r.use(e.__uid__);var i=r.get(ti);i&&t.deleteRenderbuffer(i);var n=r.get(ei);n&&t.deleteFramebuffer(n),r.deleteContext(e.__uid__),this._textures={}}});hi.DEPTH_ATTACHMENT=li,hi.COLOR_ATTACHMENT0=ui,hi.STENCIL_ATTACHMENT=A.STENCIL_ATTACHMENT,hi.DEPTH_STENCIL_ATTACHMENT=A.DEPTH_STENCIL_ATTACHMENT;var ci=hi,di=["px","nx","py","ny","pz","nz"],fi=T.extend((function(){var e={position:new gt,far:1e3,near:.1,texture:null,shadowMapPass:null},t=e._cameras={px:new $r({fov:90}),nx:new $r({fov:90}),py:new $r({fov:90}),ny:new $r({fov:90}),pz:new $r({fov:90}),nz:new $r({fov:90})};return t.px.lookAt(gt.POSITIVE_X,gt.NEGATIVE_Y),t.nx.lookAt(gt.NEGATIVE_X,gt.NEGATIVE_Y),t.py.lookAt(gt.POSITIVE_Y,gt.POSITIVE_Z),t.ny.lookAt(gt.NEGATIVE_Y,gt.NEGATIVE_Z),t.pz.lookAt(gt.POSITIVE_Z,gt.NEGATIVE_Y),t.nz.lookAt(gt.NEGATIVE_Z,gt.NEGATIVE_Y),e._frameBuffer=new ci,e}),{getCamera:function(e){return this._cameras[e]},render:function(e,t,r){var i=e.gl;r||t.update();for(var n=this.texture.width,a=2*Math.atan(n/(n-.5))/Math.PI*180,o=0;o<6;o++){var s=di[o],l=this._cameras[s];if(gt.copy(l.position,this.position),l.far=this.far,l.near=this.near,l.fov=a,this.shadowMapPass){l.update();var u=t.getBoundingBox();u.applyTransform(l.viewMatrix),t.viewBoundingBoxLastFrame.copy(u),this.shadowMapPass.render(e,t,l,!0)}this._frameBuffer.attach(this.texture,i.COLOR_ATTACHMENT0,i.TEXTURE_CUBE_MAP_POSITIVE_X+o),this._frameBuffer.bind(e),e.render(t,l,!0),this._frameBuffer.unbind(e)}},dispose:function(e){this._frameBuffer.dispose(e)}}),pi=fi,mi=_r.extend({dynamic:!1,widthSegments:1,heightSegments:1},(function(){this.build()}),{build:function(){for(var e=this.heightSegments,t=this.widthSegments,r=this.attributes,i=[],n=[],a=[],o=[],s=0;s<=e;s++)for(var l=s/e,u=0;u<=t;u++){var h=u/t;if(i.push([2*h-1,2*l-1,0]),n&&n.push([h,l]),a&&a.push([0,0,1]),u<t&&s<e){var c=u+s*(t+1);o.push([c,c+1,c+t+1]),o.push([c+t+1,c+1,c+t+2])}}r.position.fromArray(i),r.texcoord0.fromArray(n),r.normal.fromArray(a),this.initIndicesFromArray(o),this.boundingBox=new Ft,this.boundingBox.min.set(-1,-1,0),this.boundingBox.max.set(1,1,0)}}),gi=mi,_i=new Ct,vi=_r.extend({dynamic:!1,widthSegments:1,heightSegments:1,depthSegments:1,inside:!1},(function(){this.build()}),{build:function(){var e={px:yi("px",this.depthSegments,this.heightSegments),nx:yi("nx",this.depthSegments,this.heightSegments),py:yi("py",this.widthSegments,this.depthSegments),ny:yi("ny",this.widthSegments,this.depthSegments),pz:yi("pz",this.widthSegments,this.heightSegments),nz:yi("nz",this.widthSegments,this.heightSegments)},t=["position","texcoord0","normal"],r=0,i=0;for(var n in e)r+=e[n].vertexCount,i+=e[n].indices.length;for(var a=0;a<t.length;a++)this.attributes[t[a]].init(r);this.indices=new M["a"].Uint16Array(i);var o=0,s=0;for(var n in e){var l=e[n];for(a=0;a<t.length;a++)for(var u=t[a],h=l.attributes[u].value,c=l.attributes[u].size,d="normal"===u,f=0;f<h.length;f++){var p=h[f];this.inside&&d&&(p=-p),this.attributes[u].value[f+c*s]=p}var m=l.indices.length;for(f=0;f<l.indices.length;f++)this.indices[f+o]=s+l.indices[this.inside?m-f-1:f];o+=l.indices.length,s+=l.vertexCount}this.boundingBox=new Ft,this.boundingBox.max.set(1,1,1),this.boundingBox.min.set(-1,-1,-1)}});function yi(e,t,r){_i.identity();var i=new gi({widthSegments:t,heightSegments:r});switch(e){case"px":Ct.translate(_i,_i,gt.POSITIVE_X),Ct.rotateY(_i,_i,Math.PI/2);break;case"nx":Ct.translate(_i,_i,gt.NEGATIVE_X),Ct.rotateY(_i,_i,-Math.PI/2);break;case"py":Ct.translate(_i,_i,gt.POSITIVE_Y),Ct.rotateX(_i,_i,-Math.PI/2);break;case"ny":Ct.translate(_i,_i,gt.NEGATIVE_Y),Ct.rotateX(_i,_i,Math.PI/2);break;case"pz":Ct.translate(_i,_i,gt.POSITIVE_Z);break;case"nz":Ct.translate(_i,_i,gt.NEGATIVE_Z),Ct.rotateY(_i,_i,Math.PI);break}return i.applyTransform(_i),i}var xi=vi,Ti="@export clay.skybox.vertex\n#define SHADER_NAME skybox\nuniform mat4 world : WORLD;\nuniform mat4 worldViewProjection : WORLDVIEWPROJECTION;\nattribute vec3 position : POSITION;\nvarying vec3 v_WorldPosition;\nvoid main()\n{\n v_WorldPosition = (world * vec4(position, 1.0)).xyz;\n gl_Position = worldViewProjection * vec4(position, 1.0);\n}\n@end\n@export clay.skybox.fragment\n#define PI 3.1415926\nuniform mat4 viewInverse : VIEWINVERSE;\n#ifdef EQUIRECTANGULAR\nuniform sampler2D environmentMap;\n#else\nuniform samplerCube environmentMap;\n#endif\nuniform float lod: 0.0;\nvarying vec3 v_WorldPosition;\n@import clay.util.rgbm\n@import clay.util.srgb\n@import clay.util.ACES\nvoid main()\n{\n vec3 eyePos = viewInverse[3].xyz;\n vec3 V = normalize(v_WorldPosition - eyePos);\n#ifdef EQUIRECTANGULAR\n float phi = acos(V.y);\n float theta = atan(-V.x, V.z) + PI * 0.5;\n vec2 uv = vec2(theta / 2.0 / PI, phi / PI);\n vec4 texel = decodeHDR(texture2D(environmentMap, fract(uv)));\n#else\n #if defined(LOD) || defined(SUPPORT_TEXTURE_LOD)\n vec4 texel = decodeHDR(textureCubeLodEXT(environmentMap, V, lod));\n #else\n vec4 texel = decodeHDR(textureCube(environmentMap, V));\n #endif\n#endif\n#ifdef SRGB_DECODE\n texel = sRGBToLinear(texel);\n#endif\n#ifdef TONEMAPPING\n texel.rgb = ACESToneMapping(texel.rgb);\n#endif\n#ifdef SRGB_ENCODE\n texel = linearTosRGB(texel);\n#endif\n gl_FragColor = encodeHDR(vec4(texel.rgb, 1.0));\n}\n@end";We.import(Ti);var bi=Qt.extend((function(){var e=new We({vertex:We.source("clay.skybox.vertex"),fragment:We.source("clay.skybox.fragment")}),t=new ee({shader:e,depthMask:!1});return{scene:null,geometry:new xi,material:t,environmentMap:null,culling:!1,_dummyCamera:new $r}}),(function(){var e=this.scene;e&&this.attachScene(e),this.environmentMap&&this.setEnvironmentMap(this.environmentMap)}),{attachScene:function(e){this.scene&&this.detachScene(),e.skybox=this,this.scene=e,e.on("beforerender",this._beforeRenderScene,this)},detachScene:function(){this.scene&&(this.scene.off("beforerender",this._beforeRenderScene),this.scene.skybox=null),this.scene=null},dispose:function(e){this.detachScene(),this.geometry.dispose(e)},setEnvironmentMap:function(e){"texture2D"===e.textureType?(this.material.define("EQUIRECTANGULAR"),e.minFilter=Yt.LINEAR):this.material.undefine("EQUIRECTANGULAR"),this.material.set("environmentMap",e)},getEnvironmentMap:function(){return this.material.get("environmentMap")},_beforeRenderScene:function(e,t,r){this.renderSkybox(e,r)},renderSkybox:function(e,t){var r=this._dummyCamera;r.aspect=e.getViewportAspect(),r.fov=t.fov||50,r.updateProjectionMatrix(),Ct.invert(r.invProjectionMatrix,r.projectionMatrix),r.worldTransform.copy(t.worldTransform),r.viewMatrix.copy(t.viewMatrix),this.position.copy(t.getWorldPosition()),this.update(),e.gl.disable(e.gl.BLEND),this.material.get("lod")>0?this.material.define("fragment","LOD"):this.material.undefine("fragment","LOD"),e.renderPass([this],r)}}),wi=bi,Ei=wi,Si=542327876,Ai=131072,Mi=512,Li=4;function Ci(e){return e.charCodeAt(0)+(e.charCodeAt(1)<<8)+(e.charCodeAt(2)<<16)+(e.charCodeAt(3)<<24)}var Di=31,Ni=Ci("DXT1"),Ri=Ci("DXT3"),Pi=Ci("DXT5"),Oi=0,Ii=1,Bi=2,Fi=3,Ui=4,zi=7,Gi=20,Hi=21,Vi=28,ki={parse:function(e,t){var r=new Int32Array(e,0,Di);if(r[Oi]!==Si)return null;if(!r(Gi)&Li)return null;var i,n,a=r(Hi),o=r[Ui],s=r[Fi],l=r[Vi]&Mi,u=r[Bi]&Ai;switch(a){case Ni:i=8,n=Yt.COMPRESSED_RGB_S3TC_DXT1_EXT;break;case Ri:i=16,n=Yt.COMPRESSED_RGBA_S3TC_DXT3_EXT;break;case Pi:i=16,n=Yt.COMPRESSED_RGBA_S3TC_DXT5_EXT;break;default:return null}var h=r[Ii]+4,c=l?6:1,d=1;u&&(d=Math.max(1,r[zi]));for(var f=[],p=0;p<c;p++){var m=o,g=s;f[p]=new nr({width:m,height:g,format:n});for(var _=[],v=0;v<d;v++){var y=Math.max(4,m)/4*Math.max(4,g)/4*i,x=new Uint8Array(e,h,y);h+=y,m*=.5,g*=.5,_[v]=x}f[p].pixels=_[0],u&&(f[p].mipmaps=_)}if(!t)return f[0];t.width=f[0].width,t.height=f[0].height,t.format=f[0].format,t.pixels=f[0].pixels,t.mipmaps=f[0].mipmaps}},Wi=ki,Xi=String.fromCharCode,ji=8,qi=32767;function Zi(e,t,r,i){if(e[3]>0){var n=Math.pow(2,e[3]-128-8+i);t[r+0]=e[0]*n,t[r+1]=e[1]*n,t[r+2]=e[2]*n}else t[r+0]=0,t[r+1]=0,t[r+2]=0;return t[r+3]=1,t}function Yi(e,t,r){for(var i="",n=t;n<r;n++)i+=Xi(e[n]);return i}function Ki(e,t){t[0]=e[0],t[1]=e[1],t[2]=e[2],t[3]=e[3]}function Qi(e,t,r,i){var n=0,a=0,o=i;while(o>0)if(e[a][0]=t[r++],e[a][1]=t[r++],e[a][2]=t[r++],e[a][3]=t[r++],1===e[a][0]&&1===e[a][1]&&1===e[a][2]){for(var s=e[a][3]<<n>>>0;s>0;s--)Ki(e[a-1],e[a]),a++,o--;n+=8}else a++,o--,n=0;return r}function Ji(e,t,r,i){if(i<ji|i>qi)return Qi(e,t,r,i);var n=t[r++];if(2!=n)return Qi(e,t,r-1,i);if(e[0][1]=t[r++],e[0][2]=t[r++],n=t[r++],(e[0][2]<<8>>>0|n)>>>0!==i)return null;for(n=0;n<4;n++)for(var a=0;a<i;){var o=t[r++];if(o>128){o=(127&o)>>>0;var s=t[r++];while(o--)e[a++][n]=s}else while(o--)e[a++][n]=t[r++]}return r}var $i={parseRGBE:function(e,t,r){null==r&&(r=0);var i=new Uint8Array(e),n=i.length;if("#?"===Yi(i,0,2)){for(var a=2;a<n;a++)if("\n"===Xi(i[a])&&"\n"===Xi(i[a+1]))break;if(!(a>=n)){a+=2;for(var o="";a<n;a++){var s=Xi(i[a]);if("\n"===s)break;o+=s}var l=o.split(" "),u=parseInt(l[1]),h=parseInt(l[3]);if(h&&u){for(var c=a+1,d=[],f=0;f<h;f++){d[f]=[];for(var p=0;p<4;p++)d[f][p]=0}for(var m=new Float32Array(h*u*4),g=0,_=0;_<u;_++){c=Ji(d,i,c,h);if(!c)return null;for(f=0;f<h;f++)Zi(d[f],m,g,r),g+=4}return t||(t=new nr),t.width=h,t.height=u,t.pixels=m,t.type=Yt.FLOAT,t}}}},parseRGBEFromPNG:function(e){}},en=$i,tn={loadTexture:function(e,t,r,i){var n;if("function"===typeof t?(r=t,i=r,t={}):t=t||{},"string"===typeof e){if(e.match(/.hdr$/)||"hdr"===t.fileType)return n=new nr({width:0,height:0,sRGB:!1}),tn._fetchTexture(e,(function(e){en.parseRGBE(e,n,t.exposure),n.dirty(),r&&r(n)}),i),n;e.match(/.dds$/)||"dds"===t.fileType?(n=new nr({width:0,height:0}),tn._fetchTexture(e,(function(e){Wi.parse(e,n),n.dirty(),r&&r(n)}),i)):(n=new nr,n.load(e),n.success(r),n.error(i))}else"object"===typeof e&&"undefined"!==typeof e.px&&(n=new Qr,n.load(e),n.success(r),n.error(i));return n},loadPanorama:function(e,t,r,i,n,a){var o=this;"function"===typeof i?(n=i,a=n,i={}):i=i||{},tn.loadTexture(t,i,(function(t){t.flipY=i.flipY||!1,o.panoramaToCubeMap(e,t,r,i),t.dispose(e),n&&n(r)}),a)},panoramaToCubeMap:function(e,t,r,i){var n=new pi,a=new Ei({scene:new Xr});return a.setEnvironmentMap(t),i=i||{},i.encodeRGBM&&a.material.define("fragment","RGBM_ENCODE"),r.sRGB=t.sRGB,n.texture=r,n.render(e,a.scene),n.texture=null,n.dispose(e),r},heightToNormal:function(e,t){var r=document.createElement("canvas"),i=r.width=e.width,n=r.height=e.height,a=r.getContext("2d");a.drawImage(e,0,0,i,n),t=t||!1;for(var o=a.getImageData(0,0,i,n),s=a.createImageData(i,n),l=0;l<o.data.length;l+=4){if(t){var u=o.data[l],h=o.data[l+1],c=o.data[l+2],d=Math.abs(u-h)+Math.abs(h-c);if(d>20)return console.warn("Given image is not a height map"),e}var f,p,m,g;l%(4*i)===0?(f=o.data[l],m=o.data[l+4]):l%(4*i)===4*(i-1)?(f=o.data[l-4],m=o.data[l]):(f=o.data[l-4],m=o.data[l+4]),l<4*i?(p=o.data[l],g=o.data[l+4*i]):l>i*(n-1)*4?(p=o.data[l-4*i],g=o.data[l]):(p=o.data[l-4*i],g=o.data[l+4*i]),s.data[l]=f-m+127,s.data[l+1]=p-g+127,s.data[l+2]=255,s.data[l+3]=255}return a.putImageData(s,0,0),r},isHeightImage:function(e,t,r){if(!e||!e.width||!e.height)return!1;var i=document.createElement("canvas"),n=i.getContext("2d"),a=t||32;r=r||20,i.width=i.height=a,n.drawImage(e,0,0,a,a);for(var o=n.getImageData(0,0,a,a),s=0;s<o.data.length;s+=4){var l=o.data[s],u=o.data[s+1],h=o.data[s+2],c=Math.abs(l-u)+Math.abs(u-h);if(c>r)return!1}return!0},_fetchTexture:function(e,t,r){M["a"].request.get({url:e,responseType:"arraybuffer",onload:t,onerror:r})},createChessboard:function(e,t,r,i){e=e||512,t=t||64,r=r||"black",i=i||"white";var n=Math.ceil(e/t),a=document.createElement("canvas");a.width=e,a.height=e;var o=a.getContext("2d");o.fillStyle=i,o.fillRect(0,0,e,e),o.fillStyle=r;for(var s=0;s<n;s++)for(var l=0;l<n;l++){var u=l%2?s%2:s%2-1;u&&o.fillRect(s*t,l*t,t,t)}var h=new nr({image:a,anisotropic:8});return h},createBlank:function(e){var t=document.createElement("canvas");t.width=1,t.height=1;var r=t.getContext("2d");r.fillStyle=e,r.fillRect(0,0,1,1);var i=new nr({image:t});return i}},rn=tn,nn=["mousedown","mouseup","mousemove","mouseover","mouseout","click","dblclick","contextmenu"];function an(e){return"_on"+e}var on=function(e){var t=this;this._texture=new nr({anisotropic:32,flipY:!1,surface:this,dispose:function(e){t.dispose(),nr.prototype.dispose.call(this,e)}}),nn.forEach((function(e){this[an(e)]=function(t){t.triangle&&this._meshes.forEach((function(r){this.dispatchEvent(e,r,t.triangle,t.point)}),this)}}),this),this._meshes=[],e&&this.setECharts(e),this.onupdate=null};on.prototype={constructor:on,getTexture:function(){return this._texture},setECharts:function(e){this._chart=e;var t=e.getDom();if(t instanceof HTMLCanvasElement){var r=this,i=e.getZr(),n=i.__oldRefreshImmediately||i.refreshImmediately;i.refreshImmediately=function(){n.call(this),r._texture.dirty(),r.onupdate&&r.onupdate()},i.__oldRefreshImmediately=n}else console.error("ECharts must init on canvas if it is used as texture."),t=document.createElement("canvas");this._texture.image=t,this._texture.dirty(),this.onupdate&&this.onupdate()},dispatchEvent:function(){var e=new gt,t=new gt,r=new gt,i=new le,n=new le,a=new le,o=new le,s=new gt;return function(l,u,h,c){var d=u.geometry,f=d.attributes.position,p=d.attributes.texcoord0,m=gt.dot,g=gt.cross;f.get(h[0],e.array),f.get(h[1],t.array),f.get(h[2],r.array),p.get(h[0],i.array),p.get(h[1],n.array),p.get(h[2],a.array),g(s,t,r);var _=m(e,s),v=m(c,s)/_;g(s,r,e);var y=m(c,s)/_;g(s,e,t);var x=m(c,s)/_;le.scale(o,i,v),le.scaleAndAdd(o,o,n,y),le.scaleAndAdd(o,o,a,x);var T=o.x*this._chart.getWidth(),b=o.y*this._chart.getHeight();this._chart.getZr().handler.dispatch(l,{zrX:T,zrY:b})}}(),attachToMesh:function(e){this._meshes.indexOf(e)>=0||(nn.forEach((function(t){e.on(t,this[an(t)],this)}),this),this._meshes.push(e))},detachFromMesh:function(e){var t=this._meshes.indexOf(e);t>=0&&this._meshes.splice(t,1),nn.forEach((function(t){e.off(t,this[an(t)])}),this)},dispose:function(){this._meshes.forEach((function(e){this.detachFromMesh(e)}),this)}};var sn=on,ln=Fr.extend({left:-1,right:1,near:-1,far:1,top:1,bottom:-1},{updateProjectionMatrix:function(){this.projectionMatrix.ortho(this.left,this.right,this.bottom,this.top,this.near,this.far)},decomposeProjectionMatrix:function(){var e=this.projectionMatrix.array;this.left=(-1-e[12])/e[0],this.right=(1-e[12])/e[0],this.top=(1-e[13])/e[5],this.bottom=(-1-e[13])/e[5],this.near=-(-1-e[14])/e[10],this.far=-(1-e[14])/e[10]},clone:function(){var e=Fr.prototype.clone.call(this);return e.left=this.left,e.right=this.right,e.near=this.near,e.far=this.far,e.top=this.top,e.bottom=this.bottom,e}}),un=ln,hn="\n@export clay.compositor.vertex\nuniform mat4 worldViewProjection : WORLDVIEWPROJECTION;\nattribute vec3 position : POSITION;\nattribute vec2 texcoord : TEXCOORD_0;\nvarying vec2 v_Texcoord;\nvoid main()\n{\n v_Texcoord = texcoord;\n gl_Position = worldViewProjection * vec4(position, 1.0);\n}\n@end";We["import"](hn);var cn=new gi,dn=new Qt({geometry:cn,frustumCulling:!1}),fn=new un,pn=T.extend((function(){return{fragment:"",outputs:null,material:null,blendWithPrevious:!1,clearColor:!1,clearDepth:!0}}),(function(){var e=new We(We.source("clay.compositor.vertex"),this.fragment),t=new ee({shader:e});t.enableTexturesAll(),this.material=t}),{setUniform:function(e,t){this.material.setUniform(e,t)},getUniform:function(e){var t=this.material.uniforms[e];if(t)return t.value},attachOutput:function(e,t){this.outputs||(this.outputs={}),t=t||A.COLOR_ATTACHMENT0,this.outputs[t]=e},detachOutput:function(e){for(var t in this.outputs)this.outputs[t]===e&&(this.outputs[t]=null)},bind:function(e,t){if(this.outputs)for(var r in this.outputs){var i=this.outputs[r];i&&t.attach(i,r)}t&&t.bind(e)},unbind:function(e,t){t.unbind(e)},render:function(e,t){var r=e.gl;if(t){this.bind(e,t);var i=e.getGLExtension("EXT_draw_buffers");if(i&&this.outputs){var n=[];for(var a in this.outputs)a=+a,a>=r.COLOR_ATTACHMENT0&&a<=r.COLOR_ATTACHMENT0+8&&n.push(a);i.drawBuffersEXT(n)}}this.trigger("beforerender",this,e);var o=this.clearDepth?r.DEPTH_BUFFER_BIT:0;if(r.depthMask(!0),this.clearColor){o|=r.COLOR_BUFFER_BIT,r.colorMask(!0,!0,!0,!0);var s=this.clearColor;Array.isArray(s)&&r.clearColor(s[0],s[1],s[2],s[3])}r.clear(o),this.blendWithPrevious?(r.enable(r.BLEND),this.material.transparent=!0):(r.disable(r.BLEND),this.material.transparent=!1),this.renderQuad(e),this.trigger("afterrender",this,e),t&&this.unbind(e,t)},renderQuad:function(e){dn.material=this.material,e.renderPass([dn],fn)},dispose:function(e){}}),mn=pn,gn="#define SAMPLE_NUMBER 1024\n#define PI 3.14159265358979\nuniform sampler2D normalDistribution;\nuniform vec2 viewportSize : [512, 256];\nconst vec3 N = vec3(0.0, 0.0, 1.0);\nconst float fSampleNumber = float(SAMPLE_NUMBER);\nvec3 importanceSampleNormal(float i, float roughness, vec3 N) {\n vec3 H = texture2D(normalDistribution, vec2(roughness, i)).rgb;\n vec3 upVector = abs(N.y) > 0.999 ? vec3(1.0, 0.0, 0.0) : vec3(0.0, 1.0, 0.0);\n vec3 tangentX = normalize(cross(N, upVector));\n vec3 tangentZ = cross(N, tangentX);\n return normalize(tangentX * H.x + N * H.y + tangentZ * H.z);\n}\nfloat G_Smith(float roughness, float NoV, float NoL) {\n float k = roughness * roughness / 2.0;\n float G1V = NoV / (NoV * (1.0 - k) + k);\n float G1L = NoL / (NoL * (1.0 - k) + k);\n return G1L * G1V;\n}\nvoid main() {\n vec2 uv = gl_FragCoord.xy / viewportSize;\n float NoV = uv.x;\n float roughness = uv.y;\n vec3 V;\n V.x = sqrt(1.0 - NoV * NoV);\n V.y = 0.0;\n V.z = NoV;\n float A = 0.0;\n float B = 0.0;\n for (int i = 0; i < SAMPLE_NUMBER; i++) {\n vec3 H = importanceSampleNormal(float(i) / fSampleNumber, roughness, N);\n vec3 L = reflect(-V, H);\n float NoL = clamp(L.z, 0.0, 1.0);\n float NoH = clamp(H.z, 0.0, 1.0);\n float VoH = clamp(dot(V, H), 0.0, 1.0);\n if (NoL > 0.0) {\n float G = G_Smith(roughness, NoV, NoL);\n float G_Vis = G * VoH / (NoH * NoV);\n float Fc = pow(1.0 - VoH, 5.0);\n A += (1.0 - Fc) * G_Vis;\n B += Fc * G_Vis;\n }\n }\n gl_FragColor = vec4(vec2(A, B) / fSampleNumber, 0.0, 1.0);\n}\n",_n="#define SHADER_NAME prefilter\n#define SAMPLE_NUMBER 1024\n#define PI 3.14159265358979\nuniform mat4 viewInverse : VIEWINVERSE;\nuniform samplerCube environmentMap;\nuniform sampler2D normalDistribution;\nuniform float roughness : 0.5;\nvarying vec2 v_Texcoord;\nvarying vec3 v_WorldPosition;\n@import clay.util.rgbm\nvec3 importanceSampleNormal(float i, float roughness, vec3 N) {\n vec3 H = texture2D(normalDistribution, vec2(roughness, i)).rgb;\n vec3 upVector = abs(N.y) > 0.999 ? vec3(1.0, 0.0, 0.0) : vec3(0.0, 1.0, 0.0);\n vec3 tangentX = normalize(cross(N, upVector));\n vec3 tangentZ = cross(N, tangentX);\n return normalize(tangentX * H.x + N * H.y + tangentZ * H.z);\n}\nvoid main() {\n vec3 eyePos = viewInverse[3].xyz;\n vec3 V = normalize(v_WorldPosition - eyePos);\n vec3 N = V;\n vec3 prefilteredColor = vec3(0.0);\n float totalWeight = 0.0;\n float fMaxSampleNumber = float(SAMPLE_NUMBER);\n for (int i = 0; i < SAMPLE_NUMBER; i++) {\n vec3 H = importanceSampleNormal(float(i) / fMaxSampleNumber, roughness, N);\n vec3 L = reflect(-V, H);\n float NoL = clamp(dot(N, L), 0.0, 1.0);\n if (NoL > 0.0) {\n prefilteredColor += decodeHDR(textureCube(environmentMap, L)).rgb * NoL;\n totalWeight += NoL;\n }\n }\n gl_FragColor = encodeHDR(vec4(prefilteredColor / totalWeight, 1.0));\n}\n",vn={},yn=["px","nx","py","ny","pz","nz"];vn.prefilterEnvironmentMap=function(e,t,r,i,n){n&&i||(i=vn.generateNormalDistribution(),n=vn.integrateBRDF(e,i)),r=r||{};var a=r.width||64,o=r.height||64,s=r.type||t.type,l=new Qr({width:a,height:o,type:s,flipY:!1,mipmaps:[]});l.isPowerOfTwo()||console.warn("Width and height must be power of two to enable mipmap.");var u=Math.min(a,o),h=Math.log(u)/Math.log(2)+1,c=new ee({shader:new We({vertex:We.source("clay.skybox.vertex"),fragment:_n})});c.set("normalDistribution",i),r.encodeRGBM&&c.define("fragment","RGBM_ENCODE"),r.decodeRGBM&&c.define("fragment","RGBM_DECODE");var d,f=new Xr;if("texture2D"===t.textureType){var p=new Qr({width:a,height:o,type:s===Yt.FLOAT?Yt.HALF_FLOAT:s});rn.panoramaToCubeMap(e,t,p,{encodeRGBM:r.decodeRGBM}),t=p}d=new wi({scene:f,material:c}),d.material.set("environmentMap",t);var m=new pi({texture:l});r.encodeRGBM&&(s=l.type=Yt.UNSIGNED_BYTE);for(var g=new nr({width:a,height:o,type:s}),_=new ci({depthBuffer:!1}),v=M["a"][s===Yt.UNSIGNED_BYTE?"Uint8Array":"Float32Array"],y=0;y<h;y++){l.mipmaps[y]={pixels:{}},d.material.set("roughness",y/(h-1));for(var x=g.width,T=2*Math.atan(x/(x-.5))/Math.PI*180,b=0;b<yn.length;b++){var w=new v(g.width*g.height*4);_.attach(g),_.bind(e);var E=m.getCamera(yn[b]);E.fov=T,e.render(f,E),e.gl.readPixels(0,0,g.width,g.height,Yt.RGBA,s,w),_.unbind(e),l.mipmaps[y].pixels[yn[b]]=w}g.width/=2,g.height/=2,g.dirty()}return _.dispose(e),g.dispose(e),d.dispose(e),i.dispose(e),{environmentMap:l,brdfLookup:n,normalDistribution:i,maxMipmapLevel:h}},vn.integrateBRDF=function(e,t){t=t||vn.generateNormalDistribution();var r=new ci({depthBuffer:!1}),i=new mn({fragment:gn}),n=new nr({width:512,height:256,type:Yt.HALF_FLOAT,wrapS:Yt.CLAMP_TO_EDGE,wrapT:Yt.CLAMP_TO_EDGE,minFilter:Yt.NEAREST,magFilter:Yt.NEAREST,useMipmap:!1});return i.setUniform("normalDistribution",t),i.setUniform("viewportSize",[512,256]),i.attachOutput(n),i.render(e,r),r.dispose(e),n},vn.generateNormalDistribution=function(e,t){e=e||256,t=t||1024;for(var r=new nr({width:e,height:t,type:Yt.FLOAT,minFilter:Yt.NEAREST,magFilter:Yt.NEAREST,wrapS:Yt.CLAMP_TO_EDGE,wrapT:Yt.CLAMP_TO_EDGE,useMipmap:!1}),i=new Float32Array(t*e*4),n=[],a=0;a<e;a++){for(var o=a/e,s=o*o,l=0;l<t;l++){var u=(l<<16|l>>>16)>>>0;u=((1431655765&u)<<1|(2863311530&u)>>>1)>>>0,u=((858993459&u)<<2|(3435973836&u)>>>2)>>>0,u=((252645135&u)<<4|(4042322160&u)>>>4)>>>0,u=(((16711935&u)<<8|(4278255360&u)>>>8)>>>0)/4294967296;var h=Math.sqrt((1-u)/(1+(s*s-1)*u));n[l]=h}for(l=0;l<t;l++){var c=4*(l*e+a),d=(h=n[l],Math.sqrt(1-h*h)),f=l/t,p=2*Math.PI*f;i[c]=d*Math.cos(p),i[c+1]=h,i[c+2]=d*Math.sin(p),i[c+3]=1}}return r.pixels=i,r};var xn=vn,Tn=Ar.extend({cubemap:null,castShadow:!1,_normalDistribution:null,_brdfLookup:null},{type:"AMBIENT_CUBEMAP_LIGHT",prefilter:function(e,t){if(e.getGLExtension("EXT_shader_texture_lod")){this._brdfLookup||(this._normalDistribution=xn.generateNormalDistribution(),this._brdfLookup=xn.integrateBRDF(e,this._normalDistribution));var r=this.cubemap;if(!r.__prefiltered){var i=xn.prefilterEnvironmentMap(e,r,{encodeRGBM:!0,width:t,height:t},this._normalDistribution,this._brdfLookup);this.cubemap=i.environmentMap,this.cubemap.__prefiltered=!0,r.dispose(e)}}else console.warn("Device not support textureCubeLodEXT")},getBRDFLookup:function(){return this._brdfLookup},uniformTemplates:{ambientCubemapLightColor:{type:"3f",value:function(e){var t=e.color,r=e.intensity;return[t[0]*r,t[1]*r,t[2]*r]}},ambientCubemapLightCubemap:{type:"t",value:function(e){return e.cubemap}},ambientCubemapLightBRDFLookup:{type:"t",value:function(e){return e._brdfLookup}}}}),bn=Tn,wn=Ar.extend({castShadow:!1,coefficients:[]},(function(){this._coefficientsTmpArr=new M["a"].Float32Array(27)}),{type:"AMBIENT_SH_LIGHT",uniformTemplates:{ambientSHLightColor:{type:"3f",value:function(e){var t=e.color,r=e.intensity;return[t[0]*r,t[1]*r,t[2]*r]}},ambientSHLightCoefficients:{type:"3f",value:function(e){for(var t=e._coefficientsTmpArr,r=0;r<e.coefficients.length;r++)t[r]=e.coefficients[r];return t}}}}),En=wn,Sn={},An=["px","nx","py","ny","pz","nz"];function Mn(e,t){var r=e[0],i=e[1],n=e[2];return 0===t?1:1===t?r:2===t?i:3===t?n:4===t?r*n:5===t?i*n:6===t?r*i:7===t?3*n*n-1:r*r-i*i}var Ln={px:[2,1,0,-1,-1,1],nx:[2,1,0,1,-1,-1],py:[0,2,1,1,-1,-1],ny:[0,2,1,1,1,1],pz:[0,1,2,-1,-1,-1],nz:[0,1,2,1,-1,1]};function Cn(e,t,r,i){for(var n=new M["a"].Float32Array(27),a=Ye.create(),o=Ye.create(),s=Ye.create(),l=0;l<9;l++){for(var u=Ye.create(),h=0;h<An.length;h++){for(var c=t[An[h]],d=Ye.create(),f=0,p=0,m=Ln[An[h]],g=0;g<i;g++)for(var _=0;_<r;_++){a[0]=_/(r-1)*2-1,a[1]=g/(i-1)*2-1,a[2]=-1,Ye.normalize(a,a),s[0]=a[m[0]]*m[3],s[1]=a[m[1]]*m[4],s[2]=a[m[2]]*m[5],o[0]=c[p++]/255,o[1]=c[p++]/255,o[2]=c[p++]/255;var v=c[p++]/255*8.12;o[0]*=v,o[1]*=v,o[2]*=v,Ye.scaleAndAdd(d,d,o,Mn(s,l)*-a[2]),f+=-a[2]}Ye.scaleAndAdd(u,u,d,1/f)}n[3*l]=u[0]/6,n[3*l+1]=u[1]/6,n[3*l+2]=u[2]/6}return n}Sn.projectEnvironmentMap=function(e,t,r){var i;r=r||{},r.lod=r.lod||0;var n=new Xr,a=64;"texture2D"===t.textureType?i=new Ei({scene:n,environmentMap:t}):(a=t.image&&t.image.px?t.image.px.width:t.width,i=new wi({scene:n,environmentMap:t}));var o=Math.ceil(a/Math.pow(2,r.lod)),s=Math.ceil(a/Math.pow(2,r.lod)),l=new nr({width:o,height:s}),u=new ci;i.material.define("fragment","RGBM_ENCODE"),r.decodeRGBM&&i.material.define("fragment","RGBM_DECODE"),i.material.set("lod",r.lod);for(var h=new pi({texture:l}),c={},d=0;d<An.length;d++){c[An[d]]=new Uint8Array(o*s*4);var f=h.getCamera(An[d]);f.fov=90,u.attach(l),u.bind(e),e.render(n,f),e.gl.readPixels(0,0,o,s,Yt.RGBA,Yt.UNSIGNED_BYTE,c[An[d]]),u.unbind(e)}return i.dispose(e),u.dispose(e),l.dispose(e),Cn(e,c,o,s)};var Dn=Sn,Nn={firstNotNull:function(){for(var e=0,t=arguments.length;e<t;e++)if(null!=arguments[e])return arguments[e]},queryDataIndex:function(e,t){return null!=t.dataIndexInside?t.dataIndexInside:null!=t.dataIndex?i["w"].isArray(t.dataIndex)?i["w"].map(t.dataIndex,(function(t){return e.indexOfRawIndex(t)})):e.indexOfRawIndex(t.dataIndex):null!=t.name?i["w"].isArray(t.name)?i["w"].map(t.name,(function(t){return e.indexOfName(t)})):e.indexOfName(t.name):void 0}},Rn=Nn,Pn=_r.extend({dynamic:!1,widthSegments:40,heightSegments:20,phiStart:0,phiLength:2*Math.PI,thetaStart:0,thetaLength:Math.PI,radius:1},(function(){this.build()}),{build:function(){var e=this.heightSegments,t=this.widthSegments,r=this.attributes.position,i=this.attributes.texcoord0,n=this.attributes.normal,a=(t+1)*(e+1);r.init(a),i.init(a),n.init(a);var o,s,l,u,h,c,d,f,p,m,g,_=a>65535?Uint32Array:Uint16Array,v=this.indices=new _(t*e*6),y=this.radius,x=this.phiStart,T=this.phiLength,b=this.thetaStart,w=this.thetaLength,E=(y=this.radius,[]),S=[],A=0,M=1/y;for(d=0;d<=e;d++)for(c=0;c<=t;c++)u=c/t,h=d/e,o=-y*Math.cos(x+u*T)*Math.sin(b+h*w),s=y*Math.cos(b+h*w),l=y*Math.sin(x+u*T)*Math.sin(b+h*w),E[0]=o,E[1]=s,E[2]=l,S[0]=u,S[1]=h,r.set(A,E),i.set(A,S),E[0]*=M,E[1]*=M,E[2]*=M,n.set(A,E),A++;var L=t+1,C=0;for(d=0;d<e;d++)for(c=0;c<t;c++)p=d*L+c,f=d*L+c+1,g=(d+1)*L+c+1,m=(d+1)*L+c,v[C++]=f,v[C++]=p,v[C++]=g,v[C++]=p,v[C++]=m,v[C++]=g;this.boundingBox=new Ft,this.boundingBox.max.set(y,y,y),this.boundingBox.min.set(-y,-y,-y)}}),On=Pn,In=Ar.extend({castShadow:!1},{type:"AMBIENT_LIGHT",uniformTemplates:{ambientLightColor:{type:"3f",value:function(e){var t=e.color,r=e.intensity;return[t[0]*r,t[1]*r,t[2]*r]}}}}),Bn=In,Fn=Ar.extend({shadowBias:.001,shadowSlopeScale:2,shadowCascade:1,cascadeSplitLogFactor:.2},{type:"DIRECTIONAL_LIGHT",uniformTemplates:{directionalLightDirection:{type:"3f",value:function(e){return e.__dir=e.__dir||new gt,e.__dir.copy(e.worldTransform.z).normalize().negate().array}},directionalLightColor:{type:"3f",value:function(e){var t=e.color,r=e.intensity;return[t[0]*r,t[1]*r,t[2]*r]}}},clone:function(){var e=Ar.prototype.clone.call(this);return e.shadowBias=this.shadowBias,e.shadowSlopeScale=this.shadowSlopeScale,e}}),Un=Fn,zn=Ar.extend({range:100,castShadow:!1},{type:"POINT_LIGHT",uniformTemplates:{pointLightPosition:{type:"3f",value:function(e){return e.getWorldPosition().array}},pointLightRange:{type:"1f",value:function(e){return e.range}},pointLightColor:{type:"3f",value:function(e){var t=e.color,r=e.intensity;return[t[0]*r,t[1]*r,t[2]*r]}}},clone:function(){var e=Ar.prototype.clone.call(this);return e.range=this.range,e}}),Gn=zn,Hn=Ar.extend({range:20,umbraAngle:30,penumbraAngle:45,falloffFactor:2,shadowBias:.001,shadowSlopeScale:2},{type:"SPOT_LIGHT",uniformTemplates:{spotLightPosition:{type:"3f",value:function(e){return e.getWorldPosition().array}},spotLightRange:{type:"1f",value:function(e){return e.range}},spotLightUmbraAngleCosine:{type:"1f",value:function(e){return Math.cos(e.umbraAngle*Math.PI/180)}},spotLightPenumbraAngleCosine:{type:"1f",value:function(e){return Math.cos(e.penumbraAngle*Math.PI/180)}},spotLightFalloffFactor:{type:"1f",value:function(e){return e.falloffFactor}},spotLightDirection:{type:"3f",value:function(e){return e.__dir=e.__dir||new gt,e.__dir.copy(e.worldTransform.z).negate().array}},spotLightColor:{type:"3f",value:function(e){var t=e.color,r=e.intensity;return[t[0]*r,t[1]*r,t[2]*r]}}},clone:function(){var e=Ar.prototype.clone.call(this);return e.range=this.range,e.umbraAngle=this.umbraAngle,e.penumbraAngle=this.penumbraAngle,e.falloffFactor=this.falloffFactor,e.shadowBias=this.shadowBias,e.shadowSlopeScale=this.shadowSlopeScale,e}}),Vn=Hn,kn=function(e,t,r,i){e=e||0,t=t||0,r=r||0,i=i||0,this.array=Tt.fromValues(e,t,r,i),this._dirty=!0};kn.prototype={constructor:kn,add:function(e){return Tt.add(this.array,this.array,e.array),this._dirty=!0,this},set:function(e,t,r,i){return this.array[0]=e,this.array[1]=t,this.array[2]=r,this.array[3]=i,this._dirty=!0,this},setArray:function(e){return this.array[0]=e[0],this.array[1]=e[1],this.array[2]=e[2],this.array[3]=e[3],this._dirty=!0,this},clone:function(){return new kn(this.x,this.y,this.z,this.w)},copy:function(e){return Tt.copy(this.array,e.array),this._dirty=!0,this},dist:function(e){return Tt.dist(this.array,e.array)},distance:function(e){return Tt.distance(this.array,e.array)},div:function(e){return Tt.div(this.array,this.array,e.array),this._dirty=!0,this},divide:function(e){return Tt.divide(this.array,this.array,e.array),this._dirty=!0,this},dot:function(e){return Tt.dot(this.array,e.array)},len:function(){return Tt.len(this.array)},length:function(){return Tt.length(this.array)},lerp:function(e,t,r){return Tt.lerp(this.array,e.array,t.array,r),this._dirty=!0,this},min:function(e){return Tt.min(this.array,this.array,e.array),this._dirty=!0,this},max:function(e){return Tt.max(this.array,this.array,e.array),this._dirty=!0,this},mul:function(e){return Tt.mul(this.array,this.array,e.array),this._dirty=!0,this},multiply:function(e){return Tt.multiply(this.array,this.array,e.array),this._dirty=!0,this},negate:function(){return Tt.negate(this.array,this.array),this._dirty=!0,this},normalize:function(){return Tt.normalize(this.array,this.array),this._dirty=!0,this},random:function(e){return Tt.random(this.array,e),this._dirty=!0,this},scale:function(e){return Tt.scale(this.array,this.array,e),this._dirty=!0,this},scaleAndAdd:function(e,t){return Tt.scaleAndAdd(this.array,this.array,e.array,t),this._dirty=!0,this},sqrDist:function(e){return Tt.sqrDist(this.array,e.array)},squaredDistance:function(e){return Tt.squaredDistance(this.array,e.array)},sqrLen:function(){return Tt.sqrLen(this.array)},squaredLength:function(){return Tt.squaredLength(this.array)},sub:function(e){return Tt.sub(this.array,this.array,e.array),this._dirty=!0,this},subtract:function(e){return Tt.subtract(this.array,this.array,e.array),this._dirty=!0,this},transformMat4:function(e){return Tt.transformMat4(this.array,this.array,e.array),this._dirty=!0,this},transformQuat:function(e){return Tt.transformQuat(this.array,this.array,e.array),this._dirty=!0,this},toString:function(){return"["+Array.prototype.join.call(this.array,",")+"]"},toArray:function(){return Array.prototype.slice.call(this.array)}};var Wn=Object.defineProperty;if(Wn){var Xn=kn.prototype;Wn(Xn,"x",{get:function(){return this.array[0]},set:function(e){this.array[0]=e,this._dirty=!0}}),Wn(Xn,"y",{get:function(){return this.array[1]},set:function(e){this.array[1]=e,this._dirty=!0}}),Wn(Xn,"z",{get:function(){return this.array[2]},set:function(e){this.array[2]=e,this._dirty=!0}}),Wn(Xn,"w",{get:function(){return this.array[3]},set:function(e){this.array[3]=e,this._dirty=!0}})}kn.add=function(e,t,r){return Tt.add(e.array,t.array,r.array),e._dirty=!0,e},kn.set=function(e,t,r,i,n){Tt.set(e.array,t,r,i,n),e._dirty=!0},kn.copy=function(e,t){return Tt.copy(e.array,t.array),e._dirty=!0,e},kn.dist=function(e,t){return Tt.distance(e.array,t.array)},kn.distance=kn.dist,kn.div=function(e,t,r){return Tt.divide(e.array,t.array,r.array),e._dirty=!0,e},kn.divide=kn.div,kn.dot=function(e,t){return Tt.dot(e.array,t.array)},kn.len=function(e){return Tt.length(e.array)},kn.lerp=function(e,t,r,i){return Tt.lerp(e.array,t.array,r.array,i),e._dirty=!0,e},kn.min=function(e,t,r){return Tt.min(e.array,t.array,r.array),e._dirty=!0,e},kn.max=function(e,t,r){return Tt.max(e.array,t.array,r.array),e._dirty=!0,e},kn.mul=function(e,t,r){return Tt.multiply(e.array,t.array,r.array),e._dirty=!0,e},kn.multiply=kn.mul,kn.negate=function(e,t){return Tt.negate(e.array,t.array),e._dirty=!0,e},kn.normalize=function(e,t){return Tt.normalize(e.array,t.array),e._dirty=!0,e},kn.random=function(e,t){return Tt.random(e.array,t),e._dirty=!0,e},kn.scale=function(e,t,r){return Tt.scale(e.array,t.array,r),e._dirty=!0,e},kn.scaleAndAdd=function(e,t,r,i){return Tt.scaleAndAdd(e.array,t.array,r.array,i),e._dirty=!0,e},kn.sqrDist=function(e,t){return Tt.sqrDist(e.array,t.array)},kn.squaredDistance=kn.sqrDist,kn.sqrLen=function(e){return Tt.sqrLen(e.array)},kn.squaredLength=kn.sqrLen,kn.sub=function(e,t,r){return Tt.subtract(e.array,t.array,r.array),e._dirty=!0,e},kn.subtract=kn.sub,kn.transformMat4=function(e,t,r){return Tt.transformMat4(e.array,t.array,r.array),e._dirty=!0,e},kn.transformQuat=function(e,t,r){return Tt.transformQuat(e.array,t.array,r.array),e._dirty=!0,e};var jn=kn,qn={create:function(){var e=new re(4);return e[0]=1,e[1]=0,e[2]=0,e[3]=1,e},clone:function(e){var t=new re(4);return t[0]=e[0],t[1]=e[1],t[2]=e[2],t[3]=e[3],t},copy:function(e,t){return e[0]=t[0],e[1]=t[1],e[2]=t[2],e[3]=t[3],e},identity:function(e){return e[0]=1,e[1]=0,e[2]=0,e[3]=1,e},transpose:function(e,t){if(e===t){var r=t[1];e[1]=t[2],e[2]=r}else e[0]=t[0],e[1]=t[2],e[2]=t[1],e[3]=t[3];return e},invert:function(e,t){var r=t[0],i=t[1],n=t[2],a=t[3],o=r*a-n*i;return o?(o=1/o,e[0]=a*o,e[1]=-i*o,e[2]=-n*o,e[3]=r*o,e):null},adjoint:function(e,t){var r=t[0];return e[0]=t[3],e[1]=-t[1],e[2]=-t[2],e[3]=r,e},determinant:function(e){return e[0]*e[3]-e[2]*e[1]},multiply:function(e,t,r){var i=t[0],n=t[1],a=t[2],o=t[3],s=r[0],l=r[1],u=r[2],h=r[3];return e[0]=i*s+a*l,e[1]=n*s+o*l,e[2]=i*u+a*h,e[3]=n*u+o*h,e}};qn.mul=qn.multiply,qn.rotate=function(e,t,r){var i=t[0],n=t[1],a=t[2],o=t[3],s=Math.sin(r),l=Math.cos(r);return e[0]=i*l+a*s,e[1]=n*l+o*s,e[2]=i*-s+a*l,e[3]=n*-s+o*l,e},qn.scale=function(e,t,r){var i=t[0],n=t[1],a=t[2],o=t[3],s=r[0],l=r[1];return e[0]=i*s,e[1]=n*s,e[2]=a*l,e[3]=o*l,e},qn.frob=function(e){return Math.sqrt(Math.pow(e[0],2)+Math.pow(e[1],2)+Math.pow(e[2],2)+Math.pow(e[3],2))},qn.LDU=function(e,t,r,i){return e[2]=i[2]/i[0],r[0]=i[0],r[1]=i[1],r[3]=i[3]-e[2]*r[1],[e,t,r]};var Zn=qn,Yn=function(){this.array=Zn.create(),this._dirty=!0};Yn.prototype={constructor:Yn,setArray:function(e){for(var t=0;t<this.array.length;t++)this.array[t]=e[t];return this._dirty=!0,this},clone:function(){return(new Yn).copy(this)},copy:function(e){return Zn.copy(this.array,e.array),this._dirty=!0,this},adjoint:function(){return Zn.adjoint(this.array,this.array),this._dirty=!0,this},determinant:function(){return Zn.determinant(this.array)},identity:function(){return Zn.identity(this.array),this._dirty=!0,this},invert:function(){return Zn.invert(this.array,this.array),this._dirty=!0,this},mul:function(e){return Zn.mul(this.array,this.array,e.array),this._dirty=!0,this},mulLeft:function(e){return Zn.mul(this.array,e.array,this.array),this._dirty=!0,this},multiply:function(e){return Zn.multiply(this.array,this.array,e.array),this._dirty=!0,this},multiplyLeft:function(e){return Zn.multiply(this.array,e.array,this.array),this._dirty=!0,this},rotate:function(e){return Zn.rotate(this.array,this.array,e),this._dirty=!0,this},scale:function(e){return Zn.scale(this.array,this.array,e.array),this._dirty=!0,this},transpose:function(){return Zn.transpose(this.array,this.array),this._dirty=!0,this},toString:function(){return"["+Array.prototype.join.call(this.array,",")+"]"},toArray:function(){return Array.prototype.slice.call(this.array)}},Yn.adjoint=function(e,t){return Zn.adjoint(e.array,t.array),e._dirty=!0,e},Yn.copy=function(e,t){return Zn.copy(e.array,t.array),e._dirty=!0,e},Yn.determinant=function(e){return Zn.determinant(e.array)},Yn.identity=function(e){return Zn.identity(e.array),e._dirty=!0,e},Yn.invert=function(e,t){return Zn.invert(e.array,t.array),e._dirty=!0,e},Yn.mul=function(e,t,r){return Zn.mul(e.array,t.array,r.array),e._dirty=!0,e},Yn.multiply=Yn.mul,Yn.rotate=function(e,t,r){return Zn.rotate(e.array,t.array,r),e._dirty=!0,e},Yn.scale=function(e,t,r){return Zn.scale(e.array,t.array,r.array),e._dirty=!0,e},Yn.transpose=function(e,t){return Zn.transpose(e.array,t.array),e._dirty=!0,e};var Kn=Yn,Qn={create:function(){var e=new re(6);return e[0]=1,e[1]=0,e[2]=0,e[3]=1,e[4]=0,e[5]=0,e},clone:function(e){var t=new re(6);return t[0]=e[0],t[1]=e[1],t[2]=e[2],t[3]=e[3],t[4]=e[4],t[5]=e[5],t},copy:function(e,t){return e[0]=t[0],e[1]=t[1],e[2]=t[2],e[3]=t[3],e[4]=t[4],e[5]=t[5],e},identity:function(e){return e[0]=1,e[1]=0,e[2]=0,e[3]=1,e[4]=0,e[5]=0,e},invert:function(e,t){var r=t[0],i=t[1],n=t[2],a=t[3],o=t[4],s=t[5],l=r*a-i*n;return l?(l=1/l,e[0]=a*l,e[1]=-i*l,e[2]=-n*l,e[3]=r*l,e[4]=(n*s-a*o)*l,e[5]=(i*o-r*s)*l,e):null},determinant:function(e){return e[0]*e[3]-e[1]*e[2]},multiply:function(e,t,r){var i=t[0],n=t[1],a=t[2],o=t[3],s=t[4],l=t[5],u=r[0],h=r[1],c=r[2],d=r[3],f=r[4],p=r[5];return e[0]=i*u+a*h,e[1]=n*u+o*h,e[2]=i*c+a*d,e[3]=n*c+o*d,e[4]=i*f+a*p+s,e[5]=n*f+o*p+l,e}};Qn.mul=Qn.multiply,Qn.rotate=function(e,t,r){var i=t[0],n=t[1],a=t[2],o=t[3],s=t[4],l=t[5],u=Math.sin(r),h=Math.cos(r);return e[0]=i*h+a*u,e[1]=n*h+o*u,e[2]=i*-u+a*h,e[3]=n*-u+o*h,e[4]=s,e[5]=l,e},Qn.scale=function(e,t,r){var i=t[0],n=t[1],a=t[2],o=t[3],s=t[4],l=t[5],u=r[0],h=r[1];return e[0]=i*u,e[1]=n*u,e[2]=a*h,e[3]=o*h,e[4]=s,e[5]=l,e},Qn.translate=function(e,t,r){var i=t[0],n=t[1],a=t[2],o=t[3],s=t[4],l=t[5],u=r[0],h=r[1];return e[0]=i,e[1]=n,e[2]=a,e[3]=o,e[4]=i*u+a*h+s,e[5]=n*u+o*h+l,e},Qn.frob=function(e){return Math.sqrt(Math.pow(e[0],2)+Math.pow(e[1],2)+Math.pow(e[2],2)+Math.pow(e[3],2)+Math.pow(e[4],2)+Math.pow(e[5],2)+1)};var Jn=Qn,$n=function(){this.array=Jn.create(),this._dirty=!0};$n.prototype={constructor:$n,setArray:function(e){for(var t=0;t<this.array.length;t++)this.array[t]=e[t];return this._dirty=!0,this},clone:function(){return(new $n).copy(this)},copy:function(e){return Jn.copy(this.array,e.array),this._dirty=!0,this},determinant:function(){return Jn.determinant(this.array)},identity:function(){return Jn.identity(this.array),this._dirty=!0,this},invert:function(){return Jn.invert(this.array,this.array),this._dirty=!0,this},mul:function(e){return Jn.mul(this.array,this.array,e.array),this._dirty=!0,this},mulLeft:function(e){return Jn.mul(this.array,e.array,this.array),this._dirty=!0,this},multiply:function(e){return Jn.multiply(this.array,this.array,e.array),this._dirty=!0,this},multiplyLeft:function(e){return Jn.multiply(this.array,e.array,this.array),this._dirty=!0,this},rotate:function(e){return Jn.rotate(this.array,this.array,e),this._dirty=!0,this},scale:function(e){return Jn.scale(this.array,this.array,e.array),this._dirty=!0,this},translate:function(e){return Jn.translate(this.array,this.array,e.array),this._dirty=!0,this},toString:function(){return"["+Array.prototype.join.call(this.array,",")+"]"},toArray:function(){return Array.prototype.slice.call(this.array)}},$n.copy=function(e,t){return Jn.copy(e.array,t.array),e._dirty=!0,e},$n.determinant=function(e){return Jn.determinant(e.array)},$n.identity=function(e){return Jn.identity(e.array),e._dirty=!0,e},$n.invert=function(e,t){return Jn.invert(e.array,t.array),e._dirty=!0,e},$n.mul=function(e,t,r){return Jn.mul(e.array,t.array,r.array),e._dirty=!0,e},$n.multiply=$n.mul,$n.rotate=function(e,t,r){return Jn.rotate(e.array,t.array,r),e._dirty=!0,e},$n.scale=function(e,t,r){return Jn.scale(e.array,t.array,r.array),e._dirty=!0,e},$n.translate=function(e,t,r){return Jn.translate(e.array,t.array,r.array),e._dirty=!0,e};var ea=$n,ta=function(){this.array=wt.create(),this._dirty=!0};ta.prototype={constructor:ta,setArray:function(e){for(var t=0;t<this.array.length;t++)this.array[t]=e[t];return this._dirty=!0,this},adjoint:function(){return wt.adjoint(this.array,this.array),this._dirty=!0,this},clone:function(){return(new ta).copy(this)},copy:function(e){return wt.copy(this.array,e.array),this._dirty=!0,this},determinant:function(){return wt.determinant(this.array)},fromMat2d:function(e){return wt.fromMat2d(this.array,e.array),this._dirty=!0,this},fromMat4:function(e){return wt.fromMat4(this.array,e.array),this._dirty=!0,this},fromQuat:function(e){return wt.fromQuat(this.array,e.array),this._dirty=!0,this},identity:function(){return wt.identity(this.array),this._dirty=!0,this},invert:function(){return wt.invert(this.array,this.array),this._dirty=!0,this},mul:function(e){return wt.mul(this.array,this.array,e.array),this._dirty=!0,this},mulLeft:function(e){return wt.mul(this.array,e.array,this.array),this._dirty=!0,this},multiply:function(e){return wt.multiply(this.array,this.array,e.array),this._dirty=!0,this},multiplyLeft:function(e){return wt.multiply(this.array,e.array,this.array),this._dirty=!0,this},rotate:function(e){return wt.rotate(this.array,this.array,e),this._dirty=!0,this},scale:function(e){return wt.scale(this.array,this.array,e.array),this._dirty=!0,this},translate:function(e){return wt.translate(this.array,this.array,e.array),this._dirty=!0,this},normalFromMat4:function(e){return wt.normalFromMat4(this.array,e.array),this._dirty=!0,this},transpose:function(){return wt.transpose(this.array,this.array),this._dirty=!0,this},toString:function(){return"["+Array.prototype.join.call(this.array,",")+"]"},toArray:function(){return Array.prototype.slice.call(this.array)}},ta.adjoint=function(e,t){return wt.adjoint(e.array,t.array),e._dirty=!0,e},ta.copy=function(e,t){return wt.copy(e.array,t.array),e._dirty=!0,e},ta.determinant=function(e){return wt.determinant(e.array)},ta.identity=function(e){return wt.identity(e.array),e._dirty=!0,e},ta.invert=function(e,t){return wt.invert(e.array,t.array),e},ta.mul=function(e,t,r){return wt.mul(e.array,t.array,r.array),e._dirty=!0,e},ta.multiply=ta.mul,ta.fromMat2d=function(e,t){return wt.fromMat2d(e.array,t.array),e._dirty=!0,e},ta.fromMat4=function(e,t){return wt.fromMat4(e.array,t.array),e._dirty=!0,e},ta.fromQuat=function(e,t){return wt.fromQuat(e.array,t.array),e._dirty=!0,e},ta.normalFromMat4=function(e,t){return wt.normalFromMat4(e.array,t.array),e._dirty=!0,e},ta.rotate=function(e,t,r){return wt.rotate(e.array,t.array,r),e._dirty=!0,e},ta.scale=function(e,t,r){return wt.scale(e.array,t.array,r.array),e._dirty=!0,e},ta.transpose=function(e,t){return wt.transpose(e.array,t.array),e._dirty=!0,e},ta.translate=function(e,t,r){return wt.translate(e.array,t.array,r.array),e._dirty=!0,e};var ra=ta,ia=r("06ad"),na={_animators:null,getAnimators:function(){return this._animators=this._animators||[],this._animators},animate:function(e,t){this._animators=this._animators||[];var r,i=this;if(e){for(var n=e.split("."),a=i,o=0,s=n.length;o<s;o++)a&&(a=a[n[o]]);a&&(r=a)}else r=i;if(null==r)throw new Error("Target "+e+" not exists");var l=this._animators,u=new ia["b"](r,t),h=this;return u.during((function(){h.__zr&&h.__zr.refresh()})).done((function(){var e=l.indexOf(u);e>=0&&l.splice(e,1)})),l.push(u),this.__zr&&this.__zr.animation.addAnimator(u),u},stopAnimation:function(e){this._animators=this._animators||[];for(var t=this._animators,r=t.length,i=0;i<r;i++)t[i].stop(e);return t.length=0,this},addAnimatorsToZr:function(e){if(this._animators)for(var t=0;t<this._animators.length;t++)e.animation.addAnimator(this._animators[t])},removeAnimatorsFromZr:function(e){if(this._animators)for(var t=0;t<this._animators.length;t++)e.animation.removeAnimator(this._animators[t])}},aa=na,oa="\n@export clay.util.rand\nhighp float rand(vec2 uv) {\n const highp float a = 12.9898, b = 78.233, c = 43758.5453;\n highp float dt = dot(uv.xy, vec2(a,b)), sn = mod(dt, 3.141592653589793);\n return fract(sin(sn) * c);\n}\n@end\n@export clay.util.calculate_attenuation\nuniform float attenuationFactor : 5.0;\nfloat lightAttenuation(float dist, float range)\n{\n float attenuation = 1.0;\n attenuation = dist*dist/(range*range+1.0);\n float att_s = attenuationFactor;\n attenuation = 1.0/(attenuation*att_s+1.0);\n att_s = 1.0/(att_s+1.0);\n attenuation = attenuation - att_s;\n attenuation /= 1.0 - att_s;\n return clamp(attenuation, 0.0, 1.0);\n}\n@end\n@export clay.util.edge_factor\n#ifdef SUPPORT_STANDARD_DERIVATIVES\nfloat edgeFactor(float width)\n{\n vec3 d = fwidth(v_Barycentric);\n vec3 a3 = smoothstep(vec3(0.0), d * width, v_Barycentric);\n return min(min(a3.x, a3.y), a3.z);\n}\n#else\nfloat edgeFactor(float width)\n{\n return 1.0;\n}\n#endif\n@end\n@export clay.util.encode_float\nvec4 encodeFloat(const in float depth)\n{\n const vec4 bitShifts = vec4(256.0*256.0*256.0, 256.0*256.0, 256.0, 1.0);\n const vec4 bit_mask = vec4(0.0, 1.0/256.0, 1.0/256.0, 1.0/256.0);\n vec4 res = fract(depth * bitShifts);\n res -= res.xxyz * bit_mask;\n return res;\n}\n@end\n@export clay.util.decode_float\nfloat decodeFloat(const in vec4 color)\n{\n const vec4 bitShifts = vec4(1.0/(256.0*256.0*256.0), 1.0/(256.0*256.0), 1.0/256.0, 1.0);\n return dot(color, bitShifts);\n}\n@end\n@export clay.util.float\n@import clay.util.encode_float\n@import clay.util.decode_float\n@end\n@export clay.util.rgbm_decode\nvec3 RGBMDecode(vec4 rgbm, float range) {\n return range * rgbm.rgb * rgbm.a;\n}\n@end\n@export clay.util.rgbm_encode\nvec4 RGBMEncode(vec3 color, float range) {\n if (dot(color, color) == 0.0) {\n return vec4(0.0);\n }\n vec4 rgbm;\n color /= range;\n rgbm.a = clamp(max(max(color.r, color.g), max(color.b, 1e-6)), 0.0, 1.0);\n rgbm.a = ceil(rgbm.a * 255.0) / 255.0;\n rgbm.rgb = color / rgbm.a;\n return rgbm;\n}\n@end\n@export clay.util.rgbm\n@import clay.util.rgbm_decode\n@import clay.util.rgbm_encode\nvec4 decodeHDR(vec4 color)\n{\n#if defined(RGBM_DECODE) || defined(RGBM)\n return vec4(RGBMDecode(color, 8.12), 1.0);\n#else\n return color;\n#endif\n}\nvec4 encodeHDR(vec4 color)\n{\n#if defined(RGBM_ENCODE) || defined(RGBM)\n return RGBMEncode(color.xyz, 8.12);\n#else\n return color;\n#endif\n}\n@end\n@export clay.util.srgb\nvec4 sRGBToLinear(in vec4 value) {\n return vec4(mix(pow(value.rgb * 0.9478672986 + vec3(0.0521327014), vec3(2.4)), value.rgb * 0.0773993808, vec3(lessThanEqual(value.rgb, vec3(0.04045)))), value.w);\n}\nvec4 linearTosRGB(in vec4 value) {\n return vec4(mix(pow(value.rgb, vec3(0.41666)) * 1.055 - vec3(0.055), value.rgb * 12.92, vec3(lessThanEqual(value.rgb, vec3(0.0031308)))), value.w);\n}\n@end\n@export clay.chunk.skinning_header\n#ifdef SKINNING\nattribute vec3 weight : WEIGHT;\nattribute vec4 joint : JOINT;\n#ifdef USE_SKIN_MATRICES_TEXTURE\nuniform sampler2D skinMatricesTexture : ignore;\nuniform float skinMatricesTextureSize: ignore;\nmat4 getSkinMatrix(sampler2D tex, float idx) {\n float j = idx * 4.0;\n float x = mod(j, skinMatricesTextureSize);\n float y = floor(j / skinMatricesTextureSize) + 0.5;\n vec2 scale = vec2(skinMatricesTextureSize);\n return mat4(\n texture2D(tex, vec2(x + 0.5, y) / scale),\n texture2D(tex, vec2(x + 1.5, y) / scale),\n texture2D(tex, vec2(x + 2.5, y) / scale),\n texture2D(tex, vec2(x + 3.5, y) / scale)\n );\n}\nmat4 getSkinMatrix(float idx) {\n return getSkinMatrix(skinMatricesTexture, idx);\n}\n#else\nuniform mat4 skinMatrix[JOINT_COUNT] : SKIN_MATRIX;\nmat4 getSkinMatrix(float idx) {\n return skinMatrix[int(idx)];\n}\n#endif\n#endif\n@end\n@export clay.chunk.skin_matrix\nmat4 skinMatrixWS = getSkinMatrix(joint.x) * weight.x;\nif (weight.y > 1e-4)\n{\n skinMatrixWS += getSkinMatrix(joint.y) * weight.y;\n}\nif (weight.z > 1e-4)\n{\n skinMatrixWS += getSkinMatrix(joint.z) * weight.z;\n}\nfloat weightW = 1.0-weight.x-weight.y-weight.z;\nif (weightW > 1e-4)\n{\n skinMatrixWS += getSkinMatrix(joint.w) * weightW;\n}\n@end\n@export clay.chunk.instancing_header\n#ifdef INSTANCING\nattribute vec4 instanceMat1;\nattribute vec4 instanceMat2;\nattribute vec4 instanceMat3;\n#endif\n@end\n@export clay.chunk.instancing_matrix\nmat4 instanceMat = mat4(\n vec4(instanceMat1.xyz, 0.0),\n vec4(instanceMat2.xyz, 0.0),\n vec4(instanceMat3.xyz, 0.0),\n vec4(instanceMat1.w, instanceMat2.w, instanceMat3.w, 1.0)\n);\n@end\n@export clay.util.parallax_correct\nvec3 parallaxCorrect(in vec3 dir, in vec3 pos, in vec3 boxMin, in vec3 boxMax) {\n vec3 first = (boxMax - pos) / dir;\n vec3 second = (boxMin - pos) / dir;\n vec3 further = max(first, second);\n float dist = min(further.x, min(further.y, further.z));\n vec3 fixedPos = pos + dir * dist;\n vec3 boxCenter = (boxMax + boxMin) * 0.5;\n return normalize(fixedPos - boxCenter);\n}\n@end\n@export clay.util.clamp_sample\nvec4 clampSample(const in sampler2D texture, const in vec2 coord)\n{\n#ifdef STEREO\n float eye = step(0.5, coord.x) * 0.5;\n vec2 coordClamped = clamp(coord, vec2(eye, 0.0), vec2(0.5 + eye, 1.0));\n#else\n vec2 coordClamped = clamp(coord, vec2(0.0), vec2(1.0));\n#endif\n return texture2D(texture, coordClamped);\n}\n@end\n@export clay.util.ACES\nvec3 ACESToneMapping(vec3 color)\n{\n const float A = 2.51;\n const float B = 0.03;\n const float C = 2.43;\n const float D = 0.59;\n const float E = 0.14;\n return (color * (A * color + B)) / (color * (C * color + D) + E);\n}\n@end",sa="\n@export ecgl.common.transformUniforms\nuniform mat4 worldViewProjection : WORLDVIEWPROJECTION;\nuniform mat4 worldInverseTranspose : WORLDINVERSETRANSPOSE;\nuniform mat4 world : WORLD;\n@end\n\n@export ecgl.common.attributes\nattribute vec3 position : POSITION;\nattribute vec2 texcoord : TEXCOORD_0;\nattribute vec3 normal : NORMAL;\n@end\n\n@export ecgl.common.uv.header\nuniform vec2 uvRepeat : [1.0, 1.0];\nuniform vec2 uvOffset : [0.0, 0.0];\nuniform vec2 detailUvRepeat : [1.0, 1.0];\nuniform vec2 detailUvOffset : [0.0, 0.0];\n\nvarying vec2 v_Texcoord;\nvarying vec2 v_DetailTexcoord;\n@end\n\n@export ecgl.common.uv.main\nv_Texcoord = texcoord * uvRepeat + uvOffset;\nv_DetailTexcoord = texcoord * detailUvRepeat + detailUvOffset;\n@end\n\n@export ecgl.common.uv.fragmentHeader\nvarying vec2 v_Texcoord;\nvarying vec2 v_DetailTexcoord;\n@end\n\n\n@export ecgl.common.albedo.main\n\n vec4 albedoTexel = vec4(1.0);\n#ifdef DIFFUSEMAP_ENABLED\n albedoTexel = texture2D(diffuseMap, v_Texcoord);\n #ifdef SRGB_DECODE\n albedoTexel = sRGBToLinear(albedoTexel);\n #endif\n#endif\n\n#ifdef DETAILMAP_ENABLED\n vec4 detailTexel = texture2D(detailMap, v_DetailTexcoord);\n #ifdef SRGB_DECODE\n detailTexel = sRGBToLinear(detailTexel);\n #endif\n albedoTexel.rgb = mix(albedoTexel.rgb, detailTexel.rgb, detailTexel.a);\n albedoTexel.a = detailTexel.a + (1.0 - detailTexel.a) * albedoTexel.a;\n#endif\n\n@end\n\n@export ecgl.common.wireframe.vertexHeader\n\n#ifdef WIREFRAME_QUAD\nattribute vec4 barycentric;\nvarying vec4 v_Barycentric;\n#elif defined(WIREFRAME_TRIANGLE)\nattribute vec3 barycentric;\nvarying vec3 v_Barycentric;\n#endif\n\n@end\n\n@export ecgl.common.wireframe.vertexMain\n\n#if defined(WIREFRAME_QUAD) || defined(WIREFRAME_TRIANGLE)\n v_Barycentric = barycentric;\n#endif\n\n@end\n\n\n@export ecgl.common.wireframe.fragmentHeader\n\nuniform float wireframeLineWidth : 1;\nuniform vec4 wireframeLineColor: [0, 0, 0, 0.5];\n\n#ifdef WIREFRAME_QUAD\nvarying vec4 v_Barycentric;\nfloat edgeFactor () {\n vec4 d = fwidth(v_Barycentric);\n vec4 a4 = smoothstep(vec4(0.0), d * wireframeLineWidth, v_Barycentric);\n return min(min(min(a4.x, a4.y), a4.z), a4.w);\n}\n#elif defined(WIREFRAME_TRIANGLE)\nvarying vec3 v_Barycentric;\nfloat edgeFactor () {\n vec3 d = fwidth(v_Barycentric);\n vec3 a3 = smoothstep(vec3(0.0), d * wireframeLineWidth, v_Barycentric);\n return min(min(a3.x, a3.y), a3.z);\n}\n#endif\n\n@end\n\n\n@export ecgl.common.wireframe.fragmentMain\n\n#if defined(WIREFRAME_QUAD) || defined(WIREFRAME_TRIANGLE)\n if (wireframeLineWidth > 0.) {\n vec4 lineColor = wireframeLineColor;\n#ifdef SRGB_DECODE\n lineColor = sRGBToLinear(lineColor);\n#endif\n\n gl_FragColor.rgb = mix(gl_FragColor.rgb, lineColor.rgb, (1.0 - edgeFactor()) * lineColor.a);\n }\n#endif\n@end\n\n\n\n\n@export ecgl.common.bumpMap.header\n\n#ifdef BUMPMAP_ENABLED\nuniform sampler2D bumpMap;\nuniform float bumpScale : 1.0;\n\n\nvec3 bumpNormal(vec3 surfPos, vec3 surfNormal, vec3 baseNormal)\n{\n vec2 dSTdx = dFdx(v_Texcoord);\n vec2 dSTdy = dFdy(v_Texcoord);\n\n float Hll = bumpScale * texture2D(bumpMap, v_Texcoord).x;\n float dHx = bumpScale * texture2D(bumpMap, v_Texcoord + dSTdx).x - Hll;\n float dHy = bumpScale * texture2D(bumpMap, v_Texcoord + dSTdy).x - Hll;\n\n vec3 vSigmaX = dFdx(surfPos);\n vec3 vSigmaY = dFdy(surfPos);\n vec3 vN = surfNormal;\n\n vec3 R1 = cross(vSigmaY, vN);\n vec3 R2 = cross(vN, vSigmaX);\n\n float fDet = dot(vSigmaX, R1);\n\n vec3 vGrad = sign(fDet) * (dHx * R1 + dHy * R2);\n return normalize(abs(fDet) * baseNormal - vGrad);\n\n}\n#endif\n\n@end\n\n@export ecgl.common.normalMap.vertexHeader\n\n#ifdef NORMALMAP_ENABLED\nattribute vec4 tangent : TANGENT;\nvarying vec3 v_Tangent;\nvarying vec3 v_Bitangent;\n#endif\n\n@end\n\n@export ecgl.common.normalMap.vertexMain\n\n#ifdef NORMALMAP_ENABLED\n if (dot(tangent, tangent) > 0.0) {\n v_Tangent = normalize((worldInverseTranspose * vec4(tangent.xyz, 0.0)).xyz);\n v_Bitangent = normalize(cross(v_Normal, v_Tangent) * tangent.w);\n }\n#endif\n\n@end\n\n\n@export ecgl.common.normalMap.fragmentHeader\n\n#ifdef NORMALMAP_ENABLED\nuniform sampler2D normalMap;\nvarying vec3 v_Tangent;\nvarying vec3 v_Bitangent;\n#endif\n\n@end\n\n@export ecgl.common.normalMap.fragmentMain\n#ifdef NORMALMAP_ENABLED\n if (dot(v_Tangent, v_Tangent) > 0.0) {\n vec3 normalTexel = texture2D(normalMap, v_DetailTexcoord).xyz;\n if (dot(normalTexel, normalTexel) > 0.0) { N = normalTexel * 2.0 - 1.0;\n mat3 tbn = mat3(v_Tangent, v_Bitangent, v_Normal);\n N = normalize(tbn * N);\n }\n }\n#endif\n@end\n\n\n\n@export ecgl.common.vertexAnimation.header\n\n#ifdef VERTEX_ANIMATION\nattribute vec3 prevPosition;\nattribute vec3 prevNormal;\nuniform float percent;\n#endif\n\n@end\n\n@export ecgl.common.vertexAnimation.main\n\n#ifdef VERTEX_ANIMATION\n vec3 pos = mix(prevPosition, position, percent);\n vec3 norm = mix(prevNormal, normal, percent);\n#else\n vec3 pos = position;\n vec3 norm = normal;\n#endif\n\n@end\n\n\n@export ecgl.common.ssaoMap.header\n#ifdef SSAOMAP_ENABLED\nuniform sampler2D ssaoMap;\nuniform vec4 viewport : VIEWPORT;\n#endif\n@end\n\n@export ecgl.common.ssaoMap.main\n float ao = 1.0;\n#ifdef SSAOMAP_ENABLED\n ao = texture2D(ssaoMap, (gl_FragCoord.xy - viewport.xy) / viewport.zw).r;\n#endif\n@end\n\n\n\n\n@export ecgl.common.diffuseLayer.header\n\n#if (LAYER_DIFFUSEMAP_COUNT > 0)\nuniform float layerDiffuseIntensity[LAYER_DIFFUSEMAP_COUNT];\nuniform sampler2D layerDiffuseMap[LAYER_DIFFUSEMAP_COUNT];\n#endif\n\n@end\n\n@export ecgl.common.emissiveLayer.header\n\n#if (LAYER_EMISSIVEMAP_COUNT > 0)\nuniform float layerEmissionIntensity[LAYER_EMISSIVEMAP_COUNT];\nuniform sampler2D layerEmissiveMap[LAYER_EMISSIVEMAP_COUNT];\n#endif\n\n@end\n\n@export ecgl.common.layers.header\n@import ecgl.common.diffuseLayer.header\n@import ecgl.common.emissiveLayer.header\n@end\n\n@export ecgl.common.diffuseLayer.main\n\n#if (LAYER_DIFFUSEMAP_COUNT > 0)\n for (int _idx_ = 0; _idx_ < LAYER_DIFFUSEMAP_COUNT; _idx_++) {{\n float intensity = layerDiffuseIntensity[_idx_];\n vec4 texel2 = texture2D(layerDiffuseMap[_idx_], v_Texcoord);\n #ifdef SRGB_DECODE\n texel2 = sRGBToLinear(texel2);\n #endif\n albedoTexel.rgb = mix(albedoTexel.rgb, texel2.rgb * intensity, texel2.a);\n albedoTexel.a = texel2.a + (1.0 - texel2.a) * albedoTexel.a;\n }}\n#endif\n\n@end\n\n@export ecgl.common.emissiveLayer.main\n\n#if (LAYER_EMISSIVEMAP_COUNT > 0)\n for (int _idx_ = 0; _idx_ < LAYER_EMISSIVEMAP_COUNT; _idx_++)\n {{\n vec4 texel2 = texture2D(layerEmissiveMap[_idx_], v_Texcoord) * layerEmissionIntensity[_idx_];\n #ifdef SRGB_DECODE\n texel2 = sRGBToLinear(texel2);\n #endif\n float intensity = layerEmissionIntensity[_idx_];\n gl_FragColor.rgb += texel2.rgb * texel2.a * intensity;\n }}\n#endif\n\n@end\n",la="@export ecgl.color.vertex\n\nuniform mat4 worldViewProjection : WORLDVIEWPROJECTION;\n\n@import ecgl.common.uv.header\n\nattribute vec2 texcoord : TEXCOORD_0;\nattribute vec3 position: POSITION;\n\n@import ecgl.common.wireframe.vertexHeader\n\n#ifdef VERTEX_COLOR\nattribute vec4 a_Color : COLOR;\nvarying vec4 v_Color;\n#endif\n\n#ifdef VERTEX_ANIMATION\nattribute vec3 prevPosition;\nuniform float percent : 1.0;\n#endif\n\n#ifdef ATMOSPHERE_ENABLED\nattribute vec3 normal: NORMAL;\nuniform mat4 worldInverseTranspose : WORLDINVERSETRANSPOSE;\nvarying vec3 v_Normal;\n#endif\n\nvoid main()\n{\n#ifdef VERTEX_ANIMATION\n vec3 pos = mix(prevPosition, position, percent);\n#else\n vec3 pos = position;\n#endif\n\n gl_Position = worldViewProjection * vec4(pos, 1.0);\n\n @import ecgl.common.uv.main\n\n#ifdef VERTEX_COLOR\n v_Color = a_Color;\n#endif\n\n#ifdef ATMOSPHERE_ENABLED\n v_Normal = normalize((worldInverseTranspose * vec4(normal, 0.0)).xyz);\n#endif\n\n @import ecgl.common.wireframe.vertexMain\n\n}\n\n@end\n\n@export ecgl.color.fragment\n\n#define LAYER_DIFFUSEMAP_COUNT 0\n#define LAYER_EMISSIVEMAP_COUNT 0\n\nuniform sampler2D diffuseMap;\nuniform sampler2D detailMap;\n\nuniform vec4 color : [1.0, 1.0, 1.0, 1.0];\n\n#ifdef ATMOSPHERE_ENABLED\nuniform mat4 viewTranspose: VIEWTRANSPOSE;\nuniform vec3 glowColor;\nuniform float glowPower;\nvarying vec3 v_Normal;\n#endif\n\n#ifdef VERTEX_COLOR\nvarying vec4 v_Color;\n#endif\n\n@import ecgl.common.layers.header\n\n@import ecgl.common.uv.fragmentHeader\n\n@import ecgl.common.wireframe.fragmentHeader\n\n@import clay.util.srgb\n\nvoid main()\n{\n#ifdef SRGB_DECODE\n gl_FragColor = sRGBToLinear(color);\n#else\n gl_FragColor = color;\n#endif\n\n#ifdef VERTEX_COLOR\n gl_FragColor *= v_Color;\n#endif\n\n @import ecgl.common.albedo.main\n\n @import ecgl.common.diffuseLayer.main\n\n gl_FragColor *= albedoTexel;\n\n#ifdef ATMOSPHERE_ENABLED\n float atmoIntensity = pow(1.0 - dot(v_Normal, (viewTranspose * vec4(0.0, 0.0, 1.0, 0.0)).xyz), glowPower);\n gl_FragColor.rgb += glowColor * atmoIntensity;\n#endif\n\n @import ecgl.common.emissiveLayer.main\n\n @import ecgl.common.wireframe.fragmentMain\n\n}\n@end",ua="/**\n * http: */\n\n@export ecgl.lambert.vertex\n\n@import ecgl.common.transformUniforms\n\n@import ecgl.common.uv.header\n\n\n@import ecgl.common.attributes\n\n@import ecgl.common.wireframe.vertexHeader\n\n#ifdef VERTEX_COLOR\nattribute vec4 a_Color : COLOR;\nvarying vec4 v_Color;\n#endif\n\n\n@import ecgl.common.vertexAnimation.header\n\n\nvarying vec3 v_Normal;\nvarying vec3 v_WorldPosition;\n\nvoid main()\n{\n @import ecgl.common.uv.main\n\n @import ecgl.common.vertexAnimation.main\n\n\n gl_Position = worldViewProjection * vec4(pos, 1.0);\n\n v_Normal = normalize((worldInverseTranspose * vec4(norm, 0.0)).xyz);\n v_WorldPosition = (world * vec4(pos, 1.0)).xyz;\n\n#ifdef VERTEX_COLOR\n v_Color = a_Color;\n#endif\n\n @import ecgl.common.wireframe.vertexMain\n}\n\n@end\n\n\n@export ecgl.lambert.fragment\n\n#define LAYER_DIFFUSEMAP_COUNT 0\n#define LAYER_EMISSIVEMAP_COUNT 0\n\n#define NORMAL_UP_AXIS 1\n#define NORMAL_FRONT_AXIS 2\n\n@import ecgl.common.uv.fragmentHeader\n\nvarying vec3 v_Normal;\nvarying vec3 v_WorldPosition;\n\nuniform sampler2D diffuseMap;\nuniform sampler2D detailMap;\n\n@import ecgl.common.layers.header\n\nuniform float emissionIntensity: 1.0;\n\nuniform vec4 color : [1.0, 1.0, 1.0, 1.0];\n\nuniform mat4 viewInverse : VIEWINVERSE;\n\n#ifdef ATMOSPHERE_ENABLED\nuniform mat4 viewTranspose: VIEWTRANSPOSE;\nuniform vec3 glowColor;\nuniform float glowPower;\n#endif\n\n#ifdef AMBIENT_LIGHT_COUNT\n@import clay.header.ambient_light\n#endif\n#ifdef AMBIENT_SH_LIGHT_COUNT\n@import clay.header.ambient_sh_light\n#endif\n\n#ifdef DIRECTIONAL_LIGHT_COUNT\n@import clay.header.directional_light\n#endif\n\n#ifdef VERTEX_COLOR\nvarying vec4 v_Color;\n#endif\n\n\n@import ecgl.common.ssaoMap.header\n\n@import ecgl.common.bumpMap.header\n\n@import clay.util.srgb\n\n@import ecgl.common.wireframe.fragmentHeader\n\n@import clay.plugin.compute_shadow_map\n\nvoid main()\n{\n#ifdef SRGB_DECODE\n gl_FragColor = sRGBToLinear(color);\n#else\n gl_FragColor = color;\n#endif\n\n#ifdef VERTEX_COLOR\n #ifdef SRGB_DECODE\n gl_FragColor *= sRGBToLinear(v_Color);\n #else\n gl_FragColor *= v_Color;\n #endif\n#endif\n\n @import ecgl.common.albedo.main\n\n @import ecgl.common.diffuseLayer.main\n\n gl_FragColor *= albedoTexel;\n\n vec3 N = v_Normal;\n#ifdef DOUBLE_SIDED\n vec3 eyePos = viewInverse[3].xyz;\n vec3 V = normalize(eyePos - v_WorldPosition);\n\n if (dot(N, V) < 0.0) {\n N = -N;\n }\n#endif\n\n float ambientFactor = 1.0;\n\n#ifdef BUMPMAP_ENABLED\n N = bumpNormal(v_WorldPosition, v_Normal, N);\n ambientFactor = dot(v_Normal, N);\n#endif\n\n vec3 N2 = vec3(N.x, N[NORMAL_UP_AXIS], N[NORMAL_FRONT_AXIS]);\n\n vec3 diffuseColor = vec3(0.0, 0.0, 0.0);\n\n @import ecgl.common.ssaoMap.main\n\n#ifdef AMBIENT_LIGHT_COUNT\n for(int i = 0; i < AMBIENT_LIGHT_COUNT; i++)\n {\n diffuseColor += ambientLightColor[i] * ambientFactor * ao;\n }\n#endif\n#ifdef AMBIENT_SH_LIGHT_COUNT\n for(int _idx_ = 0; _idx_ < AMBIENT_SH_LIGHT_COUNT; _idx_++)\n {{\n diffuseColor += calcAmbientSHLight(_idx_, N2) * ambientSHLightColor[_idx_] * ao;\n }}\n#endif\n#ifdef DIRECTIONAL_LIGHT_COUNT\n#if defined(DIRECTIONAL_LIGHT_SHADOWMAP_COUNT)\n float shadowContribsDir[DIRECTIONAL_LIGHT_COUNT];\n if(shadowEnabled)\n {\n computeShadowOfDirectionalLights(v_WorldPosition, shadowContribsDir);\n }\n#endif\n for(int i = 0; i < DIRECTIONAL_LIGHT_COUNT; i++)\n {\n vec3 lightDirection = -directionalLightDirection[i];\n vec3 lightColor = directionalLightColor[i];\n\n float shadowContrib = 1.0;\n#if defined(DIRECTIONAL_LIGHT_SHADOWMAP_COUNT)\n if (shadowEnabled)\n {\n shadowContrib = shadowContribsDir[i];\n }\n#endif\n\n float ndl = dot(N, normalize(lightDirection)) * shadowContrib;\n\n diffuseColor += lightColor * clamp(ndl, 0.0, 1.0);\n }\n#endif\n\n gl_FragColor.rgb *= diffuseColor;\n\n#ifdef ATMOSPHERE_ENABLED\n float atmoIntensity = pow(1.0 - dot(v_Normal, (viewTranspose * vec4(0.0, 0.0, 1.0, 0.0)).xyz), glowPower);\n gl_FragColor.rgb += glowColor * atmoIntensity;\n#endif\n\n @import ecgl.common.emissiveLayer.main\n\n @import ecgl.common.wireframe.fragmentMain\n}\n\n@end",ha="@export ecgl.realistic.vertex\n\n@import ecgl.common.transformUniforms\n\n@import ecgl.common.uv.header\n\n@import ecgl.common.attributes\n\n\n@import ecgl.common.wireframe.vertexHeader\n\n#ifdef VERTEX_COLOR\nattribute vec4 a_Color : COLOR;\nvarying vec4 v_Color;\n#endif\n\n#ifdef NORMALMAP_ENABLED\nattribute vec4 tangent : TANGENT;\nvarying vec3 v_Tangent;\nvarying vec3 v_Bitangent;\n#endif\n\n@import ecgl.common.vertexAnimation.header\n\nvarying vec3 v_Normal;\nvarying vec3 v_WorldPosition;\n\nvoid main()\n{\n\n @import ecgl.common.uv.main\n\n @import ecgl.common.vertexAnimation.main\n\n gl_Position = worldViewProjection * vec4(pos, 1.0);\n\n v_Normal = normalize((worldInverseTranspose * vec4(norm, 0.0)).xyz);\n v_WorldPosition = (world * vec4(pos, 1.0)).xyz;\n\n#ifdef VERTEX_COLOR\n v_Color = a_Color;\n#endif\n\n#ifdef NORMALMAP_ENABLED\n v_Tangent = normalize((worldInverseTranspose * vec4(tangent.xyz, 0.0)).xyz);\n v_Bitangent = normalize(cross(v_Normal, v_Tangent) * tangent.w);\n#endif\n\n @import ecgl.common.wireframe.vertexMain\n\n}\n\n@end\n\n\n\n@export ecgl.realistic.fragment\n\n#define LAYER_DIFFUSEMAP_COUNT 0\n#define LAYER_EMISSIVEMAP_COUNT 0\n#define PI 3.14159265358979\n#define ROUGHNESS_CHANEL 0\n#define METALNESS_CHANEL 1\n\n#define NORMAL_UP_AXIS 1\n#define NORMAL_FRONT_AXIS 2\n\n#ifdef VERTEX_COLOR\nvarying vec4 v_Color;\n#endif\n\n@import ecgl.common.uv.fragmentHeader\n\nvarying vec3 v_Normal;\nvarying vec3 v_WorldPosition;\n\nuniform sampler2D diffuseMap;\n\nuniform sampler2D detailMap;\nuniform sampler2D metalnessMap;\nuniform sampler2D roughnessMap;\n\n@import ecgl.common.layers.header\n\nuniform float emissionIntensity: 1.0;\n\nuniform vec4 color : [1.0, 1.0, 1.0, 1.0];\n\nuniform float metalness : 0.0;\nuniform float roughness : 0.5;\n\nuniform mat4 viewInverse : VIEWINVERSE;\n\n#ifdef ATMOSPHERE_ENABLED\nuniform mat4 viewTranspose: VIEWTRANSPOSE;\nuniform vec3 glowColor;\nuniform float glowPower;\n#endif\n\n#ifdef AMBIENT_LIGHT_COUNT\n@import clay.header.ambient_light\n#endif\n\n#ifdef AMBIENT_SH_LIGHT_COUNT\n@import clay.header.ambient_sh_light\n#endif\n\n#ifdef AMBIENT_CUBEMAP_LIGHT_COUNT\n@import clay.header.ambient_cubemap_light\n#endif\n\n#ifdef DIRECTIONAL_LIGHT_COUNT\n@import clay.header.directional_light\n#endif\n\n@import ecgl.common.normalMap.fragmentHeader\n\n@import ecgl.common.ssaoMap.header\n\n@import ecgl.common.bumpMap.header\n\n@import clay.util.srgb\n\n@import clay.util.rgbm\n\n@import ecgl.common.wireframe.fragmentHeader\n\n@import clay.plugin.compute_shadow_map\n\nvec3 F_Schlick(float ndv, vec3 spec) {\n return spec + (1.0 - spec) * pow(1.0 - ndv, 5.0);\n}\n\nfloat D_Phong(float g, float ndh) {\n float a = pow(8192.0, g);\n return (a + 2.0) / 8.0 * pow(ndh, a);\n}\n\nvoid main()\n{\n vec4 albedoColor = color;\n\n vec3 eyePos = viewInverse[3].xyz;\n vec3 V = normalize(eyePos - v_WorldPosition);\n#ifdef VERTEX_COLOR\n #ifdef SRGB_DECODE\n albedoColor *= sRGBToLinear(v_Color);\n #else\n albedoColor *= v_Color;\n #endif\n#endif\n\n @import ecgl.common.albedo.main\n\n @import ecgl.common.diffuseLayer.main\n\n albedoColor *= albedoTexel;\n\n float m = metalness;\n\n#ifdef METALNESSMAP_ENABLED\n float m2 = texture2D(metalnessMap, v_DetailTexcoord)[METALNESS_CHANEL];\n m = clamp(m2 + (m - 0.5) * 2.0, 0.0, 1.0);\n#endif\n\n vec3 baseColor = albedoColor.rgb;\n albedoColor.rgb = baseColor * (1.0 - m);\n vec3 specFactor = mix(vec3(0.04), baseColor, m);\n\n float g = 1.0 - roughness;\n\n#ifdef ROUGHNESSMAP_ENABLED\n float g2 = 1.0 - texture2D(roughnessMap, v_DetailTexcoord)[ROUGHNESS_CHANEL];\n g = clamp(g2 + (g - 0.5) * 2.0, 0.0, 1.0);\n#endif\n\n vec3 N = v_Normal;\n\n#ifdef DOUBLE_SIDED\n if (dot(N, V) < 0.0) {\n N = -N;\n }\n#endif\n\n float ambientFactor = 1.0;\n\n#ifdef BUMPMAP_ENABLED\n N = bumpNormal(v_WorldPosition, v_Normal, N);\n ambientFactor = dot(v_Normal, N);\n#endif\n\n@import ecgl.common.normalMap.fragmentMain\n\n vec3 N2 = vec3(N.x, N[NORMAL_UP_AXIS], N[NORMAL_FRONT_AXIS]);\n\n vec3 diffuseTerm = vec3(0.0);\n vec3 specularTerm = vec3(0.0);\n\n float ndv = clamp(dot(N, V), 0.0, 1.0);\n vec3 fresnelTerm = F_Schlick(ndv, specFactor);\n\n @import ecgl.common.ssaoMap.main\n\n#ifdef AMBIENT_LIGHT_COUNT\n for(int _idx_ = 0; _idx_ < AMBIENT_LIGHT_COUNT; _idx_++)\n {{\n diffuseTerm += ambientLightColor[_idx_] * ambientFactor * ao;\n }}\n#endif\n\n#ifdef AMBIENT_SH_LIGHT_COUNT\n for(int _idx_ = 0; _idx_ < AMBIENT_SH_LIGHT_COUNT; _idx_++)\n {{\n diffuseTerm += calcAmbientSHLight(_idx_, N2) * ambientSHLightColor[_idx_] * ao;\n }}\n#endif\n\n#ifdef DIRECTIONAL_LIGHT_COUNT\n#if defined(DIRECTIONAL_LIGHT_SHADOWMAP_COUNT)\n float shadowContribsDir[DIRECTIONAL_LIGHT_COUNT];\n if(shadowEnabled)\n {\n computeShadowOfDirectionalLights(v_WorldPosition, shadowContribsDir);\n }\n#endif\n for(int _idx_ = 0; _idx_ < DIRECTIONAL_LIGHT_COUNT; _idx_++)\n {{\n vec3 L = -directionalLightDirection[_idx_];\n vec3 lc = directionalLightColor[_idx_];\n\n vec3 H = normalize(L + V);\n float ndl = clamp(dot(N, normalize(L)), 0.0, 1.0);\n float ndh = clamp(dot(N, H), 0.0, 1.0);\n\n float shadowContrib = 1.0;\n#if defined(DIRECTIONAL_LIGHT_SHADOWMAP_COUNT)\n if (shadowEnabled)\n {\n shadowContrib = shadowContribsDir[_idx_];\n }\n#endif\n\n vec3 li = lc * ndl * shadowContrib;\n\n diffuseTerm += li;\n specularTerm += li * fresnelTerm * D_Phong(g, ndh);\n }}\n#endif\n\n\n#ifdef AMBIENT_CUBEMAP_LIGHT_COUNT\n vec3 L = reflect(-V, N);\n L = vec3(L.x, L[NORMAL_UP_AXIS], L[NORMAL_FRONT_AXIS]);\n float rough2 = clamp(1.0 - g, 0.0, 1.0);\n float bias2 = rough2 * 5.0;\n vec2 brdfParam2 = texture2D(ambientCubemapLightBRDFLookup[0], vec2(rough2, ndv)).xy;\n vec3 envWeight2 = specFactor * brdfParam2.x + brdfParam2.y;\n vec3 envTexel2;\n for(int _idx_ = 0; _idx_ < AMBIENT_CUBEMAP_LIGHT_COUNT; _idx_++)\n {{\n envTexel2 = RGBMDecode(textureCubeLodEXT(ambientCubemapLightCubemap[_idx_], L, bias2), 8.12);\n specularTerm += ambientCubemapLightColor[_idx_] * envTexel2 * envWeight2 * ao;\n }}\n#endif\n\n gl_FragColor.rgb = albedoColor.rgb * diffuseTerm + specularTerm;\n gl_FragColor.a = albedoColor.a;\n\n#ifdef ATMOSPHERE_ENABLED\n float atmoIntensity = pow(1.0 - dot(v_Normal, (viewTranspose * vec4(0.0, 0.0, 1.0, 0.0)).xyz), glowPower);\n gl_FragColor.rgb += glowColor * atmoIntensity;\n#endif\n\n#ifdef SRGB_ENCODE\n gl_FragColor = linearTosRGB(gl_FragColor);\n#endif\n\n @import ecgl.common.emissiveLayer.main\n\n @import ecgl.common.wireframe.fragmentMain\n}\n\n@end",ca="@export ecgl.hatching.vertex\n\n@import ecgl.realistic.vertex\n\n@end\n\n\n@export ecgl.hatching.fragment\n\n#define NORMAL_UP_AXIS 1\n#define NORMAL_FRONT_AXIS 2\n\n@import ecgl.common.uv.fragmentHeader\n\nvarying vec3 v_Normal;\nvarying vec3 v_WorldPosition;\n\nuniform vec4 color : [0.0, 0.0, 0.0, 1.0];\nuniform vec4 paperColor : [1.0, 1.0, 1.0, 1.0];\n\nuniform mat4 viewInverse : VIEWINVERSE;\n\n#ifdef AMBIENT_LIGHT_COUNT\n@import clay.header.ambient_light\n#endif\n#ifdef AMBIENT_SH_LIGHT_COUNT\n@import clay.header.ambient_sh_light\n#endif\n\n#ifdef DIRECTIONAL_LIGHT_COUNT\n@import clay.header.directional_light\n#endif\n\n#ifdef VERTEX_COLOR\nvarying vec4 v_Color;\n#endif\n\n\n@import ecgl.common.ssaoMap.header\n\n@import ecgl.common.bumpMap.header\n\n@import clay.util.srgb\n\n@import ecgl.common.wireframe.fragmentHeader\n\n@import clay.plugin.compute_shadow_map\n\nuniform sampler2D hatch1;\nuniform sampler2D hatch2;\nuniform sampler2D hatch3;\nuniform sampler2D hatch4;\nuniform sampler2D hatch5;\nuniform sampler2D hatch6;\n\nfloat shade(in float tone) {\n vec4 c = vec4(1. ,1., 1., 1.);\n float step = 1. / 6.;\n vec2 uv = v_DetailTexcoord;\n if (tone <= step / 2.0) {\n c = mix(vec4(0.), texture2D(hatch6, uv), 12. * tone);\n }\n else if (tone <= step) {\n c = mix(texture2D(hatch6, uv), texture2D(hatch5, uv), 6. * tone);\n }\n if(tone > step && tone <= 2. * step){\n c = mix(texture2D(hatch5, uv), texture2D(hatch4, uv) , 6. * (tone - step));\n }\n if(tone > 2. * step && tone <= 3. * step){\n c = mix(texture2D(hatch4, uv), texture2D(hatch3, uv), 6. * (tone - 2. * step));\n }\n if(tone > 3. * step && tone <= 4. * step){\n c = mix(texture2D(hatch3, uv), texture2D(hatch2, uv), 6. * (tone - 3. * step));\n }\n if(tone > 4. * step && tone <= 5. * step){\n c = mix(texture2D(hatch2, uv), texture2D(hatch1, uv), 6. * (tone - 4. * step));\n }\n if(tone > 5. * step){\n c = mix(texture2D(hatch1, uv), vec4(1.), 6. * (tone - 5. * step));\n }\n\n return c.r;\n}\n\nconst vec3 w = vec3(0.2125, 0.7154, 0.0721);\n\nvoid main()\n{\n#ifdef SRGB_DECODE\n vec4 inkColor = sRGBToLinear(color);\n#else\n vec4 inkColor = color;\n#endif\n\n#ifdef VERTEX_COLOR\n #ifdef SRGB_DECODE\n inkColor *= sRGBToLinear(v_Color);\n #else\n inkColor *= v_Color;\n #endif\n#endif\n\n vec3 N = v_Normal;\n#ifdef DOUBLE_SIDED\n vec3 eyePos = viewInverse[3].xyz;\n vec3 V = normalize(eyePos - v_WorldPosition);\n\n if (dot(N, V) < 0.0) {\n N = -N;\n }\n#endif\n\n float tone = 0.0;\n\n float ambientFactor = 1.0;\n\n#ifdef BUMPMAP_ENABLED\n N = bumpNormal(v_WorldPosition, v_Normal, N);\n ambientFactor = dot(v_Normal, N);\n#endif\n\n vec3 N2 = vec3(N.x, N[NORMAL_UP_AXIS], N[NORMAL_FRONT_AXIS]);\n\n @import ecgl.common.ssaoMap.main\n\n#ifdef AMBIENT_LIGHT_COUNT\n for(int i = 0; i < AMBIENT_LIGHT_COUNT; i++)\n {\n tone += dot(ambientLightColor[i], w) * ambientFactor * ao;\n }\n#endif\n#ifdef AMBIENT_SH_LIGHT_COUNT\n for(int _idx_ = 0; _idx_ < AMBIENT_SH_LIGHT_COUNT; _idx_++)\n {{\n tone += dot(calcAmbientSHLight(_idx_, N2) * ambientSHLightColor[_idx_], w) * ao;\n }}\n#endif\n#ifdef DIRECTIONAL_LIGHT_COUNT\n#if defined(DIRECTIONAL_LIGHT_SHADOWMAP_COUNT)\n float shadowContribsDir[DIRECTIONAL_LIGHT_COUNT];\n if(shadowEnabled)\n {\n computeShadowOfDirectionalLights(v_WorldPosition, shadowContribsDir);\n }\n#endif\n for(int i = 0; i < DIRECTIONAL_LIGHT_COUNT; i++)\n {\n vec3 lightDirection = -directionalLightDirection[i];\n float lightTone = dot(directionalLightColor[i], w);\n\n float shadowContrib = 1.0;\n#if defined(DIRECTIONAL_LIGHT_SHADOWMAP_COUNT)\n if (shadowEnabled)\n {\n shadowContrib = shadowContribsDir[i];\n }\n#endif\n\n float ndl = dot(N, normalize(lightDirection)) * shadowContrib;\n\n tone += lightTone * clamp(ndl, 0.0, 1.0);\n }\n#endif\n\n gl_FragColor = mix(inkColor, paperColor, shade(clamp(tone, 0.0, 1.0)));\n }\n@end\n",da="@export ecgl.sm.depth.vertex\n\nuniform mat4 worldViewProjection : WORLDVIEWPROJECTION;\n\nattribute vec3 position : POSITION;\nattribute vec2 texcoord : TEXCOORD_0;\n\n#ifdef VERTEX_ANIMATION\nattribute vec3 prevPosition;\nuniform float percent : 1.0;\n#endif\n\nvarying vec4 v_ViewPosition;\nvarying vec2 v_Texcoord;\n\nvoid main(){\n\n#ifdef VERTEX_ANIMATION\n vec3 pos = mix(prevPosition, position, percent);\n#else\n vec3 pos = position;\n#endif\n\n v_ViewPosition = worldViewProjection * vec4(pos, 1.0);\n gl_Position = v_ViewPosition;\n\n v_Texcoord = texcoord;\n\n}\n@end\n\n\n\n@export ecgl.sm.depth.fragment\n\n@import clay.sm.depth.fragment\n\n@end";function fa(e){return!e||"none"===e}function pa(e){return e instanceof HTMLCanvasElement||e instanceof HTMLImageElement||e instanceof Image}function ma(e){return e.getZr&&e.setOption}Object.assign(Gt.prototype,aa),We.import(oa),We.import(Xe),We.import(sa),We.import(la),We.import(ua),We.import(ha),We.import(ca),We.import(da);var ga=Xr.prototype.addToScene,_a=Xr.prototype.removeFromScene;Xr.prototype.addToScene=function(e){if(ga.call(this,e),this.__zr){var t=this.__zr;e.traverse((function(e){e.__zr=t,e.addAnimatorsToZr&&e.addAnimatorsToZr(t)}))}},Xr.prototype.removeFromScene=function(e){_a.call(this,e),e.traverse((function(e){var t=e.__zr;e.__zr=null,t&&e.removeAnimatorsFromZr&&e.removeAnimatorsFromZr(t)}))},ee.prototype.setTextureImage=function(e,t,r,i){if(this.shader){var n,a=r.getZr(),o=this;return o.autoUpdateTextureStatus=!1,o.disableTexture(e),fa(t)||(n=va.loadTexture(t,r,i,(function(t){o.enableTexture(e),a&&a.refresh()})),o.set(e,n)),n}};var va={};va.Renderer=lt,va.Node=Gt,va.Mesh=Qt,va.Shader=We,va.Material=ee,va.Texture=Yt,va.Texture2D=nr,va.Geometry=_r,va.SphereGeometry=On,va.PlaneGeometry=gi,va.CubeGeometry=xi,va.AmbientLight=Bn,va.DirectionalLight=Un,va.PointLight=Gn,va.SpotLight=Vn,va.PerspectiveCamera=$r,va.OrthographicCamera=un,va.Vector2=le,va.Vector3=gt,va.Vector4=jn,va.Quaternion=Pt,va.Matrix2=Kn,va.Matrix2d=ea,va.Matrix3=ra,va.Matrix4=Ct,va.Plane=Lr,va.Ray=yt,va.BoundingBox=Ft,va.Frustum=Ir;var ya=null;function xa(){return null!==ya||(ya=rn.createBlank("rgba(255,255,255,0)").image),ya}function Ta(e){return Math.pow(2,Math.round(Math.log(e)/Math.LN2))}function ba(e){if((e.wrapS===Yt.REPEAT||e.wrapT===Yt.REPEAT)&&e.image){var t=Ta(e.width),r=Ta(e.height);if(t!==e.width||r!==e.height){var i=document.createElement("canvas");i.width=t,i.height=r;var n=i.getContext("2d");n.drawImage(e.image,0,0,t,r),e.image=i}}}va.loadTexture=function(e,t,r,i){"function"===typeof r&&(i=r,r={}),r=r||{};for(var n=Object.keys(r).sort(),a="",o=0;o<n.length;o++)a+=n[o]+"_"+r[n[o]]+"_";var s=t.__textureCache=t.__textureCache||new jr["a"](20);if(ma(e)){var l=e.__textureid__,u=s.get(a+l);if(u)u.texture.surface.setECharts(e),i&&i(u.texture);else{var h=new sn(e);h.onupdate=function(){t.getZr().refresh()},u={texture:h.getTexture()};for(o=0;o<n.length;o++)u.texture[n[o]]=r[n[o]];l=e.__textureid__||"__ecgl_ec__"+u.texture.__uid__,e.__textureid__=l,s.put(a+l,u),i&&i(u.texture)}return u.texture}if(pa(e)){l=e.__textureid__,u=s.get(a+l);if(!u){u={texture:new va.Texture2D({image:e})};for(o=0;o<n.length;o++)u.texture[n[o]]=r[n[o]];l=e.__textureid__||"__ecgl_image__"+u.texture.__uid__,e.__textureid__=l,s.put(a+l,u),ba(u.texture),i&&i(u.texture)}return u.texture}u=s.get(a+e);if(u)u.callbacks?u.callbacks.push(i):i&&i(u.texture);else if(e.match(/.hdr$|^data:application\/octet-stream/)){u={callbacks:[i]};var c=rn.loadTexture(e,{exposure:r.exposure,fileType:"hdr"},(function(){c.dirty(),u.callbacks.forEach((function(e){e&&e(c)})),u.callbacks=null}));u.texture=c,s.put(a+e,u)}else{for(c=new va.Texture2D({image:new Image}),o=0;o<n.length;o++)c[n[o]]=r[n[o]];u={texture:c,callbacks:[i]};var d=c.image;d.onload=function(){c.image=d,ba(c),c.dirty(),u.callbacks.forEach((function(e){e&&e(c)})),u.callbacks=null},d.crossOrigin="Anonymous",d.src=e,c.image=xa(),s.put(a+e,u)}return u.texture},va.createAmbientCubemap=function(e,t,r,i){e=e||{};var n=e.texture,a=Rn.firstNotNull(e.exposure,1),o=new bn({intensity:Rn.firstNotNull(e.specularIntensity,1)}),s=new En({intensity:Rn.firstNotNull(e.diffuseIntensity,1),coefficients:[.844,.712,.691,-.037,.083,.167,.343,.288,.299,-.041,-.021,-.009,-.003,-.041,-.064,-.011,-.007,-.004,-.031,.034,.081,-.06,-.049,-.06,.046,.056,.05]});return o.cubemap=va.loadTexture(n,r,{exposure:a},(function(){o.cubemap.flipY=!1,o.prefilter(t,32),s.coefficients=Dn.projectEnvironmentMap(t,o.cubemap,{lod:1}),i&&i()})),{specular:o,diffuse:s}},va.createBlankTexture=rn.createBlank,va.isImage=pa,va.additiveBlend=function(e){e.blendEquation(e.FUNC_ADD),e.blendFunc(e.SRC_ALPHA,e.ONE)},va.parseColor=function(e,t){return e instanceof Array?(t||(t=[]),t[0]=e[0],t[1]=e[1],t[2]=e[2],e.length>3?t[3]=e[3]:t[3]=1,t):(t=i["h"].parse(e||"#000",t)||[0,0,0,0],t[0]/=255,t[1]/=255,t[2]/=255,t)},va.directionFromAlphaBeta=function(e,t){var r=e/180*Math.PI+Math.PI/2,i=-t/180*Math.PI+Math.PI/2,n=[],a=Math.sin(r);return n[0]=a*Math.cos(i),n[1]=-Math.cos(r),n[2]=a*Math.sin(i),n},va.getShadowResolution=function(e){var t=1024;switch(e){case"low":t=512;break;case"medium":break;case"high":t=2048;break;case"ultra":t=4096;break}return t},va.COMMON_SHADERS=["lambert","color","realistic","hatching","shadow"],va.createShader=function(e){"ecgl.shadow"===e&&(e="ecgl.displayShadow");var t=We.source(e+".vertex"),r=We.source(e+".fragment");t||console.error("Vertex shader of '%s' not exits",e),r||console.error("Fragment shader of '%s' not exits",e);var i=new We(t,r);return i.name=e,i},va.createMaterial=function(e,t){t instanceof Array||(t=[t]);var r=va.createShader(e),i=new ee({shader:r});return t.forEach((function(e){"string"===typeof e&&i.define(e)})),i},va.setMaterialFromModel=function(e,t,r,i){t.autoUpdateTextureStatus=!1;var n=r.getModel(e+"Material"),a=n.get("detailTexture"),o=Rn.firstNotNull(n.get("textureTiling"),1),s=Rn.firstNotNull(n.get("textureOffset"),0);"number"===typeof o&&(o=[o,o]),"number"===typeof s&&(s=[s,s]);var l=o[0]>1||o[1]>1?va.Texture.REPEAT:va.Texture.CLAMP_TO_EDGE,u={anisotropic:8,wrapS:l,wrapT:l};if("realistic"===e){var h=n.get("roughness"),c=n.get("metalness");null!=c?isNaN(c)&&(t.setTextureImage("metalnessMap",c,i,u),c=Rn.firstNotNull(n.get("metalnessAdjust"),.5)):c=0,null!=h?isNaN(h)&&(t.setTextureImage("roughnessMap",h,i,u),h=Rn.firstNotNull(n.get("roughnessAdjust"),.5)):h=.5;var d=n.get("normalTexture");t.setTextureImage("detailMap",a,i,u),t.setTextureImage("normalMap",d,i,u),t.set({roughness:h,metalness:c,detailUvRepeat:o,detailUvOffset:s})}else if("lambert"===e)t.setTextureImage("detailMap",a,i,u),t.set({detailUvRepeat:o,detailUvOffset:s});else if("color"===e)t.setTextureImage("detailMap",a,i,u),t.set({detailUvRepeat:o,detailUvOffset:s});else if("hatching"===e){var f=n.get("hatchingTextures")||[];f.length;for(var p=0;p<6;p++)t.setTextureImage("hatch"+(p+1),f[p],i,{anisotropic:8,wrapS:va.Texture.REPEAT,wrapT:va.Texture.REPEAT});t.set({detailUvRepeat:o,detailUvOffset:s})}},va.updateVertexAnimation=function(e,t,r,i){var n=i.get("animation"),a=i.get("animationDurationUpdate"),o=i.get("animationEasingUpdate"),s=r.shadowDepthMaterial;if(n&&t&&a>0&&t.geometry.vertexCount===r.geometry.vertexCount){r.material.define("vertex","VERTEX_ANIMATION"),r.ignorePreZ=!0,s&&s.define("vertex","VERTEX_ANIMATION");for(var l=0;l<e.length;l++)r.geometry.attributes[e[l][0]].value=t.geometry.attributes[e[l][1]].value;r.geometry.dirty(),r.__percent=0,r.material.set("percent",0),r.stopAnimation(),r.animate().when(a,{__percent:1}).during((function(){r.material.set("percent",r.__percent),s&&s.set("percent",r.__percent)})).done((function(){r.ignorePreZ=!1,r.material.undefine("vertex","VERTEX_ANIMATION"),s&&s.undefine("vertex","VERTEX_ANIMATION")})).start(o)}else r.material.undefine("vertex","VERTEX_ANIMATION"),s&&s.undefine("vertex","VERTEX_ANIMATION")};var wa=va,Ea=r("98b7"),Sa=function(e,t){this.id=e,this.zr=t;try{this.renderer=new lt({clearBit:0,devicePixelRatio:t.painter.dpr,preserveDrawingBuffer:!0,premultipliedAlpha:!0}),this.renderer.resize(t.painter.getWidth(),t.painter.getHeight())}catch(n){return this.renderer=null,this.dom=document.createElement("div"),this.dom.style.cssText="position:absolute; left: 0; top: 0; right: 0; bottom: 0;",this.dom.className="ecgl-nowebgl",this.dom.innerHTML="Sorry, your browser does not support WebGL",void console.error(n)}this.onglobalout=this.onglobalout.bind(this),t.on("globalout",this.onglobalout),this.dom=this.renderer.canvas;var r=this.dom.style;r.position="absolute",r.left="0",r.top="0",this.views=[],this._picking=new Wt({renderer:this.renderer}),this._viewsToDispose=[],this._accumulatingId=0,this._zrEventProxy=new i["l"].Rect({shape:{x:-1,y:-1,width:2,height:2},__isGLToZRProxy:!0}),this._backgroundColor=null,this._disposed=!1};function Aa(e){var t=e.__zr;e.__zr=null,t&&e.removeAnimatorsFromZr&&e.removeAnimatorsFromZr(t)}Sa.prototype.setUnpainted=function(){},Sa.prototype.addView=function(e){if(e.layer!==this){var t=this._viewsToDispose.indexOf(e);t>=0&&this._viewsToDispose.splice(t,1),this.views.push(e),e.layer=this;var r=this.zr;e.scene.traverse((function(e){e.__zr=r,e.addAnimatorsToZr&&e.addAnimatorsToZr(r)}))}},Sa.prototype.removeView=function(e){if(e.layer===this){var t=this.views.indexOf(e);t>=0&&(this.views.splice(t,1),e.scene.traverse(Aa,this),e.layer=null,this._viewsToDispose.push(e))}},Sa.prototype.removeViewsAll=function(){this.views.forEach((function(e){e.scene.traverse(Aa,this),e.layer=null,this._viewsToDispose.push(e)}),this),this.views.length=0},Sa.prototype.resize=function(e,t){var r=this.renderer;r.resize(e,t)},Sa.prototype.clear=function(){var e=this.renderer.gl,t=this._backgroundColor||[0,0,0,0];e.clearColor(t[0],t[1],t[2],t[3]),e.depthMask(!0),e.colorMask(!0,!0,!0,!0),e.clear(e.DEPTH_BUFFER_BIT|e.COLOR_BUFFER_BIT)},Sa.prototype.clearDepth=function(){var e=this.renderer.gl;e.clear(e.DEPTH_BUFFER_BIT)},Sa.prototype.clearColor=function(){var e=this.renderer.gl;e.clearColor(0,0,0,0),e.clear(e.COLOR_BUFFER_BIT)},Sa.prototype.needsRefresh=function(){this.zr.refresh()},Sa.prototype.refresh=function(e){this._backgroundColor=e?wa.parseColor(e):[0,0,0,0],this.renderer.clearColor=this._backgroundColor;for(var t=0;t<this.views.length;t++)this.views[t].prepareRender(this.renderer);this._doRender(!1),this._trackAndClean();for(t=0;t<this._viewsToDispose.length;t++)this._viewsToDispose[t].dispose(this.renderer);this._viewsToDispose.length=0,this._startAccumulating()},Sa.prototype.renderToCanvas=function(e){this._startAccumulating(!0),e.drawImage(this.dom,0,0,e.canvas.width,e.canvas.height)},Sa.prototype._doRender=function(e){this.clear(),this.renderer.saveViewport();for(var t=0;t<this.views.length;t++)this.views[t].render(this.renderer,e);this.renderer.restoreViewport()},Sa.prototype._stopAccumulating=function(){this._accumulatingId=0,clearTimeout(this._accumulatingTimeout)};var Ma=1;function La(e){for(var t=0;t<e.length;t++)e[t].__used__=0}function Ca(e,t){for(var r=0;r<t.length;r++)t[r].__used__||t[r].dispose(e)}function Da(e,t){e.__used__=e.__used__||0,e.__used__++,1===e.__used__&&t.push(e)}function Na(e,t,r){var i,n;e.traverse((function(e){if(e.isRenderable()){var a=e.geometry,o=e.material;if(o!==i)for(var s=o.getTextureUniforms(),l=0;l<s.length;l++){var u=s[l],h=o.uniforms[u].value;if(h)if(h instanceof Yt)Da(h,t);else if(h instanceof Array)for(var c=0;c<h.length;c++)h[c]instanceof Yt&&Da(h[c],t)}a!==n&&Da(a,r),i=o,n=a}}));for(var a=0;a<e.lights.length;a++)e.lights[a].cubemap&&Da(e.lights[a].cubemap,t)}Sa.prototype._startAccumulating=function(e){var t=this;this._stopAccumulating();for(var r=!1,i=0;i<this.views.length;i++)r=this.views[i].needsAccumulate()||r;function n(i){if(t._accumulatingId&&i===t._accumulatingId){for(var a=!0,o=0;o<t.views.length;o++)a=t.views[o].isAccumulateFinished()&&r;a||(t._doRender(!0),e?n(i):Object(Ea["a"])((function(){n(i)})))}}r&&(this._accumulatingId=Ma++,e?n(t._accumulatingId):this._accumulatingTimeout=setTimeout((function(){n(t._accumulatingId)}),50))},Sa.prototype._trackAndClean=function(){var e=[],t=[];this._textureList&&(La(this._textureList),La(this._geometriesList));for(var r=0;r<this.views.length;r++)Na(this.views[r].scene,e,t);this._textureList&&(Ca(this.renderer,this._textureList),Ca(this.renderer,this._geometriesList)),this._textureList=e,this._geometriesList=t},Sa.prototype.dispose=function(){this._disposed||(this._stopAccumulating(),this._textureList&&(La(this._textureList),La(this._geometriesList),Ca(this.renderer,this._textureList),Ca(this.renderer,this._geometriesList)),this.zr.off("globalout",this.onglobalout),this._disposed=!0)},Sa.prototype.onmousedown=function(e){if(!e.target||!e.target.__isGLToZRProxy){e=e.event;var t=this.pickObject(e.offsetX,e.offsetY);t&&(this._dispatchEvent("mousedown",e,t),this._dispatchDataEvent("mousedown",e,t)),this._downX=e.offsetX,this._downY=e.offsetY}},Sa.prototype.onmousemove=function(e){if(!e.target||!e.target.__isGLToZRProxy){e=e.event;var t=this.pickObject(e.offsetX,e.offsetY),r=t&&t.target,i=this._hovered;this._hovered=t,i&&r!==i.target&&(i.relatedTarget=r,this._dispatchEvent("mouseout",e,i),this.zr.setCursorStyle("default")),this._dispatchEvent("mousemove",e,t),t&&(this.zr.setCursorStyle("pointer"),i&&r===i.target||this._dispatchEvent("mouseover",e,t)),this._dispatchDataEvent("mousemove",e,t)}},Sa.prototype.onmouseup=function(e){if(!e.target||!e.target.__isGLToZRProxy){e=e.event;var t=this.pickObject(e.offsetX,e.offsetY);t&&(this._dispatchEvent("mouseup",e,t),this._dispatchDataEvent("mouseup",e,t)),this._upX=e.offsetX,this._upY=e.offsetY}},Sa.prototype.onclick=Sa.prototype.dblclick=function(e){if(!e.target||!e.target.__isGLToZRProxy){var t=this._upX-this._downX,r=this._upY-this._downY;if(!(Math.sqrt(t*t+r*r)>20)){e=e.event;var i=this.pickObject(e.offsetX,e.offsetY);i&&(this._dispatchEvent(e.type,e,i),this._dispatchDataEvent(e.type,e,i));var n=this._clickToSetFocusPoint(e);if(n){var a=n.view.setDOFFocusOnPoint(n.distance);a&&this.zr.refresh()}}}},Sa.prototype._clickToSetFocusPoint=function(e){for(var t=this.renderer,r=t.viewport,i=this.views.length-1;i>=0;i--){var n=this.views[i];if(n.hasDOF()&&n.containPoint(e.offsetX,e.offsetY)){this._picking.scene=n.scene,this._picking.camera=n.camera,t.viewport=n.viewport;var a=this._picking.pick(e.offsetX,e.offsetY,!0);if(a)return a.view=n,a}}t.viewport=r},Sa.prototype.onglobalout=function(e){var t=this._hovered;t&&this._dispatchEvent("mouseout",e,{target:t.target})},Sa.prototype.pickObject=function(e,t){for(var r=[],i=this.renderer,n=i.viewport,a=0;a<this.views.length;a++){var o=this.views[a];o.containPoint(e,t)&&(this._picking.scene=o.scene,this._picking.camera=o.camera,i.viewport=o.viewport,this._picking.pickAll(e,t,r))}return i.viewport=n,r.sort((function(e,t){return e.distance-t.distance})),r[0]},Sa.prototype._dispatchEvent=function(e,t,r){r||(r={});var i=r.target;r.cancelBubble=!1,r.event=t,r.type=e,r.offsetX=t.offsetX,r.offsetY=t.offsetY;while(i)if(i.trigger(e,r),i=i.getParent(),r.cancelBubble)break;this._dispatchToView(e,r)},Sa.prototype._dispatchDataEvent=function(e,t,r){var n=r&&r.target,a=n&&n.dataIndex,o=n&&n.seriesIndex,s=n&&n.eventData,l=!1,u=this._zrEventProxy;u.x=t.offsetX,u.y=t.offsetY,u.update();var h={target:u};const c=i["m"].getECData(u);"mousemove"===e&&(null!=a?a!==this._lastDataIndex&&(parseInt(this._lastDataIndex,10)>=0&&(c.dataIndex=this._lastDataIndex,c.seriesIndex=this._lastSeriesIndex,this.zr.handler.dispatchToElement(h,"mouseout",t)),l=!0):null!=s&&s!==this._lastEventData&&(null!=this._lastEventData&&(c.eventData=this._lastEventData,this.zr.handler.dispatchToElement(h,"mouseout",t)),l=!0),this._lastEventData=s,this._lastDataIndex=a,this._lastSeriesIndex=o),c.eventData=s,c.dataIndex=a,c.seriesIndex=o,(null!=s||parseInt(a,10)>=0&&parseInt(o,10)>=0)&&(this.zr.handler.dispatchToElement(h,e,t),l&&this.zr.handler.dispatchToElement(h,"mouseover",t))},Sa.prototype._dispatchToView=function(e,t){for(var r=0;r<this.views.length;r++)this.views[r].containPoint(t.offsetX,t.offsetY)&&this.views[r].trigger(e,t)},Object.assign(Sa.prototype,p);var Ra=Sa,Pa=["bar3D","line3D","map3D","scatter3D","surface","lines3D","scatterGL","scatter3D"];function Oa(e,t){if(e&&e[t]&&(e[t].normal||e[t].emphasis)){var r=e[t].normal,i=e[t].emphasis;r&&(e[t]=r),i&&(e.emphasis=e.emphasis||{},e.emphasis[t]=i)}}function Ia(e){Oa(e,"itemStyle"),Oa(e,"lineStyle"),Oa(e,"areaStyle"),Oa(e,"label")}function Ba(e){e&&(e instanceof Array||(e=[e]),i["w"].each(e,(function(e){if(e.axisLabel){var t=e.axisLabel;Object.assign(t,t.textStyle),t.textStyle=null}})))}var Fa=function(e){i["w"].each(e.series,(function(t){i["w"].indexOf(Pa,t.type)>=0&&(Ia(t),"mapbox"===t.coordinateSystem&&(t.coordinateSystem="mapbox3D",e.mapbox3D=e.mapbox))})),Ba(e.xAxis3D),Ba(e.yAxis3D),Ba(e.zAxis3D),Ba(e.grid3D),Oa(e.geo3D)};function Ua(e){this._layers={},this._zr=e}Ua.prototype.update=function(e,t){var r=this,n=t.getZr();if(n.getWidth()&&n.getHeight()){for(var a in this._layers)this._layers[a].removeViewsAll();e.eachComponent((function(r,i){if("series"!==r){var n=t.getViewOfComponentModel(i),a=i.coordinateSystem;if(n.__ecgl__){if(a){if(!a.viewGL)return void console.error("Can't find viewGL in coordinateSystem of component "+i.id);l=a.viewGL}else{if(!i.viewGL)return void console.error("Can't find viewGL of component "+i.id);l=a.viewGL}var l=a.viewGL,u=o(i);u.addView(l),n.afterRender&&n.afterRender(i,e,t,u),s(n.groupGL,i.get("silent"))}}})),e.eachSeries((function(r){var i=t.getViewOfSeriesModel(r),n=r.coordinateSystem;if(i.__ecgl__){if(n&&!n.viewGL&&!i.viewGL)return void console.error("Can't find viewGL of series "+i.id);var a=n&&n.viewGL||i.viewGL,l=o(r);l.addView(a),i.afterRender&&i.afterRender(r,e,t,l),s(i.groupGL,r.get("silent"))}}))}else console.warn("Dom has no width or height");function o(e){var t;n.setSleepAfterStill(0),t=(e.coordinateSystem&&e.coordinateSystem.model,e.get("zlevel"));var a=r._layers,o=a[t];if(!o){if(o=a[t]=new Ra("gl-"+t,n),n.painter.isSingleCanvas()){o.virtual=!0;var s=new i["l"].Image({z:1e4,style:{image:o.renderer.canvas},silent:!0});o.__hostImage=s,n.add(s)}n.painter.insertLayer(t,o)}return o.__hostImage&&o.__hostImage.setStyle({width:o.renderer.getWidth(),height:o.renderer.getHeight()}),o}function s(e,t){e&&e.traverse((function(e){e.isRenderable&&e.isRenderable()&&(e.ignorePicking=null!=e.$ignorePicking?e.$ignorePicking:t)}))}},i["s"]((function(e){var t=e.getZr(),r=t.painter.dispose;t.painter.dispose=function(){"function"===typeof this.eachOtherLayer&&this.eachOtherLayer((function(e){e instanceof Ra&&e.dispose()})),r.call(this)},t.painter.getRenderedCanvas=function(e){if(e=e||{},this._singleCanvas)return this._layers[0].dom;var t=document.createElement("canvas"),r=e.pixelRatio||this.dpr;t.width=this.getWidth()*r,t.height=this.getHeight()*r;var i=t.getContext("2d");i.dpr=r,i.clearRect(0,0,t.width,t.height),e.backgroundColor&&(i.fillStyle=e.backgroundColor,i.fillRect(0,0,t.width,t.height));var n,a=this.storage.getDisplayList(!0),o={},s=this;function l(e,t){var r,n=s._zlevelList;null==e&&(e=-1/0);for(var a=0;a<n.length;a++){var o=n[a],l=s._layers[o];if(!l.__builtin__&&o>e&&o<t){r=l;break}}r&&r.renderToCanvas&&(i.save(),r.renderToCanvas(i),i.restore())}for(var u={ctx:i},h=0;h<a.length;h++){var c=a[h];c.zlevel!==n&&(l(n,c.zlevel),n=c.zlevel),this._doPaintEl(c,u,!0,null,o)}return l(n,1/0),t}})),i["t"]((function(e,t){var r=t.getZr(),i=r.__egl=r.__egl||new Ua(r);i.update(e,t)})),i["u"](Fa);var za={defaultOption:{viewControl:{projection:"perspective",autoRotate:!1,autoRotateDirection:"cw",autoRotateSpeed:10,autoRotateAfterStill:3,damping:.8,rotateSensitivity:1,zoomSensitivity:1,panSensitivity:1,panMouseButton:"middle",rotateMouseButton:"left",distance:150,minDistance:40,maxDistance:400,orthographicSize:150,maxOrthographicSize:400,minOrthographicSize:20,center:[0,0,0],alpha:0,beta:0,minAlpha:-90,maxAlpha:90}},setView:function(e){e=e||{},this.option.viewControl=this.option.viewControl||{},null!=e.alpha&&(this.option.viewControl.alpha=e.alpha),null!=e.beta&&(this.option.viewControl.beta=e.beta),null!=e.distance&&(this.option.viewControl.distance=e.distance),null!=e.center&&(this.option.viewControl.center=e.center)}},Ga={defaultOption:{postEffect:{enable:!1,bloom:{enable:!0,intensity:.1},depthOfField:{enable:!1,focalRange:20,focalDistance:50,blurRadius:10,fstop:2.8,quality:"medium"},screenSpaceAmbientOcclusion:{enable:!1,radius:2,quality:"medium",intensity:1},screenSpaceReflection:{enable:!1,quality:"medium",maxRoughness:.8},colorCorrection:{enable:!0,exposure:0,brightness:0,contrast:1,saturation:1,lookupTexture:""},edge:{enable:!1},FXAA:{enable:!1}},temporalSuperSampling:{enable:"auto"}}},Ha={defaultOption:{light:{main:{shadow:!1,shadowQuality:"high",color:"#fff",intensity:1,alpha:0,beta:0},ambient:{color:"#fff",intensity:.2},ambientCubemap:{texture:null,exposure:1,diffuseIntensity:.5,specularIntensity:.5}}}},Va=i["c"].extend({type:"grid3D",dependencies:["xAxis3D","yAxis3D","zAxis3D"],defaultOption:{show:!0,zlevel:-10,left:0,top:0,width:"100%",height:"100%",environment:"auto",boxWidth:100,boxHeight:100,boxDepth:100,axisPointer:{show:!0,lineStyle:{color:"rgba(0, 0, 0, 0.8)",width:1},label:{show:!0,formatter:null,margin:8,textStyle:{fontSize:14,color:"#fff",backgroundColor:"rgba(0,0,0,0.5)",padding:3,borderRadius:3}}},axisLine:{show:!0,lineStyle:{color:"#333",width:2,type:"solid"}},axisTick:{show:!0,inside:!1,length:3,lineStyle:{width:1}},axisLabel:{show:!0,inside:!1,rotate:0,margin:8,textStyle:{fontSize:12}},splitLine:{show:!0,lineStyle:{color:["#ccc"],width:1,type:"solid"}},splitArea:{show:!1,areaStyle:{color:["rgba(250,250,250,0.3)","rgba(200,200,200,0.3)"]}},light:{main:{alpha:30,beta:40},ambient:{intensity:.4}},viewControl:{alpha:20,beta:40,autoRotate:!1,distance:200,minDistance:40,maxDistance:400}}});i["w"].merge(Va.prototype,za),i["w"].merge(Va.prototype,Ga),i["w"].merge(Va.prototype,Ha);var ka=Va,Wa=r("7837"),Xa=Rn.firstNotNull,ja={left:0,middle:1,right:2};function qa(e){return e instanceof Array||(e=[e,e]),e}var Za=T.extend((function(){return{zr:null,viewGL:null,_center:new gt,minDistance:.5,maxDistance:1.5,maxOrthographicSize:300,minOrthographicSize:30,minAlpha:-90,maxAlpha:90,minBeta:-1/0,maxBeta:1/0,autoRotateAfterStill:0,autoRotateDirection:"cw",autoRotateSpeed:60,damping:.8,rotateSensitivity:1,zoomSensitivity:1,panSensitivity:1,panMouseButton:"middle",rotateMouseButton:"left",_mode:"rotate",_camera:null,_needsUpdate:!1,_rotating:!1,_phi:0,_theta:0,_mouseX:0,_mouseY:0,_rotateVelocity:new le,_panVelocity:new le,_distance:500,_zoomSpeed:0,_stillTimeout:0,_animators:[]}}),(function(){["_mouseDownHandler","_mouseWheelHandler","_mouseMoveHandler","_mouseUpHandler","_pinchHandler","_contextMenuHandler","_update"].forEach((function(e){this[e]=this[e].bind(this)}),this)}),{init:function(){var e=this.zr;e&&(e.on("mousedown",this._mouseDownHandler),e.on("globalout",this._mouseUpHandler),e.on("mousewheel",this._mouseWheelHandler),e.on("pinch",this._pinchHandler),e.animation.on("frame",this._update),e.dom.addEventListener("contextmenu",this._contextMenuHandler))},dispose:function(){var e=this.zr;e&&(e.off("mousedown",this._mouseDownHandler),e.off("mousemove",this._mouseMoveHandler),e.off("mouseup",this._mouseUpHandler),e.off("mousewheel",this._mouseWheelHandler),e.off("pinch",this._pinchHandler),e.off("globalout",this._mouseUpHandler),e.dom.removeEventListener("contextmenu",this._contextMenuHandler),e.animation.off("frame",this._update)),this.stopAllAnimation()},getDistance:function(){return this._distance},setDistance:function(e){this._distance=e,this._needsUpdate=!0},getOrthographicSize:function(){return this._orthoSize},setOrthographicSize:function(e){this._orthoSize=e,this._needsUpdate=!0},getAlpha:function(){return this._theta/Math.PI*180},getBeta:function(){return-this._phi/Math.PI*180},getCenter:function(){return this._center.toArray()},setAlpha:function(e){e=Math.max(Math.min(this.maxAlpha,e),this.minAlpha),this._theta=e/180*Math.PI,this._needsUpdate=!0},setBeta:function(e){e=Math.max(Math.min(this.maxBeta,e),this.minBeta),this._phi=-e/180*Math.PI,this._needsUpdate=!0},setCenter:function(e){this._center.setArray(e)},setViewGL:function(e){this.viewGL=e},getCamera:function(){return this.viewGL.camera},setFromViewControlModel:function(e,t){t=t||{};var r=t.baseDistance||0,i=t.baseOrthoSize||1,n=e.get("projection");"perspective"!==n&&"orthographic"!==n&&"isometric"!==n&&(n="perspective"),this._projection=n,this.viewGL.setProjection(n);var a=e.get("distance")+r,o=e.get("orthographicSize")+i;[["damping",.8],["autoRotate",!1],["autoRotateAfterStill",3],["autoRotateDirection","cw"],["autoRotateSpeed",10],["minDistance",30],["maxDistance",400],["minOrthographicSize",30],["maxOrthographicSize",300],["minAlpha",-90],["maxAlpha",90],["minBeta",-1/0],["maxBeta",1/0],["rotateSensitivity",1],["zoomSensitivity",1],["panSensitivity",1],["panMouseButton","left"],["rotateMouseButton","middle"]].forEach((function(t){this[t[0]]=Xa(e.get(t[0]),t[1])}),this),this.minDistance+=r,this.maxDistance+=r,this.minOrthographicSize+=i,this.maxOrthographicSize+=i;var s=e.ecModel,l={};["animation","animationDurationUpdate","animationEasingUpdate"].forEach((function(t){l[t]=Xa(e.get(t),s&&s.get(t))}));var u=Xa(t.alpha,e.get("alpha"))||0,h=Xa(t.beta,e.get("beta"))||0,c=Xa(t.center,e.get("center"))||[0,0,0];l.animation&&l.animationDurationUpdate>0&&this._notFirst?this.animateTo({alpha:u,beta:h,center:c,distance:a,orthographicSize:o,easing:l.animationEasingUpdate,duration:l.animationDurationUpdate}):(this.setDistance(a),this.setAlpha(u),this.setBeta(h),this.setCenter(c),this.setOrthographicSize(o)),this._notFirst=!0,this._validateProperties()},_validateProperties:function(){0},animateTo:function(e){var t=this.zr,r=this,i={},n={};return null!=e.distance&&(i.distance=this.getDistance(),n.distance=e.distance),null!=e.orthographicSize&&(i.orthographicSize=this.getOrthographicSize(),n.orthographicSize=e.orthographicSize),null!=e.alpha&&(i.alpha=this.getAlpha(),n.alpha=e.alpha),null!=e.beta&&(i.beta=this.getBeta(),n.beta=e.beta),null!=e.center&&(i.center=this.getCenter(),n.center=e.center),this._addAnimator(t.animation.animate(i).when(e.duration||1e3,n).during((function(){null!=i.alpha&&r.setAlpha(i.alpha),null!=i.beta&&r.setBeta(i.beta),null!=i.distance&&r.setDistance(i.distance),null!=i.center&&r.setCenter(i.center),null!=i.orthographicSize&&r.setOrthographicSize(i.orthographicSize),r._needsUpdate=!0}))).start(e.easing||"linear")},stopAllAnimation:function(){for(var e=0;e<this._animators.length;e++)this._animators[e].stop();this._animators.length=0},update:function(){this._needsUpdate=!0,this._update(20)},_isAnimating:function(){return this._animators.length>0},_update:function(e){if(this._rotating){var t=("cw"===this.autoRotateDirection?1:-1)*this.autoRotateSpeed/180*Math.PI;this._phi-=t*e/1e3,this._needsUpdate=!0}else this._rotateVelocity.len()>0&&(this._needsUpdate=!0);(Math.abs(this._zoomSpeed)>.1||this._panVelocity.len()>0)&&(this._needsUpdate=!0),this._needsUpdate&&(e=Math.min(e,50),this._updateDistanceOrSize(e),this._updatePan(e),this._updateRotate(e),this._updateTransform(),this.getCamera().update(),this.zr&&this.zr.refresh(),this.trigger("update"),this._needsUpdate=!1)},_updateRotate:function(e){var t=this._rotateVelocity;this._phi=t.y*e/20+this._phi,this._theta=t.x*e/20+this._theta,this.setAlpha(this.getAlpha()),this.setBeta(this.getBeta()),this._vectorDamping(t,Math.pow(this.damping,e/16))},_updateDistanceOrSize:function(e){"perspective"===this._projection?this._setDistance(this._distance+this._zoomSpeed*e/20):this._setOrthoSize(this._orthoSize+this._zoomSpeed*e/20),this._zoomSpeed*=Math.pow(this.damping,e/16)},_setDistance:function(e){this._distance=Math.max(Math.min(e,this.maxDistance),this.minDistance)},_setOrthoSize:function(e){this._orthoSize=Math.max(Math.min(e,this.maxOrthographicSize),this.minOrthographicSize);var t=this.getCamera(),r=this._orthoSize,i=r/this.viewGL.viewport.height*this.viewGL.viewport.width;t.left=-i/2,t.right=i/2,t.top=r/2,t.bottom=-r/2},_updatePan:function(e){var t=this._panVelocity,r=this._distance,i=this.getCamera(),n=i.worldTransform.y,a=i.worldTransform.x;this._center.scaleAndAdd(a,-t.x*r/200).scaleAndAdd(n,-t.y*r/200),this._vectorDamping(t,0)},_updateTransform:function(){var e=this.getCamera(),t=new gt,r=this._theta+Math.PI/2,i=this._phi+Math.PI/2,n=Math.sin(r);t.x=n*Math.cos(i),t.y=-Math.cos(r),t.z=n*Math.sin(i),e.position.copy(this._center).scaleAndAdd(t,this._distance),e.rotation.identity().rotateY(-this._phi).rotateX(-this._theta)},_startCountingStill:function(){clearTimeout(this._stillTimeout);var e=this.autoRotateAfterStill,t=this;!isNaN(e)&&e>0&&(this._stillTimeout=setTimeout((function(){t._rotating=!0}),1e3*e))},_vectorDamping:function(e,t){var r=e.len();r*=t,r<1e-4&&(r=0),e.normalize().scale(r)},_decomposeTransform:function(){if(this.getCamera()){this.getCamera().updateWorldTransform();var e=this.getCamera().worldTransform.z,t=Math.asin(e.y),r=Math.atan2(e.x,e.z);this._theta=t,this._phi=-r,this.setBeta(this.getBeta()),this.setAlpha(this.getAlpha()),this.getCamera().aspect?this._setDistance(this.getCamera().position.dist(this._center)):this._setOrthoSize(this.getCamera().top-this.getCamera().bottom)}},_mouseDownHandler:function(e){if(!e.target&&!this._isAnimating()){var t=e.offsetX,r=e.offsetY;this.viewGL&&!this.viewGL.containPoint(t,r)||(this.zr.on("mousemove",this._mouseMoveHandler),this.zr.on("mouseup",this._mouseUpHandler),e.event.targetTouches?1===e.event.targetTouches.length&&(this._mode="rotate"):e.event.button===ja[this.rotateMouseButton]?this._mode="rotate":e.event.button===ja[this.panMouseButton]?this._mode="pan":this._mode="",this._rotateVelocity.set(0,0),this._rotating=!1,this.autoRotate&&this._startCountingStill(),this._mouseX=e.offsetX,this._mouseY=e.offsetY)}},_mouseMoveHandler:function(e){if((!e.target||!e.target.__isGLToZRProxy)&&!this._isAnimating()){var t=qa(this.panSensitivity),r=qa(this.rotateSensitivity);"rotate"===this._mode?(this._rotateVelocity.y=(e.offsetX-this._mouseX)/this.zr.getHeight()*2*r[0],this._rotateVelocity.x=(e.offsetY-this._mouseY)/this.zr.getWidth()*2*r[1]):"pan"===this._mode&&(this._panVelocity.x=(e.offsetX-this._mouseX)/this.zr.getWidth()*t[0]*400,this._panVelocity.y=(-e.offsetY+this._mouseY)/this.zr.getHeight()*t[1]*400),this._mouseX=e.offsetX,this._mouseY=e.offsetY,e.event.preventDefault()}},_mouseWheelHandler:function(e){if(!this._isAnimating()){var t=e.event.wheelDelta||-e.event.detail;this._zoomHandler(e,t)}},_pinchHandler:function(e){this._isAnimating()||(this._zoomHandler(e,e.pinchScale>1?1:-1),this._mode="")},_zoomHandler:function(e,t){if(0!==t){var r,i=e.offsetX,n=e.offsetY;if(!this.viewGL||this.viewGL.containPoint(i,n))r="perspective"===this._projection?Math.max(Math.max(Math.min(this._distance-this.minDistance,this.maxDistance-this._distance))/20,.5):Math.max(Math.max(Math.min(this._orthoSize-this.minOrthographicSize,this.maxOrthographicSize-this._orthoSize))/20,.5),this._zoomSpeed=(t>0?-1:1)*r*this.zoomSensitivity,this._rotating=!1,this.autoRotate&&"rotate"===this._mode&&this._startCountingStill(),e.event.preventDefault()}},_mouseUpHandler:function(){this.zr.off("mousemove",this._mouseMoveHandler),this.zr.off("mouseup",this._mouseUpHandler)},_isRightMouseButtonUsed:function(){return"right"===this.rotateMouseButton||"right"===this.panMouseButton},_contextMenuHandler:function(e){this._isRightMouseButtonUsed()&&e.preventDefault()},_addAnimator:function(e){var t=this._animators;return t.push(e),e.done((function(){var r=t.indexOf(e);r>=0&&t.splice(r,1)})),e}});Object.defineProperty(Za.prototype,"autoRotate",{get:function(e){return this._autoRotate},set:function(e){this._autoRotate=e,this._rotating=e}});var Ya=Za,Ka={convertToDynamicArray:function(e){e&&this.resetOffset();var t=this.attributes;for(var r in t)e||!t[r].value?t[r].value=[]:t[r].value=Array.prototype.slice.call(t[r].value);e||!this.indices?this.indices=[]:this.indices=Array.prototype.slice.call(this.indices)},convertToTypedArray:function(){var e=this.attributes;for(var t in e)e[t].value&&e[t].value.length>0?e[t].value=new Float32Array(e[t].value):e[t].value=null;this.indices&&this.indices.length>0&&(this.indices=this.vertexCount>65535?new Uint32Array(this.indices):new Uint16Array(this.indices)),this.dirty()}},Qa={vec2:ae,vec3:Ye,vec4:Tt,mat2:Zn,mat2d:Jn,mat3:wt,mat4:qe,quat:St},Ja=Qa,$a=Ja.vec3,eo=[[0,0],[1,1]],to=_r.extend((function(){return{segmentScale:1,dynamic:!0,useNativeLine:!0,attributes:{position:new _r.Attribute("position","float",3,"POSITION"),positionPrev:new _r.Attribute("positionPrev","float",3),positionNext:new _r.Attribute("positionNext","float",3),prevPositionPrev:new _r.Attribute("prevPositionPrev","float",3),prevPosition:new _r.Attribute("prevPosition","float",3),prevPositionNext:new _r.Attribute("prevPositionNext","float",3),offset:new _r.Attribute("offset","float",1),color:new _r.Attribute("color","float",4,"COLOR")}}}),{resetOffset:function(){this._vertexOffset=0,this._triangleOffset=0,this._itemVertexOffsets=[]},setVertexCount:function(e){var t=this.attributes;this.vertexCount!==e&&(t.position.init(e),t.color.init(e),this.useNativeLine||(t.positionPrev.init(e),t.positionNext.init(e),t.offset.init(e)),e>65535?this.indices instanceof Uint16Array&&(this.indices=new Uint32Array(this.indices)):this.indices instanceof Uint32Array&&(this.indices=new Uint16Array(this.indices)))},setTriangleCount:function(e){this.triangleCount!==e&&(this.indices=0===e?null:this.vertexCount>65535?new Uint32Array(3*e):new Uint16Array(3*e))},_getCubicCurveApproxStep:function(e,t,r,i){var n=$a.dist(e,t)+$a.dist(r,t)+$a.dist(i,r),a=1/(n+1)*this.segmentScale;return a},getCubicCurveVertexCount:function(e,t,r,i){var n=this._getCubicCurveApproxStep(e,t,r,i),a=Math.ceil(1/n);return this.useNativeLine?2*a:2*a+2},getCubicCurveTriangleCount:function(e,t,r,i){var n=this._getCubicCurveApproxStep(e,t,r,i),a=Math.ceil(1/n);return this.useNativeLine?0:2*a},getLineVertexCount:function(){return this.getPolylineVertexCount(eo)},getLineTriangleCount:function(){return this.getPolylineTriangleCount(eo)},getPolylineVertexCount:function(e){var t;if("number"===typeof e)t=e;else{var r="number"!==typeof e[0];t=r?e.length:e.length/3}return this.useNativeLine?2*(t-1):2*(t-1)+2},getPolylineTriangleCount:function(e){var t;if("number"===typeof e)t=e;else{var r="number"!==typeof e[0];t=r?e.length:e.length/3}return this.useNativeLine?0:2*Math.max(t-1,0)},addCubicCurve:function(e,t,r,i,n,a){null==a&&(a=1);var o=e[0],s=e[1],l=e[2],u=t[0],h=t[1],c=t[2],d=r[0],f=r[1],p=r[2],m=i[0],g=i[1],_=i[2],v=this._getCubicCurveApproxStep(e,t,r,i),y=v*v,x=y*v,T=3*v,b=3*y,w=6*y,E=6*x,S=o-2*u+d,A=s-2*h+f,M=l-2*c+p,L=3*(u-d)-o+m,C=3*(h-f)-s+g,D=3*(c-p)-l+_,N=o,R=s,P=l,O=(u-o)*T+S*b+L*x,I=(h-s)*T+A*b+C*x,B=(c-l)*T+M*b+D*x,F=S*w+L*E,U=A*w+C*E,z=M*w+D*E,G=L*E,H=C*E,V=D*E,k=0,W=0,X=Math.ceil(1/v),j=new Float32Array(3*(X+1)),q=(j=[],0);for(W=0;W<X+1;W++)j[q++]=N,j[q++]=R,j[q++]=P,N+=O,R+=I,P+=B,O+=F,I+=U,B+=z,F+=G,U+=H,z+=V,k+=v,k>1&&(N=O>0?Math.min(N,m):Math.max(N,m),R=I>0?Math.min(R,g):Math.max(R,g),P=B>0?Math.min(P,_):Math.max(P,_));return this.addPolyline(j,n,a)},addLine:function(e,t,r,i){return this.addPolyline([e,t],r,i)},addPolyline:function(e,t,r,i,n){if(e.length){var a="number"!==typeof e[0];if(null==n&&(n=a?e.length:e.length/3),!(n<2)){null==i&&(i=0),null==r&&(r=1),this._itemVertexOffsets.push(this._vertexOffset);a="number"!==typeof e[0];var o,s,l=a?"number"!==typeof t[0]:t.length/4===n,u=this.attributes.position,h=this.attributes.positionPrev,c=this.attributes.positionNext,d=this.attributes.color,f=this.attributes.offset,p=this.indices,m=this._vertexOffset;r=Math.max(r,.01);for(var g=i;g<n;g++){if(a)o=e[g],s=l?t[g]:t;else{var _=3*g;if(o=o||[],o[0]=e[_],o[1]=e[_+1],o[2]=e[_+2],l){var v=4*g;s=s||[],s[0]=t[v],s[1]=t[v+1],s[2]=t[v+2],s[3]=t[v+3]}else s=t}if(this.useNativeLine?g>1&&(u.copy(m,m-1),d.copy(m,m-1),m++):(g<n-1&&(h.set(m+2,o),h.set(m+3,o)),g>0&&(c.set(m-2,o),c.set(m-1,o)),u.set(m,o),u.set(m+1,o),d.set(m,s),d.set(m+1,s),f.set(m,r/2),f.set(m+1,-r/2),m+=2),this.useNativeLine)d.set(m,s),u.set(m,o),m++;else if(g>0){var y=3*this._triangleOffset;p=this.indices;p[y]=m-4,p[y+1]=m-3,p[y+2]=m-2,p[y+3]=m-3,p[y+4]=m-1,p[y+5]=m-2,this._triangleOffset+=2}}if(!this.useNativeLine){var x=this._vertexOffset,T=this._vertexOffset+2*n;h.copy(x,x+2),h.copy(x+1,x+3),c.copy(T-1,T-3),c.copy(T-2,T-4)}return this._vertexOffset=m,this._vertexOffset}}},setItemColor:function(e,t){for(var r=this._itemVertexOffsets[e],i=e<this._itemVertexOffsets.length-1?this._itemVertexOffsets[e+1]:this._vertexOffset,n=r;n<i;n++)this.attributes.color.set(n,t);this.dirty("color")},currentTriangleOffset:function(){return this._triangleOffset},currentVertexOffset:function(){return this._vertexOffset}});i["w"].defaults(to.prototype,Ka);var ro=to;function io(e,t,r,i,n,a,o){this._zr=e,this._x=0,this._y=0,this._rowHeight=0,this.width=i,this.height=n,this.offsetX=t,this.offsetY=r,this.dpr=o,this.gap=a}function no(e){e=e||{},e.width=e.width||512,e.height=e.height||512,e.devicePixelRatio=e.devicePixelRatio||1,e.gap=null==e.gap?2:e.gap;var t=document.createElement("canvas");t.width=e.width*e.devicePixelRatio,t.height=e.height*e.devicePixelRatio,this._canvas=t,this._texture=new nr({image:t,flipY:!1});var r=this;this._zr=i["x"].init(t);var n=this._zr.refreshImmediately;this._zr.refreshImmediately=function(){n.call(this),r._texture.dirty(),r.onupdate&&r.onupdate()},this._dpr=e.devicePixelRatio,this._coords={},this.onupdate=e.onupdate,this._gap=e.gap,this._textureAtlasNodes=[new io(this._zr,0,0,e.width,e.height,this._gap,this._dpr)],this._nodeWidth=e.width,this._nodeHeight=e.height,this._currentNodeIdx=0}io.prototype={constructor:io,clear:function(){this._x=0,this._y=0,this._rowHeight=0},add:function(e,t,r){var i=e.getBoundingRect();null==t&&(t=i.width),null==r&&(r=i.height),t*=this.dpr,r*=this.dpr,this._fitElement(e,t,r);var n=this._x,a=this._y,o=this.width*this.dpr,s=this.height*this.dpr,l=this.gap;if(n+t+l>o&&(n=this._x=0,a+=this._rowHeight+l,this._y=a,this._rowHeight=0),this._x+=t+l,this._rowHeight=Math.max(this._rowHeight,r),a+r+l>s)return null;e.x+=this.offsetX*this.dpr+n,e.y+=this.offsetY*this.dpr+a,this._zr.add(e);var u=[this.offsetX/this.width,this.offsetY/this.height],h=[[n/o+u[0],a/s+u[1]],[(n+t)/o+u[0],(a+r)/s+u[1]]];return h},_fitElement:function(e,t,r){var i=e.getBoundingRect(),n=t/i.width,a=r/i.height;e.x=-i.x*n,e.y=-i.y*a,e.scaleX=n,e.scaleY=a,e.update()}},no.prototype={clear:function(){for(var e=0;e<this._textureAtlasNodes.length;e++)this._textureAtlasNodes[e].clear();this._currentNodeIdx=0,this._zr.clear(),this._coords={}},getWidth:function(){return this._width},getHeight:function(){return this._height},getTexture:function(){return this._texture},getDevicePixelRatio:function(){return this._dpr},getZr:function(){return this._zr},_getCurrentNode:function(){return this._textureAtlasNodes[this._currentNodeIdx]},_expand:function(){if(this._currentNodeIdx++,this._textureAtlasNodes[this._currentNodeIdx])return this._textureAtlasNodes[this._currentNodeIdx];var e=4096/this._dpr,t=this._textureAtlasNodes,r=t.length,i=r*this._nodeWidth%e,n=Math.floor(r*this._nodeWidth/e)*this._nodeHeight;if(!(n>=e)){var a=(i+this._nodeWidth)*this._dpr,o=(n+this._nodeHeight)*this._dpr;try{this._zr.resize({width:a,height:o})}catch(l){this._canvas.width=a,this._canvas.height=o}var s=new io(this._zr,i,n,this._nodeWidth,this._nodeHeight,this._gap,this._dpr);return this._textureAtlasNodes.push(s),s}},add:function(e,t,r){if(this._coords[e.id])return this._coords[e.id];var i=this._getCurrentNode().add(e,t,r);if(!i){var n=this._expand();if(!n)return;i=n.add(e,t,r)}return this._coords[e.id]=i,i},getCoordsScale:function(){var e=this._dpr;return[this._nodeWidth/this._canvas.width*e,this._nodeHeight/this._canvas.height*e]},getCoords:function(e){return this._coords[e]},dispose:function(){this._zr.dispose()}};var ao=no;function oo(){}oo.prototype={constructor:oo,setScene:function(e){this._scene=e,this._skybox&&this._skybox.attachScene(this._scene)},initLight:function(e){this._lightRoot=e,this.mainLight=new wa.DirectionalLight({shadowBias:.005}),this.ambientLight=new wa.AmbientLight,e.add(this.mainLight),e.add(this.ambientLight)},dispose:function(){this._lightRoot&&(this._lightRoot.remove(this.mainLight),this._lightRoot.remove(this.ambientLight))},updateLight:function(e){var t=this.mainLight,r=this.ambientLight,i=e.getModel("light"),n=i.getModel("main"),a=i.getModel("ambient");t.intensity=n.get("intensity"),r.intensity=a.get("intensity"),t.color=wa.parseColor(n.get("color")).slice(0,3),r.color=wa.parseColor(a.get("color")).slice(0,3);var o=n.get("alpha")||0,s=n.get("beta")||0;t.position.setArray(wa.directionFromAlphaBeta(o,s)),t.lookAt(wa.Vector3.ZERO),t.castShadow=n.get("shadow"),t.shadowResolution=wa.getShadowResolution(n.get("shadowQuality"))},updateAmbientCubemap:function(e,t,r){var i=t.getModel("light.ambientCubemap"),n=i.get("texture");if(n){this._cubemapLightsCache=this._cubemapLightsCache||{};var a=this._cubemapLightsCache[n];if(!a){var o=this;a=this._cubemapLightsCache[n]=wa.createAmbientCubemap(i.option,e,r,(function(){o._isSkyboxFromAmbientCubemap&&o._skybox.setEnvironmentMap(a.specular.cubemap),r.getZr().refresh()}))}this._lightRoot.add(a.diffuse),this._lightRoot.add(a.specular),this._currentCubemapLights=a}else this._currentCubemapLights&&(this._lightRoot.remove(this._currentCubemapLights.diffuse),this._lightRoot.remove(this._currentCubemapLights.specular),this._currentCubemapLights=null)},updateSkybox:function(e,t,r){var n=t.get("environment"),a=this;function o(){return a._skybox=a._skybox||new wi,a._skybox}var s=o();if(n&&"none"!==n)if("auto"===n)if(this._isSkyboxFromAmbientCubemap=!0,this._currentCubemapLights){var l=this._currentCubemapLights.specular.cubemap;s.setEnvironmentMap(l),this._scene&&s.attachScene(this._scene),s.material.set("lod",3)}else this._skybox&&this._skybox.detachScene();else if("object"===typeof n&&n.colorStops||"string"===typeof n&&i["h"].parse(n)){this._isSkyboxFromAmbientCubemap=!1;var u=new wa.Texture2D({anisotropic:8,flipY:!1});s.setEnvironmentMap(u);var h=u.image=document.createElement("canvas");h.width=h.height=16;var c=h.getContext("2d"),d=new i["l"].Rect({shape:{x:0,y:0,width:16,height:16},style:{fill:n}});i["o"](c,d),s.attachScene(this._scene)}else{this._isSkyboxFromAmbientCubemap=!1;u=wa.loadTexture(n,r,{anisotropic:8,flipY:!1});s.setEnvironmentMap(u),s.attachScene(this._scene)}else this._skybox&&this._skybox.detachScene(this._scene),this._skybox=null;var f=t.coordinateSystem;if(this._skybox)if(!f||!f.viewGL||"auto"===n||n.match&&n.match(/.hdr$/))this._skybox.material.undefine("fragment","SRGB_DECODE");else{var p=f.viewGL.isLinearSpace()?"define":"undefine";this._skybox.material[p]("fragment","SRGB_DECODE")}}};var so=oo,lo=Ja.vec3,uo=_r.extend((function(){return{segmentScale:1,useNativeLine:!0,attributes:{position:new _r.Attribute("position","float",3,"POSITION"),normal:new _r.Attribute("normal","float",3,"NORMAL"),color:new _r.Attribute("color","float",4,"COLOR")}}}),{resetOffset:function(){this._vertexOffset=0,this._faceOffset=0},setQuadCount:function(e){var t=this.attributes,r=this.getQuadVertexCount()*e,i=this.getQuadTriangleCount()*e;this.vertexCount!==r&&(t.position.init(r),t.normal.init(r),t.color.init(r)),this.triangleCount!==i&&(this.indices=r>65535?new Uint32Array(3*i):new Uint16Array(3*i))},getQuadVertexCount:function(){return 4},getQuadTriangleCount:function(){return 2},addQuad:function(){var e=lo.create(),t=lo.create(),r=lo.create(),i=[0,3,1,3,2,1];return function(n,a){var o=this.attributes.position,s=this.attributes.normal,l=this.attributes.color;lo.sub(e,n[1],n[0]),lo.sub(t,n[2],n[1]),lo.cross(r,e,t),lo.normalize(r,r);for(var u=0;u<4;u++)o.set(this._vertexOffset+u,n[u]),l.set(this._vertexOffset+u,a),s.set(this._vertexOffset+u,r);var h=3*this._faceOffset;for(u=0;u<6;u++)this.indices[h+u]=i[u]+this._vertexOffset;this._vertexOffset+=4,this._faceOffset+=2}}()});i["w"].defaults(uo.prototype,Ka);var ho=uo,co=Rn.firstNotNull,fo={x:0,y:2,z:1};function po(e,t,r,i){var n=[0,0,0],a=i<0?r.getExtentMin():r.getExtentMax();n[fo[r.dim]]=a,e.position.setArray(n),e.rotation.identity(),t.distance=-Math.abs(a),t.normal.set(0,0,0),"x"===r.dim?(e.rotation.rotateY(i*Math.PI/2),t.normal.x=-i):"z"===r.dim?(e.rotation.rotateX(-i*Math.PI/2),t.normal.y=-i):(i>0&&e.rotation.rotateY(Math.PI),t.normal.z=-i)}function mo(e,t,r){this.rootNode=new wa.Node;var i=new wa.Mesh({geometry:new ro({useNativeLine:!1}),material:t,castShadow:!1,ignorePicking:!0,$ignorePicking:!0,renderOrder:1}),n=new wa.Mesh({geometry:new ho,material:r,castShadow:!1,culling:!1,ignorePicking:!0,$ignorePicking:!0,renderOrder:0});this.rootNode.add(n),this.rootNode.add(i),this.faceInfo=e,this.plane=new wa.Plane,this.linesMesh=i,this.quadsMesh=n}mo.prototype.update=function(e,t,r){var i=e.coordinateSystem,n=[i.getAxis(this.faceInfo[0]),i.getAxis(this.faceInfo[1])],a=this.linesMesh.geometry,o=this.quadsMesh.geometry;a.convertToDynamicArray(!0),o.convertToDynamicArray(!0),this._updateSplitLines(a,n,e,r),this._udpateSplitAreas(o,n,e,r),a.convertToTypedArray(),o.convertToTypedArray();var s=i.getAxis(this.faceInfo[2]);po(this.rootNode,this.plane,s,this.faceInfo[3])},mo.prototype._updateSplitLines=function(e,t,r,n){var a=n.getDevicePixelRatio();t.forEach((function(n,o){var s=n.model,l=t[1-o].getExtent();if(!n.scale.isBlank()){var u=s.getModel("splitLine",r.getModel("splitLine"));if(u.get("show")){var h=u.getModel("lineStyle"),c=h.get("color"),d=co(h.get("opacity"),1),f=co(h.get("width"),1);c=i["w"].isArray(c)?c:[c];for(var p=n.getTicksCoords({tickModel:u}),m=0,g=0;g<p.length;g++){var _=p[g].coord,v=wa.parseColor(c[m%c.length]);v[3]*=d;var y=[0,0,0],x=[0,0,0];y[o]=x[o]=_,y[1-o]=l[0],x[1-o]=l[1],e.addLine(y,x,v,f*a),m++}}}}))},mo.prototype._udpateSplitAreas=function(e,t,r,n){t.forEach((function(n,a){var o=n.model,s=t[1-a].getExtent();if(!n.scale.isBlank()){var l=o.getModel("splitArea",r.getModel("splitArea"));if(l.get("show")){var u=l.getModel("areaStyle"),h=u.get("color"),c=co(u.get("opacity"),1);h=i["w"].isArray(h)?h:[h];for(var d=n.getTicksCoords({tickModel:l,clamp:!0}),f=0,p=[0,0,0],m=[0,0,0],g=0;g<d.length;g++){var _=d[g].coord,v=[0,0,0],y=[0,0,0];if(v[a]=y[a]=_,v[1-a]=s[0],y[1-a]=s[1],0!==g){var x=wa.parseColor(h[f%h.length]);x[3]*=c,e.addQuad([p,v,y,m],x),p=v,m=y,f++}else p=v,m=y}}}}))};var go=mo,_o=[0,1,2,0,2,3],vo=_r.extend((function(){return{attributes:{position:new _r.Attribute("position","float",3,"POSITION"),texcoord:new _r.Attribute("texcoord","float",2,"TEXCOORD_0"),offset:new _r.Attribute("offset","float",2),color:new _r.Attribute("color","float",4,"COLOR")}}}),{resetOffset:function(){this._vertexOffset=0,this._faceOffset=0},setSpriteCount:function(e){this._spriteCount=e;var t=4*e,r=2*e;this.vertexCount!==t&&(this.attributes.position.init(t),this.attributes.offset.init(t),this.attributes.color.init(t)),this.triangleCount!==r&&(this.indices=t>65535?new Uint32Array(3*r):new Uint16Array(3*r))},setSpriteAlign:function(e,t,r,i,n){var a,o,s,l;switch(null==r&&(r="left"),null==i&&(i="top"),n=n||0,r){case"left":a=n,s=t[0]+n;break;case"center":case"middle":a=-t[0]/2,s=t[0]/2;break;case"right":a=-t[0]-n,s=-n;break}switch(i){case"bottom":o=n,l=t[1]+n;break;case"middle":o=-t[1]/2,l=t[1]/2;break;case"top":o=-t[1]-n,l=-n;break}var u=4*e,h=this.attributes.offset;h.set(u,[a,l]),h.set(u+1,[s,l]),h.set(u+2,[s,o]),h.set(u+3,[a,o])},addSprite:function(e,t,r,i,n,a){var o=this._vertexOffset;this.setSprite(this._vertexOffset/4,e,t,r,i,n,a);for(var s=0;s<_o.length;s++)this.indices[3*this._faceOffset+s]=_o[s]+o;return this._faceOffset+=2,this._vertexOffset+=4,o/4},setSprite:function(e,t,r,i,n,a,o){for(var s=4*e,l=this.attributes,u=0;u<4;u++)l.position.set(s+u,t);var h=l.texcoord;h.set(s,[i[0][0],i[0][1]]),h.set(s+1,[i[1][0],i[0][1]]),h.set(s+2,[i[1][0],i[1][1]]),h.set(s+3,[i[0][0],i[1][1]]),this.setSpriteAlign(e,r,n,a,o)}});i["w"].defaults(vo.prototype,Ka);var yo=vo,xo="@export ecgl.labels.vertex\n\nattribute vec3 position: POSITION;\nattribute vec2 texcoord: TEXCOORD_0;\nattribute vec2 offset;\n#ifdef VERTEX_COLOR\nattribute vec4 a_Color : COLOR;\nvarying vec4 v_Color;\n#endif\n\nuniform mat4 worldViewProjection : WORLDVIEWPROJECTION;\nuniform vec4 viewport : VIEWPORT;\n\nvarying vec2 v_Texcoord;\n\nvoid main()\n{\n vec4 proj = worldViewProjection * vec4(position, 1.0);\n\n vec2 screen = (proj.xy / abs(proj.w) + 1.0) * 0.5 * viewport.zw;\n\n screen += offset;\n\n proj.xy = (screen / viewport.zw - 0.5) * 2.0 * abs(proj.w);\n gl_Position = proj;\n#ifdef VERTEX_COLOR\n v_Color = a_Color;\n#endif\n v_Texcoord = texcoord;\n}\n@end\n\n\n@export ecgl.labels.fragment\n\nuniform vec3 color : [1.0, 1.0, 1.0];\nuniform float alpha : 1.0;\nuniform sampler2D textureAtlas;\nuniform vec2 uvScale: [1.0, 1.0];\n\n#ifdef VERTEX_COLOR\nvarying vec4 v_Color;\n#endif\nvarying float v_Miter;\n\nvarying vec2 v_Texcoord;\n\nvoid main()\n{\n gl_FragColor = vec4(color, alpha) * texture2D(textureAtlas, v_Texcoord * uvScale);\n#ifdef VERTEX_COLOR\n gl_FragColor *= v_Color;\n#endif\n}\n\n@end";wa.Shader.import(xo);var To=wa.Mesh.extend((function(){var e=new yo({dynamic:!0}),t=new wa.Material({shader:wa.createShader("ecgl.labels"),transparent:!0,depthMask:!1});return{geometry:e,material:t,culling:!1,castShadow:!1,ignorePicking:!0}})),bo=Rn.firstNotNull,wo={x:0,y:2,z:1};function Eo(e,t){var r=new wa.Mesh({geometry:new ro({useNativeLine:!1}),material:t,castShadow:!1,ignorePicking:!0,renderOrder:2}),i=new To;i.material.depthMask=!1;var n=new wa.Node;n.add(r),n.add(i),this.rootNode=n,this.dim=e,this.linesMesh=r,this.labelsMesh=i,this.axisLineCoords=null,this.labelElements=[]}var So={x:"y",y:"x",z:"y"};Eo.prototype.update=function(e,t,r){var n=e.coordinateSystem,a=n.getAxis(this.dim),o=this.linesMesh.geometry,s=this.labelsMesh.geometry;o.convertToDynamicArray(!0),s.convertToDynamicArray(!0);var l=a.model,u=a.getExtent(),h=r.getDevicePixelRatio(),c=l.getModel("axisLine",e.getModel("axisLine")),d=l.getModel("axisTick",e.getModel("axisTick")),f=l.getModel("axisLabel",e.getModel("axisLabel")),p=c.get("lineStyle.color");if(c.get("show")){var m=c.getModel("lineStyle"),g=[0,0,0],_=[0,0,0],v=wo[a.dim];g[v]=u[0],_[v]=u[1],this.axisLineCoords=[g,_];var y=wa.parseColor(p),x=bo(m.get("width"),1),T=bo(m.get("opacity"),1);y[3]*=T,o.addLine(g,_,y,x*h)}if(d.get("show")){var b=d.getModel("lineStyle"),w=wa.parseColor(bo(b.get("color"),p));x=bo(b.get("width"),1);w[3]*=bo(b.get("opacity"),1);for(var E=a.getTicksCoords(),S=d.get("length"),A=0;A<E.length;A++){var M=E[A].coord,L=(g=[0,0,0],_=[0,0,0],v=wo[a.dim],wo[So[a.dim]]);g[v]=_[v]=M,_[L]=S,o.addLine(g,_,w,x*h)}}this.labelElements=[];h=r.getDevicePixelRatio();if(f.get("show")){E=a.getTicksCoords();var C=l.get("data"),D=f.get("margin"),N=a.getViewLabels();for(A=0;A<N.length;A++){var R=N[A].tickValue,P=N[A].formattedLabel,O=N[A].rawLabel,I=(M=a.dataToCoord(R),[0,0,0]);v=wo[a.dim],L=wo[So[a.dim]];I[v]=I[v]=M,I[L]=D;var B=f;C&&C[R]&&C[R].textStyle&&(B=new i["f"](C[R].textStyle,f,l.ecModel));var F=bo(B.get("color"),p),U=new i["l"].Text({style:Object(Wa["c"])(B,{text:P,fill:"function"===typeof F?F("category"===a.type?O:"value"===a.type?R+"":R,A):F,verticalAlign:"top",align:"left"})}),z=t.add(U),G=U.getBoundingRect();s.addSprite(I,[G.width*h,G.height*h],z),this.labelElements.push(U)}}if(l.get("name")){var H=l.getModel("nameTextStyle"),V=(I=[0,0,0],v=wo[a.dim],L=wo[So[a.dim]],bo(H.get("color"),p)),k=H.get("borderColor");x=H.get("borderWidth");I[v]=I[v]=(u[0]+u[1])/2,I[L]=l.get("nameGap");U=new i["l"].Text({style:Object(Wa["c"])(H,{text:l.get("name"),fill:V,stroke:k,lineWidth:x})}),z=t.add(U),G=U.getBoundingRect();s.addSprite(I,[G.width*h,G.height*h],z),U.__idx=this.labelElements.length,this.nameLabelElement=U}this.labelsMesh.material.set("textureAtlas",t.getTexture()),this.labelsMesh.material.set("uvScale",t.getCoordsScale()),o.convertToTypedArray(),s.convertToTypedArray()},Eo.prototype.setSpriteAlign=function(e,t,r){for(var i=r.getDevicePixelRatio(),n=this.labelsMesh.geometry,a=0;a<this.labelElements.length;a++){var o=this.labelElements[a],s=o.getBoundingRect();n.setSpriteAlign(a,[s.width*i,s.height*i],e,t)}var l=this.nameLabelElement;if(l){s=l.getBoundingRect();n.setSpriteAlign(l.__idx,[s.width*i,s.height*i],e,t),n.dirty()}this.textAlign=e,this.textVerticalAlign=t};var Ao=Eo,Mo="@export ecgl.lines3D.vertex\n\nuniform mat4 worldViewProjection : WORLDVIEWPROJECTION;\n\nattribute vec3 position: POSITION;\nattribute vec4 a_Color : COLOR;\nvarying vec4 v_Color;\n\nvoid main()\n{\n gl_Position = worldViewProjection * vec4(position, 1.0);\n v_Color = a_Color;\n}\n\n@end\n\n@export ecgl.lines3D.fragment\n\nuniform vec4 color : [1.0, 1.0, 1.0, 1.0];\n\nvarying vec4 v_Color;\n\n@import clay.util.srgb\n\nvoid main()\n{\n#ifdef SRGB_DECODE\n gl_FragColor = sRGBToLinear(color * v_Color);\n#else\n gl_FragColor = color * v_Color;\n#endif\n}\n@end\n\n\n\n@export ecgl.lines3D.clipNear\n\nvec4 clipNear(vec4 p1, vec4 p2) {\n float n = (p1.w - near) / (p1.w - p2.w);\n return vec4(mix(p1.xy, p2.xy, n), -near, near);\n}\n\n@end\n\n@export ecgl.lines3D.expandLine\n#ifdef VERTEX_ANIMATION\n vec4 prevProj = worldViewProjection * vec4(mix(prevPositionPrev, positionPrev, percent), 1.0);\n vec4 currProj = worldViewProjection * vec4(mix(prevPosition, position, percent), 1.0);\n vec4 nextProj = worldViewProjection * vec4(mix(prevPositionNext, positionNext, percent), 1.0);\n#else\n vec4 prevProj = worldViewProjection * vec4(positionPrev, 1.0);\n vec4 currProj = worldViewProjection * vec4(position, 1.0);\n vec4 nextProj = worldViewProjection * vec4(positionNext, 1.0);\n#endif\n\n if (currProj.w < 0.0) {\n if (nextProj.w > 0.0) {\n currProj = clipNear(currProj, nextProj);\n }\n else if (prevProj.w > 0.0) {\n currProj = clipNear(currProj, prevProj);\n }\n }\n\n vec2 prevScreen = (prevProj.xy / abs(prevProj.w) + 1.0) * 0.5 * viewport.zw;\n vec2 currScreen = (currProj.xy / abs(currProj.w) + 1.0) * 0.5 * viewport.zw;\n vec2 nextScreen = (nextProj.xy / abs(nextProj.w) + 1.0) * 0.5 * viewport.zw;\n\n vec2 dir;\n float len = offset;\n if (position == positionPrev) {\n dir = normalize(nextScreen - currScreen);\n }\n else if (position == positionNext) {\n dir = normalize(currScreen - prevScreen);\n }\n else {\n vec2 dirA = normalize(currScreen - prevScreen);\n vec2 dirB = normalize(nextScreen - currScreen);\n\n vec2 tanget = normalize(dirA + dirB);\n\n float miter = 1.0 / max(dot(tanget, dirA), 0.5);\n len *= miter;\n dir = tanget;\n }\n\n dir = vec2(-dir.y, dir.x) * len;\n currScreen += dir;\n\n currProj.xy = (currScreen / viewport.zw - 0.5) * 2.0 * abs(currProj.w);\n@end\n\n\n@export ecgl.meshLines3D.vertex\n\nattribute vec3 position: POSITION;\nattribute vec3 positionPrev;\nattribute vec3 positionNext;\nattribute float offset;\nattribute vec4 a_Color : COLOR;\n\n#ifdef VERTEX_ANIMATION\nattribute vec3 prevPosition;\nattribute vec3 prevPositionPrev;\nattribute vec3 prevPositionNext;\nuniform float percent : 1.0;\n#endif\n\nuniform mat4 worldViewProjection : WORLDVIEWPROJECTION;\nuniform vec4 viewport : VIEWPORT;\nuniform float near : NEAR;\n\nvarying vec4 v_Color;\n\n@import ecgl.common.wireframe.vertexHeader\n\n@import ecgl.lines3D.clipNear\n\nvoid main()\n{\n @import ecgl.lines3D.expandLine\n\n gl_Position = currProj;\n\n v_Color = a_Color;\n\n @import ecgl.common.wireframe.vertexMain\n}\n@end\n\n\n@export ecgl.meshLines3D.fragment\n\nuniform vec4 color : [1.0, 1.0, 1.0, 1.0];\n\nvarying vec4 v_Color;\n\n@import ecgl.common.wireframe.fragmentHeader\n\n@import clay.util.srgb\n\nvoid main()\n{\n#ifdef SRGB_DECODE\n gl_FragColor = sRGBToLinear(color * v_Color);\n#else\n gl_FragColor = color * v_Color;\n#endif\n\n @import ecgl.common.wireframe.fragmentMain\n}\n\n@end",Lo=Rn.firstNotNull;wa.Shader.import(Mo);var Co={x:0,y:2,z:1},Do=i["d"].extend({type:"grid3D",__ecgl__:!0,init:function(e,t){var r=[["y","z","x",-1,"left"],["y","z","x",1,"right"],["x","y","z",-1,"bottom"],["x","y","z",1,"top"],["x","z","y",-1,"far"],["x","z","y",1,"near"]],i=["x","y","z"],n=new wa.Material({shader:wa.createShader("ecgl.color"),depthMask:!1,transparent:!0}),a=new wa.Material({shader:wa.createShader("ecgl.meshLines3D"),depthMask:!1,transparent:!0});n.define("fragment","DOUBLE_SIDED"),n.define("both","VERTEX_COLOR"),this.groupGL=new wa.Node,this._control=new Ya({zr:t.getZr()}),this._control.init(),this._faces=r.map((function(e){var t=new go(e,a,n);return this.groupGL.add(t.rootNode),t}),this),this._axes=i.map((function(e){var t=new Ao(e,a);return this.groupGL.add(t.rootNode),t}),this);var o=t.getDevicePixelRatio();this._axisLabelSurface=new ao({width:256,height:256,devicePixelRatio:o}),this._axisLabelSurface.onupdate=function(){t.getZr().refresh()},this._axisPointerLineMesh=new wa.Mesh({geometry:new ro({useNativeLine:!1}),material:a,castShadow:!1,ignorePicking:!0,renderOrder:3}),this.groupGL.add(this._axisPointerLineMesh),this._axisPointerLabelsSurface=new ao({width:128,height:128,devicePixelRatio:o}),this._axisPointerLabelsMesh=new To({ignorePicking:!0,renderOrder:4,castShadow:!1}),this._axisPointerLabelsMesh.material.set("textureAtlas",this._axisPointerLabelsSurface.getTexture()),this.groupGL.add(this._axisPointerLabelsMesh),this._lightRoot=new wa.Node,this._sceneHelper=new so,this._sceneHelper.initLight(this._lightRoot)},render:function(e,t,r){this._model=e,this._api=r;var i=e.coordinateSystem;i.viewGL.add(this._lightRoot),e.get("show")?i.viewGL.add(this.groupGL):i.viewGL.remove(this.groupGL);var n=this._control;n.setViewGL(i.viewGL);var a=e.getModel("viewControl");n.setFromViewControlModel(a,0),this._axisLabelSurface.clear(),n.off("update"),e.get("show")&&(this._faces.forEach((function(i){i.update(e,t,r)}),this),this._axes.forEach((function(t){t.update(e,this._axisLabelSurface,r)}),this)),n.on("update",this._onCameraChange.bind(this,e,r),this),this._sceneHelper.setScene(i.viewGL.scene),this._sceneHelper.updateLight(e),i.viewGL.setPostEffect(e.getModel("postEffect"),r),i.viewGL.setTemporalSuperSampling(e.getModel("temporalSuperSampling")),this._initMouseHandler(e)},afterRender:function(e,t,r,i){var n=i.renderer;this._sceneHelper.updateAmbientCubemap(n,e,r),this._sceneHelper.updateSkybox(n,e,r)},showAxisPointer:function(e,t,r,i){this._doShowAxisPointer(),this._updateAxisPointer(i.value)},hideAxisPointer:function(e,t,r,i){this._doHideAxisPointer()},_initMouseHandler:function(e){var t=e.coordinateSystem,r=t.viewGL;e.get("show")&&e.get("axisPointer.show")?r.on("mousemove",this._updateAxisPointerOnMousePosition,this):r.off("mousemove",this._updateAxisPointerOnMousePosition)},_updateAxisPointerOnMousePosition:function(e){if(!e.target){for(var t,r=this._model,i=r.coordinateSystem,n=i.viewGL,a=n.castRay(e.offsetX,e.offsetY,new wa.Ray),o=0;o<this._faces.length;o++){var s=this._faces[o];if(!s.rootNode.invisible){s.plane.normal.dot(n.camera.worldTransform.z)<0&&s.plane.normal.negate();var l=a.intersectPlane(s.plane);if(l){var u=i.getAxis(s.faceInfo[0]),h=i.getAxis(s.faceInfo[1]),c=Co[s.faceInfo[0]],d=Co[s.faceInfo[1]];u.contain(l.array[c])&&h.contain(l.array[d])&&(t=l)}}}if(t){var f=i.pointToData(t.array,[],!0);this._updateAxisPointer(f),this._doShowAxisPointer()}else this._doHideAxisPointer()}},_onCameraChange:function(e,t){e.get("show")&&(this._updateFaceVisibility(),this._updateAxisLinePosition());var r=this._control;t.dispatchAction({type:"grid3DChangeCamera",alpha:r.getAlpha(),beta:r.getBeta(),distance:r.getDistance(),center:r.getCenter(),from:this.uid,grid3DId:e.id})},_updateFaceVisibility:function(){var e=this._control.getCamera(),t=new wa.Vector3;e.update();for(var r=0;r<this._faces.length/2;r++){for(var i=[],n=0;n<2;n++){var a=this._faces[2*r+n];a.rootNode.getWorldPosition(t),t.transformMat4(e.viewMatrix),i[n]=t.z}var o=i[0]>i[1]?0:1,s=this._faces[2*r+o],l=this._faces[2*r+1-o];s.rootNode.invisible=!0,l.rootNode.invisible=!1}},_updateAxisLinePosition:function(){var e=this._model.coordinateSystem,t=e.getAxis("x"),r=e.getAxis("y"),i=e.getAxis("z"),n=i.getExtentMax(),a=i.getExtentMin(),o=t.getExtentMin(),s=t.getExtentMax(),l=r.getExtentMax(),u=r.getExtentMin(),h=this._axes[0].rootNode,c=this._axes[1].rootNode,d=this._axes[2].rootNode,f=this._faces,p=f[4].rootNode.invisible?u:l,m=f[2].rootNode.invisible?n:a,g=f[0].rootNode.invisible?o:s,_=f[2].rootNode.invisible?n:a,v=f[0].rootNode.invisible?s:o,y=f[4].rootNode.invisible?u:l;h.rotation.identity(),c.rotation.identity(),d.rotation.identity(),f[4].rootNode.invisible&&(this._axes[0].flipped=!0,h.rotation.rotateX(Math.PI)),f[0].rootNode.invisible&&(this._axes[1].flipped=!0,c.rotation.rotateZ(Math.PI)),f[4].rootNode.invisible&&(this._axes[2].flipped=!0,d.rotation.rotateY(Math.PI)),h.position.set(0,m,p),c.position.set(g,_,0),d.position.set(v,0,y),h.update(),c.update(),d.update(),this._updateAxisLabelAlign()},_updateAxisLabelAlign:function(){var e=this._control.getCamera(),t=[new wa.Vector4,new wa.Vector4],r=new wa.Vector4;this.groupGL.getWorldPosition(r),r.w=1,r.transformMat4(e.viewMatrix).transformMat4(e.projectionMatrix),r.x/=r.w,r.y/=r.w,this._axes.forEach((function(i){for(var n=i.axisLineCoords,a=(i.labelsMesh.geometry,0);a<t.length;a++)t[a].setArray(n[a]),t[a].w=1,t[a].transformMat4(i.rootNode.worldTransform).transformMat4(e.viewMatrix).transformMat4(e.projectionMatrix),t[a].x/=t[a].w,t[a].y/=t[a].w;var o,s,l=t[1].x-t[0].x,u=t[1].y-t[0].y,h=(t[1].x+t[0].x)/2,c=(t[1].y+t[0].y)/2;Math.abs(u/l)<.5?(o="center",s=c>r.y?"bottom":"top"):(s="middle",o=h>r.x?"left":"right"),i.setSpriteAlign(o,s,this._api)}),this)},_doShowAxisPointer:function(){this._axisPointerLineMesh.invisible&&(this._axisPointerLineMesh.invisible=!1,this._axisPointerLabelsMesh.invisible=!1,this._api.getZr().refresh())},_doHideAxisPointer:function(){this._axisPointerLineMesh.invisible||(this._axisPointerLineMesh.invisible=!0,this._axisPointerLabelsMesh.invisible=!0,this._api.getZr().refresh())},_updateAxisPointer:function(e){var t=this._model.coordinateSystem,r=t.dataToPoint(e),i=this._axisPointerLineMesh,n=i.geometry,a=this._model.getModel("axisPointer"),o=this._api.getDevicePixelRatio();function s(e){return Rn.firstNotNull(e.model.get("axisPointer.show"),a.get("show"))}function l(e){var t=e.model.getModel("axisPointer",a),r=t.getModel("lineStyle"),i=wa.parseColor(r.get("color")),n=Lo(r.get("width"),1),o=Lo(r.get("opacity"),1);return i[3]*=o,{color:i,lineWidth:n}}n.convertToDynamicArray(!0);for(var u=0;u<this._faces.length;u++){var h=this._faces[u];if(!h.rootNode.invisible){for(var c=h.faceInfo,d=c[3]<0?t.getAxis(c[2]).getExtentMin():t.getAxis(c[2]).getExtentMax(),f=Co[c[2]],p=0;p<2;p++){var m=c[p],g=c[1-p],_=t.getAxis(m),v=t.getAxis(g);if(s(_)){var y=[0,0,0],x=[0,0,0],T=Co[m],b=Co[g];y[T]=x[T]=r[T],y[f]=x[f]=d,y[b]=v.getExtentMin(),x[b]=v.getExtentMax();var w=l(_);n.addLine(y,x,w.color,w.lineWidth*o)}}if(s(t.getAxis(c[2]))){y=r.slice(),x=r.slice();x[f]=d;w=l(t.getAxis(c[2]));n.addLine(y,x,w.color,w.lineWidth*o)}}}n.convertToTypedArray(),this._updateAxisPointerLabelsMesh(e),this._api.getZr().refresh()},_updateAxisPointerLabelsMesh:function(e){var t=this._model,r=this._axisPointerLabelsMesh,n=this._axisPointerLabelsSurface,a=t.coordinateSystem,o=t.getModel("axisPointer");r.geometry.convertToDynamicArray(!0),n.clear();var s={x:"y",y:"x",z:"y"};this._axes.forEach((function(t,l){var u=a.getAxis(t.dim),h=u.model,c=h.getModel("axisPointer",o),d=c.getModel("label"),f=c.get("lineStyle.color");if(d.get("show")&&c.get("show")){var p=e[l],m=d.get("formatter"),g=u.scale.getLabel({value:p});if(null!=m)g=m(g,e);else if("interval"===u.scale.type||"log"===u.scale.type){var _=i["p"].getPrecisionSafe(u.scale.getTicks()[0]);g=p.toFixed(_+2)}var v=d.get("color"),y=new i["l"].Text({style:Object(Wa["c"])(d,{text:g,fill:v||f,align:"left",verticalAlign:"top"})}),x=n.add(y),T=y.getBoundingRect(),b=this._api.getDevicePixelRatio(),w=t.rootNode.position.toArray(),E=Co[s[t.dim]];w[E]+=(t.flipped?-1:1)*d.get("margin"),w[Co[t.dim]]=u.dataToCoord(e[l]),r.geometry.addSprite(w,[T.width*b,T.height*b],x,t.textAlign,t.textVerticalAlign)}}),this),n.getZr().refreshImmediately(),r.material.set("uvScale",n.getCoordsScale()),r.geometry.convertToTypedArray()},dispose:function(){this.groupGL.removeAll(),this._control.dispose(),this._axisLabelSurface.dispose(),this._axisPointerLabelsSurface.dispose()}}),No=r("cf7e");function Ro(e){No["a"].call(this,e),this.type="cartesian3D",this.dimensions=["x","y","z"],this.size=[0,0,0]}Ro.prototype={constructor:Ro,model:null,containPoint:function(e){return this.getAxis("x").contain(e[0])&&this.getAxis("y").contain(e[2])&&this.getAxis("z").contain(e[1])},containData:function(e){return this.getAxis("x").containData(e[0])&&this.getAxis("y").containData(e[1])&&this.getAxis("z").containData(e[2])},dataToPoint:function(e,t,r){return t=t||[],t[0]=this.getAxis("x").dataToCoord(e[0],r),t[2]=this.getAxis("y").dataToCoord(e[1],r),t[1]=this.getAxis("z").dataToCoord(e[2],r),t},pointToData:function(e,t,r){return t=t||[],t[0]=this.getAxis("x").coordToData(e[0],r),t[1]=this.getAxis("y").coordToData(e[2],r),t[2]=this.getAxis("z").coordToData(e[1],r),t}},i["w"].inherits(Ro,No["a"]);var Po=Ro;function Oo(e,t,r){i["a"].call(this,e,t,r)}Oo.prototype={constructor:Oo,getExtentMin:function(){var e=this._extent;return Math.min(e[0],e[1])},getExtentMax:function(){var e=this._extent;return Math.max(e[0],e[1])},calculateCategoryInterval:function(){return Math.floor(this.scale.count()/8)}},i["w"].inherits(Oo,i["a"]);var Io=Oo,Bo=r("f934"),Fo=function(){this._pool={},this._allocatedTextures=[]};Fo.prototype={constructor:Fo,get:function(e){var t=Go(e);this._pool.hasOwnProperty(t)||(this._pool[t]=[]);var r=this._pool[t];if(!r.length){var i=new nr(e);return this._allocatedTextures.push(i),i}return r.pop()},put:function(e){var t=Go(e);this._pool.hasOwnProperty(t)||(this._pool[t]=[]);var r=this._pool[t];r.push(e)},clear:function(e){for(var t=0;t<this._allocatedTextures.length;t++)this._allocatedTextures[t].dispose(e);this._pool={},this._allocatedTextures=[]}};var Uo={width:512,height:512,type:A.UNSIGNED_BYTE,format:A.RGBA,wrapS:A.CLAMP_TO_EDGE,wrapT:A.CLAMP_TO_EDGE,minFilter:A.LINEAR_MIPMAP_LINEAR,magFilter:A.LINEAR,useMipmap:!0,anisotropic:1,flipY:!0,unpackAlignment:4,premultiplyAlpha:!1},zo=Object.keys(Uo);function Go(e){y.defaultsWithPropList(e,Uo,zo),Ho(e);for(var t="",r=0;r<zo.length;r++){var i=zo[r],n=e[i].toString();t+=n}return t}function Ho(e){var t=Vo(e.width,e.height);e.format===A.DEPTH_COMPONENT&&(e.useMipmap=!1),t&&e.useMipmap||(e.minFilter==A.NEAREST_MIPMAP_NEAREST||e.minFilter==A.NEAREST_MIPMAP_LINEAR?e.minFilter=A.NEAREST:e.minFilter!=A.LINEAR_MIPMAP_LINEAR&&e.minFilter!=A.LINEAR_MIPMAP_NEAREST||(e.minFilter=A.LINEAR)),t||(e.wrapS=A.CLAMP_TO_EDGE,e.wrapT=A.CLAMP_TO_EDGE)}function Vo(e,t){return 0===(e&e-1)&&0===(t&t-1)}var ko=Fo,Wo="@export clay.sm.depth.vertex\nuniform mat4 worldViewProjection : WORLDVIEWPROJECTION;\nattribute vec3 position : POSITION;\nattribute vec2 texcoord : TEXCOORD_0;\nuniform vec2 uvRepeat = vec2(1.0, 1.0);\nuniform vec2 uvOffset = vec2(0.0, 0.0);\n@import clay.chunk.skinning_header\n@import clay.chunk.instancing_header\nvarying vec4 v_ViewPosition;\nvarying vec2 v_Texcoord;\nvoid main(){\n vec4 P = vec4(position, 1.0);\n#ifdef SKINNING\n @import clay.chunk.skin_matrix\n P = skinMatrixWS * P;\n#endif\n#ifdef INSTANCING\n @import clay.chunk.instancing_matrix\n P = instanceMat * P;\n#endif\n v_ViewPosition = worldViewProjection * P;\n gl_Position = v_ViewPosition;\n v_Texcoord = texcoord * uvRepeat + uvOffset;\n}\n@end\n@export clay.sm.depth.fragment\nvarying vec4 v_ViewPosition;\nvarying vec2 v_Texcoord;\nuniform float bias : 0.001;\nuniform float slopeScale : 1.0;\nuniform sampler2D alphaMap;\nuniform float alphaCutoff: 0.0;\n@import clay.util.encode_float\nvoid main(){\n float depth = v_ViewPosition.z / v_ViewPosition.w;\n if (alphaCutoff > 0.0) {\n if (texture2D(alphaMap, v_Texcoord).a <= alphaCutoff) {\n discard;\n }\n }\n#ifdef USE_VSM\n depth = depth * 0.5 + 0.5;\n float moment1 = depth;\n float moment2 = depth * depth;\n #ifdef SUPPORT_STANDARD_DERIVATIVES\n float dx = dFdx(depth);\n float dy = dFdy(depth);\n moment2 += 0.25*(dx*dx+dy*dy);\n #endif\n gl_FragColor = vec4(moment1, moment2, 0.0, 1.0);\n#else\n #ifdef SUPPORT_STANDARD_DERIVATIVES\n float dx = dFdx(depth);\n float dy = dFdy(depth);\n depth += sqrt(dx*dx + dy*dy) * slopeScale + bias;\n #else\n depth += bias;\n #endif\n gl_FragColor = encodeFloat(depth * 0.5 + 0.5);\n#endif\n}\n@end\n@export clay.sm.debug_depth\nuniform sampler2D depthMap;\nvarying vec2 v_Texcoord;\n@import clay.util.decode_float\nvoid main() {\n vec4 tex = texture2D(depthMap, v_Texcoord);\n#ifdef USE_VSM\n gl_FragColor = vec4(tex.rgb, 1.0);\n#else\n float depth = decodeFloat(tex);\n gl_FragColor = vec4(depth, depth, depth, 1.0);\n#endif\n}\n@end\n@export clay.sm.distance.vertex\nuniform mat4 worldViewProjection : WORLDVIEWPROJECTION;\nuniform mat4 world : WORLD;\nattribute vec3 position : POSITION;\n@import clay.chunk.skinning_header\nvarying vec3 v_WorldPosition;\nvoid main (){\n vec4 P = vec4(position, 1.0);\n#ifdef SKINNING\n @import clay.chunk.skin_matrix\n P = skinMatrixWS * P;\n#endif\n#ifdef INSTANCING\n @import clay.chunk.instancing_matrix\n P = instanceMat * P;\n#endif\n gl_Position = worldViewProjection * P;\n v_WorldPosition = (world * P).xyz;\n}\n@end\n@export clay.sm.distance.fragment\nuniform vec3 lightPosition;\nuniform float range : 100;\nvarying vec3 v_WorldPosition;\n@import clay.util.encode_float\nvoid main(){\n float dist = distance(lightPosition, v_WorldPosition);\n#ifdef USE_VSM\n gl_FragColor = vec4(dist, dist * dist, 0.0, 0.0);\n#else\n dist = dist / range;\n gl_FragColor = encodeFloat(dist);\n#endif\n}\n@end\n@export clay.plugin.shadow_map_common\n@import clay.util.decode_float\nfloat tapShadowMap(sampler2D map, vec2 uv, float z){\n vec4 tex = texture2D(map, uv);\n return step(z, decodeFloat(tex) * 2.0 - 1.0);\n}\nfloat pcf(sampler2D map, vec2 uv, float z, float textureSize, vec2 scale) {\n float shadowContrib = tapShadowMap(map, uv, z);\n vec2 offset = vec2(1.0 / textureSize) * scale;\n#ifdef PCF_KERNEL_SIZE\n for (int _idx_ = 0; _idx_ < PCF_KERNEL_SIZE; _idx_++) {{\n shadowContrib += tapShadowMap(map, uv + offset * pcfKernel[_idx_], z);\n }}\n return shadowContrib / float(PCF_KERNEL_SIZE + 1);\n#else\n shadowContrib += tapShadowMap(map, uv+vec2(offset.x, 0.0), z);\n shadowContrib += tapShadowMap(map, uv+vec2(offset.x, offset.y), z);\n shadowContrib += tapShadowMap(map, uv+vec2(-offset.x, offset.y), z);\n shadowContrib += tapShadowMap(map, uv+vec2(0.0, offset.y), z);\n shadowContrib += tapShadowMap(map, uv+vec2(-offset.x, 0.0), z);\n shadowContrib += tapShadowMap(map, uv+vec2(-offset.x, -offset.y), z);\n shadowContrib += tapShadowMap(map, uv+vec2(offset.x, -offset.y), z);\n shadowContrib += tapShadowMap(map, uv+vec2(0.0, -offset.y), z);\n return shadowContrib / 9.0;\n#endif\n}\nfloat pcf(sampler2D map, vec2 uv, float z, float textureSize) {\n return pcf(map, uv, z, textureSize, vec2(1.0));\n}\nfloat chebyshevUpperBound(vec2 moments, float z){\n float p = 0.0;\n z = z * 0.5 + 0.5;\n if (z <= moments.x) {\n p = 1.0;\n }\n float variance = moments.y - moments.x * moments.x;\n variance = max(variance, 0.0000001);\n float mD = moments.x - z;\n float pMax = variance / (variance + mD * mD);\n pMax = clamp((pMax-0.4)/(1.0-0.4), 0.0, 1.0);\n return max(p, pMax);\n}\nfloat computeShadowContrib(\n sampler2D map, mat4 lightVPM, vec3 position, float textureSize, vec2 scale, vec2 offset\n) {\n vec4 posInLightSpace = lightVPM * vec4(position, 1.0);\n posInLightSpace.xyz /= posInLightSpace.w;\n float z = posInLightSpace.z;\n if(all(greaterThan(posInLightSpace.xyz, vec3(-0.99, -0.99, -1.0))) &&\n all(lessThan(posInLightSpace.xyz, vec3(0.99, 0.99, 1.0)))){\n vec2 uv = (posInLightSpace.xy+1.0) / 2.0;\n #ifdef USE_VSM\n vec2 moments = texture2D(map, uv * scale + offset).xy;\n return chebyshevUpperBound(moments, z);\n #else\n return pcf(map, uv * scale + offset, z, textureSize, scale);\n #endif\n }\n return 1.0;\n}\nfloat computeShadowContrib(sampler2D map, mat4 lightVPM, vec3 position, float textureSize) {\n return computeShadowContrib(map, lightVPM, position, textureSize, vec2(1.0), vec2(0.0));\n}\nfloat computeShadowContribOmni(samplerCube map, vec3 direction, float range)\n{\n float dist = length(direction);\n vec4 shadowTex = textureCube(map, direction);\n#ifdef USE_VSM\n vec2 moments = shadowTex.xy;\n float variance = moments.y - moments.x * moments.x;\n float mD = moments.x - dist;\n float p = variance / (variance + mD * mD);\n if(moments.x + 0.001 < dist){\n return clamp(p, 0.0, 1.0);\n }else{\n return 1.0;\n }\n#else\n return step(dist, (decodeFloat(shadowTex) + 0.0002) * range);\n#endif\n}\n@end\n@export clay.plugin.compute_shadow_map\n#if defined(SPOT_LIGHT_SHADOWMAP_COUNT) || defined(DIRECTIONAL_LIGHT_SHADOWMAP_COUNT) || defined(POINT_LIGHT_SHADOWMAP_COUNT)\n#ifdef SPOT_LIGHT_SHADOWMAP_COUNT\nuniform sampler2D spotLightShadowMaps[SPOT_LIGHT_SHADOWMAP_COUNT]:unconfigurable;\nuniform mat4 spotLightMatrices[SPOT_LIGHT_SHADOWMAP_COUNT]:unconfigurable;\nuniform float spotLightShadowMapSizes[SPOT_LIGHT_SHADOWMAP_COUNT]:unconfigurable;\n#endif\n#ifdef DIRECTIONAL_LIGHT_SHADOWMAP_COUNT\n#if defined(SHADOW_CASCADE)\nuniform sampler2D directionalLightShadowMaps[1]:unconfigurable;\nuniform mat4 directionalLightMatrices[SHADOW_CASCADE]:unconfigurable;\nuniform float directionalLightShadowMapSizes[1]:unconfigurable;\nuniform float shadowCascadeClipsNear[SHADOW_CASCADE]:unconfigurable;\nuniform float shadowCascadeClipsFar[SHADOW_CASCADE]:unconfigurable;\n#else\nuniform sampler2D directionalLightShadowMaps[DIRECTIONAL_LIGHT_SHADOWMAP_COUNT]:unconfigurable;\nuniform mat4 directionalLightMatrices[DIRECTIONAL_LIGHT_SHADOWMAP_COUNT]:unconfigurable;\nuniform float directionalLightShadowMapSizes[DIRECTIONAL_LIGHT_SHADOWMAP_COUNT]:unconfigurable;\n#endif\n#endif\n#ifdef POINT_LIGHT_SHADOWMAP_COUNT\nuniform samplerCube pointLightShadowMaps[POINT_LIGHT_SHADOWMAP_COUNT]:unconfigurable;\n#endif\nuniform bool shadowEnabled : true;\n#ifdef PCF_KERNEL_SIZE\nuniform vec2 pcfKernel[PCF_KERNEL_SIZE];\n#endif\n@import clay.plugin.shadow_map_common\n#if defined(SPOT_LIGHT_SHADOWMAP_COUNT)\nvoid computeShadowOfSpotLights(vec3 position, inout float shadowContribs[SPOT_LIGHT_COUNT] ) {\n float shadowContrib;\n for(int _idx_ = 0; _idx_ < SPOT_LIGHT_SHADOWMAP_COUNT; _idx_++) {{\n shadowContrib = computeShadowContrib(\n spotLightShadowMaps[_idx_], spotLightMatrices[_idx_], position,\n spotLightShadowMapSizes[_idx_]\n );\n shadowContribs[_idx_] = shadowContrib;\n }}\n for(int _idx_ = SPOT_LIGHT_SHADOWMAP_COUNT; _idx_ < SPOT_LIGHT_COUNT; _idx_++){{\n shadowContribs[_idx_] = 1.0;\n }}\n}\n#endif\n#if defined(DIRECTIONAL_LIGHT_SHADOWMAP_COUNT)\n#ifdef SHADOW_CASCADE\nvoid computeShadowOfDirectionalLights(vec3 position, inout float shadowContribs[DIRECTIONAL_LIGHT_COUNT]){\n float depth = (2.0 * gl_FragCoord.z - gl_DepthRange.near - gl_DepthRange.far)\n / (gl_DepthRange.far - gl_DepthRange.near);\n float shadowContrib;\n shadowContribs[0] = 1.0;\n for (int _idx_ = 0; _idx_ < SHADOW_CASCADE; _idx_++) {{\n if (\n depth >= shadowCascadeClipsNear[_idx_] &&\n depth <= shadowCascadeClipsFar[_idx_]\n ) {\n shadowContrib = computeShadowContrib(\n directionalLightShadowMaps[0], directionalLightMatrices[_idx_], position,\n directionalLightShadowMapSizes[0],\n vec2(1.0 / float(SHADOW_CASCADE), 1.0),\n vec2(float(_idx_) / float(SHADOW_CASCADE), 0.0)\n );\n shadowContribs[0] = shadowContrib;\n }\n }}\n for(int _idx_ = DIRECTIONAL_LIGHT_SHADOWMAP_COUNT; _idx_ < DIRECTIONAL_LIGHT_COUNT; _idx_++) {{\n shadowContribs[_idx_] = 1.0;\n }}\n}\n#else\nvoid computeShadowOfDirectionalLights(vec3 position, inout float shadowContribs[DIRECTIONAL_LIGHT_COUNT]){\n float shadowContrib;\n for(int _idx_ = 0; _idx_ < DIRECTIONAL_LIGHT_SHADOWMAP_COUNT; _idx_++) {{\n shadowContrib = computeShadowContrib(\n directionalLightShadowMaps[_idx_], directionalLightMatrices[_idx_], position,\n directionalLightShadowMapSizes[_idx_]\n );\n shadowContribs[_idx_] = shadowContrib;\n }}\n for(int _idx_ = DIRECTIONAL_LIGHT_SHADOWMAP_COUNT; _idx_ < DIRECTIONAL_LIGHT_COUNT; _idx_++) {{\n shadowContribs[_idx_] = 1.0;\n }}\n}\n#endif\n#endif\n#if defined(POINT_LIGHT_SHADOWMAP_COUNT)\nvoid computeShadowOfPointLights(vec3 position, inout float shadowContribs[POINT_LIGHT_COUNT] ){\n vec3 lightPosition;\n vec3 direction;\n for(int _idx_ = 0; _idx_ < POINT_LIGHT_SHADOWMAP_COUNT; _idx_++) {{\n lightPosition = pointLightPosition[_idx_];\n direction = position - lightPosition;\n shadowContribs[_idx_] = computeShadowContribOmni(pointLightShadowMaps[_idx_], direction, pointLightRange[_idx_]);\n }}\n for(int _idx_ = POINT_LIGHT_SHADOWMAP_COUNT; _idx_ < POINT_LIGHT_COUNT; _idx_++) {{\n shadowContribs[_idx_] = 1.0;\n }}\n}\n#endif\n#endif\n@end",Xo=["px","nx","py","ny","pz","nz"];function jo(e,t,r){if("alphaMap"===r)return e.material.get("diffuseMap");if("alphaCutoff"===r){if(e.material.isDefined("fragment","ALPHA_TEST")&&e.material.get("diffuseMap")){var i=e.material.get("alphaCutoff");return i||0}return 0}return"uvRepeat"===r?e.material.get("uvRepeat"):"uvOffset"===r?e.material.get("uvOffset"):t.get(r)}function qo(e,t){var r=e.material,i=t.material;return r.get("diffuseMap")!==i.get("diffuseMap")||(r.get("alphaCutoff")||0)!==(i.get("alphaCutoff")||0)}We["import"](Wo);var Zo=T.extend((function(){return{softShadow:Zo.PCF,shadowBlur:1,lightFrustumBias:"auto",kernelPCF:new Float32Array([1,0,1,1,-1,1,0,1,-1,0,-1,-1,1,-1,0,-1]),precision:"highp",_lastRenderNotCastShadow:!1,_frameBuffer:new ci,_textures:{},_shadowMapNumber:{POINT_LIGHT:0,DIRECTIONAL_LIGHT:0,SPOT_LIGHT:0},_depthMaterials:{},_distanceMaterials:{},_receivers:[],_lightsCastShadow:[],_lightCameras:{},_lightMaterials:{},_texturePool:new ko}}),(function(){this._gaussianPassH=new mn({fragment:We.source("clay.compositor.gaussian_blur")}),this._gaussianPassV=new mn({fragment:We.source("clay.compositor.gaussian_blur")}),this._gaussianPassH.setUniform("blurSize",this.shadowBlur),this._gaussianPassH.setUniform("blurDir",0),this._gaussianPassV.setUniform("blurSize",this.shadowBlur),this._gaussianPassV.setUniform("blurDir",1),this._outputDepthPass=new mn({fragment:We.source("clay.sm.debug_depth")})}),{render:function(e,t,r,i){r||(r=t.getMainCamera()),this.trigger("beforerender",this,e,t,r),this._renderShadowPass(e,t,r,i),this.trigger("afterrender",this,e,t,r)},renderDebug:function(e,t){e.saveClear();var r=e.viewport,i=0,n=0,a=t||r.width/4,o=a;for(var s in this.softShadow===Zo.VSM?this._outputDepthPass.material.define("fragment","USE_VSM"):this._outputDepthPass.material.undefine("fragment","USE_VSM"),this._textures){var l=this._textures[s];e.setViewport(i,n,a*l.width/l.height,o),this._outputDepthPass.setUniform("depthMap",l),this._outputDepthPass.render(e),i+=a*l.width/l.height}e.setViewport(r),e.restoreClear()},_updateReceivers:function(e,t){if(t.receiveShadow?(this._receivers.push(t),t.material.set("shadowEnabled",1),t.material.set("pcfKernel",this.kernelPCF)):t.material.set("shadowEnabled",0),this.softShadow===Zo.VSM)t.material.define("fragment","USE_VSM"),t.material.undefine("fragment","PCF_KERNEL_SIZE");else{t.material.undefine("fragment","USE_VSM");var r=this.kernelPCF;r&&r.length?t.material.define("fragment","PCF_KERNEL_SIZE",r.length/2):t.material.undefine("fragment","PCF_KERNEL_SIZE")}},_update:function(e,t){var r=this;t.traverse((function(t){t.isRenderable()&&r._updateReceivers(e,t)}));for(var i=0;i<t.lights.length;i++){var n=t.lights[i];n.castShadow&&!n.invisible&&this._lightsCastShadow.push(n)}},_renderShadowPass:function(e,t,r,i){for(var n in this._shadowMapNumber)this._shadowMapNumber[n]=0;this._lightsCastShadow.length=0,this._receivers.length=0;var a=e.gl;if(i||t.update(),r&&r.update(),t.updateLights(),this._update(e,t),this._lightsCastShadow.length||!this._lastRenderNotCastShadow){this._lastRenderNotCastShadow=0===this._lightsCastShadow,a.enable(a.DEPTH_TEST),a.depthMask(!0),a.disable(a.BLEND),a.clearColor(1,1,1,1);for(var o,s=[],l=[],u=[],h=[],c=[],d=[],f=0;f<this._lightsCastShadow.length;f++){var p=this._lightsCastShadow[f];if("DIRECTIONAL_LIGHT"===p.type){if(o){console.warn("Only one direectional light supported with shadow cascade");continue}if(p.shadowCascade>4){console.warn("Support at most 4 cascade");continue}p.shadowCascade>1&&(o=p),this.renderDirectionalLightShadow(e,t,r,p,c,h,u)}else"SPOT_LIGHT"===p.type?this.renderSpotLightShadow(e,t,p,l,s):"POINT_LIGHT"===p.type&&this.renderPointLightShadow(e,t,p,d);this._shadowMapNumber[p.type]++}for(var m in this._shadowMapNumber){var g=this._shadowMapNumber[m],_=m+"_SHADOWMAP_COUNT";for(f=0;f<this._receivers.length;f++){var v=this._receivers[f],y=v.material;y.fragmentDefines[_]!==g&&(g>0?y.define("fragment",_,g):y.isDefined("fragment",_)&&y.undefine("fragment",_))}}for(f=0;f<this._receivers.length;f++){v=this._receivers[f],y=v.material;o?y.define("fragment","SHADOW_CASCADE",o.shadowCascade):y.undefine("fragment","SHADOW_CASCADE")}var x=t.shadowUniforms;if(u.length>0){var T=u.map(S);if(x.directionalLightShadowMaps={value:u,type:"tv"},x.directionalLightMatrices={value:h,type:"m4v"},x.directionalLightShadowMapSizes={value:T,type:"1fv"},o){var b=c.slice(),w=c.slice();b.pop(),w.shift(),b.reverse(),w.reverse(),h.reverse(),x.shadowCascadeClipsNear={value:b,type:"1fv"},x.shadowCascadeClipsFar={value:w,type:"1fv"}}}if(s.length>0){var E=s.map(S);x=t.shadowUniforms;x.spotLightShadowMaps={value:s,type:"tv"},x.spotLightMatrices={value:l,type:"m4v"},x.spotLightShadowMapSizes={value:E,type:"1fv"}}d.length>0&&(x.pointLightShadowMaps={value:d,type:"tv"})}function S(e){return e.height}},renderDirectionalLightShadow:function(){var e=new Ir,t=new Ct,r=new Ft,i=new Ct,n=new Ct,a=new Ct,o=new Ct;return function(s,l,u,h,c,d,f){var p=this._getDepthMaterial(h),m={getMaterial:function(e){return e.shadowDepthMaterial||p},isMaterialChanged:qo,getUniform:jo,ifRender:function(e){return e.castShadow},sortCompare:lt.opaqueSortCompare};if(!l.viewBoundingBoxLastFrame.isFinite()){var g=l.getBoundingBox();l.viewBoundingBoxLastFrame.copy(g).applyTransform(u.viewMatrix)}var _=Math.min(-l.viewBoundingBoxLastFrame.min.z,u.far),v=Math.max(-l.viewBoundingBoxLastFrame.max.z,u.near),y=this._getDirectionalLightCamera(h,l,u),x=a.array;o.copy(y.projectionMatrix),qe.invert(n.array,y.worldTransform.array),qe.multiply(n.array,n.array,u.worldTransform.array),qe.multiply(x,o.array,n.array);for(var T=[],b=u instanceof $r,w=(u.near+u.far)/(u.near-u.far),E=2*u.near*u.far/(u.near-u.far),S=0;S<=h.shadowCascade;S++){var A=v*Math.pow(_/v,S/h.shadowCascade),M=v+(_-v)*S/h.shadowCascade,L=A*h.cascadeSplitLogFactor+M*(1-h.cascadeSplitLogFactor);T.push(L),c.push(-(-L*w+E)/-L)}var C=this._getTexture(h,h.shadowCascade);f.push(C);var D=s.viewport,N=s.gl;this._frameBuffer.attach(C),this._frameBuffer.bind(s),N.clear(N.COLOR_BUFFER_BIT|N.DEPTH_BUFFER_BIT);for(S=0;S<h.shadowCascade;S++){var R=T[S],P=T[S+1];b?qe.perspective(t.array,u.fov/180*Math.PI,u.aspect,R,P):qe.ortho(t.array,u.left,u.right,u.bottom,u.top,R,P),e.setFromProjection(t),e.getTransformedBoundingBox(r,n),r.applyProjection(o);var O=r.min.array,I=r.max.array;O[0]=Math.max(O[0],-1),O[1]=Math.max(O[1],-1),I[0]=Math.min(I[0],1),I[1]=Math.min(I[1],1),i.ortho(O[0],I[0],O[1],I[1],1,-1),y.projectionMatrix.multiplyLeft(i);var B=h.shadowResolution||512;s.setViewport((h.shadowCascade-S-1)*B,0,B,B,1);var F=l.updateRenderList(y);s.renderPass(F.opaque,y,m),this.softShadow===Zo.VSM&&this._gaussianFilter(s,C,C.width);var U=new Ct;U.copy(y.viewMatrix).multiplyLeft(y.projectionMatrix),d.push(U.array),y.projectionMatrix.copy(o)}this._frameBuffer.unbind(s),s.setViewport(D)}}(),renderSpotLightShadow:function(e,t,r,i,n){var a=this._getTexture(r),o=this._getSpotLightCamera(r),s=e.gl;this._frameBuffer.attach(a),this._frameBuffer.bind(e),s.clear(s.COLOR_BUFFER_BIT|s.DEPTH_BUFFER_BIT);var l=this._getDepthMaterial(r),u={getMaterial:function(e){return e.shadowDepthMaterial||l},isMaterialChanged:qo,getUniform:jo,ifRender:function(e){return e.castShadow},sortCompare:lt.opaqueSortCompare},h=t.updateRenderList(o);e.renderPass(h.opaque,o,u),this._frameBuffer.unbind(e),this.softShadow===Zo.VSM&&this._gaussianFilter(e,a,a.width);var c=new Ct;c.copy(o.worldTransform).invert().multiplyLeft(o.projectionMatrix),n.push(a),i.push(c.array)},renderPointLightShadow:function(e,t,r,i){var n=this._getTexture(r),a=e.gl;i.push(n);var o=this._getDepthMaterial(r),s={getMaterial:function(e){return e.shadowDepthMaterial||o},getUniform:jo,sortCompare:lt.opaqueSortCompare},l={px:[],py:[],pz:[],nx:[],ny:[],nz:[]},u=new Ft,h=r.getWorldPosition().array,c=new Ft,d=r.range;c.min.setArray(h),c.max.setArray(h);var f=new gt(d,d,d);c.max.add(f),c.min.sub(f);var p={px:!1,py:!1,pz:!1,nx:!1,ny:!1,nz:!1};t.traverse((function(e){if(e.isRenderable()&&e.castShadow){var t=e.geometry;if(!t.boundingBox){for(var r=0;r<Xo.length;r++)l[Xo[r]].push(e);return}if(u.transformFrom(t.boundingBox,e.worldTransform),!u.intersectBoundingBox(c))return;u.updateVertices();for(r=0;r<Xo.length;r++)p[Xo[r]]=!1;for(r=0;r<8;r++){var i=u.vertices[r],n=i[0]-h[0],a=i[1]-h[1],o=i[2]-h[2],s=Math.abs(n),d=Math.abs(a),f=Math.abs(o);s>d?s>f?p[n>0?"px":"nx"]=!0:p[o>0?"pz":"nz"]=!0:d>f?p[a>0?"py":"ny"]=!0:p[o>0?"pz":"nz"]=!0}for(r=0;r<Xo.length;r++)p[Xo[r]]&&l[Xo[r]].push(e)}}));for(var m=0;m<6;m++){var g=Xo[m],_=this._getPointLightCamera(r,g);this._frameBuffer.attach(n,a.COLOR_ATTACHMENT0,a.TEXTURE_CUBE_MAP_POSITIVE_X+m),this._frameBuffer.bind(e),a.clear(a.COLOR_BUFFER_BIT|a.DEPTH_BUFFER_BIT),e.renderPass(l[g],_,s)}this._frameBuffer.unbind(e)},_getDepthMaterial:function(e){var t=this._lightMaterials[e.__uid__],r="POINT_LIGHT"===e.type;if(!t){var i=r?"clay.sm.distance.":"clay.sm.depth.";t=new ee({precision:this.precision,shader:new We(We.source(i+"vertex"),We.source(i+"fragment"))}),this._lightMaterials[e.__uid__]=t}return null!=e.shadowSlopeScale&&t.setUniform("slopeScale",e.shadowSlopeScale),null!=e.shadowBias&&t.setUniform("bias",e.shadowBias),this.softShadow===Zo.VSM?t.define("fragment","USE_VSM"):t.undefine("fragment","USE_VSM"),r&&(t.set("lightPosition",e.getWorldPosition().array),t.set("range",e.range)),t},_gaussianFilter:function(e,t,r){var i={width:r,height:r,type:Yt.FLOAT},n=this._texturePool.get(i);this._frameBuffer.attach(n),this._frameBuffer.bind(e),this._gaussianPassH.setUniform("texture",t),this._gaussianPassH.setUniform("textureWidth",r),this._gaussianPassH.render(e),this._frameBuffer.attach(t),this._gaussianPassV.setUniform("texture",n),this._gaussianPassV.setUniform("textureHeight",r),this._gaussianPassV.render(e),this._frameBuffer.unbind(e),this._texturePool.put(n)},_getTexture:function(e,t){var r=e.__uid__,i=this._textures[r],n=e.shadowResolution||512;return t=t||1,i||(i="POINT_LIGHT"===e.type?new Qr:new nr,i.width=n*t,i.height=n,this.softShadow===Zo.VSM?(i.type=Yt.FLOAT,i.anisotropic=4):(i.minFilter=A.NEAREST,i.magFilter=A.NEAREST,i.useMipmap=!1),this._textures[r]=i),i},_getPointLightCamera:function(e,t){this._lightCameras.point||(this._lightCameras.point={px:new $r,nx:new $r,py:new $r,ny:new $r,pz:new $r,nz:new $r});var r=this._lightCameras.point[t];switch(r.far=e.range,r.fov=90,r.position.set(0,0,0),t){case"px":r.lookAt(gt.POSITIVE_X,gt.NEGATIVE_Y);break;case"nx":r.lookAt(gt.NEGATIVE_X,gt.NEGATIVE_Y);break;case"py":r.lookAt(gt.POSITIVE_Y,gt.POSITIVE_Z);break;case"ny":r.lookAt(gt.NEGATIVE_Y,gt.NEGATIVE_Z);break;case"pz":r.lookAt(gt.POSITIVE_Z,gt.NEGATIVE_Y);break;case"nz":r.lookAt(gt.NEGATIVE_Z,gt.NEGATIVE_Y);break}return e.getWorldPosition(r.position),r.update(),r},_getDirectionalLightCamera:function(){var e=new Ct,t=new Ft,r=new Ft;return function(i,n,a){this._lightCameras.directional||(this._lightCameras.directional=new un);var o=this._lightCameras.directional;t.copy(n.viewBoundingBoxLastFrame),t.intersection(a.frustum.boundingBox),o.position.copy(t.min).add(t.max).scale(.5).transformMat4(a.worldTransform),o.rotation.copy(i.rotation),o.scale.copy(i.scale),o.updateWorldTransform(),Ct.invert(e,o.worldTransform),Ct.multiply(e,e,a.worldTransform),r.copy(t).applyTransform(e);var s=r.min.array,l=r.max.array;return o.position.set((s[0]+l[0])/2,(s[1]+l[1])/2,l[2]).transformMat4(o.worldTransform),o.near=0,o.far=-s[2]+l[2],isNaN(this.lightFrustumBias)?o.far*=4:o.far+=this.lightFrustumBias,o.left=s[0],o.right=l[0],o.top=l[1],o.bottom=s[1],o.update(!0),o}}(),_getSpotLightCamera:function(e){this._lightCameras.spot||(this._lightCameras.spot=new $r);var t=this._lightCameras.spot;return t.fov=2*e.penumbraAngle,t.far=e.range,t.worldTransform.copy(e.worldTransform),t.updateProjectionMatrix(),qe.invert(t.viewMatrix.array,t.worldTransform.array),t},dispose:function(e){var t=e.gl||e;for(var r in this._frameBuffer&&this._frameBuffer.dispose(t),this._textures)this._textures[r].dispose(t);this._texturePool.clear(e.gl),this._depthMaterials={},this._distanceMaterials={},this._textures={},this._lightCameras={},this._shadowMapNumber={POINT_LIGHT:0,DIRECTIONAL_LIGHT:0,SPOT_LIGHT:0},this._meshMaterials={};for(var i=0;i<this._receivers.length;i++){var n=this._receivers[i];if(n.material){var a=n.material;a.undefine("fragment","POINT_LIGHT_SHADOW_COUNT"),a.undefine("fragment","DIRECTIONAL_LIGHT_SHADOW_COUNT"),a.undefine("fragment","AMBIENT_LIGHT_SHADOW_COUNT"),a.set("shadowEnabled",0)}}this._receivers=[],this._lightsCastShadow=[]}});Zo.VSM=1,Zo.PCF=2;var Yo=Zo,Ko=T.extend((function(){return{name:"",inputLinks:{},outputLinks:{},_prevOutputTextures:{},_outputTextures:{},_outputReferences:{},_rendering:!1,_rendered:!1,_compositor:null}}),{updateParameter:function(e,t){var r,i,n=this.outputs[e],a=n.parameters,o=n._parametersCopy;if(o||(o=n._parametersCopy={}),a)for(var s in a)"width"!==s&&"height"!==s&&(o[s]=a[s]);return r=a.width instanceof Function?a.width.call(this,t):a.width,i=a.height instanceof Function?a.height.call(this,t):a.height,o.width===r&&o.height===i||this._outputTextures[e]&&this._outputTextures[e].dispose(t.gl),o.width=r,o.height=i,o},setParameter:function(e,t){},getParameter:function(e){},setParameters:function(e){for(var t in e)this.setParameter(t,e[t])},render:function(){},getOutput:function(e,t){if(null==t)return t=e,this._outputTextures[t];var r=this.outputs[t];return r?this._rendered?r.outputLastFrame?this._prevOutputTextures[t]:this._outputTextures[t]:this._rendering?(this._prevOutputTextures[t]||(this._prevOutputTextures[t]=this._compositor.allocateTexture(r.parameters||{})),this._prevOutputTextures[t]):(this.render(e),this._outputTextures[t]):void 0},removeReference:function(e){if(this._outputReferences[e]--,0===this._outputReferences[e]){var t=this.outputs[e];t.keepLastFrame?(this._prevOutputTextures[e]&&this._compositor.releaseTexture(this._prevOutputTextures[e]),this._prevOutputTextures[e]=this._outputTextures[e]):this._compositor.releaseTexture(this._outputTextures[e])}},link:function(e,t,r){this.inputLinks[e]={node:t,pin:r},t.outputLinks[r]||(t.outputLinks[r]=[]),t.outputLinks[r].push({node:this,pin:e}),this.pass.material.enableTexture(e)},clear:function(){this.inputLinks={},this.outputLinks={}},updateReference:function(e){if(!this._rendering){for(var t in this._rendering=!0,this.inputLinks){var r=this.inputLinks[t];r.node.updateReference(r.pin)}this._rendering=!1}e&&this._outputReferences[e]++},beforeFrame:function(){for(var e in this._rendered=!1,this.outputLinks)this._outputReferences[e]=0},afterFrame:function(){for(var e in this.outputLinks)if(this._outputReferences[e]>0){var t=this.outputs[e];t.keepLastFrame?(this._prevOutputTextures[e]&&this._compositor.releaseTexture(this._prevOutputTextures[e]),this._prevOutputTextures[e]=this._outputTextures[e]):this._compositor.releaseTexture(this._outputTextures[e])}}}),Qo=Ko,Jo=T.extend((function(){return{nodes:[]}}),{dirty:function(){this._dirty=!0},addNode:function(e){this.nodes.indexOf(e)>=0||(this.nodes.push(e),this._dirty=!0)},removeNode:function(e){"string"===typeof e&&(e=this.getNodeByName(e));var t=this.nodes.indexOf(e);t>=0&&(this.nodes.splice(t,1),this._dirty=!0)},getNodeByName:function(e){for(var t=0;t<this.nodes.length;t++)if(this.nodes[t].name===e)return this.nodes[t]},update:function(){for(var e=0;e<this.nodes.length;e++)this.nodes[e].clear();for(e=0;e<this.nodes.length;e++){var t=this.nodes[e];if(t.inputs)for(var r in t.inputs)if(t.inputs[r])if(!t.pass||t.pass.material.isUniformEnabled(r)){var i=t.inputs[r],n=this.findPin(i);n?t.link(r,n.node,n.pin):"string"===typeof i?console.warn("Node "+i+" not exist"):console.warn("Pin of "+i.node+"."+i.pin+" not exist")}else console.warn("Pin "+t.name+"."+r+" not used.")}},findPin:function(e){var t;if(("string"===typeof e||e instanceof Qo)&&(e={node:e}),"string"===typeof e.node)for(var r=0;r<this.nodes.length;r++){var i=this.nodes[r];i.name===e.node&&(t=i)}else t=e.node;if(t){var n=e.pin;if(n||t.outputs&&(n=Object.keys(t.outputs)[0]),t.outputs[n])return{node:t,pin:n}}}}),$o=Jo,es=$o.extend((function(){return{_outputs:[],_texturePool:new ko,_frameBuffer:new ci({depthBuffer:!1})}}),{addNode:function(e){$o.prototype.addNode.call(this,e),e._compositor=this},render:function(e,t){if(this._dirty){this.update(),this._dirty=!1,this._outputs.length=0;for(var r=0;r<this.nodes.length;r++)this.nodes[r].outputs||this._outputs.push(this.nodes[r])}for(r=0;r<this.nodes.length;r++)this.nodes[r].beforeFrame();for(r=0;r<this._outputs.length;r++)this._outputs[r].updateReference();for(r=0;r<this._outputs.length;r++)this._outputs[r].render(e,t);for(r=0;r<this.nodes.length;r++)this.nodes[r].afterFrame()},allocateTexture:function(e){return this._texturePool.get(e)},releaseTexture:function(e){this._texturePool.put(e)},getFrameBuffer:function(){return this._frameBuffer},dispose:function(e){this._texturePool.clear(e)}}),ts=es,rs=Qo.extend({name:"scene",scene:null,camera:null,autoUpdateScene:!0,preZ:!1},(function(){this.frameBuffer=new ci}),{render:function(e){this._rendering=!0;var t,r=e.gl;if(this.trigger("beforerender"),this.outputs){var i=this.frameBuffer;for(var n in this.outputs){var a=this.updateParameter(n,e),o=this.outputs[n],s=this._compositor.allocateTexture(a);this._outputTextures[n]=s;var l=o.attachment||r.COLOR_ATTACHMENT0;"string"==typeof l&&(l=r[l]),i.attach(s,l)}i.bind(e);var u=e.getGLExtension("EXT_draw_buffers");if(u){var h=[];for(var l in this.outputs)l=parseInt(l),l>=r.COLOR_ATTACHMENT0&&l<=r.COLOR_ATTACHMENT0+8&&h.push(l);u.drawBuffersEXT(h)}e.saveClear(),e.clearBit=A.DEPTH_BUFFER_BIT|A.COLOR_BUFFER_BIT,t=e.render(this.scene,this.camera,!this.autoUpdateScene,this.preZ),e.restoreClear(),i.unbind(e)}else t=e.render(this.scene,this.camera,!this.autoUpdateScene,this.preZ);this.trigger("afterrender",t),this._rendering=!1,this._rendered=!0}}),is=rs,ns=Qo.extend((function(){return{texture:null,outputs:{color:{}}}}),(function(){}),{getOutput:function(e,t){return this.texture},beforeFrame:function(){},afterFrame:function(){}}),as=ns,os=Qo.extend((function(){return{name:"",inputs:{},outputs:null,shader:"",inputLinks:{},outputLinks:{},pass:null,_prevOutputTextures:{},_outputTextures:{},_outputReferences:{},_rendering:!1,_rendered:!1,_compositor:null}}),(function(){var e=new mn({fragment:this.shader});this.pass=e}),{render:function(e,t){this.trigger("beforerender",e),this._rendering=!0;var r=e.gl;for(var i in this.inputLinks){var n=this.inputLinks[i],a=n.node.getOutput(e,n.pin);this.pass.setUniform(i,a)}if(this.outputs){this.pass.outputs={};var o={};for(var s in this.outputs){var l=this.updateParameter(s,e);isNaN(l.width)&&this.updateParameter(s,e);var u=this.outputs[s],h=this._compositor.allocateTexture(l);this._outputTextures[s]=h;var c=u.attachment||r.COLOR_ATTACHMENT0;"string"===typeof c&&(c=r[c]),o[c]=h}for(var c in this._compositor.getFrameBuffer().bind(e),o)this._compositor.getFrameBuffer().attach(o[c],c);this.pass.render(e),this._compositor.getFrameBuffer().updateMipmap(e)}else this.pass.outputs=null,this._compositor.getFrameBuffer().unbind(e),this.pass.render(e,t);for(var i in this.inputLinks){n=this.inputLinks[i];n.node.removeReference(n.pin)}this._rendering=!1,this._rendered=!0,this.trigger("afterrender",e)},updateParameter:function(e,t){var r,i,n=this.outputs[e],a=n.parameters,o=n._parametersCopy;if(o||(o=n._parametersCopy={}),a)for(var s in a)"width"!==s&&"height"!==s&&(o[s]=a[s]);return r="function"===typeof a.width?a.width.call(this,t):a.width,i="function"===typeof a.height?a.height.call(this,t):a.height,r=Math.ceil(r),i=Math.ceil(i),o.width===r&&o.height===i||this._outputTextures[e]&&this._outputTextures[e].dispose(t),o.width=r,o.height=i,o},setParameter:function(e,t){this.pass.setUniform(e,t)},getParameter:function(e){return this.pass.getUniform(e)},setParameters:function(e){for(var t in e)this.setParameter(t,e[t])},define:function(e,t){this.pass.material.define("fragment",e,t)},undefine:function(e){this.pass.material.undefine("fragment",e)},removeReference:function(e){if(this._outputReferences[e]--,0===this._outputReferences[e]){var t=this.outputs[e];t.keepLastFrame?(this._prevOutputTextures[e]&&this._compositor.releaseTexture(this._prevOutputTextures[e]),this._prevOutputTextures[e]=this._outputTextures[e]):this._compositor.releaseTexture(this._outputTextures[e])}},clear:function(){Qo.prototype.clear.call(this),this.pass.material.disableTexturesAll()}}),ss=os,ls="@export clay.compositor.coloradjust\nvarying vec2 v_Texcoord;\nuniform sampler2D texture;\nuniform float brightness : 0.0;\nuniform float contrast : 1.0;\nuniform float exposure : 0.0;\nuniform float gamma : 1.0;\nuniform float saturation : 1.0;\nconst vec3 w = vec3(0.2125, 0.7154, 0.0721);\nvoid main()\n{\n vec4 tex = texture2D( texture, v_Texcoord);\n vec3 color = clamp(tex.rgb + vec3(brightness), 0.0, 1.0);\n color = clamp( (color-vec3(0.5))*contrast+vec3(0.5), 0.0, 1.0);\n color = clamp( color * pow(2.0, exposure), 0.0, 1.0);\n color = clamp( pow(color, vec3(gamma)), 0.0, 1.0);\n float luminance = dot( color, w );\n color = mix(vec3(luminance), color, saturation);\n gl_FragColor = vec4(color, tex.a);\n}\n@end\n@export clay.compositor.brightness\nvarying vec2 v_Texcoord;\nuniform sampler2D texture;\nuniform float brightness : 0.0;\nvoid main()\n{\n vec4 tex = texture2D( texture, v_Texcoord);\n vec3 color = tex.rgb + vec3(brightness);\n gl_FragColor = vec4(color, tex.a);\n}\n@end\n@export clay.compositor.contrast\nvarying vec2 v_Texcoord;\nuniform sampler2D texture;\nuniform float contrast : 1.0;\nvoid main()\n{\n vec4 tex = texture2D( texture, v_Texcoord);\n vec3 color = (tex.rgb-vec3(0.5))*contrast+vec3(0.5);\n gl_FragColor = vec4(color, tex.a);\n}\n@end\n@export clay.compositor.exposure\nvarying vec2 v_Texcoord;\nuniform sampler2D texture;\nuniform float exposure : 0.0;\nvoid main()\n{\n vec4 tex = texture2D(texture, v_Texcoord);\n vec3 color = tex.rgb * pow(2.0, exposure);\n gl_FragColor = vec4(color, tex.a);\n}\n@end\n@export clay.compositor.gamma\nvarying vec2 v_Texcoord;\nuniform sampler2D texture;\nuniform float gamma : 1.0;\nvoid main()\n{\n vec4 tex = texture2D(texture, v_Texcoord);\n vec3 color = pow(tex.rgb, vec3(gamma));\n gl_FragColor = vec4(color, tex.a);\n}\n@end\n@export clay.compositor.saturation\nvarying vec2 v_Texcoord;\nuniform sampler2D texture;\nuniform float saturation : 1.0;\nconst vec3 w = vec3(0.2125, 0.7154, 0.0721);\nvoid main()\n{\n vec4 tex = texture2D(texture, v_Texcoord);\n vec3 color = tex.rgb;\n float luminance = dot(color, w);\n color = mix(vec3(luminance), color, saturation);\n gl_FragColor = vec4(color, tex.a);\n}\n@end",us="@export clay.compositor.kernel.gaussian_9\nfloat gaussianKernel[9];\ngaussianKernel[0] = 0.07;\ngaussianKernel[1] = 0.09;\ngaussianKernel[2] = 0.12;\ngaussianKernel[3] = 0.14;\ngaussianKernel[4] = 0.16;\ngaussianKernel[5] = 0.14;\ngaussianKernel[6] = 0.12;\ngaussianKernel[7] = 0.09;\ngaussianKernel[8] = 0.07;\n@end\n@export clay.compositor.kernel.gaussian_13\nfloat gaussianKernel[13];\ngaussianKernel[0] = 0.02;\ngaussianKernel[1] = 0.03;\ngaussianKernel[2] = 0.06;\ngaussianKernel[3] = 0.08;\ngaussianKernel[4] = 0.11;\ngaussianKernel[5] = 0.13;\ngaussianKernel[6] = 0.14;\ngaussianKernel[7] = 0.13;\ngaussianKernel[8] = 0.11;\ngaussianKernel[9] = 0.08;\ngaussianKernel[10] = 0.06;\ngaussianKernel[11] = 0.03;\ngaussianKernel[12] = 0.02;\n@end\n@export clay.compositor.gaussian_blur\n#define SHADER_NAME gaussian_blur\nuniform sampler2D texture;varying vec2 v_Texcoord;\nuniform float blurSize : 2.0;\nuniform vec2 textureSize : [512.0, 512.0];\nuniform float blurDir : 0.0;\n@import clay.util.rgbm\n@import clay.util.clamp_sample\nvoid main (void)\n{\n @import clay.compositor.kernel.gaussian_9\n vec2 off = blurSize / textureSize;\n off *= vec2(1.0 - blurDir, blurDir);\n vec4 sum = vec4(0.0);\n float weightAll = 0.0;\n for (int i = 0; i < 9; i++) {\n float w = gaussianKernel[i];\n vec4 texel = decodeHDR(clampSample(texture, v_Texcoord + float(i - 4) * off));\n sum += texel * w;\n weightAll += w;\n }\n gl_FragColor = encodeHDR(sum / max(weightAll, 0.01));\n}\n@end\n",hs="@export clay.compositor.hdr.log_lum\nvarying vec2 v_Texcoord;\nuniform sampler2D texture;\nconst vec3 w = vec3(0.2125, 0.7154, 0.0721);\n@import clay.util.rgbm\nvoid main()\n{\n vec4 tex = decodeHDR(texture2D(texture, v_Texcoord));\n float luminance = dot(tex.rgb, w);\n luminance = log(luminance + 0.001);\n gl_FragColor = encodeHDR(vec4(vec3(luminance), 1.0));\n}\n@end\n@export clay.compositor.hdr.lum_adaption\nvarying vec2 v_Texcoord;\nuniform sampler2D adaptedLum;\nuniform sampler2D currentLum;\nuniform float frameTime : 0.02;\n@import clay.util.rgbm\nvoid main()\n{\n float fAdaptedLum = decodeHDR(texture2D(adaptedLum, vec2(0.5, 0.5))).r;\n float fCurrentLum = exp(encodeHDR(texture2D(currentLum, vec2(0.5, 0.5))).r);\n fAdaptedLum += (fCurrentLum - fAdaptedLum) * (1.0 - pow(0.98, 30.0 * frameTime));\n gl_FragColor = encodeHDR(vec4(vec3(fAdaptedLum), 1.0));\n}\n@end\n@export clay.compositor.lum\nvarying vec2 v_Texcoord;\nuniform sampler2D texture;\nconst vec3 w = vec3(0.2125, 0.7154, 0.0721);\nvoid main()\n{\n vec4 tex = texture2D( texture, v_Texcoord );\n float luminance = dot(tex.rgb, w);\n gl_FragColor = vec4(vec3(luminance), 1.0);\n}\n@end",cs="\n@export clay.compositor.lut\nvarying vec2 v_Texcoord;\nuniform sampler2D texture;\nuniform sampler2D lookup;\nvoid main()\n{\n vec4 tex = texture2D(texture, v_Texcoord);\n float blueColor = tex.b * 63.0;\n vec2 quad1;\n quad1.y = floor(floor(blueColor) / 8.0);\n quad1.x = floor(blueColor) - (quad1.y * 8.0);\n vec2 quad2;\n quad2.y = floor(ceil(blueColor) / 8.0);\n quad2.x = ceil(blueColor) - (quad2.y * 8.0);\n vec2 texPos1;\n texPos1.x = (quad1.x * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * tex.r);\n texPos1.y = (quad1.y * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * tex.g);\n vec2 texPos2;\n texPos2.x = (quad2.x * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * tex.r);\n texPos2.y = (quad2.y * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * tex.g);\n vec4 newColor1 = texture2D(lookup, texPos1);\n vec4 newColor2 = texture2D(lookup, texPos2);\n vec4 newColor = mix(newColor1, newColor2, fract(blueColor));\n gl_FragColor = vec4(newColor.rgb, tex.w);\n}\n@end",ds="@export clay.compositor.vignette\n#define OUTPUT_ALPHA\nvarying vec2 v_Texcoord;\nuniform sampler2D texture;\nuniform float darkness: 1;\nuniform float offset: 1;\n@import clay.util.rgbm\nvoid main()\n{\n vec4 texel = decodeHDR(texture2D(texture, v_Texcoord));\n gl_FragColor.rgb = texel.rgb;\n vec2 uv = (v_Texcoord - vec2(0.5)) * vec2(offset);\n gl_FragColor = encodeHDR(vec4(mix(texel.rgb, vec3(1.0 - darkness), dot(uv, uv)), texel.a));\n}\n@end",fs="@export clay.compositor.output\n#define OUTPUT_ALPHA\nvarying vec2 v_Texcoord;\nuniform sampler2D texture;\n@import clay.util.rgbm\nvoid main()\n{\n vec4 tex = decodeHDR(texture2D(texture, v_Texcoord));\n gl_FragColor.rgb = tex.rgb;\n#ifdef OUTPUT_ALPHA\n gl_FragColor.a = tex.a;\n#else\n gl_FragColor.a = 1.0;\n#endif\n gl_FragColor = encodeHDR(gl_FragColor);\n#ifdef PREMULTIPLY_ALPHA\n gl_FragColor.rgb *= gl_FragColor.a;\n#endif\n}\n@end",ps="@export clay.compositor.bright\nuniform sampler2D texture;\nuniform float threshold : 1;\nuniform float scale : 1.0;\nuniform vec2 textureSize: [512, 512];\nvarying vec2 v_Texcoord;\nconst vec3 lumWeight = vec3(0.2125, 0.7154, 0.0721);\n@import clay.util.rgbm\nvec4 median(vec4 a, vec4 b, vec4 c)\n{\n return a + b + c - min(min(a, b), c) - max(max(a, b), c);\n}\nvoid main()\n{\n vec4 texel = decodeHDR(texture2D(texture, v_Texcoord));\n#ifdef ANTI_FLICKER\n vec3 d = 1.0 / textureSize.xyx * vec3(1.0, 1.0, 0.0);\n vec4 s1 = decodeHDR(texture2D(texture, v_Texcoord - d.xz));\n vec4 s2 = decodeHDR(texture2D(texture, v_Texcoord + d.xz));\n vec4 s3 = decodeHDR(texture2D(texture, v_Texcoord - d.zy));\n vec4 s4 = decodeHDR(texture2D(texture, v_Texcoord + d.zy));\n texel = median(median(texel, s1, s2), s3, s4);\n#endif\n float lum = dot(texel.rgb , lumWeight);\n vec4 color;\n if (lum > threshold && texel.a > 0.0)\n {\n color = vec4(texel.rgb * scale, texel.a * scale);\n }\n else\n {\n color = vec4(0.0);\n }\n gl_FragColor = encodeHDR(color);\n}\n@end\n",ms="@export clay.compositor.downsample\nuniform sampler2D texture;\nuniform vec2 textureSize : [512, 512];\nvarying vec2 v_Texcoord;\n@import clay.util.rgbm\nfloat brightness(vec3 c)\n{\n return max(max(c.r, c.g), c.b);\n}\n@import clay.util.clamp_sample\nvoid main()\n{\n vec4 d = vec4(-1.0, -1.0, 1.0, 1.0) / textureSize.xyxy;\n#ifdef ANTI_FLICKER\n vec3 s1 = decodeHDR(clampSample(texture, v_Texcoord + d.xy)).rgb;\n vec3 s2 = decodeHDR(clampSample(texture, v_Texcoord + d.zy)).rgb;\n vec3 s3 = decodeHDR(clampSample(texture, v_Texcoord + d.xw)).rgb;\n vec3 s4 = decodeHDR(clampSample(texture, v_Texcoord + d.zw)).rgb;\n float s1w = 1.0 / (brightness(s1) + 1.0);\n float s2w = 1.0 / (brightness(s2) + 1.0);\n float s3w = 1.0 / (brightness(s3) + 1.0);\n float s4w = 1.0 / (brightness(s4) + 1.0);\n float oneDivideSum = 1.0 / (s1w + s2w + s3w + s4w);\n vec4 color = vec4(\n (s1 * s1w + s2 * s2w + s3 * s3w + s4 * s4w) * oneDivideSum,\n 1.0\n );\n#else\n vec4 color = decodeHDR(clampSample(texture, v_Texcoord + d.xy));\n color += decodeHDR(clampSample(texture, v_Texcoord + d.zy));\n color += decodeHDR(clampSample(texture, v_Texcoord + d.xw));\n color += decodeHDR(clampSample(texture, v_Texcoord + d.zw));\n color *= 0.25;\n#endif\n gl_FragColor = encodeHDR(color);\n}\n@end",gs="\n@export clay.compositor.upsample\n#define HIGH_QUALITY\nuniform sampler2D texture;\nuniform vec2 textureSize : [512, 512];\nuniform float sampleScale: 0.5;\nvarying vec2 v_Texcoord;\n@import clay.util.rgbm\n@import clay.util.clamp_sample\nvoid main()\n{\n#ifdef HIGH_QUALITY\n vec4 d = vec4(1.0, 1.0, -1.0, 0.0) / textureSize.xyxy * sampleScale;\n vec4 s;\n s = decodeHDR(clampSample(texture, v_Texcoord - d.xy));\n s += decodeHDR(clampSample(texture, v_Texcoord - d.wy)) * 2.0;\n s += decodeHDR(clampSample(texture, v_Texcoord - d.zy));\n s += decodeHDR(clampSample(texture, v_Texcoord + d.zw)) * 2.0;\n s += decodeHDR(clampSample(texture, v_Texcoord )) * 4.0;\n s += decodeHDR(clampSample(texture, v_Texcoord + d.xw)) * 2.0;\n s += decodeHDR(clampSample(texture, v_Texcoord + d.zy));\n s += decodeHDR(clampSample(texture, v_Texcoord + d.wy)) * 2.0;\n s += decodeHDR(clampSample(texture, v_Texcoord + d.xy));\n gl_FragColor = encodeHDR(s / 16.0);\n#else\n vec4 d = vec4(-1.0, -1.0, +1.0, +1.0) / textureSize.xyxy;\n vec4 s;\n s = decodeHDR(clampSample(texture, v_Texcoord + d.xy));\n s += decodeHDR(clampSample(texture, v_Texcoord + d.zy));\n s += decodeHDR(clampSample(texture, v_Texcoord + d.xw));\n s += decodeHDR(clampSample(texture, v_Texcoord + d.zw));\n gl_FragColor = encodeHDR(s / 4.0);\n#endif\n}\n@end",_s="@export clay.compositor.hdr.composite\n#define TONEMAPPING\nuniform sampler2D texture;\n#ifdef BLOOM_ENABLED\nuniform sampler2D bloom;\n#endif\n#ifdef LENSFLARE_ENABLED\nuniform sampler2D lensflare;\nuniform sampler2D lensdirt;\n#endif\n#ifdef LUM_ENABLED\nuniform sampler2D lum;\n#endif\n#ifdef LUT_ENABLED\nuniform sampler2D lut;\n#endif\n#ifdef COLOR_CORRECTION\nuniform float brightness : 0.0;\nuniform float contrast : 1.0;\nuniform float saturation : 1.0;\n#endif\n#ifdef VIGNETTE\nuniform float vignetteDarkness: 1.0;\nuniform float vignetteOffset: 1.0;\n#endif\nuniform float exposure : 1.0;\nuniform float bloomIntensity : 0.25;\nuniform float lensflareIntensity : 1;\nvarying vec2 v_Texcoord;\n@import clay.util.srgb\nvec3 ACESToneMapping(vec3 color)\n{\n const float A = 2.51;\n const float B = 0.03;\n const float C = 2.43;\n const float D = 0.59;\n const float E = 0.14;\n return (color * (A * color + B)) / (color * (C * color + D) + E);\n}\nfloat eyeAdaption(float fLum)\n{\n return mix(0.2, fLum, 0.5);\n}\n#ifdef LUT_ENABLED\nvec3 lutTransform(vec3 color) {\n float blueColor = color.b * 63.0;\n vec2 quad1;\n quad1.y = floor(floor(blueColor) / 8.0);\n quad1.x = floor(blueColor) - (quad1.y * 8.0);\n vec2 quad2;\n quad2.y = floor(ceil(blueColor) / 8.0);\n quad2.x = ceil(blueColor) - (quad2.y * 8.0);\n vec2 texPos1;\n texPos1.x = (quad1.x * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * color.r);\n texPos1.y = (quad1.y * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * color.g);\n vec2 texPos2;\n texPos2.x = (quad2.x * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * color.r);\n texPos2.y = (quad2.y * 0.125) + 0.5/512.0 + ((0.125 - 1.0/512.0) * color.g);\n vec4 newColor1 = texture2D(lut, texPos1);\n vec4 newColor2 = texture2D(lut, texPos2);\n vec4 newColor = mix(newColor1, newColor2, fract(blueColor));\n return newColor.rgb;\n}\n#endif\n@import clay.util.rgbm\nvoid main()\n{\n vec4 texel = vec4(0.0);\n vec4 originalTexel = vec4(0.0);\n#ifdef TEXTURE_ENABLED\n texel = decodeHDR(texture2D(texture, v_Texcoord));\n originalTexel = texel;\n#endif\n#ifdef BLOOM_ENABLED\n vec4 bloomTexel = decodeHDR(texture2D(bloom, v_Texcoord));\n texel.rgb += bloomTexel.rgb * bloomIntensity;\n texel.a += bloomTexel.a * bloomIntensity;\n#endif\n#ifdef LENSFLARE_ENABLED\n texel += decodeHDR(texture2D(lensflare, v_Texcoord)) * texture2D(lensdirt, v_Texcoord) * lensflareIntensity;\n#endif\n texel.a = min(texel.a, 1.0);\n#ifdef LUM_ENABLED\n float fLum = texture2D(lum, vec2(0.5, 0.5)).r;\n float adaptedLumDest = 3.0 / (max(0.1, 1.0 + 10.0*eyeAdaption(fLum)));\n float exposureBias = adaptedLumDest * exposure;\n#else\n float exposureBias = exposure;\n#endif\n#ifdef TONEMAPPING\n texel.rgb *= exposureBias;\n texel.rgb = ACESToneMapping(texel.rgb);\n#endif\n texel = linearTosRGB(texel);\n#ifdef LUT_ENABLED\n texel.rgb = lutTransform(clamp(texel.rgb,vec3(0.0),vec3(1.0)));\n#endif\n#ifdef COLOR_CORRECTION\n texel.rgb = clamp(texel.rgb + vec3(brightness), 0.0, 1.0);\n texel.rgb = clamp((texel.rgb - vec3(0.5))*contrast+vec3(0.5), 0.0, 1.0);\n float lum = dot(texel.rgb, vec3(0.2125, 0.7154, 0.0721));\n texel.rgb = mix(vec3(lum), texel.rgb, saturation);\n#endif\n#ifdef VIGNETTE\n vec2 uv = (v_Texcoord - vec2(0.5)) * vec2(vignetteOffset);\n texel.rgb = mix(texel.rgb, vec3(1.0 - vignetteDarkness), dot(uv, uv));\n#endif\n gl_FragColor = encodeHDR(texel);\n#ifdef DEBUG\n #if DEBUG == 1\n gl_FragColor = encodeHDR(decodeHDR(texture2D(texture, v_Texcoord)));\n #elif DEBUG == 2\n gl_FragColor = encodeHDR(decodeHDR(texture2D(bloom, v_Texcoord)) * bloomIntensity);\n #elif DEBUG == 3\n gl_FragColor = encodeHDR(decodeHDR(texture2D(lensflare, v_Texcoord) * lensflareIntensity));\n #endif\n#endif\n if (originalTexel.a <= 0.01 && gl_FragColor.a > 1e-5) {\n gl_FragColor.a = dot(gl_FragColor.rgb, vec3(0.2125, 0.7154, 0.0721));\n }\n#ifdef PREMULTIPLY_ALPHA\n gl_FragColor.rgb *= gl_FragColor.a;\n#endif\n}\n@end",vs="@export clay.compositor.lensflare\n#define SAMPLE_NUMBER 8\nuniform sampler2D texture;\nuniform sampler2D lenscolor;\nuniform vec2 textureSize : [512, 512];\nuniform float dispersal : 0.3;\nuniform float haloWidth : 0.4;\nuniform float distortion : 1.0;\nvarying vec2 v_Texcoord;\n@import clay.util.rgbm\nvec4 textureDistorted(\n in vec2 texcoord,\n in vec2 direction,\n in vec3 distortion\n) {\n return vec4(\n decodeHDR(texture2D(texture, texcoord + direction * distortion.r)).r,\n decodeHDR(texture2D(texture, texcoord + direction * distortion.g)).g,\n decodeHDR(texture2D(texture, texcoord + direction * distortion.b)).b,\n 1.0\n );\n}\nvoid main()\n{\n vec2 texcoord = -v_Texcoord + vec2(1.0); vec2 textureOffset = 1.0 / textureSize;\n vec2 ghostVec = (vec2(0.5) - texcoord) * dispersal;\n vec2 haloVec = normalize(ghostVec) * haloWidth;\n vec3 distortion = vec3(-textureOffset.x * distortion, 0.0, textureOffset.x * distortion);\n vec4 result = vec4(0.0);\n for (int i = 0; i < SAMPLE_NUMBER; i++)\n {\n vec2 offset = fract(texcoord + ghostVec * float(i));\n float weight = length(vec2(0.5) - offset) / length(vec2(0.5));\n weight = pow(1.0 - weight, 10.0);\n result += textureDistorted(offset, normalize(ghostVec), distortion) * weight;\n }\n result *= texture2D(lenscolor, vec2(length(vec2(0.5) - texcoord)) / length(vec2(0.5)));\n float weight = length(vec2(0.5) - fract(texcoord + haloVec)) / length(vec2(0.5));\n weight = pow(1.0 - weight, 10.0);\n vec2 offset = fract(texcoord + haloVec);\n result += textureDistorted(offset, normalize(ghostVec), distortion) * weight;\n gl_FragColor = result;\n}\n@end",ys="@export clay.compositor.blend\n#define SHADER_NAME blend\n#ifdef TEXTURE1_ENABLED\nuniform sampler2D texture1;\nuniform float weight1 : 1.0;\n#endif\n#ifdef TEXTURE2_ENABLED\nuniform sampler2D texture2;\nuniform float weight2 : 1.0;\n#endif\n#ifdef TEXTURE3_ENABLED\nuniform sampler2D texture3;\nuniform float weight3 : 1.0;\n#endif\n#ifdef TEXTURE4_ENABLED\nuniform sampler2D texture4;\nuniform float weight4 : 1.0;\n#endif\n#ifdef TEXTURE5_ENABLED\nuniform sampler2D texture5;\nuniform float weight5 : 1.0;\n#endif\n#ifdef TEXTURE6_ENABLED\nuniform sampler2D texture6;\nuniform float weight6 : 1.0;\n#endif\nvarying vec2 v_Texcoord;\n@import clay.util.rgbm\nvoid main()\n{\n vec4 tex = vec4(0.0);\n#ifdef TEXTURE1_ENABLED\n tex += decodeHDR(texture2D(texture1, v_Texcoord)) * weight1;\n#endif\n#ifdef TEXTURE2_ENABLED\n tex += decodeHDR(texture2D(texture2, v_Texcoord)) * weight2;\n#endif\n#ifdef TEXTURE3_ENABLED\n tex += decodeHDR(texture2D(texture3, v_Texcoord)) * weight3;\n#endif\n#ifdef TEXTURE4_ENABLED\n tex += decodeHDR(texture2D(texture4, v_Texcoord)) * weight4;\n#endif\n#ifdef TEXTURE5_ENABLED\n tex += decodeHDR(texture2D(texture5, v_Texcoord)) * weight5;\n#endif\n#ifdef TEXTURE6_ENABLED\n tex += decodeHDR(texture2D(texture6, v_Texcoord)) * weight6;\n#endif\n gl_FragColor = encodeHDR(tex);\n}\n@end",xs="@export clay.compositor.fxaa\nuniform sampler2D texture;\nuniform vec4 viewport : VIEWPORT;\nvarying vec2 v_Texcoord;\n#define FXAA_REDUCE_MIN (1.0/128.0)\n#define FXAA_REDUCE_MUL (1.0/8.0)\n#define FXAA_SPAN_MAX 8.0\n@import clay.util.rgbm\nvoid main()\n{\n vec2 resolution = 1.0 / viewport.zw;\n vec3 rgbNW = decodeHDR( texture2D( texture, ( gl_FragCoord.xy + vec2( -1.0, -1.0 ) ) * resolution ) ).xyz;\n vec3 rgbNE = decodeHDR( texture2D( texture, ( gl_FragCoord.xy + vec2( 1.0, -1.0 ) ) * resolution ) ).xyz;\n vec3 rgbSW = decodeHDR( texture2D( texture, ( gl_FragCoord.xy + vec2( -1.0, 1.0 ) ) * resolution ) ).xyz;\n vec3 rgbSE = decodeHDR( texture2D( texture, ( gl_FragCoord.xy + vec2( 1.0, 1.0 ) ) * resolution ) ).xyz;\n vec4 rgbaM = decodeHDR( texture2D( texture, gl_FragCoord.xy * resolution ) );\n vec3 rgbM = rgbaM.xyz;\n float opacity = rgbaM.w;\n vec3 luma = vec3( 0.299, 0.587, 0.114 );\n float lumaNW = dot( rgbNW, luma );\n float lumaNE = dot( rgbNE, luma );\n float lumaSW = dot( rgbSW, luma );\n float lumaSE = dot( rgbSE, luma );\n float lumaM = dot( rgbM, luma );\n float lumaMin = min( lumaM, min( min( lumaNW, lumaNE ), min( lumaSW, lumaSE ) ) );\n float lumaMax = max( lumaM, max( max( lumaNW, lumaNE) , max( lumaSW, lumaSE ) ) );\n vec2 dir;\n dir.x = -((lumaNW + lumaNE) - (lumaSW + lumaSE));\n dir.y = ((lumaNW + lumaSW) - (lumaNE + lumaSE));\n float dirReduce = max( ( lumaNW + lumaNE + lumaSW + lumaSE ) * ( 0.25 * FXAA_REDUCE_MUL ), FXAA_REDUCE_MIN );\n float rcpDirMin = 1.0 / ( min( abs( dir.x ), abs( dir.y ) ) + dirReduce );\n dir = min( vec2( FXAA_SPAN_MAX, FXAA_SPAN_MAX),\n max( vec2(-FXAA_SPAN_MAX, -FXAA_SPAN_MAX),\n dir * rcpDirMin)) * resolution;\n vec3 rgbA = decodeHDR( texture2D( texture, gl_FragCoord.xy * resolution + dir * ( 1.0 / 3.0 - 0.5 ) ) ).xyz;\n rgbA += decodeHDR( texture2D( texture, gl_FragCoord.xy * resolution + dir * ( 2.0 / 3.0 - 0.5 ) ) ).xyz;\n rgbA *= 0.5;\n vec3 rgbB = decodeHDR( texture2D( texture, gl_FragCoord.xy * resolution + dir * -0.5 ) ).xyz;\n rgbB += decodeHDR( texture2D( texture, gl_FragCoord.xy * resolution + dir * 0.5 ) ).xyz;\n rgbB *= 0.25;\n rgbB += rgbA * 0.5;\n float lumaB = dot( rgbB, luma );\n if ( ( lumaB < lumaMin ) || ( lumaB > lumaMax ) )\n {\n gl_FragColor = vec4( rgbA, opacity );\n }\n else {\n gl_FragColor = vec4( rgbB, opacity );\n }\n}\n@end";function Ts(e){e["import"](ls),e["import"](us),e["import"](hs),e["import"](cs),e["import"](ds),e["import"](fs),e["import"](ps),e["import"](ms),e["import"](gs),e["import"](_s),e["import"](vs),e["import"](ys),e["import"](xs)}Ts(We);var bs=/^#source\((.*?)\)/;function ws(e,t){var r=new ts;t=t||{};var i={textures:{},parameters:{}},n=function(n,a){for(var o=0;o<e.nodes.length;o++){var s=e.nodes[o],l=Es(s,i,t);l&&r.addNode(l)}};for(var a in e.parameters){var o=e.parameters[a];i.parameters[a]=Ms(o)}return Ls(e,i,t,(function(e){i.textures=e,n()})),r}function Es(e,t,r){var i,n,a,o,s=e.type||"filter";if("filter"===s){var l=e.shader.trim(),u=bs.exec(l);if(u?i=We.source(u[1].trim()):"#"===l.charAt(0)&&(i=t.shaders[l.substr(1)]),i||(i=l),!i)return}if(e.inputs)for(var h in n={},e.inputs)"string"===typeof e.inputs[h]?n[h]=e.inputs[h]:n[h]={node:e.inputs[h].node,pin:e.inputs[h].pin};if(e.outputs)for(var h in a={},e.outputs){var c=e.outputs[h];a[h]={},null!=c.attachment&&(a[h].attachment=c.attachment),null!=c.keepLastFrame&&(a[h].keepLastFrame=c.keepLastFrame),null!=c.outputLastFrame&&(a[h].outputLastFrame=c.outputLastFrame),c.parameters&&(a[h].parameters=Ms(c.parameters))}if(o="scene"===s?new is({name:e.name,scene:r.scene,camera:r.camera,outputs:a}):"texture"===s?new as({name:e.name,outputs:a}):new ss({name:e.name,shader:i,inputs:n,outputs:a}),o){if(e.parameters)for(var h in e.parameters){var d=e.parameters[h];"string"===typeof d?(d=d.trim(),"#"===d.charAt(0)?d=t.textures[d.substr(1)]:o.on("beforerender",Cs(h,Ns(d)))):"function"===typeof d&&o.on("beforerender",d),o.setParameter(h,d)}if(e.defines&&o.pass)for(var h in e.defines){d=e.defines[h];o.pass.material.define("fragment",h,d)}}return o}function Ss(e,t){return e}function As(e,t){return t}function Ms(e){var t={};if(!e)return t;["type","minFilter","magFilter","wrapS","wrapT","flipY","useMipmap"].forEach((function(r){var i=e[r];null!=i&&("string"===typeof i&&(i=Yt[i]),t[r]=i)}));var r=e.scale||1;return["width","height"].forEach((function(i){if(null!=e[i]){var n=e[i];"string"===typeof n?(n=n.trim(),t[i]=Ds(i,Ns(n),r)):t[i]=n}})),t.width||(t.width=Ss),t.height||(t.height=As),null!=e.useMipmap&&(t.useMipmap=e.useMipmap),t}function Ls(e,t,r,i){if(e.textures){var n={},a=0,o=!1,s=r.textureRootPath;y.each(e.textures,(function(e,t){var r,l=e.path,u=Ms(e.parameters);if(Array.isArray(l)&&6===l.length)s&&(l=l.map((function(e){return y.relative2absolute(e,s)}))),r=new Qr(u);else{if("string"!==typeof l)return;s&&(l=y.relative2absolute(l,s)),r=new nr(u)}r.load(l),a++,r.once("success",(function(){n[t]=r,a--,0===a&&(i(n),o=!0)}))})),0!==a||o||i(n)}else i({})}function Cs(e,t){return function(r){var i=r.getDevicePixelRatio(),n=r.getWidth(),a=r.getHeight(),o=t(n,a,i);this.setParameter(e,o)}}function Ds(e,t,r){return r=r||1,function(e){var i=e.getDevicePixelRatio(),n=e.getWidth()*r,a=e.getHeight()*r;return t(n,a,i)}}function Ns(e){var t=/^expr\((.*)\)$/.exec(e);if(t)try{var r=new Function("width","height","dpr","return "+t[1]);return r(1,1),r}catch(i){throw new Error("Invalid expression.")}}var Rs=ws,Ps=Rs;function Os(e,t){var r=0,i=1/t,n=e;while(n>0)r+=i*(n%t),n=Math.floor(n/t),i/=t;return r}var Is=Os,Bs="@export ecgl.ssao.estimate\n\nuniform sampler2D depthTex;\n\nuniform sampler2D normalTex;\n\nuniform sampler2D noiseTex;\n\nuniform vec2 depthTexSize;\n\nuniform vec2 noiseTexSize;\n\nuniform mat4 projection;\n\nuniform mat4 projectionInv;\n\nuniform mat4 viewInverseTranspose;\n\nuniform vec3 kernel[KERNEL_SIZE];\n\nuniform float radius : 1;\n\nuniform float power : 1;\n\nuniform float bias: 1e-2;\n\nuniform float intensity: 1.0;\n\nvarying vec2 v_Texcoord;\n\nfloat ssaoEstimator(in vec3 originPos, in mat3 kernelBasis) {\n float occlusion = 0.0;\n\n for (int i = 0; i < KERNEL_SIZE; i++) {\n vec3 samplePos = kernel[i];\n#ifdef NORMALTEX_ENABLED\n samplePos = kernelBasis * samplePos;\n#endif\n samplePos = samplePos * radius + originPos;\n\n vec4 texCoord = projection * vec4(samplePos, 1.0);\n texCoord.xy /= texCoord.w;\n\n vec4 depthTexel = texture2D(depthTex, texCoord.xy * 0.5 + 0.5);\n\n float sampleDepth = depthTexel.r * 2.0 - 1.0;\n if (projection[3][3] == 0.0) {\n sampleDepth = projection[3][2] / (sampleDepth * projection[2][3] - projection[2][2]);\n }\n else {\n sampleDepth = (sampleDepth - projection[3][2]) / projection[2][2];\n }\n \n float rangeCheck = smoothstep(0.0, 1.0, radius / abs(originPos.z - sampleDepth));\n occlusion += rangeCheck * step(samplePos.z, sampleDepth - bias);\n }\n#ifdef NORMALTEX_ENABLED\n occlusion = 1.0 - occlusion / float(KERNEL_SIZE);\n#else\n occlusion = 1.0 - clamp((occlusion / float(KERNEL_SIZE) - 0.6) * 2.5, 0.0, 1.0);\n#endif\n return pow(occlusion, power);\n}\n\nvoid main()\n{\n\n vec4 depthTexel = texture2D(depthTex, v_Texcoord);\n\n#ifdef NORMALTEX_ENABLED\n vec4 tex = texture2D(normalTex, v_Texcoord);\n if (dot(tex.rgb, tex.rgb) == 0.0) {\n gl_FragColor = vec4(1.0);\n return;\n }\n vec3 N = tex.rgb * 2.0 - 1.0;\n N = (viewInverseTranspose * vec4(N, 0.0)).xyz;\n\n vec2 noiseTexCoord = depthTexSize / vec2(noiseTexSize) * v_Texcoord;\n vec3 rvec = texture2D(noiseTex, noiseTexCoord).rgb * 2.0 - 1.0;\n vec3 T = normalize(rvec - N * dot(rvec, N));\n vec3 BT = normalize(cross(N, T));\n mat3 kernelBasis = mat3(T, BT, N);\n#else\n if (depthTexel.r > 0.99999) {\n gl_FragColor = vec4(1.0);\n return;\n }\n mat3 kernelBasis;\n#endif\n\n float z = depthTexel.r * 2.0 - 1.0;\n\n vec4 projectedPos = vec4(v_Texcoord * 2.0 - 1.0, z, 1.0);\n vec4 p4 = projectionInv * projectedPos;\n\n vec3 position = p4.xyz / p4.w;\n\n float ao = ssaoEstimator(position, kernelBasis);\n ao = clamp(1.0 - (1.0 - ao) * intensity, 0.0, 1.0);\n gl_FragColor = vec4(vec3(ao), 1.0);\n}\n\n@end\n\n\n@export ecgl.ssao.blur\n#define SHADER_NAME SSAO_BLUR\n\nuniform sampler2D ssaoTexture;\n\n#ifdef NORMALTEX_ENABLED\nuniform sampler2D normalTex;\n#endif\n\nvarying vec2 v_Texcoord;\n\nuniform vec2 textureSize;\nuniform float blurSize : 1.0;\n\nuniform int direction: 0.0;\n\n#ifdef DEPTHTEX_ENABLED\nuniform sampler2D depthTex;\nuniform mat4 projection;\nuniform float depthRange : 0.5;\n\nfloat getLinearDepth(vec2 coord)\n{\n float depth = texture2D(depthTex, coord).r * 2.0 - 1.0;\n return projection[3][2] / (depth * projection[2][3] - projection[2][2]);\n}\n#endif\n\nvoid main()\n{\n float kernel[5];\n kernel[0] = 0.122581;\n kernel[1] = 0.233062;\n kernel[2] = 0.288713;\n kernel[3] = 0.233062;\n kernel[4] = 0.122581;\n\n vec2 off = vec2(0.0);\n if (direction == 0) {\n off[0] = blurSize / textureSize.x;\n }\n else {\n off[1] = blurSize / textureSize.y;\n }\n\n vec2 coord = v_Texcoord;\n\n float sum = 0.0;\n float weightAll = 0.0;\n\n#ifdef NORMALTEX_ENABLED\n vec3 centerNormal = texture2D(normalTex, v_Texcoord).rgb * 2.0 - 1.0;\n#endif\n#if defined(DEPTHTEX_ENABLED)\n float centerDepth = getLinearDepth(v_Texcoord);\n#endif\n\n for (int i = 0; i < 5; i++) {\n vec2 coord = clamp(v_Texcoord + vec2(float(i) - 2.0) * off, vec2(0.0), vec2(1.0));\n\n float w = kernel[i];\n#ifdef NORMALTEX_ENABLED\n vec3 normal = texture2D(normalTex, coord).rgb * 2.0 - 1.0;\n w *= clamp(dot(normal, centerNormal), 0.0, 1.0);\n#endif\n#ifdef DEPTHTEX_ENABLED\n float d = getLinearDepth(coord);\n w *= (1.0 - smoothstep(abs(centerDepth - d) / depthRange, 0.0, 1.0));\n#endif\n\n weightAll += w;\n sum += texture2D(ssaoTexture, coord).r * w;\n }\n\n gl_FragColor = vec4(vec3(sum / weightAll), 1.0);\n}\n\n@end\n";function Fs(e){for(var t=new Uint8Array(e*e*4),r=0,i=new gt,n=0;n<e;n++)for(var a=0;a<e;a++)i.set(2*Math.random()-1,2*Math.random()-1,0).normalize(),t[r++]=255*(.5*i.x+.5),t[r++]=255*(.5*i.y+.5),t[r++]=0,t[r++]=255;return t}function Us(e){return new nr({pixels:Fs(e),wrapS:Yt.REPEAT,wrapT:Yt.REPEAT,width:e,height:e})}function zs(e,t,r){var i=new Float32Array(3*e);t=t||0;for(var n=0;n<e;n++){var a=Is(n+t,2)*(r?1:2)*Math.PI,o=Is(n+t,3)*Math.PI,s=Math.random(),l=Math.cos(a)*Math.sin(o)*s,u=Math.cos(o)*s,h=Math.sin(a)*Math.sin(o)*s;i[3*n]=l,i[3*n+1]=u,i[3*n+2]=h}return i}function Gs(e){e=e||{},this._ssaoPass=new mn({fragment:We.source("ecgl.ssao.estimate")}),this._blurPass=new mn({fragment:We.source("ecgl.ssao.blur")}),this._framebuffer=new ci({depthBuffer:!1}),this._ssaoTexture=new nr,this._blurTexture=new nr,this._blurTexture2=new nr,this._depthTex=e.depthTexture,this._normalTex=e.normalTexture,this.setNoiseSize(4),this.setKernelSize(e.kernelSize||12),null!=e.radius&&this.setParameter("radius",e.radius),null!=e.power&&this.setParameter("power",e.power),this._normalTex||(this._ssaoPass.material.disableTexture("normalTex"),this._blurPass.material.disableTexture("normalTex")),this._depthTex||this._blurPass.material.disableTexture("depthTex"),this._blurPass.material.setUniform("normalTex",this._normalTex),this._blurPass.material.setUniform("depthTex",this._depthTex)}We.import(Bs),Gs.prototype.setDepthTexture=function(e){this._depthTex=e},Gs.prototype.setNormalTexture=function(e){this._normalTex=e,this._ssaoPass.material[e?"enableTexture":"disableTexture"]("normalTex"),this.setKernelSize(this._kernelSize)},Gs.prototype.update=function(e,t,r){var i=e.getWidth(),n=e.getHeight(),a=this._ssaoPass,o=this._blurPass;a.setUniform("kernel",this._kernels[r%this._kernels.length]),a.setUniform("depthTex",this._depthTex),null!=this._normalTex&&a.setUniform("normalTex",this._normalTex),a.setUniform("depthTexSize",[this._depthTex.width,this._depthTex.height]);var s=new Ct;Ct.transpose(s,t.worldTransform),a.setUniform("projection",t.projectionMatrix.array),a.setUniform("projectionInv",t.invProjectionMatrix.array),a.setUniform("viewInverseTranspose",s.array);var l=this._ssaoTexture,u=this._blurTexture,h=this._blurTexture2;l.width=i/2,l.height=n/2,u.width=i,u.height=n,h.width=i,h.height=n,this._framebuffer.attach(l),this._framebuffer.bind(e),e.gl.clearColor(1,1,1,1),e.gl.clear(e.gl.COLOR_BUFFER_BIT),a.render(e),o.setUniform("textureSize",[i/2,n/2]),o.setUniform("projection",t.projectionMatrix.array),this._framebuffer.attach(u),o.setUniform("direction",0),o.setUniform("ssaoTexture",l),o.render(e),this._framebuffer.attach(h),o.setUniform("textureSize",[i,n]),o.setUniform("direction",1),o.setUniform("ssaoTexture",u),o.render(e),this._framebuffer.unbind(e);var c=e.clearColor;e.gl.clearColor(c[0],c[1],c[2],c[3])},Gs.prototype.getTargetTexture=function(){return this._blurTexture2},Gs.prototype.setParameter=function(e,t){"noiseTexSize"===e?this.setNoiseSize(t):"kernelSize"===e?this.setKernelSize(t):"intensity"===e?this._ssaoPass.material.set("intensity",t):this._ssaoPass.setUniform(e,t)},Gs.prototype.setKernelSize=function(e){this._kernelSize=e,this._ssaoPass.material.define("fragment","KERNEL_SIZE",e),this._kernels=this._kernels||[];for(var t=0;t<30;t++)this._kernels[t]=zs(e,t*e,!!this._normalTex)},Gs.prototype.setNoiseSize=function(e){var t=this._ssaoPass.getUniform("noiseTex");t?(t.data=Fs(e),t.width=t.height=e,t.dirty()):(t=Us(e),this._ssaoPass.setUniform("noiseTex",Us(e))),this._ssaoPass.setUniform("noiseTexSize",[e,e])},Gs.prototype.dispose=function(e){this._blurTexture.dispose(e),this._ssaoTexture.dispose(e),this._blurTexture2.dispose(e)};var Hs=Gs,Vs="@export ecgl.ssr.main\n\n#define SHADER_NAME SSR\n#define MAX_ITERATION 20;\n#define SAMPLE_PER_FRAME 5;\n#define TOTAL_SAMPLES 128;\n\nuniform sampler2D sourceTexture;\nuniform sampler2D gBufferTexture1;\nuniform sampler2D gBufferTexture2;\nuniform sampler2D gBufferTexture3;\nuniform samplerCube specularCubemap;\nuniform float specularIntensity: 1;\n\nuniform mat4 projection;\nuniform mat4 projectionInv;\nuniform mat4 toViewSpace;\nuniform mat4 toWorldSpace;\n\nuniform float maxRayDistance: 200;\n\nuniform float pixelStride: 16;\nuniform float pixelStrideZCutoff: 50; \nuniform float screenEdgeFadeStart: 0.9; \nuniform float eyeFadeStart : 0.2; uniform float eyeFadeEnd: 0.8; \nuniform float minGlossiness: 0.2; uniform float zThicknessThreshold: 1;\n\nuniform float nearZ;\nuniform vec2 viewportSize : VIEWPORT_SIZE;\n\nuniform float jitterOffset: 0;\n\nvarying vec2 v_Texcoord;\n\n#ifdef DEPTH_DECODE\n@import clay.util.decode_float\n#endif\n\n#ifdef PHYSICALLY_CORRECT\nuniform sampler2D normalDistribution;\nuniform float sampleOffset: 0;\nuniform vec2 normalDistributionSize;\n\nvec3 transformNormal(vec3 H, vec3 N) {\n vec3 upVector = N.y > 0.999 ? vec3(1.0, 0.0, 0.0) : vec3(0.0, 1.0, 0.0);\n vec3 tangentX = normalize(cross(N, upVector));\n vec3 tangentZ = cross(N, tangentX);\n return normalize(tangentX * H.x + N * H.y + tangentZ * H.z);\n}\nvec3 importanceSampleNormalGGX(float i, float roughness, vec3 N) {\n float p = fract((i + sampleOffset) / float(TOTAL_SAMPLES));\n vec3 H = texture2D(normalDistribution,vec2(roughness, p)).rgb;\n return transformNormal(H, N);\n}\nfloat G_Smith(float g, float ndv, float ndl) {\n float roughness = 1.0 - g;\n float k = roughness * roughness / 2.0;\n float G1V = ndv / (ndv * (1.0 - k) + k);\n float G1L = ndl / (ndl * (1.0 - k) + k);\n return G1L * G1V;\n}\nvec3 F_Schlick(float ndv, vec3 spec) {\n return spec + (1.0 - spec) * pow(1.0 - ndv, 5.0);\n}\n#endif\n\nfloat fetchDepth(sampler2D depthTexture, vec2 uv)\n{\n vec4 depthTexel = texture2D(depthTexture, uv);\n return depthTexel.r * 2.0 - 1.0;\n}\n\nfloat linearDepth(float depth)\n{\n if (projection[3][3] == 0.0) {\n return projection[3][2] / (depth * projection[2][3] - projection[2][2]);\n }\n else {\n return (depth - projection[3][2]) / projection[2][2];\n }\n}\n\nbool rayIntersectDepth(float rayZNear, float rayZFar, vec2 hitPixel)\n{\n if (rayZFar > rayZNear)\n {\n float t = rayZFar; rayZFar = rayZNear; rayZNear = t;\n }\n float cameraZ = linearDepth(fetchDepth(gBufferTexture2, hitPixel));\n return rayZFar <= cameraZ && rayZNear >= cameraZ - zThicknessThreshold;\n}\n\n\nbool traceScreenSpaceRay(\n vec3 rayOrigin, vec3 rayDir, float jitter,\n out vec2 hitPixel, out vec3 hitPoint, out float iterationCount\n)\n{\n float rayLength = ((rayOrigin.z + rayDir.z * maxRayDistance) > -nearZ)\n ? (-nearZ - rayOrigin.z) / rayDir.z : maxRayDistance;\n\n vec3 rayEnd = rayOrigin + rayDir * rayLength;\n\n vec4 H0 = projection * vec4(rayOrigin, 1.0);\n vec4 H1 = projection * vec4(rayEnd, 1.0);\n\n float k0 = 1.0 / H0.w, k1 = 1.0 / H1.w;\n\n vec3 Q0 = rayOrigin * k0, Q1 = rayEnd * k1;\n\n vec2 P0 = (H0.xy * k0 * 0.5 + 0.5) * viewportSize;\n vec2 P1 = (H1.xy * k1 * 0.5 + 0.5) * viewportSize;\n\n P1 += dot(P1 - P0, P1 - P0) < 0.0001 ? 0.01 : 0.0;\n vec2 delta = P1 - P0;\n\n bool permute = false;\n if (abs(delta.x) < abs(delta.y)) {\n permute = true;\n delta = delta.yx;\n P0 = P0.yx;\n P1 = P1.yx;\n }\n float stepDir = sign(delta.x);\n float invdx = stepDir / delta.x;\n\n vec3 dQ = (Q1 - Q0) * invdx;\n float dk = (k1 - k0) * invdx;\n\n vec2 dP = vec2(stepDir, delta.y * invdx);\n\n float strideScaler = 1.0 - min(1.0, -rayOrigin.z / pixelStrideZCutoff);\n float pixStride = 1.0 + strideScaler * pixelStride;\n\n dP *= pixStride; dQ *= pixStride; dk *= pixStride;\n\n vec4 pqk = vec4(P0, Q0.z, k0);\n vec4 dPQK = vec4(dP, dQ.z, dk);\n\n pqk += dPQK * jitter;\n float rayZFar = (dPQK.z * 0.5 + pqk.z) / (dPQK.w * 0.5 + pqk.w);\n float rayZNear;\n\n bool intersect = false;\n\n vec2 texelSize = 1.0 / viewportSize;\n\n iterationCount = 0.0;\n\n for (int i = 0; i < MAX_ITERATION; i++)\n {\n pqk += dPQK;\n\n rayZNear = rayZFar;\n rayZFar = (dPQK.z * 0.5 + pqk.z) / (dPQK.w * 0.5 + pqk.w);\n\n hitPixel = permute ? pqk.yx : pqk.xy;\n hitPixel *= texelSize;\n\n intersect = rayIntersectDepth(rayZNear, rayZFar, hitPixel);\n\n iterationCount += 1.0;\n\n dPQK *= 1.2;\n\n if (intersect) {\n break;\n }\n }\n\n Q0.xy += dQ.xy * iterationCount;\n Q0.z = pqk.z;\n hitPoint = Q0 / pqk.w;\n\n return intersect;\n}\n\nfloat calculateAlpha(\n float iterationCount, float reflectivity,\n vec2 hitPixel, vec3 hitPoint, float dist, vec3 rayDir\n)\n{\n float alpha = clamp(reflectivity, 0.0, 1.0);\n alpha *= 1.0 - (iterationCount / float(MAX_ITERATION));\n vec2 hitPixelNDC = hitPixel * 2.0 - 1.0;\n float maxDimension = min(1.0, max(abs(hitPixelNDC.x), abs(hitPixelNDC.y)));\n alpha *= 1.0 - max(0.0, maxDimension - screenEdgeFadeStart) / (1.0 - screenEdgeFadeStart);\n\n float _eyeFadeStart = eyeFadeStart;\n float _eyeFadeEnd = eyeFadeEnd;\n if (_eyeFadeStart > _eyeFadeEnd) {\n float tmp = _eyeFadeEnd;\n _eyeFadeEnd = _eyeFadeStart;\n _eyeFadeStart = tmp;\n }\n\n float eyeDir = clamp(rayDir.z, _eyeFadeStart, _eyeFadeEnd);\n alpha *= 1.0 - (eyeDir - _eyeFadeStart) / (_eyeFadeEnd - _eyeFadeStart);\n\n alpha *= 1.0 - clamp(dist / maxRayDistance, 0.0, 1.0);\n\n return alpha;\n}\n\n@import clay.util.rand\n\n@import clay.util.rgbm\n\nvoid main()\n{\n vec4 normalAndGloss = texture2D(gBufferTexture1, v_Texcoord);\n\n if (dot(normalAndGloss.rgb, vec3(1.0)) == 0.0) {\n discard;\n }\n\n float g = normalAndGloss.a;\n#if !defined(PHYSICALLY_CORRECT)\n if (g <= minGlossiness) {\n discard;\n }\n#endif\n\n float reflectivity = (g - minGlossiness) / (1.0 - minGlossiness);\n\n vec3 N = normalize(normalAndGloss.rgb * 2.0 - 1.0);\n N = normalize((toViewSpace * vec4(N, 0.0)).xyz);\n\n vec4 projectedPos = vec4(v_Texcoord * 2.0 - 1.0, fetchDepth(gBufferTexture2, v_Texcoord), 1.0);\n vec4 pos = projectionInv * projectedPos;\n vec3 rayOrigin = pos.xyz / pos.w;\n vec3 V = -normalize(rayOrigin);\n\n float ndv = clamp(dot(N, V), 0.0, 1.0);\n float iterationCount;\n float jitter = rand(fract(v_Texcoord + jitterOffset));\n\n#ifdef PHYSICALLY_CORRECT\n vec4 color = vec4(vec3(0.0), 1.0);\n vec4 albedoMetalness = texture2D(gBufferTexture3, v_Texcoord);\n vec3 albedo = albedoMetalness.rgb;\n float m = albedoMetalness.a;\n vec3 diffuseColor = albedo * (1.0 - m);\n vec3 spec = mix(vec3(0.04), albedo, m);\n\n float jitter2 = rand(fract(v_Texcoord)) * float(TOTAL_SAMPLES);\n\n for (int i = 0; i < SAMPLE_PER_FRAME; i++) {\n vec3 H = importanceSampleNormalGGX(float(i) + jitter2, 1.0 - g, N);\n vec3 rayDir = normalize(reflect(-V, H));\n#else\n vec3 rayDir = normalize(reflect(-V, N));\n#endif\n vec2 hitPixel;\n vec3 hitPoint;\n\n bool intersect = traceScreenSpaceRay(rayOrigin, rayDir, jitter, hitPixel, hitPoint, iterationCount);\n\n float dist = distance(rayOrigin, hitPoint);\n\n vec3 hitNormal = texture2D(gBufferTexture1, hitPixel).rgb * 2.0 - 1.0;\n hitNormal = normalize((toViewSpace * vec4(hitNormal, 0.0)).xyz);\n#ifdef PHYSICALLY_CORRECT\n float ndl = clamp(dot(N, rayDir), 0.0, 1.0);\n float vdh = clamp(dot(V, H), 0.0, 1.0);\n float ndh = clamp(dot(N, H), 0.0, 1.0);\n vec3 litTexel = vec3(0.0);\n if (dot(hitNormal, rayDir) < 0.0 && intersect) {\n litTexel = texture2D(sourceTexture, hitPixel).rgb;\n litTexel *= pow(clamp(1.0 - dist / 200.0, 0.0, 1.0), 3.0);\n\n }\n else {\n #ifdef SPECULARCUBEMAP_ENABLED\n vec3 rayDirW = normalize(toWorldSpace * vec4(rayDir, 0.0)).rgb;\n litTexel = RGBMDecode(textureCubeLodEXT(specularCubemap, rayDirW, 0.0), 8.12).rgb * specularIntensity;\n#endif\n }\n color.rgb += ndl * litTexel * (\n F_Schlick(ndl, spec) * G_Smith(g, ndv, ndl) * vdh / (ndh * ndv + 0.001)\n );\n }\n color.rgb /= float(SAMPLE_PER_FRAME);\n#else\n #if !defined(SPECULARCUBEMAP_ENABLED)\n if (dot(hitNormal, rayDir) >= 0.0) {\n discard;\n }\n if (!intersect) {\n discard;\n }\n#endif\n float alpha = clamp(calculateAlpha(iterationCount, reflectivity, hitPixel, hitPoint, dist, rayDir), 0.0, 1.0);\n vec4 color = texture2D(sourceTexture, hitPixel);\n color.rgb *= alpha;\n\n#ifdef SPECULARCUBEMAP_ENABLED\n vec3 rayDirW = normalize(toWorldSpace * vec4(rayDir, 0.0)).rgb;\n alpha = alpha * (intersect ? 1.0 : 0.0);\n float bias = (1.0 -g) * 5.0;\n color.rgb += (1.0 - alpha)\n * RGBMDecode(textureCubeLodEXT(specularCubemap, rayDirW, bias), 8.12).rgb\n * specularIntensity;\n#endif\n\n#endif\n\n gl_FragColor = encodeHDR(color);\n}\n@end\n\n@export ecgl.ssr.blur\n\nuniform sampler2D texture;\nuniform sampler2D gBufferTexture1;\nuniform sampler2D gBufferTexture2;\nuniform mat4 projection;\nuniform float depthRange : 0.05;\n\nvarying vec2 v_Texcoord;\n\nuniform vec2 textureSize;\nuniform float blurSize : 1.0;\n\n#ifdef BLEND\n #ifdef SSAOTEX_ENABLED\nuniform sampler2D ssaoTex;\n #endif\nuniform sampler2D sourceTexture;\n#endif\n\nfloat getLinearDepth(vec2 coord)\n{\n float depth = texture2D(gBufferTexture2, coord).r * 2.0 - 1.0;\n return projection[3][2] / (depth * projection[2][3] - projection[2][2]);\n}\n\n@import clay.util.rgbm\n\n\nvoid main()\n{\n @import clay.compositor.kernel.gaussian_9\n\n vec4 centerNTexel = texture2D(gBufferTexture1, v_Texcoord);\n float g = centerNTexel.a;\n float maxBlurSize = clamp(1.0 - g, 0.0, 1.0) * blurSize;\n#ifdef VERTICAL\n vec2 off = vec2(0.0, maxBlurSize / textureSize.y);\n#else\n vec2 off = vec2(maxBlurSize / textureSize.x, 0.0);\n#endif\n\n vec2 coord = v_Texcoord;\n\n vec4 sum = vec4(0.0);\n float weightAll = 0.0;\n\n vec3 cN = centerNTexel.rgb * 2.0 - 1.0;\n float cD = getLinearDepth(v_Texcoord);\n for (int i = 0; i < 9; i++) {\n vec2 coord = clamp((float(i) - 4.0) * off + v_Texcoord, vec2(0.0), vec2(1.0));\n float w = gaussianKernel[i]\n * clamp(dot(cN, texture2D(gBufferTexture1, coord).rgb * 2.0 - 1.0), 0.0, 1.0);\n float d = getLinearDepth(coord);\n w *= (1.0 - smoothstep(abs(cD - d) / depthRange, 0.0, 1.0));\n\n weightAll += w;\n sum += decodeHDR(texture2D(texture, coord)) * w;\n }\n\n#ifdef BLEND\n float aoFactor = 1.0;\n #ifdef SSAOTEX_ENABLED\n aoFactor = texture2D(ssaoTex, v_Texcoord).r;\n #endif\n gl_FragColor = encodeHDR(\n sum / weightAll * aoFactor + decodeHDR(texture2D(sourceTexture, v_Texcoord))\n );\n#else\n gl_FragColor = encodeHDR(sum / weightAll);\n#endif\n}\n\n@end";function ks(e){e=e||{},this._ssrPass=new mn({fragment:We.source("ecgl.ssr.main"),clearColor:[0,0,0,0]}),this._blurPass1=new mn({fragment:We.source("ecgl.ssr.blur"),clearColor:[0,0,0,0]}),this._blurPass2=new mn({fragment:We.source("ecgl.ssr.blur"),clearColor:[0,0,0,0]}),this._blendPass=new mn({fragment:We.source("clay.compositor.blend")}),this._blendPass.material.disableTexturesAll(),this._blendPass.material.enableTexture(["texture1","texture2"]),this._ssrPass.setUniform("gBufferTexture1",e.normalTexture),this._ssrPass.setUniform("gBufferTexture2",e.depthTexture),this._blurPass1.setUniform("gBufferTexture1",e.normalTexture),this._blurPass1.setUniform("gBufferTexture2",e.depthTexture),this._blurPass2.setUniform("gBufferTexture1",e.normalTexture),this._blurPass2.setUniform("gBufferTexture2",e.depthTexture),this._blurPass2.material.define("fragment","VERTICAL"),this._blurPass2.material.define("fragment","BLEND"),this._ssrTexture=new nr({type:Yt.HALF_FLOAT}),this._texture2=new nr({type:Yt.HALF_FLOAT}),this._texture3=new nr({type:Yt.HALF_FLOAT}),this._prevTexture=new nr({type:Yt.HALF_FLOAT}),this._currentTexture=new nr({type:Yt.HALF_FLOAT}),this._frameBuffer=new ci({depthBuffer:!1}),this._normalDistribution=null,this._totalSamples=256,this._samplePerFrame=4,this._ssrPass.material.define("fragment","SAMPLE_PER_FRAME",this._samplePerFrame),this._ssrPass.material.define("fragment","TOTAL_SAMPLES",this._totalSamples),this._downScale=1}We.import(Vs),ks.prototype.setAmbientCubemap=function(e,t){this._ssrPass.material.set("specularCubemap",e),this._ssrPass.material.set("specularIntensity",t);var r=e&&t;this._ssrPass.material[r?"enableTexture":"disableTexture"]("specularCubemap")},ks.prototype.update=function(e,t,r,i){var n=e.getWidth(),a=e.getHeight(),o=this._ssrTexture,s=this._texture2,l=this._texture3;o.width=this._prevTexture.width=this._currentTexture.width=n/this._downScale,o.height=this._prevTexture.height=this._currentTexture.height=a/this._downScale,s.width=l.width=n,s.height=l.height=a;var u=this._frameBuffer,h=this._ssrPass,c=this._blurPass1,d=this._blurPass2,f=this._blendPass,p=new Ct,m=new Ct;Ct.transpose(p,t.worldTransform),Ct.transpose(m,t.viewMatrix),h.setUniform("sourceTexture",r),h.setUniform("projection",t.projectionMatrix.array),h.setUniform("projectionInv",t.invProjectionMatrix.array),h.setUniform("toViewSpace",p.array),h.setUniform("toWorldSpace",m.array),h.setUniform("nearZ",t.near);var g=i/this._totalSamples*this._samplePerFrame;if(h.setUniform("jitterOffset",g),h.setUniform("sampleOffset",i*this._samplePerFrame),c.setUniform("textureSize",[o.width,o.height]),d.setUniform("textureSize",[n,a]),d.setUniform("sourceTexture",r),c.setUniform("projection",t.projectionMatrix.array),d.setUniform("projection",t.projectionMatrix.array),u.attach(o),u.bind(e),h.render(e),this._physicallyCorrect&&(u.attach(this._currentTexture),f.setUniform("texture1",this._prevTexture),f.setUniform("texture2",o),f.material.set({weight1:i>=1?.95:0,weight2:i>=1?.05:1}),f.render(e)),u.attach(s),c.setUniform("texture",this._physicallyCorrect?this._currentTexture:o),c.render(e),u.attach(l),d.setUniform("texture",s),d.render(e),u.unbind(e),this._physicallyCorrect){var _=this._prevTexture;this._prevTexture=this._currentTexture,this._currentTexture=_}},ks.prototype.getTargetTexture=function(){return this._texture3},ks.prototype.setParameter=function(e,t){"maxIteration"===e?this._ssrPass.material.define("fragment","MAX_ITERATION",t):this._ssrPass.setUniform(e,t)},ks.prototype.setPhysicallyCorrect=function(e){e?(this._normalDistribution||(this._normalDistribution=xn.generateNormalDistribution(64,this._totalSamples)),this._ssrPass.material.define("fragment","PHYSICALLY_CORRECT"),this._ssrPass.material.set("normalDistribution",this._normalDistribution),this._ssrPass.material.set("normalDistributionSize",[64,this._totalSamples])):this._ssrPass.material.undefine("fragment","PHYSICALLY_CORRECT"),this._physicallyCorrect=e},ks.prototype.setSSAOTexture=function(e){var t=this._blurPass2;e?(t.material.enableTexture("ssaoTex"),t.material.set("ssaoTex",e)):t.material.disableTexture("ssaoTex")},ks.prototype.isFinished=function(e){return!this._physicallyCorrect||e>this._totalSamples/this._samplePerFrame},ks.prototype.dispose=function(e){this._ssrTexture.dispose(e),this._texture2.dispose(e),this._texture3.dispose(e),this._prevTexture.dispose(e),this._currentTexture.dispose(e),this._frameBuffer.dispose(e)};var Ws=ks,Xs=[0,0,-.321585265978,-.154972575841,.458126042375,.188473391593,.842080129861,.527766490688,.147304551086,-.659453822776,-.331943915203,-.940619700594,.0479226680259,.54812163202,.701581552186,-.709825561388,-.295436780218,.940589268233,-.901489676764,.237713156085,.973570876096,-.109899459384,-.866792314779,-.451805525005,.330975007087,.800048655954,-.344275183665,.381779221166,-.386139432542,-.437418421534,-.576478634965,-.0148463392551,.385798197415,-.262426961053,-.666302061145,.682427250835,-.628010632582,-.732836215494,.10163141741,-.987658134403,.711995289051,-.320024291314,.0296005138058,.950296523438,.0130612307608,-.351024443122,-.879596633704,-.10478487883,.435712737232,.504254490347,.779203817497,.206477676721,.388264289969,-.896736162545,-.153106280781,-.629203242522,-.245517550697,.657969239148,.126830499058,.26862328493,-.634888119007,-.302301223431,.617074219636,.779817204925],js="@export ecgl.normal.vertex\n\n@import ecgl.common.transformUniforms\n\n@import ecgl.common.uv.header\n\n@import ecgl.common.attributes\n\nvarying vec3 v_Normal;\nvarying vec3 v_WorldPosition;\n\n@import ecgl.common.normalMap.vertexHeader\n\n@import ecgl.common.vertexAnimation.header\n\nvoid main()\n{\n\n @import ecgl.common.vertexAnimation.main\n\n @import ecgl.common.uv.main\n\n v_Normal = normalize((worldInverseTranspose * vec4(normal, 0.0)).xyz);\n v_WorldPosition = (world * vec4(pos, 1.0)).xyz;\n\n @import ecgl.common.normalMap.vertexMain\n\n gl_Position = worldViewProjection * vec4(pos, 1.0);\n\n}\n\n\n@end\n\n\n@export ecgl.normal.fragment\n\n#define ROUGHNESS_CHANEL 0\n\nuniform bool useBumpMap;\nuniform bool useRoughnessMap;\nuniform bool doubleSide;\nuniform float roughness;\n\n@import ecgl.common.uv.fragmentHeader\n\nvarying vec3 v_Normal;\nvarying vec3 v_WorldPosition;\n\nuniform mat4 viewInverse : VIEWINVERSE;\n\n@import ecgl.common.normalMap.fragmentHeader\n@import ecgl.common.bumpMap.header\n\nuniform sampler2D roughnessMap;\n\nvoid main()\n{\n vec3 N = v_Normal;\n \n bool flipNormal = false;\n if (doubleSide) {\n vec3 eyePos = viewInverse[3].xyz;\n vec3 V = normalize(eyePos - v_WorldPosition);\n\n if (dot(N, V) < 0.0) {\n flipNormal = true;\n }\n }\n\n @import ecgl.common.normalMap.fragmentMain\n\n if (useBumpMap) {\n N = bumpNormal(v_WorldPosition, v_Normal, N);\n }\n\n float g = 1.0 - roughness;\n\n if (useRoughnessMap) {\n float g2 = 1.0 - texture2D(roughnessMap, v_DetailTexcoord)[ROUGHNESS_CHANEL];\n g = clamp(g2 + (g - 0.5) * 2.0, 0.0, 1.0);\n }\n\n if (flipNormal) {\n N = -N;\n }\n\n gl_FragColor.rgb = (N.xyz + 1.0) * 0.5;\n gl_FragColor.a = g;\n}\n@end";function qs(e,t,r,i,n){var a=e.gl;t.setUniform(a,"1i",r,n),a.activeTexture(a.TEXTURE0+n),i.isRenderable()?i.bind(e):i.unbind(e)}function Zs(e,t,r,i,n){var a,o,s,l,u=e.gl;return function(n,h,c){if(!l||l.material!==n.material){var d=n.material,f=n.__program,p=d.get("roughness");null==p&&(p=1);var m=d.get("normalMap")||t,g=d.get("roughnessMap"),_=d.get("bumpMap"),v=d.get("uvRepeat"),y=d.get("uvOffset"),x=d.get("detailUvRepeat"),T=d.get("detailUvOffset"),b=!!_&&d.isTextureEnabled("bumpMap"),w=!!g&&d.isTextureEnabled("roughnessMap"),E=d.isDefined("fragment","DOUBLE_SIDED");_=_||r,g=g||i,c!==h?(h.set("normalMap",m),h.set("bumpMap",_),h.set("roughnessMap",g),h.set("useBumpMap",b),h.set("useRoughnessMap",w),h.set("doubleSide",E),null!=v&&h.set("uvRepeat",v),null!=y&&h.set("uvOffset",y),null!=x&&h.set("detailUvRepeat",x),null!=T&&h.set("detailUvOffset",T),h.set("roughness",p)):(f.setUniform(u,"1f","roughness",p),a!==m&&qs(e,f,"normalMap",m,0),o!==_&&_&&qs(e,f,"bumpMap",_,1),s!==g&&g&&qs(e,f,"roughnessMap",g,2),null!=v&&f.setUniform(u,"2f","uvRepeat",v),null!=y&&f.setUniform(u,"2f","uvOffset",y),null!=x&&f.setUniform(u,"2f","detailUvRepeat",x),null!=T&&f.setUniform(u,"2f","detailUvOffset",T),f.setUniform(u,"1i","useBumpMap",+b),f.setUniform(u,"1i","useRoughnessMap",+w),f.setUniform(u,"1i","doubleSide",+E)),a=m,o=_,s=g,l=n}}}function Ys(e){e=e||{},this._depthTex=new nr({format:Yt.DEPTH_COMPONENT,type:Yt.UNSIGNED_INT}),this._normalTex=new nr({type:Yt.HALF_FLOAT}),this._framebuffer=new ci,this._framebuffer.attach(this._normalTex),this._framebuffer.attach(this._depthTex,ci.DEPTH_ATTACHMENT),this._normalMaterial=new ee({shader:new We(We.source("ecgl.normal.vertex"),We.source("ecgl.normal.fragment"))}),this._normalMaterial.enableTexture(["normalMap","bumpMap","roughnessMap"]),this._defaultNormalMap=rn.createBlank("#000"),this._defaultBumpMap=rn.createBlank("#000"),this._defaultRoughessMap=rn.createBlank("#000"),this._debugPass=new mn({fragment:We.source("clay.compositor.output")}),this._debugPass.setUniform("texture",this._normalTex),this._debugPass.material.undefine("fragment","OUTPUT_ALPHA")}We.import(js),Ys.prototype.getDepthTexture=function(){return this._depthTex},Ys.prototype.getNormalTexture=function(){return this._normalTex},Ys.prototype.update=function(e,t,r){var i=e.getWidth(),n=e.getHeight(),a=this._depthTex,o=this._normalTex,s=this._normalMaterial;a.width=i,a.height=n,o.width=i,o.height=n;var l=t.getRenderList(r).opaque;this._framebuffer.bind(e),e.gl.clearColor(0,0,0,0),e.gl.clear(e.gl.COLOR_BUFFER_BIT|e.gl.DEPTH_BUFFER_BIT),e.gl.disable(e.gl.BLEND),e.renderPass(l,r,{getMaterial:function(){return s},ifRender:function(e){return e.renderNormal},beforeRender:Zs(e,this._defaultNormalMap,this._defaultBumpMap,this._defaultRoughessMap,this._normalMaterial),sort:e.opaqueSortCompare}),this._framebuffer.unbind(e)},Ys.prototype.renderDebug=function(e){this._debugPass.render(e)},Ys.prototype.dispose=function(e){this._depthTex.dispose(e),this._normalTex.dispose(e)};var Ks=Ys;function Qs(e){e=e||{},this._edgePass=new mn({fragment:We.source("ecgl.edge")}),this._edgePass.setUniform("normalTexture",e.normalTexture),this._edgePass.setUniform("depthTexture",e.depthTexture),this._targetTexture=new nr({type:Yt.HALF_FLOAT}),this._frameBuffer=new ci,this._frameBuffer.attach(this._targetTexture)}Qs.prototype.update=function(e,t,r,i){var n=e.getWidth(),a=e.getHeight(),o=this._targetTexture;o.width=n,o.height=a;var s=this._frameBuffer;s.bind(e),this._edgePass.setUniform("projectionInv",t.invProjectionMatrix.array),this._edgePass.setUniform("textureSize",[n,a]),this._edgePass.setUniform("texture",r),this._edgePass.render(e),s.unbind(e)},Qs.prototype.getTargetTexture=function(){return this._targetTexture},Qs.prototype.setParameter=function(e,t){this._edgePass.setUniform(e,t)},Qs.prototype.dispose=function(e){this._targetTexture.dispose(e),this._frameBuffer.dispose(e)};var Js=Qs,$s={type:"compositor",nodes:[{name:"source",type:"texture",outputs:{color:{}}},{name:"source_half",shader:"#source(clay.compositor.downsample)",inputs:{texture:"source"},outputs:{color:{parameters:{width:"expr(width * 1.0 / 2)",height:"expr(height * 1.0 / 2)",type:"HALF_FLOAT"}}},parameters:{textureSize:"expr( [width * 1.0, height * 1.0] )"}},{name:"bright",shader:"#source(clay.compositor.bright)",inputs:{texture:"source_half"},outputs:{color:{parameters:{width:"expr(width * 1.0 / 2)",height:"expr(height * 1.0 / 2)",type:"HALF_FLOAT"}}},parameters:{threshold:2,scale:4,textureSize:"expr([width * 1.0 / 2, height / 2])"}},{name:"bright_downsample_4",shader:"#source(clay.compositor.downsample)",inputs:{texture:"bright"},outputs:{color:{parameters:{width:"expr(width * 1.0 / 4)",height:"expr(height * 1.0 / 4)",type:"HALF_FLOAT"}}},parameters:{textureSize:"expr( [width * 1.0 / 2, height / 2] )"}},{name:"bright_downsample_8",shader:"#source(clay.compositor.downsample)",inputs:{texture:"bright_downsample_4"},outputs:{color:{parameters:{width:"expr(width * 1.0 / 8)",height:"expr(height * 1.0 / 8)",type:"HALF_FLOAT"}}},parameters:{textureSize:"expr( [width * 1.0 / 4, height / 4] )"}},{name:"bright_downsample_16",shader:"#source(clay.compositor.downsample)",inputs:{texture:"bright_downsample_8"},outputs:{color:{parameters:{width:"expr(width * 1.0 / 16)",height:"expr(height * 1.0 / 16)",type:"HALF_FLOAT"}}},parameters:{textureSize:"expr( [width * 1.0 / 8, height / 8] )"}},{name:"bright_downsample_32",shader:"#source(clay.compositor.downsample)",inputs:{texture:"bright_downsample_16"},outputs:{color:{parameters:{width:"expr(width * 1.0 / 32)",height:"expr(height * 1.0 / 32)",type:"HALF_FLOAT"}}},parameters:{textureSize:"expr( [width * 1.0 / 16, height / 16] )"}},{name:"bright_upsample_16_blur_h",shader:"#source(clay.compositor.gaussian_blur)",inputs:{texture:"bright_downsample_32"},outputs:{color:{parameters:{width:"expr(width * 1.0 / 16)",height:"expr(height * 1.0 / 16)",type:"HALF_FLOAT"}}},parameters:{blurSize:1,blurDir:0,textureSize:"expr( [width * 1.0 / 32, height / 32] )"}},{name:"bright_upsample_16_blur_v",shader:"#source(clay.compositor.gaussian_blur)",inputs:{texture:"bright_upsample_16_blur_h"},outputs:{color:{parameters:{width:"expr(width * 1.0 / 16)",height:"expr(height * 1.0 / 16)",type:"HALF_FLOAT"}}},parameters:{blurSize:1,blurDir:1,textureSize:"expr( [width * 1.0 / 16, height * 1.0 / 16] )"}},{name:"bright_upsample_8_blur_h",shader:"#source(clay.compositor.gaussian_blur)",inputs:{texture:"bright_downsample_16"},outputs:{color:{parameters:{width:"expr(width * 1.0 / 8)",height:"expr(height * 1.0 / 8)",type:"HALF_FLOAT"}}},parameters:{blurSize:1,blurDir:0,textureSize:"expr( [width * 1.0 / 16, height * 1.0 / 16] )"}},{name:"bright_upsample_8_blur_v",shader:"#source(clay.compositor.gaussian_blur)",inputs:{texture:"bright_upsample_8_blur_h"},outputs:{color:{parameters:{width:"expr(width * 1.0 / 8)",height:"expr(height * 1.0 / 8)",type:"HALF_FLOAT"}}},parameters:{blurSize:1,blurDir:1,textureSize:"expr( [width * 1.0 / 8, height * 1.0 / 8] )"}},{name:"bright_upsample_8_blend",shader:"#source(clay.compositor.blend)",inputs:{texture1:"bright_upsample_8_blur_v",texture2:"bright_upsample_16_blur_v"},outputs:{color:{parameters:{width:"expr(width * 1.0 / 8)",height:"expr(height * 1.0 / 8)",type:"HALF_FLOAT"}}},parameters:{weight1:.3,weight2:.7}},{name:"bright_upsample_4_blur_h",shader:"#source(clay.compositor.gaussian_blur)",inputs:{texture:"bright_downsample_8"},outputs:{color:{parameters:{width:"expr(width * 1.0 / 4)",height:"expr(height * 1.0 / 4)",type:"HALF_FLOAT"}}},parameters:{blurSize:1,blurDir:0,textureSize:"expr( [width * 1.0 / 8, height * 1.0 / 8] )"}},{name:"bright_upsample_4_blur_v",shader:"#source(clay.compositor.gaussian_blur)",inputs:{texture:"bright_upsample_4_blur_h"},outputs:{color:{parameters:{width:"expr(width * 1.0 / 4)",height:"expr(height * 1.0 / 4)",type:"HALF_FLOAT"}}},parameters:{blurSize:1,blurDir:1,textureSize:"expr( [width * 1.0 / 4, height * 1.0 / 4] )"}},{name:"bright_upsample_4_blend",shader:"#source(clay.compositor.blend)",inputs:{texture1:"bright_upsample_4_blur_v",texture2:"bright_upsample_8_blend"},outputs:{color:{parameters:{width:"expr(width * 1.0 / 4)",height:"expr(height * 1.0 / 4)",type:"HALF_FLOAT"}}},parameters:{weight1:.3,weight2:.7}},{name:"bright_upsample_2_blur_h",shader:"#source(clay.compositor.gaussian_blur)",inputs:{texture:"bright_downsample_4"},outputs:{color:{parameters:{width:"expr(width * 1.0 / 2)",height:"expr(height * 1.0 / 2)",type:"HALF_FLOAT"}}},parameters:{blurSize:1,blurDir:0,textureSize:"expr( [width * 1.0 / 4, height * 1.0 / 4] )"}},{name:"bright_upsample_2_blur_v",shader:"#source(clay.compositor.gaussian_blur)",inputs:{texture:"bright_upsample_2_blur_h"},outputs:{color:{parameters:{width:"expr(width * 1.0 / 2)",height:"expr(height * 1.0 / 2)",type:"HALF_FLOAT"}}},parameters:{blurSize:1,blurDir:1,textureSize:"expr( [width * 1.0 / 2, height * 1.0 / 2] )"}},{name:"bright_upsample_2_blend",shader:"#source(clay.compositor.blend)",inputs:{texture1:"bright_upsample_2_blur_v",texture2:"bright_upsample_4_blend"},outputs:{color:{parameters:{width:"expr(width * 1.0 / 2)",height:"expr(height * 1.0 / 2)",type:"HALF_FLOAT"}}},parameters:{weight1:.3,weight2:.7}},{name:"bright_upsample_full_blur_h",shader:"#source(clay.compositor.gaussian_blur)",inputs:{texture:"bright"},outputs:{color:{parameters:{width:"expr(width * 1.0)",height:"expr(height * 1.0)",type:"HALF_FLOAT"}}},parameters:{blurSize:1,blurDir:0,textureSize:"expr( [width * 1.0 / 2, height * 1.0 / 2] )"}},{name:"bright_upsample_full_blur_v",shader:"#source(clay.compositor.gaussian_blur)",inputs:{texture:"bright_upsample_full_blur_h"},outputs:{color:{parameters:{width:"expr(width * 1.0)",height:"expr(height * 1.0)",type:"HALF_FLOAT"}}},parameters:{blurSize:1,blurDir:1,textureSize:"expr( [width * 1.0, height * 1.0] )"}},{name:"bloom_composite",shader:"#source(clay.compositor.blend)",inputs:{texture1:"bright_upsample_full_blur_v",texture2:"bright_upsample_2_blend"},outputs:{color:{parameters:{width:"expr(width * 1.0)",height:"expr(height * 1.0)",type:"HALF_FLOAT"}}},parameters:{weight1:.3,weight2:.7}},{name:"coc",shader:"#source(ecgl.dof.coc)",outputs:{color:{parameters:{minFilter:"NEAREST",magFilter:"NEAREST",width:"expr(width * 1.0)",height:"expr(height * 1.0)"}}},parameters:{focalDist:50,focalRange:30}},{name:"dof_far_blur",shader:"#source(ecgl.dof.diskBlur)",inputs:{texture:"source",coc:"coc"},outputs:{color:{parameters:{width:"expr(width * 1.0)",height:"expr(height * 1.0)",type:"HALF_FLOAT"}}},parameters:{textureSize:"expr( [width * 1.0, height * 1.0] )"}},{name:"dof_near_blur",shader:"#source(ecgl.dof.diskBlur)",inputs:{texture:"source",coc:"coc"},outputs:{color:{parameters:{width:"expr(width * 1.0)",height:"expr(height * 1.0)",type:"HALF_FLOAT"}}},parameters:{textureSize:"expr( [width * 1.0, height * 1.0] )"},defines:{BLUR_NEARFIELD:null}},{name:"dof_coc_blur",shader:"#source(ecgl.dof.diskBlur)",inputs:{texture:"coc"},outputs:{color:{parameters:{minFilter:"NEAREST",magFilter:"NEAREST",width:"expr(width * 1.0)",height:"expr(height * 1.0)"}}},parameters:{textureSize:"expr( [width * 1.0, height * 1.0] )"},defines:{BLUR_COC:null}},{name:"dof_composite",shader:"#source(ecgl.dof.composite)",inputs:{original:"source",blurred:"dof_far_blur",nearfield:"dof_near_blur",coc:"coc",nearcoc:"dof_coc_blur"},outputs:{color:{parameters:{width:"expr(width * 1.0)",height:"expr(height * 1.0)",type:"HALF_FLOAT"}}}},{name:"composite",shader:"#source(clay.compositor.hdr.composite)",inputs:{texture:"source",bloom:"bloom_composite"},outputs:{color:{parameters:{width:"expr(width * 1.0)",height:"expr(height * 1.0)"}}},defines:{}},{name:"FXAA",shader:"#source(clay.compositor.fxaa)",inputs:{texture:"composite"}}]},el="@export ecgl.dof.coc\n\nuniform sampler2D depth;\n\nuniform float zNear: 0.1;\nuniform float zFar: 2000;\n\nuniform float focalDistance: 3;\nuniform float focalRange: 1;\nuniform float focalLength: 30;\nuniform float fstop: 2.8;\n\nvarying vec2 v_Texcoord;\n\n@import clay.util.encode_float\n\nvoid main()\n{\n float z = texture2D(depth, v_Texcoord).r * 2.0 - 1.0;\n\n float dist = 2.0 * zNear * zFar / (zFar + zNear - z * (zFar - zNear));\n\n float aperture = focalLength / fstop;\n\n float coc;\n\n float uppper = focalDistance + focalRange;\n float lower = focalDistance - focalRange;\n if (dist <= uppper && dist >= lower) {\n coc = 0.5;\n }\n else {\n float focalAdjusted = dist > uppper ? uppper : lower;\n\n coc = abs(aperture * (focalLength * (dist - focalAdjusted)) / (dist * (focalAdjusted - focalLength)));\n coc = clamp(coc, 0.0, 2.0) / 2.00001;\n\n if (dist < lower) {\n coc = -coc;\n }\n coc = coc * 0.5 + 0.5;\n }\n\n gl_FragColor = encodeFloat(coc);\n}\n@end\n\n\n@export ecgl.dof.composite\n\n#define DEBUG 0\n\nuniform sampler2D original;\nuniform sampler2D blurred;\nuniform sampler2D nearfield;\nuniform sampler2D coc;\nuniform sampler2D nearcoc;\nvarying vec2 v_Texcoord;\n\n@import clay.util.rgbm\n@import clay.util.float\n\nvoid main()\n{\n vec4 blurredColor = texture2D(blurred, v_Texcoord);\n vec4 originalColor = texture2D(original, v_Texcoord);\n\n float fCoc = decodeFloat(texture2D(coc, v_Texcoord));\n\n fCoc = abs(fCoc * 2.0 - 1.0);\n\n float weight = smoothstep(0.0, 1.0, fCoc);\n \n#ifdef NEARFIELD_ENABLED\n vec4 nearfieldColor = texture2D(nearfield, v_Texcoord);\n float fNearCoc = decodeFloat(texture2D(nearcoc, v_Texcoord));\n fNearCoc = abs(fNearCoc * 2.0 - 1.0);\n\n gl_FragColor = encodeHDR(\n mix(\n nearfieldColor, mix(originalColor, blurredColor, weight),\n pow(1.0 - fNearCoc, 4.0)\n )\n );\n#else\n gl_FragColor = encodeHDR(mix(originalColor, blurredColor, weight));\n#endif\n\n}\n\n@end\n\n\n\n@export ecgl.dof.diskBlur\n\n#define POISSON_KERNEL_SIZE 16;\n\nuniform sampler2D texture;\nuniform sampler2D coc;\nvarying vec2 v_Texcoord;\n\nuniform float blurRadius : 10.0;\nuniform vec2 textureSize : [512.0, 512.0];\n\nuniform vec2 poissonKernel[POISSON_KERNEL_SIZE];\n\nuniform float percent;\n\nfloat nrand(const in vec2 n) {\n return fract(sin(dot(n.xy ,vec2(12.9898,78.233))) * 43758.5453);\n}\n\n@import clay.util.rgbm\n@import clay.util.float\n\n\nvoid main()\n{\n vec2 offset = blurRadius / textureSize;\n\n float rnd = 6.28318 * nrand(v_Texcoord + 0.07 * percent );\n float cosa = cos(rnd);\n float sina = sin(rnd);\n vec4 basis = vec4(cosa, -sina, sina, cosa);\n\n#if !defined(BLUR_NEARFIELD) && !defined(BLUR_COC)\n offset *= abs(decodeFloat(texture2D(coc, v_Texcoord)) * 2.0 - 1.0);\n#endif\n\n#ifdef BLUR_COC\n float cocSum = 0.0;\n#else\n vec4 color = vec4(0.0);\n#endif\n\n\n float weightSum = 0.0;\n\n for (int i = 0; i < POISSON_KERNEL_SIZE; i++) {\n vec2 ofs = poissonKernel[i];\n\n ofs = vec2(dot(ofs, basis.xy), dot(ofs, basis.zw));\n\n vec2 uv = v_Texcoord + ofs * offset;\n vec4 texel = texture2D(texture, uv);\n\n float w = 1.0;\n#ifdef BLUR_COC\n float fCoc = decodeFloat(texel) * 2.0 - 1.0;\n cocSum += clamp(fCoc, -1.0, 0.0) * w;\n#else\n texel = texel;\n #if !defined(BLUR_NEARFIELD)\n float fCoc = decodeFloat(texture2D(coc, uv)) * 2.0 - 1.0;\n w *= abs(fCoc);\n #endif\n texel.rgb *= texel.a;\n color += texel * w;\n#endif\n\n weightSum += w;\n }\n\n#ifdef BLUR_COC\n gl_FragColor = encodeFloat(clamp(cocSum / weightSum, -1.0, 0.0) * 0.5 + 0.5);\n#else\n color /= weightSum;\n color.rgb /= (color.a + 0.0001);\n gl_FragColor = color;\n#endif\n}\n\n@end",tl="@export ecgl.edge\n\nuniform sampler2D texture;\n\nuniform sampler2D normalTexture;\nuniform sampler2D depthTexture;\n\nuniform mat4 projectionInv;\n\nuniform vec2 textureSize;\n\nuniform vec4 edgeColor: [0,0,0,0.8];\n\nvarying vec2 v_Texcoord;\n\nvec3 packColor(vec2 coord) {\n float z = texture2D(depthTexture, coord).r * 2.0 - 1.0;\n vec4 p = vec4(v_Texcoord * 2.0 - 1.0, z, 1.0);\n vec4 p4 = projectionInv * p;\n\n return vec3(\n texture2D(normalTexture, coord).rg,\n -p4.z / p4.w / 5.0\n );\n}\n\nvoid main() {\n vec2 cc = v_Texcoord;\n vec3 center = packColor(cc);\n\n float size = clamp(1.0 - (center.z - 10.0) / 100.0, 0.0, 1.0) * 0.5;\n float dx = size / textureSize.x;\n float dy = size / textureSize.y;\n\n vec2 coord;\n vec3 topLeft = packColor(cc+vec2(-dx, -dy));\n vec3 top = packColor(cc+vec2(0.0, -dy));\n vec3 topRight = packColor(cc+vec2(dx, -dy));\n vec3 left = packColor(cc+vec2(-dx, 0.0));\n vec3 right = packColor(cc+vec2(dx, 0.0));\n vec3 bottomLeft = packColor(cc+vec2(-dx, dy));\n vec3 bottom = packColor(cc+vec2(0.0, dy));\n vec3 bottomRight = packColor(cc+vec2(dx, dy));\n\n vec3 v = -topLeft-2.0*top-topRight+bottomLeft+2.0*bottom+bottomRight;\n vec3 h = -bottomLeft-2.0*left-topLeft+bottomRight+2.0*right+topRight;\n\n float edge = sqrt(dot(h, h) + dot(v, v));\n\n edge = smoothstep(0.8, 1.0, edge);\n\n gl_FragColor = mix(texture2D(texture, v_Texcoord), vec4(edgeColor.rgb, 1.0), edgeColor.a * edge);\n}\n@end";function rl(e,t){return{color:{parameters:{width:e,height:t}}}}We["import"](us),We["import"](cs),We["import"](fs),We["import"](ps),We["import"](ms),We["import"](gs),We["import"](_s),We["import"](ys),We["import"](xs),We["import"](el),We["import"](tl);var il=["composite","FXAA"];function nl(){this._width,this._height,this._dpr,this._sourceTexture=new nr({type:Yt.HALF_FLOAT}),this._depthTexture=new nr({format:Yt.DEPTH_COMPONENT,type:Yt.UNSIGNED_INT}),this._framebuffer=new ci,this._framebuffer.attach(this._sourceTexture),this._framebuffer.attach(this._depthTexture,ci.DEPTH_ATTACHMENT),this._normalPass=new Ks,this._compositor=Ps($s);var e=this._compositor.getNodeByName("source");e.texture=this._sourceTexture;var t=this._compositor.getNodeByName("coc");this._sourceNode=e,this._cocNode=t,this._compositeNode=this._compositor.getNodeByName("composite"),this._fxaaNode=this._compositor.getNodeByName("FXAA"),this._dofBlurNodes=["dof_far_blur","dof_near_blur","dof_coc_blur"].map((function(e){return this._compositor.getNodeByName(e)}),this),this._dofBlurKernel=0,this._dofBlurKernelSize=new Float32Array(0),this._finalNodesChain=il.map((function(e){return this._compositor.getNodeByName(e)}),this);var r={normalTexture:this._normalPass.getNormalTexture(),depthTexture:this._normalPass.getDepthTexture()};this._ssaoPass=new Hs(r),this._ssrPass=new Ws(r),this._edgePass=new Js(r)}nl.prototype.resize=function(e,t,r){r=r||1;e*=r,t*=r;var i=this._sourceTexture,n=this._depthTexture;i.width=e,i.height=t,n.width=e,n.height=t;var a={getWidth:function(){return e},getHeight:function(){return t},getDevicePixelRatio:function(){return r}};function o(e,t){if("function"===typeof e[t]){var r=e[t].__original||e[t];e[t]=function(e){return r.call(this,a)},e[t].__original=r}}this._compositor.nodes.forEach((function(e){for(var t in e.outputs){var r=e.outputs[t].parameters;r&&(o(r,"width"),o(r,"height"))}for(var i in e.parameters)o(e.parameters,i)})),this._width=e,this._height=t,this._dpr=r},nl.prototype.getWidth=function(){return this._width},nl.prototype.getHeight=function(){return this._height},nl.prototype._ifRenderNormalPass=function(){return this._enableSSAO||this._enableEdge||this._enableSSR},nl.prototype._getPrevNode=function(e){var t=il.indexOf(e.name)-1,r=this._finalNodesChain[t];while(r&&!this._compositor.getNodeByName(r.name))t-=1,r=this._finalNodesChain[t];return r},nl.prototype._getNextNode=function(e){var t=il.indexOf(e.name)+1,r=this._finalNodesChain[t];while(r&&!this._compositor.getNodeByName(r.name))t+=1,r=this._finalNodesChain[t];return r},nl.prototype._addChainNode=function(e){var t=this._getPrevNode(e),r=this._getNextNode(e);t&&(e.inputs.texture=t.name,r?(e.outputs=rl(this.getWidth.bind(this),this.getHeight.bind(this)),r.inputs.texture=e.name):e.outputs=null,this._compositor.addNode(e))},nl.prototype._removeChainNode=function(e){var t=this._getPrevNode(e),r=this._getNextNode(e);t&&(r?(t.outputs=rl(this.getWidth.bind(this),this.getHeight.bind(this)),r.inputs.texture=t.name):t.outputs=null,this._compositor.removeNode(e))},nl.prototype.updateNormal=function(e,t,r,i){this._ifRenderNormalPass()&&this._normalPass.update(e,t,r)},nl.prototype.updateSSAO=function(e,t,r,i){this._ssaoPass.update(e,r,i)},nl.prototype.enableSSAO=function(){this._enableSSAO=!0},nl.prototype.disableSSAO=function(){this._enableSSAO=!1},nl.prototype.enableSSR=function(){this._enableSSR=!0},nl.prototype.disableSSR=function(){this._enableSSR=!1},nl.prototype.getSSAOTexture=function(){return this._ssaoPass.getTargetTexture()},nl.prototype.getSourceFrameBuffer=function(){return this._framebuffer},nl.prototype.getSourceTexture=function(){return this._sourceTexture},nl.prototype.disableFXAA=function(){this._removeChainNode(this._fxaaNode)},nl.prototype.enableFXAA=function(){this._addChainNode(this._fxaaNode)},nl.prototype.enableBloom=function(){this._compositeNode.inputs.bloom="bloom_composite",this._compositor.dirty()},nl.prototype.disableBloom=function(){this._compositeNode.inputs.bloom=null,this._compositor.dirty()},nl.prototype.enableDOF=function(){this._compositeNode.inputs.texture="dof_composite",this._compositor.dirty()},nl.prototype.disableDOF=function(){this._compositeNode.inputs.texture="source",this._compositor.dirty()},nl.prototype.enableColorCorrection=function(){this._compositeNode.define("COLOR_CORRECTION"),this._enableColorCorrection=!0},nl.prototype.disableColorCorrection=function(){this._compositeNode.undefine("COLOR_CORRECTION"),this._enableColorCorrection=!1},nl.prototype.enableEdge=function(){this._enableEdge=!0},nl.prototype.disableEdge=function(){this._enableEdge=!1},nl.prototype.setBloomIntensity=function(e){this._compositeNode.setParameter("bloomIntensity",e)},nl.prototype.setSSAOParameter=function(e,t){switch(e){case"quality":var r={low:6,medium:12,high:32,ultra:62}[t]||12;this._ssaoPass.setParameter("kernelSize",r);break;case"radius":this._ssaoPass.setParameter(e,t),this._ssaoPass.setParameter("bias",t/200);break;case"intensity":this._ssaoPass.setParameter(e,t);break;default:0}},nl.prototype.setDOFParameter=function(e,t){switch(e){case"focalDistance":case"focalRange":case"fstop":this._cocNode.setParameter(e,t);break;case"blurRadius":for(var r=0;r<this._dofBlurNodes.length;r++)this._dofBlurNodes[r].setParameter("blurRadius",t);break;case"quality":var i={low:4,medium:8,high:16,ultra:32}[t]||8;this._dofBlurKernelSize=i;for(r=0;r<this._dofBlurNodes.length;r++)this._dofBlurNodes[r].pass.material.define("POISSON_KERNEL_SIZE",i);this._dofBlurKernel=new Float32Array(2*i);break;default:0}},nl.prototype.setSSRParameter=function(e,t){if(null!=t)switch(e){case"quality":var r={low:10,medium:15,high:30,ultra:80}[t]||20,i={low:32,medium:16,high:8,ultra:4}[t]||16;this._ssrPass.setParameter("maxIteration",r),this._ssrPass.setParameter("pixelStride",i);break;case"maxRoughness":this._ssrPass.setParameter("minGlossiness",Math.max(Math.min(1-t,1),0));break;case"physical":this.setPhysicallyCorrectSSR(t);break;default:console.warn("Unkown SSR parameter "+e)}},nl.prototype.setPhysicallyCorrectSSR=function(e){this._ssrPass.setPhysicallyCorrect(e)},nl.prototype.setEdgeColor=function(e){var t=wa.parseColor(e);this._edgePass.setParameter("edgeColor",t)},nl.prototype.setExposure=function(e){this._compositeNode.setParameter("exposure",Math.pow(2,e))},nl.prototype.setColorLookupTexture=function(e,t){this._compositeNode.pass.material.setTextureImage("lut",this._enableColorCorrection?e:"none",t,{minFilter:wa.Texture.NEAREST,magFilter:wa.Texture.NEAREST,flipY:!1})},nl.prototype.setColorCorrection=function(e,t){this._compositeNode.setParameter(e,t)},nl.prototype.isSSREnabled=function(){return this._enableSSR},nl.prototype.composite=function(e,t,r,i,n){var a=this._sourceTexture,o=a;this._enableEdge&&(this._edgePass.update(e,r,a,n),a=o=this._edgePass.getTargetTexture()),this._enableSSR&&(this._ssrPass.update(e,r,a,n),o=this._ssrPass.getTargetTexture(),this._ssrPass.setSSAOTexture(this._enableSSAO?this._ssaoPass.getTargetTexture():null)),this._sourceNode.texture=o,this._cocNode.setParameter("depth",this._depthTexture);for(var s=this._dofBlurKernel,l=this._dofBlurKernelSize,u=Math.floor(Xs.length/2/l),h=n%u,c=0;c<2*l;c++)s[c]=Xs[c+h*l*2];for(c=0;c<this._dofBlurNodes.length;c++)this._dofBlurNodes[c].setParameter("percent",n/30),this._dofBlurNodes[c].setParameter("poissonKernel",s);this._cocNode.setParameter("zNear",r.near),this._cocNode.setParameter("zFar",r.far),this._compositor.render(e,i)},nl.prototype.dispose=function(e){this._sourceTexture.dispose(e),this._depthTexture.dispose(e),this._framebuffer.dispose(e),this._compositor.dispose(e),this._normalPass.dispose(e),this._ssaoPass.dispose(e)};var al=nl;function ol(e){for(var t=[],r=0;r<30;r++)t.push([Is(r,2),Is(r,3)]);this._haltonSequence=t,this._frame=0,this._sourceTex=new nr,this._sourceFb=new ci,this._sourceFb.attach(this._sourceTex),this._prevFrameTex=new nr,this._outputTex=new nr;var i=this._blendPass=new mn({fragment:We.source("clay.compositor.blend")});i.material.disableTexturesAll(),i.material.enableTexture(["texture1","texture2"]),this._blendFb=new ci({depthBuffer:!1}),this._outputPass=new mn({fragment:We.source("clay.compositor.output"),blendWithPrevious:!0}),this._outputPass.material.define("fragment","OUTPUT_ALPHA"),this._outputPass.material.blend=function(e){e.blendEquationSeparate(e.FUNC_ADD,e.FUNC_ADD),e.blendFuncSeparate(e.ONE,e.ONE_MINUS_SRC_ALPHA,e.ONE,e.ONE_MINUS_SRC_ALPHA)}}ol.prototype={constructor:ol,jitterProjection:function(e,t){var r=e.viewport,i=r.devicePixelRatio||e.getDevicePixelRatio(),n=r.width*i,a=r.height*i,o=this._haltonSequence[this._frame%this._haltonSequence.length],s=new Ct;s.array[12]=(2*o[0]-1)/n,s.array[13]=(2*o[1]-1)/a,Ct.mul(t.projectionMatrix,s,t.projectionMatrix),Ct.invert(t.invProjectionMatrix,t.projectionMatrix)},resetFrame:function(){this._frame=0},getFrame:function(){return this._frame},getSourceFrameBuffer:function(){return this._sourceFb},getOutputTexture:function(){return this._outputTex},resize:function(e,t){this._prevFrameTex.width=e,this._prevFrameTex.height=t,this._outputTex.width=e,this._outputTex.height=t,this._sourceTex.width=e,this._sourceTex.height=t,this._prevFrameTex.dirty(),this._outputTex.dirty(),this._sourceTex.dirty()},isFinished:function(){return this._frame>=this._haltonSequence.length},render:function(e,t,r){var i=this._blendPass;0===this._frame?(i.setUniform("weight1",0),i.setUniform("weight2",1)):(i.setUniform("weight1",.9),i.setUniform("weight2",.1)),i.setUniform("texture1",this._prevFrameTex),i.setUniform("texture2",t||this._sourceTex),this._blendFb.attach(this._outputTex),this._blendFb.bind(e),i.render(e),this._blendFb.unbind(e),r||(this._outputPass.setUniform("texture",this._outputTex),this._outputPass.render(e));var n=this._prevFrameTex;this._prevFrameTex=this._outputTex,this._outputTex=n,this._frame++},dispose:function(e){this._sourceFb.dispose(e),this._blendFb.dispose(e),this._prevFrameTex.dispose(e),this._outputTex.dispose(e),this._sourceTex.dispose(e),this._outputPass.dispose(e),this._blendPass.dispose(e)}};var sl=ol;function ll(e){e=e||"perspective",this.layer=null,this.scene=new Xr,this.rootNode=this.scene,this.viewport={x:0,y:0,width:0,height:0},this.setProjection(e),this._compositor=new al,this._temporalSS=new sl,this._shadowMapPass=new Yo;for(var t=[],r=0,i=0;i<30;i++){for(var n=[],a=0;a<6;a++)n.push(4*Is(r,2)-2),n.push(4*Is(r,3)-2),r++;t.push(n)}this._pcfKernels=t,this.scene.on("beforerender",(function(e,t,r){this.needsTemporalSS()&&this._temporalSS.jitterProjection(e,r)}),this)}ll.prototype.setProjection=function(e){var t=this.camera;t&&t.update(),"perspective"===e?this.camera instanceof $r||(this.camera=new $r,t&&this.camera.setLocalTransform(t.localTransform)):this.camera instanceof un||(this.camera=new un,t&&this.camera.setLocalTransform(t.localTransform)),this.camera.near=.1,this.camera.far=2e3},ll.prototype.setViewport=function(e,t,r,i,n){this.camera instanceof $r&&(this.camera.aspect=r/i),n=n||1,this.viewport.x=e,this.viewport.y=t,this.viewport.width=r,this.viewport.height=i,this.viewport.devicePixelRatio=n,this._compositor.resize(r*n,i*n),this._temporalSS.resize(r*n,i*n)},ll.prototype.containPoint=function(e,t){var r=this.viewport,i=this.layer.renderer.getHeight();return t=i-t,e>=r.x&&t>=r.y&&e<=r.x+r.width&&t<=r.y+r.height};var ul=new le;ll.prototype.castRay=function(e,t,r){var i=this.layer.renderer,n=i.viewport;return i.viewport=this.viewport,i.screenToNDC(e,t,ul),this.camera.castRay(ul,r),i.viewport=n,r},ll.prototype.prepareRender=function(){this.scene.update(),this.camera.update(),this.scene.updateLights();var e=this.scene.updateRenderList(this.camera);this._needsSortProgressively=!1;for(var t=0;t<e.transparent.length;t++){var r=e.transparent[t],i=r.geometry;i.needsSortVerticesProgressively&&i.needsSortVerticesProgressively()&&(this._needsSortProgressively=!0),i.needsSortTrianglesProgressively&&i.needsSortTrianglesProgressively()&&(this._needsSortProgressively=!0)}this._frame=0,this._temporalSS.resetFrame()},ll.prototype.render=function(e,t){this._doRender(e,t,this._frame),this._frame++},ll.prototype.needsAccumulate=function(){return this.needsTemporalSS()||this._needsSortProgressively},ll.prototype.needsTemporalSS=function(){var e=this._enableTemporalSS;return"auto"===e&&(e=this._enablePostEffect),e},ll.prototype.hasDOF=function(){return this._enableDOF},ll.prototype.isAccumulateFinished=function(){return this.needsTemporalSS()?this._temporalSS.isFinished():this._frame>30},ll.prototype._doRender=function(e,t,r){var i=this.scene,n=this.camera;r=r||0,this._updateTransparent(e,i,n,r),t||(this._shadowMapPass.kernelPCF=this._pcfKernels[0],this._shadowMapPass.render(e,i,n,!0)),this._updateShadowPCFKernel(r);var a=e.clearColor;if(e.gl.clearColor(a[0],a[1],a[2],a[3]),this._enablePostEffect&&(this.needsTemporalSS()&&this._temporalSS.jitterProjection(e,n),this._compositor.updateNormal(e,i,n,this._temporalSS.getFrame())),this._updateSSAO(e,i,n,this._temporalSS.getFrame()),this._enablePostEffect){var o=this._compositor.getSourceFrameBuffer();o.bind(e),e.gl.clear(e.gl.DEPTH_BUFFER_BIT|e.gl.COLOR_BUFFER_BIT),e.render(i,n,!0,!0),o.unbind(e),this.needsTemporalSS()&&t?(this._compositor.composite(e,i,n,this._temporalSS.getSourceFrameBuffer(),this._temporalSS.getFrame()),e.setViewport(this.viewport),this._temporalSS.render(e)):(e.setViewport(this.viewport),this._compositor.composite(e,i,n,null,0))}else if(this.needsTemporalSS()&&t){o=this._temporalSS.getSourceFrameBuffer();o.bind(e),e.saveClear(),e.clearBit=e.gl.DEPTH_BUFFER_BIT|e.gl.COLOR_BUFFER_BIT,e.render(i,n,!0,!0),e.restoreClear(),o.unbind(e),e.setViewport(this.viewport),this._temporalSS.render(e)}else e.setViewport(this.viewport),e.render(i,n,!0,!0)},ll.prototype._updateTransparent=function(e,t,r,i){for(var n=new gt,a=new Ct,o=r.getWorldPosition(),s=t.getRenderList(r).transparent,l=0;l<s.length;l++){var u=s[l],h=u.geometry;Ct.invert(a,u.worldTransform),gt.transformMat4(n,o,a),h.needsSortTriangles&&h.needsSortTriangles()&&h.doSortTriangles(n,i),h.needsSortVertices&&h.needsSortVertices()&&h.doSortVertices(n,i)}},ll.prototype._updateSSAO=function(e,t,r){var i=this._enableSSAO&&this._enablePostEffect;i&&this._compositor.updateSSAO(e,t,r,this._temporalSS.getFrame());for(var n=t.getRenderList(r),a=0;a<n.opaque.length;a++){var o=n.opaque[a];o.renderNormal&&o.material[i?"enableTexture":"disableTexture"]("ssaoMap"),i&&o.material.set("ssaoMap",this._compositor.getSSAOTexture())}},ll.prototype._updateShadowPCFKernel=function(e){for(var t=this._pcfKernels[e%this._pcfKernels.length],r=this.scene.getRenderList(this.camera),i=r.opaque,n=0;n<i.length;n++)i[n].receiveShadow&&(i[n].material.set("pcfKernel",t),i[n].material.define("fragment","PCF_KERNEL_SIZE",t.length/2))},ll.prototype.dispose=function(e){this._compositor.dispose(e.gl),this._temporalSS.dispose(e.gl),this._shadowMapPass.dispose(e)},ll.prototype.setPostEffect=function(e,t){var r=this._compositor;this._enablePostEffect=e.get("enable");var i=e.getModel("bloom"),n=e.getModel("edge"),a=e.getModel("DOF",e.getModel("depthOfField")),o=e.getModel("SSAO",e.getModel("screenSpaceAmbientOcclusion")),s=e.getModel("SSR",e.getModel("screenSpaceReflection")),l=e.getModel("FXAA"),u=e.getModel("colorCorrection");i.get("enable")?r.enableBloom():r.disableBloom(),a.get("enable")?r.enableDOF():r.disableDOF(),s.get("enable")?r.enableSSR():r.disableSSR(),u.get("enable")?r.enableColorCorrection():r.disableColorCorrection(),n.get("enable")?r.enableEdge():r.disableEdge(),l.get("enable")?r.enableFXAA():r.disableFXAA(),this._enableDOF=a.get("enable"),this._enableSSAO=o.get("enable"),this._enableSSAO?r.enableSSAO():r.disableSSAO(),r.setBloomIntensity(i.get("intensity")),r.setEdgeColor(n.get("color")),r.setColorLookupTexture(u.get("lookupTexture"),t),r.setExposure(u.get("exposure")),["radius","quality","intensity"].forEach((function(e){r.setSSAOParameter(e,o.get(e))})),["quality","maxRoughness","physical"].forEach((function(e){r.setSSRParameter(e,s.get(e))})),["quality","focalDistance","focalRange","blurRadius","fstop"].forEach((function(e){r.setDOFParameter(e,a.get(e))})),["brightness","contrast","saturation"].forEach((function(e){r.setColorCorrection(e,u.get(e))}))},ll.prototype.setDOFFocusOnPoint=function(e){if(this._enablePostEffect){if(e>this.camera.far||e<this.camera.near)return;return this._compositor.setDOFParameter("focalDistance",e),!0}},ll.prototype.setTemporalSuperSampling=function(e){this._enableTemporalSS=e.get("enable")},ll.prototype.isLinearSpace=function(){return this._enablePostEffect},ll.prototype.setRootNode=function(e){if(this.rootNode!==e){for(var t=this.rootNode.children(),r=0;r<t.length;r++)e.add(t[r]);e!==this.scene&&this.scene.add(e),this.rootNode=e}},ll.prototype.add=function(e){this.rootNode.add(e)},ll.prototype.remove=function(e){this.rootNode.remove(e)},ll.prototype.removeAll=function(e){this.rootNode.removeAll(e)},Object.assign(ll.prototype,p);var hl=ll;function cl(e,t){var r=e.getBoxLayoutParams(),i=Object(Bo["g"])(r,{width:t.getWidth(),height:t.getHeight()});i.y=t.getHeight()-i.y-i.height,this.viewGL.setViewport(i.x,i.y,i.width,i.height,t.getDevicePixelRatio());var n=e.get("boxWidth"),a=e.get("boxHeight"),o=e.get("boxDepth");this.getAxis("x").setExtent(-n/2,n/2),this.getAxis("y").setExtent(o/2,-o/2),this.getAxis("z").setExtent(-a/2,a/2),this.size=[n,a,o]}function dl(e,t){var r={};function n(e,t){r[e]=r[e]||[1/0,-1/0],r[e][0]=Math.min(t[0],r[e][0]),r[e][1]=Math.max(t[1],r[e][1])}e.eachSeries((function(e){if(e.coordinateSystem===this){var t=e.getData();["x","y","z"].forEach((function(e){t.mapDimensionsAll(e,!0).forEach((function(r){n(e,t.getDataExtent(r,!0))}))}))}}),this),["xAxis3D","yAxis3D","zAxis3D"].forEach((function(t){e.eachComponent(t,(function(e){var n=t.charAt(0),a=e.getReferringComponents("grid3D").models[0],o=a.coordinateSystem;if(o===this){var s=o.getAxis(n);if(!s){var l=i["m"].createScale(r[n]||[1/0,-1/0],e);s=new Io(n,l),s.type=e.get("type");var u="category"===s.type;s.onBand=u&&e.get("boundaryGap"),s.inverse=e.get("inverse"),e.axis=s,s.model=e,s.getLabelModel=function(){return e.getModel("axisLabel",a.getModel("axisLabel"))},s.getTickModel=function(){return e.getModel("axisTick",a.getModel("axisTick"))},o.addAxis(s)}}}),this)}),this),this.resize(this.model,t)}var fl={dimensions:Po.prototype.dimensions,create:function(e,t){var r=[];e.eachComponent("grid3D",(function(e){e.__viewGL=e.__viewGL||new hl;var t=new Po;t.model=e,t.viewGL=e.__viewGL,e.coordinateSystem=t,r.push(t),t.resize=cl,t.update=dl}));var i=["xAxis3D","yAxis3D","zAxis3D"];function n(e,t){return i.map((function(r){var i=e.getReferringComponents(r).models[0];return null==i&&(i=t.getComponent(r)),i}))}return e.eachSeries((function(t){if("cartesian3D"===t.get("coordinateSystem")){var r=t.getReferringComponents("grid3D").models[0];if(null==r){var i=n(t,e);r=i[0].getCoordSysModel();i.forEach((function(e){e.getCoordSysModel()}))}var a=r.coordinateSystem;t.coordinateSystem=a}})),r}},pl=fl,ml=i["c"].extend({type:"cartesian3DAxis",axis:null,getCoordSysModel:function(){return this.ecModel.queryComponents({mainType:"grid3D",index:this.option.gridIndex,id:this.option.gridId})[0]}});i["m"].mixinAxisModelCommonMethods(ml);var gl=ml,_l={show:!0,grid3DIndex:0,inverse:!1,name:"",nameLocation:"middle",nameTextStyle:{fontSize:16},nameGap:20,axisPointer:{},axisLine:{},axisTick:{},axisLabel:{},splitArea:{}},vl=i["w"].merge({boundaryGap:!0,axisTick:{alignWithLabel:!1,interval:"auto"},axisLabel:{interval:"auto"},axisPointer:{label:{show:!1}}},_l),yl=i["w"].merge({boundaryGap:[0,0],splitNumber:5,axisPointer:{label:{}}},_l),xl=i["w"].defaults({scale:!0,min:"dataMin",max:"dataMax"},yl),Tl=i["w"].defaults({logBase:10},yl);Tl.scale=!0;var bl={categoryAxis3D:vl,valueAxis3D:yl,timeAxis3D:xl,logAxis3D:Tl},wl=r("8e43"),El=["value","category","time","log"],Sl=function(e,t,r,n,a){El.forEach((function(o){var s=r.extend({type:t+"Axis3D."+o,__ordinalMeta:null,mergeDefaultAndTheme:function(e,r){var a=r.getTheme();i["w"].merge(e,a.get(o+"Axis3D")),i["w"].merge(e,this.getDefaultOption()),e.type=n(t,e)},optionUpdated:function(){var e=this.option;"category"===e.type&&(this.__ordinalMeta=wl["a"].createByAxisModel(this))},getCategories:function(){if("category"===this.option.type)return this.__ordinalMeta.categories},getOrdinalMeta:function(){return this.__ordinalMeta},defaultOption:i["w"].merge(i["w"].clone(bl[o+"Axis3D"]),a||{},!0)});e.registerComponentModel(s)})),e.registerSubTypeDefaulter(t+"Axis3D",i["w"].curry(n,t))};function Al(e,t){return t.type||(t.data?"category":"value")}function Ml(e){e.registerComponentModel(ka),e.registerComponentView(Do),e.registerCoordinateSystem("grid3D",pl),["x","y","z"].forEach((function(t){Sl(e,t,gl,Al,{name:t.toUpperCase()});const r=e.ComponentView.extend({type:t+"Axis3D"});e.registerComponentView(r)})),e.registerAction({type:"grid3DChangeCamera",event:"grid3dcamerachanged",update:"series:updateCamera"},(function(e,t){t.eachComponent({mainType:"grid3D",query:e},(function(t){t.setView(e)}))})),e.registerAction({type:"grid3DShowAxisPointer",event:"grid3dshowaxispointer",update:"grid3D:showAxisPointer"},(function(e,t){})),e.registerAction({type:"grid3DHideAxisPointer",event:"grid3dhideaxispointer",update:"grid3D:hideAxisPointer"},(function(e,t){}))}Object(i["v"])(Ml);var Ll={defaultOption:{shading:null,realisticMaterial:{textureTiling:1,textureOffset:0,detailTexture:null},lambertMaterial:{textureTiling:1,textureOffset:0,detailTexture:null},colorMaterial:{textureTiling:1,textureOffset:0,detailTexture:null},hatchingMaterial:{textureTiling:1,textureOffset:0,paperColor:"#fff"}}},Cl={getFilledRegions:function(e,t){var r,n=(e||[]).slice();if("string"===typeof t?(t=i["k"](t),r=t&&t.geoJson):t&&t.features&&(r=t),!r)return[];for(var a={},o=r.features,s=0;s<n.length;s++)a[n[s].name]=n[s];for(s=0;s<o.length;s++){var l=o[s].properties.name;a[l]||n.push({name:l})}return n},defaultOption:{show:!0,zlevel:-10,map:"",left:0,top:0,width:"100%",height:"100%",boxWidth:100,boxHeight:10,boxDepth:"auto",regionHeight:3,environment:"auto",groundPlane:{show:!1,color:"#aaa"},shading:"lambert",light:{main:{alpha:40,beta:30}},viewControl:{alpha:40,beta:0,distance:100,orthographicSize:60,minAlpha:5,minBeta:-80,maxBeta:80},label:{show:!1,distance:2,textStyle:{fontSize:20,color:"#000",backgroundColor:"rgba(255,255,255,0.7)",padding:3,borderRadius:4}},itemStyle:{color:"#fff",borderWidth:0,borderColor:"#333"},emphasis:{itemStyle:{color:"#639fc0"},label:{show:!0}}}},Dl=i["c"].extend({type:"geo3D",layoutMode:"box",coordinateSystem:null,optionUpdated:function(){var e=this.option;e.regions=this.getFilledRegions(e.regions,e.map);var t=i["m"].createDimensions(e.data||[],{coordDimensions:["value"],encodeDefine:this.get("encode"),dimensionsDefine:this.get("dimensions")}),r=new i["e"](t,this);r.initData(e.regions);var n={};r.each((function(e){var t=r.getName(e),i=r.getItemModel(e);n[t]=i})),this._regionModelMap=n,this._data=r},getData:function(){return this._data},getRegionModel:function(e){var t=this.getData().getName(e);return this._regionModelMap[t]||new i["f"](null,this)},getRegionPolygonCoords:function(e){var t=this.getData().getName(e),r=this.coordinateSystem.getRegion(t);return r?r.geometries:[]},getFormattedLabel:function(e,t){var r=this._data.getName(e),i=this.getRegionModel(e),n=i.get("normal"===t?["label","formatter"]:["emphasis","label","formatter"]);null==n&&(n=i.get(["label","formatter"]));var a={name:r};if("function"===typeof n)return a.status=t,n(a);if("string"===typeof n){var o=a.seriesName;return n.replace("{a}",null!=o?o:"")}return 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s=0,l=t.length;s<l;s++){var u=t[s]*r,h=s<l-1?t[s+1]*r:e.length;o-=Math.abs(su(e,u,h,r))}var c=0;for(s=0;s<i.length;s+=3){var d=i[s]*r,f=i[s+1]*r,p=i[s+2]*r;c+=Math.abs((e[d]-e[p])*(e[f+1]-e[d+1])-(e[d]-e[f])*(e[p+1]-e[d+1]))}return 0===o&&0===c?0:Math.abs((c-o)/o)},cu.prototype.step=function(e,t,r){var i=e.length;if(0===r){this._parts=[],this._sorted=!1;var n=Math.floor(i/2);this._parts.push({pivot:n,left:0,right:i-1}),this._currentSortPartIdx=0}if(!this._sorted){var a=this._parts;if(0===a.length)return this._sorted=!0,!0;if(a.length<512){for(var o=0;o<a.length;o++)a[o].pivot=uu(e,a[o].pivot,a[o].left,a[o].right,t);var s=[];for(o=0;o<a.length;o++){var l=a[o].left,u=a[o].pivot-1;u>l&&s.push({pivot:Math.floor((u+l)/2),left:l,right:u});l=a[o].pivot+1,u=a[o].right;u>l&&s.push({pivot:Math.floor((u+l)/2),left:l,right:u})}a=this._parts=s}else for(o=0;o<Math.floor(a.length/10);o++){var h=a.length-1-this._currentSortPartIdx;if(hu(e,t,a[h].left,a[h].right),this._currentSortPartIdx++,this._currentSortPartIdx===a.length)return this._sorted=!0,!0}return!1}},cu.sort=hu;var du=cu,fu=Ja.vec3,pu=fu.create(),mu=fu.create(),gu=fu.create(),_u={needsSortTriangles:function(){return this.indices&&this.sortTriangles},needsSortTrianglesProgressively:function(){return this.needsSortTriangles()&&this.triangleCount>=2e4},doSortTriangles:function(e,t){var r=this.indices;if(0===t){var i=this.attributes.position;e=e.array;this._triangleZList&&this._triangleZList.length===this.triangleCount||(this._triangleZList=new Float32Array(this.triangleCount),this._sortedTriangleIndices=new Uint32Array(this.triangleCount),this._indicesTmp=new r.constructor(r.length),this._triangleZListTmp=new Float32Array(this.triangleCount));for(var n,a=0,o=0;o<r.length;){i.get(r[o++],pu),i.get(r[o++],mu),i.get(r[o++],gu);var s=fu.sqrDist(pu,e),l=fu.sqrDist(mu,e),u=fu.sqrDist(gu,e),h=Math.min(s,l);h=Math.min(h,u),3===o?(n=h,h=0):h-=n,this._triangleZList[a++]=h}}var c=this._sortedTriangleIndices;for(o=0;o<c.length;o++)c[o]=o;if(this.triangleCount<2e4)0===t&&this._simpleSort(!0);else for(o=0;o<3;o++)this._progressiveQuickSort(3*t+o);var d=this._indicesTmp,f=this._triangleZListTmp,p=this._triangleZList;for(o=0;o<this.triangleCount;o++){var m=3*c[o],g=3*o;d[g++]=r[m++],d[g++]=r[m++],d[g]=r[m],f[o]=p[c[o]]}var _=this._indicesTmp;this._indicesTmp=this.indices,this.indices=_;_=this._triangleZListTmp;this._triangleZListTmp=this._triangleZList,this._triangleZList=_,this.dirtyIndices()},_simpleSort:function(e){var t=this._triangleZList,r=this._sortedTriangleIndices;function i(e,r){return t[r]-t[e]}e?Array.prototype.sort.call(r,i):du.sort(r,i,0,r.length-1)},_progressiveQuickSort:function(e){var t=this._triangleZList,r=this._sortedTriangleIndices;this._quickSort=this._quickSort||new du,this._quickSort.step(r,(function(e,r){return t[r]-t[e]}),e)}};function vu(e){const t=e.getVisual("style");if(t){const r=e.getVisual("drawType");return t[r]}}function yu(e){const t=e.getVisual("style");return t.opacity}function xu(e,t){const r=e.getItemVisual(t,"style");if(r){const t=e.getVisual("drawType");return r[t]}}function Tu(e,t){const r=e.getItemVisual(t,"style");return r&&r.opacity}var bu=1,wu=2;function Eu(e,t,r){this._labelsMesh=new To,this._labelTextureSurface=new ao({width:512,height:512,devicePixelRatio:r.getDevicePixelRatio(),onupdate:function(){r.getZr().refresh()}}),this._api=r,this._labelsMesh.material.set("textureAtlas",this._labelTextureSurface.getTexture())}Eu.prototype.getLabelPosition=function(e,t,r){return[0,0,0]},Eu.prototype.getLabelDistance=function(e,t,r){return 0},Eu.prototype.getMesh=function(){return this._labelsMesh},Eu.prototype.updateData=function(e,t,r){null==t&&(t=0),null==r&&(r=e.count()),this._labelsVisibilitiesBits&&this._labelsVisibilitiesBits.length===r-t||(this._labelsVisibilitiesBits=new Uint8Array(r-t));for(var i=["label","show"],n=["emphasis","label","show"],a=t;a<r;a++){var o=e.getItemModel(a),s=o.get(i),l=o.get(n);null==l&&(l=s);var u=(s?bu:0)|(l?wu:0);this._labelsVisibilitiesBits[a-t]=u}this._start=t,this._end=r,this._data=e},Eu.prototype.updateLabels=function(e){if(this._data){e=e||[];for(var t=e.length>0,r={},n=0;n<e.length;n++)r[e[n]]=!0;this._labelsMesh.geometry.convertToDynamicArray(!0),this._labelTextureSurface.clear();for(var a=["label"],o=["emphasis","label"],s=this._data.hostModel,l=this._data,u=s.getModel(a),h=s.getModel(o,u),c={left:"right",right:"left",top:"center",bottom:"center"},d={left:"middle",right:"middle",top:"bottom",bottom:"top"},f=this._start;f<this._end;f++){var p=!1;t&&r[f]&&(p=!0);var m=this._labelsVisibilitiesBits[f-this._start]&(p?wu:bu);if(m){var g=l.getItemModel(f),_=g.getModel(p?o:a,p?h:u),v=_.get("distance")||0,y=_.get("position"),x=this._api.getDevicePixelRatio(),T=s.getFormattedLabel(f,p?"emphasis":"normal");if(null==T||""===T)return;var b=new i["l"].Text({style:Object(Wa["c"])(_,{text:T,fill:_.get("color")||xu(l,f)||"#000",align:"left",verticalAlign:"top",opacity:Rn.firstNotNull(_.get("opacity"),Tu(l,f),1)})}),w=b.getBoundingRect(),E=1.2;w.height*=E;var S=this._labelTextureSurface.add(b),A=c[y]||"center",M=d[y]||"bottom";this._labelsMesh.geometry.addSprite(this.getLabelPosition(f,y,v),[w.width*x,w.height*x],S,A,M,this.getLabelDistance(f,y,v)*x)}}this._labelsMesh.material.set("uvScale",this._labelTextureSurface.getCoordsScale()),this._labelTextureSurface.getZr().refreshImmediately(),this._labelsMesh.geometry.convertToTypedArray(),this._labelsMesh.geometry.dirty()}},Eu.prototype.dispose=function(){this._labelTextureSurface.dispose()};var Su=Eu,Au=Ja.vec3;function Mu(e){this.rootNode=new wa.Node,this._triangulationResults={},this._shadersMap=wa.COMMON_SHADERS.filter((function(e){return"shadow"!==e})).reduce((function(e,t){return e[t]=wa.createShader("ecgl."+t),e}),{}),this._linesShader=wa.createShader("ecgl.meshLines3D");var t={};wa.COMMON_SHADERS.forEach((function(e){t[e]=new wa.Material({shader:wa.createShader("ecgl."+e)})})),this._groundMaterials=t,this._groundMesh=new wa.Mesh({geometry:new wa.PlaneGeometry({dynamic:!0}),castShadow:!1,renderNormal:!0,$ignorePicking:!0}),this._groundMesh.rotation.rotateX(-Math.PI/2),this._labelsBuilder=new Su(512,512,e),this._labelsBuilder.getMesh().renderOrder=100,this._labelsBuilder.getMesh().material.depthTest=!1,this.rootNode.add(this._labelsBuilder.getMesh()),this._initMeshes(),this._api=e}wa.Shader.import(Mo),Mu.prototype={constructor:Mu,extrudeY:!0,update:function(e,t,r,i,n){var a=e.getData();null==i&&(i=0),null==n&&(n=a.count()),this._startIndex=i,this._endIndex=n-1,this._triangulation(e,i,n);var o=this._getShader(e.get("shading"));this._prepareMesh(e,o,r,i,n),this.rootNode.updateWorldTransform(),this._updateRegionMesh(e,r,i,n);var s=e.coordinateSystem;"geo3D"===s.type&&this._updateGroundPlane(e,s,r);var l=this;this._labelsBuilder.updateData(a,i,n),this._labelsBuilder.getLabelPosition=function(e,t,r){var i=a.getName(e),n=r;if("geo3D"===s.type){var o=s.getRegion(i);if(!o)return[NaN,NaN,NaN];c=o.getCenter();var u=s.dataToPoint([c[0],c[1],n]);return u}var h=l._triangulationResults[e-l._startIndex],c=l.extrudeY?[(h.max[0]+h.min[0])/2,h.max[1]+n,(h.max[2]+h.min[2])/2]:[(h.max[0]+h.min[0])/2,(h.max[1]+h.min[1])/2,h.max[2]+n]},this._data=a,this._labelsBuilder.updateLabels(),this._updateDebugWireframe(e),this._lastHoverDataIndex=0},_initMeshes:function(){var e=this;function t(){var t=new wa.Mesh({name:"Polygon",material:new wa.Material({shader:e._shadersMap.lambert}),geometry:new wa.Geometry({sortTriangles:!0,dynamic:!0}),culling:!1,ignorePicking:!0,renderNormal:!0});return Object.assign(t.geometry,_u),t}var r=t(),i=new wa.Mesh({material:new wa.Material({shader:this._linesShader}),castShadow:!1,ignorePicking:!0,$ignorePicking:!0,geometry:new ro({useNativeLine:!1})});this.rootNode.add(r),this.rootNode.add(i),r.material.define("both","VERTEX_COLOR"),r.material.define("fragment","DOUBLE_SIDED"),this._polygonMesh=r,this._linesMesh=i,this.rootNode.add(this._groundMesh)},_getShader:function(e){var t=this._shadersMap[e];return t||(t=this._shadersMap.lambert),t.__shading=e,t},_prepareMesh:function(e,t,r,i,n){for(var a=0,o=0,s=0,l=0,u=i;u<n;u++){var h=this._getRegionPolygonInfo(u),c=this._getRegionLinesInfo(u,e,this._linesMesh.geometry);a+=h.vertexCount,o+=h.triangleCount,s+=c.vertexCount,l+=c.triangleCount}var d=this._polygonMesh,f=d.geometry;["position","normal","texcoord0","color"].forEach((function(e){f.attributes[e].init(a)})),f.indices=a>65535?new Uint32Array(3*o):new Uint16Array(3*o),d.material.shader!==t&&d.material.attachShader(t,!0),wa.setMaterialFromModel(t.__shading,d.material,e,r),s>0&&(this._linesMesh.geometry.resetOffset(),this._linesMesh.geometry.setVertexCount(s),this._linesMesh.geometry.setTriangleCount(l)),this._dataIndexOfVertex=new Uint32Array(a),this._vertexRangeOfDataIndex=new Uint32Array(2*(n-i))},_updateRegionMesh:function(e,t,r,i){for(var n=e.getData(),a=0,o=0,s=!1,l=this._polygonMesh,u=this._linesMesh,h=r;h<i;h++){var c=e.getRegionModel(h),d=c.getModel("itemStyle"),f=Rn.firstNotNull(xu(n,h),d.get("color"),"#fff"),p=Rn.firstNotNull(Tu(n,h),d.get("opacity"),1),m=wa.parseColor(f),g=wa.parseColor(d.get("borderColor"));m[3]*=p,g[3]*=p;var _=m[3]<.99;l.material.set("color",[1,1,1,1]),s=s||_;for(var v=Rn.firstNotNull(c.get("height",!0),e.get("regionHeight")),y=this._updatePolygonGeometry(e,l.geometry,h,v,a,o,m),x=a;x<y.vertexOffset;x++)this._dataIndexOfVertex[x]=h;this._vertexRangeOfDataIndex[2*(h-r)]=a,this._vertexRangeOfDataIndex[2*(h-r)+1]=y.vertexOffset,a=y.vertexOffset,o=y.triangleOffset;var T=d.get("borderWidth"),b=T>0;b&&(T*=t.getDevicePixelRatio(),this._updateLinesGeometry(u.geometry,e,h,v,T,e.coordinateSystem.transform)),u.invisible=!b,u.material.set({color:g})}l=this._polygonMesh;l.material.transparent=s,l.material.depthMask=!s,l.geometry.updateBoundingBox(),l.frontFace=this.extrudeY?wa.Mesh.CCW:wa.Mesh.CW,l.material.get("normalMap")&&l.geometry.generateTangents(),l.seriesIndex=e.seriesIndex,l.on("mousemove",this._onmousemove,this),l.on("mouseout",this._onmouseout,this)},_updateDebugWireframe:function(e){var t=e.getModel("debug.wireframe");if(t.get("show")){var r=wa.parseColor(t.get("lineStyle.color")||"rgba(0,0,0,0.5)"),i=Rn.firstNotNull(t.get("lineStyle.width"),1),n=this._polygonMesh;n.geometry.generateBarycentric(),n.material.define("both","WIREFRAME_TRIANGLE"),n.material.set("wireframeLineColor",r),n.material.set("wireframeLineWidth",i)}},_onmousemove:function(e){var t=this._dataIndexOfVertex[e.triangle[0]];null==t&&(t=-1),t!==this._lastHoverDataIndex&&(this.downplay(this._lastHoverDataIndex),this.highlight(t),this._labelsBuilder.updateLabels([t])),this._lastHoverDataIndex=t,this._polygonMesh.dataIndex=t},_onmouseout:function(e){e.target&&(this.downplay(this._lastHoverDataIndex),this._lastHoverDataIndex=-1,this._polygonMesh.dataIndex=-1),this._labelsBuilder.updateLabels([])},_updateGroundPlane:function(e,t,r){var i=e.getModel("groundPlane",e);if(this._groundMesh.invisible=!i.get("show",!0),!this._groundMesh.invisible){var n=e.get("shading"),a=this._groundMaterials[n];a||(a=this._groundMaterials.lambert),wa.setMaterialFromModel(n,a,i,r),a.get("normalMap")&&this._groundMesh.geometry.generateTangents(),this._groundMesh.material=a,this._groundMesh.material.set("color",wa.parseColor(i.get("color"))),this._groundMesh.scale.set(t.size[0],t.size[2],1)}},_triangulation:function(e,t,r){this._triangulationResults=[];for(var i=[1/0,1/0,1/0],n=[-1/0,-1/0,-1/0],a=e.coordinateSystem,o=t;o<r;o++){for(var s=[],l=e.getRegionPolygonCoords(o),u=0;u<l.length;u++){var h=l[u].exterior,c=l[u].interiors,d=[],f=[];if(!(h.length<3)){for(var p=0,m=0;m<h.length;m++){var g=h[m];d[p++]=g[0],d[p++]=g[1]}for(m=0;m<c.length;m++)if(!(c[m].length<3)){for(var _=d.length/2,v=0;v<c[m].length;v++){g=c[m][v];d.push(g[0]),d.push(g[1])}f.push(_)}var y=Rl(d,f),x=new Float64Array(d.length/2*3),T=[],b=[1/0,1/0,1/0],w=[-1/0,-1/0,-1/0],E=0;for(m=0;m<d.length;)Au.set(T,d[m++],0,d[m++]),a&&a.transform&&Au.transformMat4(T,T,a.transform),Au.min(b,b,T),Au.max(w,w,T),x[E++]=T[0],x[E++]=T[1],x[E++]=T[2];Au.min(i,i,b),Au.max(n,n,w),s.push({points:x,indices:y,min:b,max:w})}}this._triangulationResults.push(s)}this._geoBoundingBox=[i,n]},_getRegionPolygonInfo:function(e){for(var t=this._triangulationResults[e-this._startIndex],r=0,i=0,n=0;n<t.length;n++)r+=t[n].points.length/3,i+=t[n].indices.length/3;var a=2*r+4*r,o=2*i+2*r;return{vertexCount:a,triangleCount:o}},_updatePolygonGeometry:function(e,t,r,i,n,a,o){var s=e.get("projectUVOnGround"),l=t.attributes.position,u=t.attributes.normal,h=t.attributes.texcoord0,c=t.attributes.color,d=this._triangulationResults[r-this._startIndex],f=c.value&&o,p=t.indices,m=this.extrudeY?1:2,g=this.extrudeY?2:1,_=[this.rootNode.worldTransform.x.len(),this.rootNode.worldTransform.y.len(),this.rootNode.worldTransform.z.len()],v=Au.mul([],this._geoBoundingBox[0],_),y=Au.mul([],this._geoBoundingBox[1],_),x=Math.max(y[0]-v[0],y[2]-v[2]);function T(e,t,r){for(var i=e.points,a=i.length,s=[],u=[],d=0;d<a;d+=3)s[0]=i[d],s[m]=t,s[g]=i[d+2],u[0]=(i[d]*_[0]-v[0])/x,u[1]=(i[d+2]*_[g]-v[2])/x,l.set(n,s),f&&c.set(n,o),h.set(n++,u)}function b(e,t,r){var i=n;T(e,t,r);for(var o=e.indices.length,s=0;s<o;s++)p[3*a+s]=e.indices[s]+i;a+=e.indices.length/3}for(var w=this.extrudeY?[0,1,0]:[0,0,1],E=Au.negate([],w),S=0;S<d.length;S++){var A=n,M=d[S];b(M,0,0),b(M,i,0);for(var L=M.points.length/3,C=0;C<L;C++)u.set(A+C,E),u.set(A+C+L,w);var D=[0,3,1,1,3,2],N=[[],[],[],[]],R=[],P=[],O=[],I=[],B=0;for(C=0;C<L;C++){for(var F=(C+1)%L,U=(M.points[3*F]-M.points[3*C])*_[0],z=(M.points[3*F+2]-M.points[3*C+2])*_[g],G=Math.sqrt(U*U+z*z),H=0;H<4;H++){var V=0===H||3===H,k=3*(V?C:F);N[H][0]=M.points[k],N[H][m]=H>1?i:0,N[H][g]=M.points[k+2],l.set(n+H,N[H]),s?(I[0]=(M.points[k]*_[0]-v[0])/x,I[1]=(M.points[k+2]*_[g]-v[g])/x):(I[0]=(V?B:B+G)/x,I[1]=(N[H][m]*_[m]-v[m])/x),h.set(n+H,I)}Au.sub(R,N[1],N[0]),Au.sub(P,N[3],N[0]),Au.cross(O,R,P),Au.normalize(O,O);for(H=0;H<4;H++)u.set(n+H,O),f&&c.set(n+H,o);for(H=0;H<6;H++)p[3*a+H]=D[H]+n;n+=4,a+=2,B+=G}}return t.dirty(),{vertexOffset:n,triangleOffset:a}},_getRegionLinesInfo:function(e,t,r){var i=0,n=0,a=t.getRegionModel(e),o=a.getModel("itemStyle"),s=o.get("borderWidth");if(s>0){var l=t.getRegionPolygonCoords(e);l.forEach((function(e){var t=e.exterior,a=e.interiors;i+=r.getPolylineVertexCount(t),n+=r.getPolylineTriangleCount(t);for(var o=0;o<a.length;o++)i+=r.getPolylineVertexCount(a[o]),n+=r.getPolylineTriangleCount(a[o])}),this)}return{vertexCount:i,triangleCount:n}},_updateLinesGeometry:function(e,t,r,i,n,a){function o(e){for(var t=new Float64Array(3*e.length),r=0,n=[],o=0;o<e.length;o++)n[0]=e[o][0],n[1]=i+.1,n[2]=e[o][1],a&&Au.transformMat4(n,n,a),t[r++]=n[0],t[r++]=n[1],t[r++]=n[2];return t}var s=[1,1,1,1],l=t.getRegionPolygonCoords(r);l.forEach((function(t){var r=t.exterior,i=t.interiors;e.addPolyline(o(r),s,n);for(var a=0;a<i.length;a++)e.addPolyline(o(i[a]),s,n)}))},highlight:function(e){var t=this._data;if(t){var r=t.getItemModel(e),n=r.getModel(["emphasis","itemStyle"]),a=n.get("color"),o=Rn.firstNotNull(n.get("opacity"),Tu(t,e),1);if(null==a){var s=xu(t,e);a=i["h"].lift(s,-.4)}null==o&&(o=Tu(t,e));var l=wa.parseColor(a);l[3]*=o,this._setColorOfDataIndex(t,e,l)}},downplay:function(e){var t=this._data;if(t){var r=t.getItemModel(e),i=Rn.firstNotNull(xu(t,e),r.get(["itemStyle","color"]),"#fff"),n=Rn.firstNotNull(Tu(t,e),r.get(["itemStyle","opacity"]),1),a=wa.parseColor(i);a[3]*=n,this._setColorOfDataIndex(t,e,a)}},dispose:function(){this._labelsBuilder.dispose()},_setColorOfDataIndex:function(e,t,r){if(!(t<this._startIndex&&t>this._endIndex)){t-=this._startIndex;for(var i=this._vertexRangeOfDataIndex[2*t];i<this._vertexRangeOfDataIndex[2*t+1];i++)this._polygonMesh.geometry.attributes.color.set(i,r);this._polygonMesh.geometry.dirty(),this._api.getZr().refresh()}}};var Lu=Mu,Cu=i["d"].extend({type:"geo3D",__ecgl__:!0,init:function(e,t){this._geo3DBuilder=new Lu(t),this.groupGL=new wa.Node,this._lightRoot=new wa.Node,this._sceneHelper=new so(this._lightRoot),this._sceneHelper.initLight(this._lightRoot),this._control=new Ya({zr:t.getZr()}),this._control.init()},render:function(e,t,r){this.groupGL.add(this._geo3DBuilder.rootNode);var i=e.coordinateSystem;if(i&&i.viewGL){i.viewGL.add(this._lightRoot),e.get("show")?i.viewGL.add(this.groupGL):i.viewGL.remove(this.groupGL);var n=this._control;n.setViewGL(i.viewGL);var a=e.getModel("viewControl");n.setFromViewControlModel(a,0),this._sceneHelper.setScene(i.viewGL.scene),this._sceneHelper.updateLight(e),i.viewGL.setPostEffect(e.getModel("postEffect"),r),i.viewGL.setTemporalSuperSampling(e.getModel("temporalSuperSampling")),this._geo3DBuilder.update(e,t,r,0,e.getData().count());var o=i.viewGL.isLinearSpace()?"define":"undefine";this._geo3DBuilder.rootNode.traverse((function(e){e.material&&e.material[o]("fragment","SRGB_DECODE")})),n.off("update"),n.on("update",(function(){r.dispatchAction({type:"geo3DChangeCamera",alpha:n.getAlpha(),beta:n.getBeta(),distance:n.getDistance(),center:n.getCenter(),from:this.uid,geo3DId:e.id})})),n.update()}},afterRender:function(e,t,r,i){var n=i.renderer;this._sceneHelper.updateAmbientCubemap(n,e,r),this._sceneHelper.updateSkybox(n,e,r)},dispose:function(){this._control.dispose(),this._geo3DBuilder.dispose()}}),Du=r("1792"),Nu={Russia:[100,60],"United States":[-99,38],"United States of America":[-99,38]};function Ru(e,t){if("world"===e){var r=Nu[t.name];if(r){var i=[r[0],r[1]];t.setCenter(i)}}}var Pu=Ja.vec3,Ou=Ja.mat4,Iu=[Du["a"],Ru];function Bu(e,t,r,i,n){this.name=e,this.map=t,this.regionHeight=0,this.regions=[],this._nameCoordMap={},this.loadGeoJson(r,i,n),this.transform=Ou.identity(new Float64Array(16)),this.invTransform=Ou.identity(new Float64Array(16)),this.extrudeY=!0,this.altitudeAxis}Bu.prototype={constructor:Bu,type:"geo3D",dimensions:["lng","lat","alt"],containPoint:function(){},loadGeoJson:function(e,t,r){var n=i["q"]||i["r"];try{this.regions=e?n(e):[]}catch(h){throw"Invalid geoJson format\n"+h}t=t||{},r=r||{};for(var a=this.regions,o={},s=0;s<a.length;s++){var l=a[s].name;l=r[l]||l,a[s].name=l,o[l]=a[s],this.addGeoCoord(l,a[s].getCenter());var u=t[l];u&&a[s].transformTo(u.left,u.top,u.width,u.height)}this._regionsMap=o,this._geoRect=null,Iu.forEach((function(e){e(this)}),this)},getGeoBoundingRect:function(){if(this._geoRect)return this._geoRect;for(var e,t=this.regions,r=0;r<t.length;r++){var n=t[r].getBoundingRect();e=e||n.clone(),e.union(n)}return this._geoRect=e||new i["l"].BoundingRect(0,0,0,0)},addGeoCoord:function(e,t){this._nameCoordMap[e]=t},getRegion:function(e){return this._regionsMap[e]},getRegionByCoord:function(e){for(var t=this.regions,r=0;r<t.length;r++)if(t[r].contain(e))return t[r]},setSize:function(e,t,r){this.size=[e,t,r];var i=this.getGeoBoundingRect(),n=e/i.width,a=-r/i.height,o=-e/2-i.x*n,s=r/2-i.y*a,l=this.extrudeY?[o,0,s]:[o,s,0],u=this.extrudeY?[n,1,a]:[n,a,1],h=this.transform;Ou.identity(h),Ou.translate(h,h,l),Ou.scale(h,h,u),Ou.invert(this.invTransform,h)},dataToPoint:function(e,t){t=t||[];var r=this.extrudeY?1:2,i=this.extrudeY?2:1,n=e[2];return isNaN(n)&&(n=0),t[0]=e[0],t[i]=e[1],this.altitudeAxis?t[r]=this.altitudeAxis.dataToCoord(n):t[r]=0,t[r]+=this.regionHeight,Pu.transformMat4(t,t,this.transform),t},pointToData:function(e,t){}};var Fu=Bu;function Uu(e,t){var r=e.getBoxLayoutParams(),i=Object(Bo["g"])(r,{width:t.getWidth(),height:t.getHeight()});i.y=t.getHeight()-i.y-i.height,this.viewGL.setViewport(i.x,i.y,i.width,i.height,t.getDevicePixelRatio());var n=this.getGeoBoundingRect(),a=n.width/n.height*(e.get("aspectScale")||.75),o=e.get("boxWidth"),s=e.get("boxDepth"),l=e.get("boxHeight");null==l&&(l=5),isNaN(o)&&isNaN(s)&&(o=100),isNaN(s)?s=o/a:isNaN(o)&&(o=s/a),this.setSize(o,l,s),this.regionHeight=e.get("regionHeight"),this.altitudeAxis&&this.altitudeAxis.setExtent(0,Math.max(l-this.regionHeight,0))}function zu(e,t){var r=[1/0,-1/0];if(e.eachSeries((function(e){if(e.coordinateSystem===this&&"series.map3D"!==e.type){var t=e.getData(),i=e.coordDimToDataDim("alt"),n=i&&i[0];if(n){var a=t.getDataExtent(n,!0);r[0]=Math.min(r[0],a[0]),r[1]=Math.max(r[1],a[1])}}}),this),r&&isFinite(r[1]-r[0])){var n=i["m"].createScale(r,{type:"value",min:"dataMin",max:"dataMax"});this.altitudeAxis=new i["a"]("altitude",n),this.resize(this.model,t)}}var Gu=0,Hu={dimensions:Fu.prototype.dimensions,create:function(e,t){var r=[];if(!i["k"])throw new Error("geo3D component depends on geo component");function n(e,i){var n=Hu.createGeo3D(e);e.__viewGL=e.__viewGL||new hl,n.viewGL=e.__viewGL,e.coordinateSystem=n,n.model=e,r.push(n),n.resize=Uu,n.resize(e,t),n.update=zu}return e.eachComponent("geo3D",(function(e,t){n(e,t)})),e.eachSeriesByType("map3D",(function(e,t){var r=e.get("coordinateSystem");null==r&&(r="geo3D"),"geo3D"===r&&n(e,t)})),e.eachSeries((function(t){if("geo3D"===t.get("coordinateSystem")){if("series.map3D"===t.type)return;var r=t.getReferringComponents("geo3D").models[0];if(r||(r=e.getComponent("geo3D")),!r)throw new Error('geo "'+Rn.firstNotNull(t.get("geo3DIndex"),t.get("geo3DId"),0)+'" not found');t.coordinateSystem=r.coordinateSystem}})),r},createGeo3D:function(e){var t,r=e.get("map");return"string"===typeof r?(t=r,r=i["k"](r)):r&&r.features&&(r={geoJson:r}),null==t&&(t="GEO_ANONYMOUS_"+Gu++),new Fu(t+Gu++,t,r&&r.geoJson,r&&r.specialAreas,e.get("nameMap"))}},Vu=Hu;function ku(e){e.registerComponentModel(Nl),e.registerComponentView(Cu),e.registerAction({type:"geo3DChangeCamera",event:"geo3dcamerachanged",update:"series:updateCamera"},(function(e,t){t.eachComponent({mainType:"geo3D",query:e},(function(t){t.setView(e)}))})),e.registerCoordinateSystem("geo3D",Vu)}function Wu(e,t){e.id=e.id||e.name||t+""}Object(i["v"])(ku);var Xu=i["c"].extend({type:"globe",layoutMode:"box",coordinateSystem:null,init:function(){Xu.superApply(this,"init",arguments),i["w"].each(this.option.layers,(function(e,t){i["w"].merge(e,this.defaultLayerOption),Wu(e,t)}),this)},mergeOption:function(e){var t=this.option.layers;function r(e){return i["w"].reduce(e,(function(e,t,r){return Wu(t,r),e[t.id]=t,e}),{})}if(this.option.layers=null,Xu.superApply(this,"mergeOption",arguments),t&&t.length){var n=r(e.layers),a=r(t);for(var o in n)a[o]?i["w"].merge(a[o],n[o],!0):t.push(e.layers[o]);this.option.layers=t}i["w"].each(this.option.layers,(function(e){i["w"].merge(e,this.defaultLayerOption)}),this)},optionUpdated:function(){this.updateDisplacementHash()},defaultLayerOption:{show:!0,type:"overlay"},defaultOption:{show:!0,zlevel:-10,left:0,top:0,width:"100%",height:"100%",environment:"auto",baseColor:"#fff",baseTexture:"",heightTexture:"",displacementTexture:"",displacementScale:0,displacementQuality:"medium",globeRadius:100,globeOuterRadius:150,shading:"lambert",light:{main:{time:""}},atmosphere:{show:!1,offset:5,color:"#ffffff",glowPower:6,innerGlowPower:2},viewControl:{autoRotate:!0,panSensitivity:0,targetCoord:null},layers:[]},setDisplacementData:function(e,t,r){this.displacementData=e,this.displacementWidth=t,this.displacementHeight=r},getDisplacementTexture:function(){return this.get("displacementTexture")||this.get("heightTexture")},getDisplacemenScale:function(){var e=this.getDisplacementTexture(),t=this.get("displacementScale");return e&&"none"!==e||(t=0),t},hasDisplacement:function(){return this.getDisplacemenScale()>0},_displacementChanged:!0,_displacementScale:0,updateDisplacementHash:function(){var e=this.getDisplacementTexture(),t=this.getDisplacemenScale();this._displacementChanged=this._displacementTexture!==e||this._displacementScale!==t,this._displacementTexture=e,this._displacementScale=t},isDisplacementChanged:function(){return this._displacementChanged}});i["w"].merge(Xu.prototype,za),i["w"].merge(Xu.prototype,Ga),i["w"].merge(Xu.prototype,Ha),i["w"].merge(Xu.prototype,Ll);var ju=Xu,qu=Math.PI,Zu=Math.sin,Yu=Math.cos,Ku=Math.tan,Qu=Math.asin,Ju=Math.atan2,$u=qu/180,eh=864e5,th=2440588,rh=2451545;function ih(e){return e.valueOf()/eh-.5+th}function nh(e){return ih(e)-rh}var ah=23.4397*$u;function oh(e,t){return Ju(Zu(e)*Yu(ah)-Ku(t)*Zu(ah),Yu(e))}function sh(e,t){return Qu(Zu(t)*Yu(ah)+Yu(t)*Zu(ah)*Zu(e))}function lh(e,t,r){return Ju(Zu(e),Yu(e)*Zu(t)-Ku(r)*Yu(t))}function uh(e,t,r){return Qu(Zu(t)*Zu(r)+Yu(t)*Yu(r)*Yu(e))}function hh(e,t){return $u*(280.16+360.9856235*e)-t}function ch(e){return $u*(357.5291+.98560028*e)}function dh(e){var t=$u*(1.9148*Zu(e)+.02*Zu(2*e)+3e-4*Zu(3*e)),r=102.9372*$u;return e+t+r+qu}function fh(e){var t=ch(e),r=dh(t);return{dec:sh(r,0),ra:oh(r,0)}}var ph={getPosition:function(e,t,r){var i=$u*-r,n=$u*t,a=nh(e),o=fh(a),s=hh(a,i)-o.ra;return{azimuth:lh(s,n,o.dec),altitude:uh(s,n,o.dec)}}},mh=ph,gh="@export ecgl.atmosphere.vertex\nattribute vec3 position: POSITION;\nattribute vec3 normal : NORMAL;\nuniform mat4 worldViewProjection : WORLDVIEWPROJECTION;\nuniform mat4 normalMatrix : WORLDINVERSETRANSPOSE;\n\nvarying vec3 v_Normal;\n\nvoid main() {\n v_Normal = normalize((normalMatrix * vec4(normal, 0.0)).xyz);\n gl_Position = worldViewProjection * vec4(position, 1.0);\n}\n@end\n\n\n@export ecgl.atmosphere.fragment\nuniform mat4 viewTranspose: VIEWTRANSPOSE;\nuniform float glowPower;\nuniform vec3 glowColor;\n\nvarying vec3 v_Normal;\n\nvoid main() {\n float intensity = pow(1.0 - dot(v_Normal, (viewTranspose * vec4(0.0, 0.0, 1.0, 0.0)).xyz), glowPower);\n gl_FragColor = vec4(glowColor, intensity * intensity);\n}\n@end";wa.Shader["import"](oa),wa.Shader["import"](gh);var _h=i["d"].extend({type:"globe",__ecgl__:!0,_displacementScale:0,init:function(e,t){this.groupGL=new wa.Node,this._sphereGeometry=new wa.SphereGeometry({widthSegments:200,heightSegments:100,dynamic:!0}),this._overlayGeometry=new wa.SphereGeometry({widthSegments:80,heightSegments:40}),this._planeGeometry=new wa.PlaneGeometry,this._earthMesh=new wa.Mesh({renderNormal:!0}),this._atmosphereMesh=new wa.Mesh,this._atmosphereGeometry=new wa.SphereGeometry({widthSegments:80,heightSegments:40}),this._atmosphereMaterial=new wa.Material({shader:new wa.Shader(wa.Shader.source("ecgl.atmosphere.vertex"),wa.Shader.source("ecgl.atmosphere.fragment")),transparent:!0}),this._atmosphereMesh.geometry=this._atmosphereGeometry,this._atmosphereMesh.material=this._atmosphereMaterial,this._atmosphereMesh.frontFace=wa.Mesh.CW,this._lightRoot=new wa.Node,this._sceneHelper=new so,this._sceneHelper.initLight(this._lightRoot),this.groupGL.add(this._atmosphereMesh),this.groupGL.add(this._earthMesh),this._control=new Ya({zr:t.getZr()}),this._control.init(),this._layerMeshes={}},render:function(e,t,r){var i=e.coordinateSystem,n=e.get("shading");i.viewGL.add(this._lightRoot),e.get("show")?i.viewGL.add(this.groupGL):i.viewGL.remove(this.groupGL),this._sceneHelper.setScene(i.viewGL.scene),i.viewGL.setPostEffect(e.getModel("postEffect"),r),i.viewGL.setTemporalSuperSampling(e.getModel("temporalSuperSampling"));var a=this._earthMesh;a.geometry=this._sphereGeometry;var o="ecgl."+n;a.material&&a.material.shader.name===o||(a.material=wa.createMaterial(o)),wa.setMaterialFromModel(n,a.material,e,r),["roughnessMap","metalnessMap","detailMap","normalMap"].forEach((function(e){var t=a.material.get(e);t&&(t.flipY=!1)})),a.material.set("color",wa.parseColor(e.get("baseColor")));var s=.99*i.radius;if(a.scale.set(s,s,s),e.get("atmosphere.show")){a.material.define("both","ATMOSPHERE_ENABLED"),this._atmosphereMesh.invisible=!1,this._atmosphereMaterial.setUniforms({glowPower:e.get("atmosphere.glowPower")||6,glowColor:e.get("atmosphere.color")||"#ffffff"}),a.material.setUniforms({glowPower:e.get("atmosphere.innerGlowPower")||2,glowColor:e.get("atmosphere.color")||"#ffffff"});var l=e.get("atmosphere.offset")||5;this._atmosphereMesh.scale.set(s+l,s+l,s+l)}else a.material.undefine("both","ATMOSPHERE_ENABLED"),this._atmosphereMesh.invisible=!0;var u=a.material.setTextureImage("diffuseMap",e.get("baseTexture"),r,{flipY:!1,anisotropic:8});u&&u.surface&&u.surface.attachToMesh(a);var h=a.material.setTextureImage("bumpMap",e.get("heightTexture"),r,{flipY:!1,anisotropic:8});h&&h.surface&&h.surface.attachToMesh(a),a.material[e.get("postEffect.enable")?"define":"undefine"]("fragment","SRGB_DECODE"),this._updateLight(e,r),this._displaceVertices(e,r),this._updateViewControl(e,r),this._updateLayers(e,r)},afterRender:function(e,t,r,i){var n=i.renderer;this._sceneHelper.updateAmbientCubemap(n,e,r),this._sceneHelper.updateSkybox(n,e,r)},_updateLayers:function(e,t){var r=e.coordinateSystem,n=e.get("layers"),a=r.radius,o=[],s=[],l=[],u=[];i["w"].each(n,(function(e){var n=new i["f"](e),h=n.get("type"),c=wa.loadTexture(n.get("texture"),t,{flipY:!1,anisotropic:8});if(c.surface&&c.surface.attachToMesh(this._earthMesh),"blend"===h){var d=n.get("blendTo"),f=Rn.firstNotNull(n.get("intensity"),1);"emission"===d?(l.push(c),u.push(f)):(o.push(c),s.push(f))}else{var p=n.get("id"),m=this._layerMeshes[p];m||(m=this._layerMeshes[p]=new wa.Mesh({geometry:this._overlayGeometry,castShadow:!1,ignorePicking:!0}));var g=n.get("shading");"lambert"===g?(m.material=m.__lambertMaterial||new wa.Material({autoUpdateTextureStatus:!1,shader:wa.createShader("ecgl.lambert"),transparent:!0,depthMask:!1}),m.__lambertMaterial=m.material):(m.material=m.__colorMaterial||new wa.Material({autoUpdateTextureStatus:!1,shader:wa.createShader("ecgl.color"),transparent:!0,depthMask:!1}),m.__colorMaterial=m.material),m.material.enableTexture("diffuseMap");var _=n.get("distance"),v=a+(null==_?r.radius/100:_);m.scale.set(v,v,v),a=v;var y=this._blankTexture||(this._blankTexture=wa.createBlankTexture("rgba(255, 255, 255, 0)"));m.material.set("diffuseMap",y),wa.loadTexture(n.get("texture"),t,{flipY:!1,anisotropic:8},(function(e){e.surface&&e.surface.attachToMesh(m),m.material.set("diffuseMap",e),t.getZr().refresh()})),n.get("show")?this.groupGL.add(m):this.groupGL.remove(m)}}),this);var h=this._earthMesh.material;h.define("fragment","LAYER_DIFFUSEMAP_COUNT",o.length),h.define("fragment","LAYER_EMISSIVEMAP_COUNT",l.length),h.set("layerDiffuseMap",o),h.set("layerDiffuseIntensity",s),h.set("layerEmissiveMap",l),h.set("layerEmissionIntensity",u);var c=e.getModel("debug.wireframe");if(c.get("show")){h.define("both","WIREFRAME_TRIANGLE");var d=wa.parseColor(c.get("lineStyle.color")||"rgba(0,0,0,0.5)"),f=Rn.firstNotNull(c.get("lineStyle.width"),1);h.set("wireframeLineWidth",f),h.set("wireframeLineColor",d)}else h.undefine("both","WIREFRAME_TRIANGLE")},_updateViewControl:function(e,t){var r=e.coordinateSystem,i=e.getModel("viewControl"),n=(r.viewGL.camera,this);function a(){return{type:"globeChangeCamera",alpha:o.getAlpha(),beta:o.getBeta(),distance:o.getDistance()-r.radius,center:o.getCenter(),from:n.uid,globeId:e.id}}var o=this._control;o.setViewGL(r.viewGL);var s,l,u=i.get("targetCoord");null!=u&&(l=u[0]+90,s=u[1]),o.setFromViewControlModel(i,{baseDistance:r.radius,alpha:s,beta:l}),o.off("update"),o.on("update",(function(){t.dispatchAction(a())}))},_displaceVertices:function(e,t){var r=e.get("displacementQuality"),i=e.get("debug.wireframe.show"),n=e.coordinateSystem;if(e.isDisplacementChanged()||r!==this._displacementQuality||i!==this._showDebugWireframe){this._displacementQuality=r,this._showDebugWireframe=i;var a=this._sphereGeometry,o={low:100,medium:200,high:400,ultra:800}[r]||200,s=o/2;(a.widthSegments!==o||i)&&(a.widthSegments=o,a.heightSegments=s,a.build()),this._doDisplaceVertices(a,n),i&&a.generateBarycentric()}},_doDisplaceVertices:function(e,t){var r=e.attributes.position.value,i=e.attributes.texcoord0.value,n=e.__originalPosition;n&&n.length===r.length||(n=new Float32Array(r.length),n.set(r),e.__originalPosition=n);for(var a=t.displacementWidth,o=t.displacementHeight,s=t.displacementData,l=0;l<e.vertexCount;l++){var u=3*l,h=2*l,c=n[u+1],d=n[u+2],f=n[u+3],p=i[h++],m=i[h++],g=Math.round(p*(a-1)),_=Math.round(m*(o-1)),v=_*a+g,y=s?s[v]:0;r[u+1]=c+c*y,r[u+2]=d+d*y,r[u+3]=f+f*y}e.generateVertexNormals(),e.dirty(),e.updateBoundingBox()},_updateLight:function(e,t){var r=this._earthMesh;this._sceneHelper.updateLight(e);var n=this._sceneHelper.mainLight,a=e.get("light.main.time")||new Date,o=mh.getPosition(i["p"].parseDate(a),0,0),s=Math.cos(o.altitude);n.position.y=-s*Math.cos(o.azimuth),n.position.x=Math.sin(o.altitude),n.position.z=s*Math.sin(o.azimuth),n.lookAt(r.getWorldPosition())},dispose:function(e,t){this.groupGL.removeAll(),this._control.dispose()}}),vh=Ja.vec3;function yh(e){this.radius=e,this.viewGL=null,this.altitudeAxis,this.displacementData=null,this.displacementWidth,this.displacementHeight}yh.prototype={constructor:yh,dimensions:["lng","lat","alt"],type:"globe",containPoint:function(){},setDisplacementData:function(e,t,r){this.displacementData=e,this.displacementWidth=t,this.displacementHeight=r},_getDisplacementScale:function(e,t){var r=(e+180)/360*(this.displacementWidth-1),i=(90-t)/180*(this.displacementHeight-1),n=Math.round(r)+Math.round(i)*this.displacementWidth;return this.displacementData[n]},dataToPoint:function(e,t){var r=e[0],i=e[1],n=e[2]||0,a=this.radius;this.displacementData&&(a*=1+this._getDisplacementScale(r,i)),this.altitudeAxis&&(a+=this.altitudeAxis.dataToCoord(n)),r=r*Math.PI/180,i=i*Math.PI/180;var o=Math.cos(i)*a;return t=t||[],t[0]=-o*Math.cos(r+Math.PI),t[1]=Math.sin(i)*a,t[2]=o*Math.sin(r+Math.PI),t},pointToData:function(e,t){var r=e[0],i=e[1],n=e[2],a=vh.len(e);r/=a,i/=a,n/=a;var o=Math.asin(i),s=Math.atan2(n,-r);s<0&&(s=2*Math.PI+s);var l=180*o/Math.PI,u=180*s/Math.PI-180;return t=t||[],t[0]=u,t[1]=l,t[2]=a-this.radius,this.altitudeAxis&&(t[2]=this.altitudeAxis.coordToData(t[2])),t}};var xh=yh;function Th(e,t){var r=document.createElement("canvas"),i=r.getContext("2d"),n=e.width,a=e.height;r.width=n,r.height=a,i.drawImage(e,0,0,n,a);for(var o=i.getImageData(0,0,n,a).data,s=new Float32Array(o.length/4),l=0;l<o.length/4;l++){var u=o[4*l];s[l]=u/255*t}return{data:s,width:n,height:a}}function bh(e,t){var r=e.getBoxLayoutParams(),i=Object(Bo["g"])(r,{width:t.getWidth(),height:t.getHeight()});i.y=t.getHeight()-i.y-i.height,this.viewGL.setViewport(i.x,i.y,i.width,i.height,t.getDevicePixelRatio()),this.radius=e.get("globeRadius");var n=e.get("globeOuterRadius");this.altitudeAxis&&this.altitudeAxis.setExtent(0,n-this.radius)}function wh(e,t){var r=[1/0,-1/0];if(e.eachSeries((function(e){if(e.coordinateSystem===this){var t=e.getData(),i=e.coordDimToDataDim("alt"),n=i&&i[0];if(n){var a=t.getDataExtent(n,!0);r[0]=Math.min(r[0],a[0]),r[1]=Math.max(r[1],a[1])}}}),this),r&&isFinite(r[1]-r[0])){var n=i["m"].createScale(r,{type:"value",min:"dataMin",max:"dataMax"});this.altitudeAxis=new i["a"]("altitude",n),this.resize(this.model,t)}}var Eh={dimensions:xh.prototype.dimensions,create:function(e,t){var r=[];return e.eachComponent("globe",(function(e){e.__viewGL=e.__viewGL||new hl;var i=new xh;i.viewGL=e.__viewGL,e.coordinateSystem=i,i.model=e,r.push(i),i.resize=bh,i.resize(e,t),i.update=wh})),e.eachSeries((function(t){if("globe"===t.get("coordinateSystem")){var r=t.getReferringComponents("globe").models[0];if(r||(r=e.getComponent("globe")),!r)throw new Error('globe "'+Rn.firstNotNull(t.get("globe3DIndex"),t.get("globe3DId"),0)+'" not found');var i=r.coordinateSystem;t.coordinateSystem=i}})),e.eachComponent("globe",(function(e,r){var i=e.coordinateSystem,n=e.getDisplacementTexture(),a=e.getDisplacemenScale();if(e.isDisplacementChanged()){if(e.hasDisplacement()){var o=!0;wa.loadTexture(n,t,(function(r){var i=r.image,n=Th(i,a);e.setDisplacementData(n.data,n.width,n.height),o||t.dispatchAction({type:"globeUpdateDisplacment"})})),o=!1}else i.setDisplacementData(null,0,0);i.setDisplacementData(e.displacementData,e.displacementWidth,e.displacementHeight)}})),r}},Sh=Eh;function Ah(e){e.registerComponentModel(ju),e.registerComponentView(_h),e.registerCoordinateSystem("globe",Sh),e.registerAction({type:"globeChangeCamera",event:"globecamerachanged",update:"series:updateCamera"},(function(e,t){t.eachComponent({mainType:"globe",query:e},(function(t){t.setView(e)}))})),e.registerAction({type:"globeUpdateDisplacment",event:"globedisplacementupdated",update:"update"},(function(e,t){}))}Object(i["v"])(Ah);var Mh=["zoom","center","pitch","bearing"],Lh=i["c"].extend({type:"mapbox3D",layoutMode:"box",coordinateSystem:null,defaultOption:{zlevel:-10,style:"mapbox://styles/mapbox/light-v9",center:[0,0],zoom:0,pitch:0,bearing:0,light:{main:{alpha:20,beta:30}},altitudeScale:1,boxHeight:"auto"},getMapboxCameraOption:function(){var e=this;return Mh.reduce((function(t,r){return t[r]=e.get(r),t}),{})},setMapboxCameraOption:function(e){null!=e&&Mh.forEach((function(t){null!=e[t]&&(this.option[t]=e[t])}),this)},getMapbox:function(){return this._mapbox},setMapbox:function(e){this._mapbox=e}});i["w"].merge(Lh.prototype,Ga),i["w"].merge(Lh.prototype,Ha);var Ch=Lh;function Dh(e,t){if(this.id=e,this.zr=t,this.dom=document.createElement("div"),this.dom.style.cssText="position:absolute;left:0;right:0;top:0;bottom:0;",!mapboxgl)throw new Error("Mapbox GL library must be included. See https://www.mapbox.com/mapbox-gl-js/api/");this._mapbox=new mapboxgl.Map({container:this.dom}),this._initEvents()}Dh.prototype.setUnpainted=function(){},Dh.prototype.resize=function(){this._mapbox.resize()},Dh.prototype.getMapbox=function(){return this._mapbox},Dh.prototype.clear=function(){},Dh.prototype.refresh=function(){this._mapbox.resize()};var Nh=["mousedown","mouseup","click","dblclick","mousemove","mousewheel","wheel","touchstart","touchend","touchmove","touchcancel"];Dh.prototype._initEvents=function(){var e=this._mapbox.getCanvasContainer();this._handlers=this._handlers||{contextmenu:function(e){return e.preventDefault(),!1}},Nh.forEach((function(t){this._handlers[t]=function(t){var r={};for(var i in t)r[i]=t[i];r.bubbles=!1;var n=new t.constructor(t.type,r);e.dispatchEvent(n)},this.zr.dom.addEventListener(t,this._handlers[t])}),this),this.zr.dom.addEventListener("contextmenu",this._handlers.contextmenu)},Dh.prototype.dispose=function(){Nh.forEach((function(e){this.zr.dom.removeEventListener(e,this._handlers[e])}),this)};var Rh=Dh,Ph="\n@export ecgl.displayShadow.vertex\n\n@import ecgl.common.transformUniforms\n\n@import ecgl.common.uv.header\n\n@import ecgl.common.attributes\n\nvarying vec3 v_WorldPosition;\n\nvarying vec3 v_Normal;\n\nvoid main()\n{\n @import ecgl.common.uv.main\n v_Normal = normalize((worldInverseTranspose * vec4(normal, 0.0)).xyz);\n\n v_WorldPosition = (world * vec4(position, 1.0)).xyz;\n gl_Position = worldViewProjection * vec4(position, 1.0);\n}\n\n@end\n\n\n@export ecgl.displayShadow.fragment\n\n@import ecgl.common.uv.fragmentHeader\n\nvarying vec3 v_Normal;\nvarying vec3 v_WorldPosition;\n\nuniform float roughness: 0.2;\n\n#ifdef DIRECTIONAL_LIGHT_COUNT\n@import clay.header.directional_light\n#endif\n\n@import ecgl.common.ssaoMap.header\n\n@import clay.plugin.compute_shadow_map\n\nvoid main()\n{\n float shadow = 1.0;\n\n @import ecgl.common.ssaoMap.main\n\n#if defined(DIRECTIONAL_LIGHT_COUNT) && defined(DIRECTIONAL_LIGHT_SHADOWMAP_COUNT)\n float shadowContribsDir[DIRECTIONAL_LIGHT_COUNT];\n if(shadowEnabled)\n {\n computeShadowOfDirectionalLights(v_WorldPosition, shadowContribsDir);\n }\n for (int i = 0; i < DIRECTIONAL_LIGHT_COUNT; i++) {\n shadow = min(shadow, shadowContribsDir[i] * 0.5 + 0.5);\n }\n#endif\n\n shadow *= 0.5 + ao * 0.5;\n shadow = clamp(shadow, 0.0, 1.0);\n\n gl_FragColor = vec4(vec3(0.0), 1.0 - shadow);\n}\n\n@end";wa.Shader.import(Ph);var Oh=i["d"].extend({type:"mapbox3D",__ecgl__:!0,init:function(e,t){var r=t.getZr();this._zrLayer=new Rh("mapbox3D",r),r.painter.insertLayer(-1e3,this._zrLayer),this._lightRoot=new wa.Node,this._sceneHelper=new so(this._lightRoot),this._sceneHelper.initLight(this._lightRoot);var i=this._zrLayer.getMapbox(),n=this._dispatchInteractAction.bind(this,t,i);["zoom","rotate","drag","pitch","rotate","move"].forEach((function(e){i.on(e,n)})),this._groundMesh=new wa.Mesh({geometry:new wa.PlaneGeometry,material:new wa.Material({shader:new wa.Shader({vertex:wa.Shader.source("ecgl.displayShadow.vertex"),fragment:wa.Shader.source("ecgl.displayShadow.fragment")}),depthMask:!1}),renderOrder:-100,culling:!1,castShadow:!1,$ignorePicking:!0,renderNormal:!0})},render:function(e,t,r){var i=this._zrLayer.getMapbox(),n=e.get("style"),a=JSON.stringify(n);a!==this._oldStyleStr&&n&&i.setStyle(n),this._oldStyleStr=a,i.setCenter(e.get("center")),i.setZoom(e.get("zoom")),i.setPitch(e.get("pitch")),i.setBearing(e.get("bearing")),e.setMapbox(i);var o=e.coordinateSystem;o.viewGL.scene.add(this._lightRoot),o.viewGL.add(this._groundMesh),this._updateGroundMesh(),this._sceneHelper.setScene(o.viewGL.scene),this._sceneHelper.updateLight(e),o.viewGL.setPostEffect(e.getModel("postEffect"),r),o.viewGL.setTemporalSuperSampling(e.getModel("temporalSuperSampling")),this._mapbox3DModel=e},afterRender:function(e,t,r,i){var n=i.renderer;this._sceneHelper.updateAmbientCubemap(n,e,r),this._sceneHelper.updateSkybox(n,e,r),e.coordinateSystem.viewGL.scene.traverse((function(e){e.material&&(e.material.define("fragment","NORMAL_UP_AXIS",2),e.material.define("fragment","NORMAL_FRONT_AXIS",1))}))},updateCamera:function(e,t,r,i){e.coordinateSystem.setCameraOption(i),this._updateGroundMesh(),r.getZr().refresh()},_dispatchInteractAction:function(e,t,r){e.dispatchAction({type:"mapbox3DChangeCamera",pitch:t.getPitch(),zoom:t.getZoom(),center:t.getCenter().toArray(),bearing:t.getBearing(),mapbox3DId:this._mapbox3DModel&&this._mapbox3DModel.id})},_updateGroundMesh:function(){if(this._mapbox3DModel){var e=this._mapbox3DModel.coordinateSystem,t=e.dataToPoint(e.center);this._groundMesh.position.set(t[0],t[1],-.001);var r=new wa.Plane(new wa.Vector3(0,0,1),0),i=e.viewGL.camera.castRay(new wa.Vector2(-1,-1)),n=e.viewGL.camera.castRay(new wa.Vector2(1,1)),a=i.intersectPlane(r),o=n.intersectPlane(r),s=a.dist(o)/e.viewGL.rootNode.scale.x;this._groundMesh.scale.set(s,s,1)}},dispose:function(e,t){this._zrLayer&&this._zrLayer.dispose(),t.getZr().painter.delLayer(-1e3)}}),Ih=Ja.mat4,Bh=512,Fh=.6435011087932844,Uh=Math.PI,zh=.1;function Gh(){this.width=0,this.height=0,this.altitudeScale=1,this.boxHeight="auto",this.altitudeExtent,this.bearing=0,this.pitch=0,this.center=[0,0],this._origin,this.zoom=0,this._initialZoom,this.maxPitch=60,this.zoomOffset=0}Gh.prototype={constructor:Gh,dimensions:["lng","lat","alt"],containPoint:function(){},setCameraOption:function(e){this.bearing=e.bearing,this.pitch=e.pitch,this.center=e.center,this.zoom=e.zoom,this._origin||(this._origin=this.projectOnTileWithScale(this.center,Bh)),null==this._initialZoom&&(this._initialZoom=this.zoom),this.updateTransform()},updateTransform:function(){if(this.height){var e=.5/Math.tan(Fh/2)*this.height*zh,t=Math.max(Math.min(this.pitch,this.maxPitch),0)/180*Math.PI,r=Fh/2,i=Math.PI/2+t,n=Math.sin(r)*e/Math.sin(Math.PI-i-r),a=Math.cos(Math.PI/2-t)*n+e,o=1.1*a;this.pitch>50&&(o=1e3);var s=[];Ih.perspective(s,Fh,this.width/this.height,1,o),this.viewGL.camera.projectionMatrix.setArray(s),this.viewGL.camera.decomposeProjectionMatrix();s=Ih.identity([]);var l=this.dataToPoint(this.center);Ih.scale(s,s,[1,-1,1]),Ih.translate(s,s,[0,0,-e]),Ih.rotateX(s,s,t),Ih.rotateZ(s,s,-this.bearing/180*Math.PI),Ih.translate(s,s,[-l[0]*this.getScale()*zh,-l[1]*this.getScale()*zh,0]),this.viewGL.camera.viewMatrix.array=s;var u=[];Ih.invert(u,s),this.viewGL.camera.worldTransform.array=u,this.viewGL.camera.decomposeWorldTransform();var h,c=Bh*this.getScale();if(this.altitudeExtent&&!isNaN(this.boxHeight)){var d=this.altitudeExtent[1]-this.altitudeExtent[0];h=this.boxHeight/d*this.getScale()/Math.pow(2,this._initialZoom-this.zoomOffset)}else h=c/(2*Math.PI*6378e3*Math.abs(Math.cos(this.center[1]*(Math.PI/180))))*this.altitudeScale*zh;this.viewGL.rootNode.scale.set(this.getScale()*zh,this.getScale()*zh,h)}},getScale:function(){return Math.pow(2,this.zoom-this.zoomOffset)},projectOnTile:function(e,t){return this.projectOnTileWithScale(e,this.getScale()*Bh,t)},projectOnTileWithScale:function(e,t,r){var i=e[0],n=e[1],a=i*Uh/180,o=n*Uh/180,s=t*(a+Uh)/(2*Uh),l=t*(Uh-Math.log(Math.tan(Uh/4+.5*o)))/(2*Uh);return r=r||[],r[0]=s,r[1]=l,r},unprojectFromTile:function(e,t){return this.unprojectOnTileWithScale(e,this.getScale()*Bh,t)},unprojectOnTileWithScale:function(e,t,r){var i=e[0],n=e[1],a=i/t*(2*Uh)-Uh,o=2*(Math.atan(Math.exp(Uh-n/t*(2*Uh)))-Uh/4);return r=r||[],r[0]=180*a/Uh,r[1]=180*o/Uh,r},dataToPoint:function(e,t){return t=this.projectOnTileWithScale(e,Bh,t),t[0]-=this._origin[0],t[1]-=this._origin[1],t[2]=isNaN(e[2])?0:e[2],isNaN(e[2])||(t[2]=e[2],this.altitudeExtent&&(t[2]-=this.altitudeExtent[0])),t}};var Hh=Gh;function Vh(){Hh.apply(this,arguments)}Vh.prototype=new Hh,Vh.prototype.constructor=Vh,Vh.prototype.type="mapbox3D";var kh=Vh,Wh=function(e,t,r){function i(e,t){var r=t.getWidth(),i=t.getHeight(),n=t.getDevicePixelRatio();this.viewGL.setViewport(0,0,r,i,n),this.width=r,this.height=i,this.altitudeScale=e.get("altitudeScale"),this.boxHeight=e.get("boxHeight")}function n(e,t){if("auto"!==this.model.get("boxHeight")){var r=[1/0,-1/0];e.eachSeries((function(e){if(e.coordinateSystem===this){var t=e.getData(),i=e.coordDimToDataDim("alt")[0];if(i){var n=t.getDataExtent(i,!0);r[0]=Math.min(r[0],n[0]),r[1]=Math.max(r[1],n[1])}}}),this),r&&isFinite(r[1]-r[0])&&(this.altitudeExtent=r)}}return{dimensions:t.prototype.dimensions,create:function(a,o){var s=[];return a.eachComponent(e,(function(e){var r=e.__viewGL;r||(r=e.__viewGL=new hl,r.setRootNode(new wa.Node));var a=new t;a.viewGL=e.__viewGL,a.resize=i,a.resize(e,o),s.push(a),e.coordinateSystem=a,a.model=e,a.update=n})),a.eachSeries((function(t){if(t.get("coordinateSystem")===e){var r=t.getReferringComponents(e).models[0];if(r||(r=a.getComponent(e)),!r)throw new Error(e+' "'+Rn.firstNotNull(t.get(e+"Index"),t.get(e+"Id"),0)+'" not found');t.coordinateSystem=r.coordinateSystem}})),r&&r(s,a,o),s}}},Xh=Wh("mapbox3D",kh,(function(e){e.forEach((function(e){e.setCameraOption(e.model.getMapboxCameraOption())}))})),jh=Xh;function qh(e){e.registerComponentModel(Ch),e.registerComponentView(Oh),e.registerCoordinateSystem("mapbox3D",jh),e.registerAction({type:"mapbox3DChangeCamera",event:"mapbox3dcamerachanged",update:"mapbox3D:updateCamera"},(function(e,t){t.eachComponent({mainType:"mapbox3D",query:e},(function(t){t.setMapboxCameraOption(e)}))}))}Object(i["v"])(qh);var Zh=["zoom","center","pitch","bearing"],Yh=i["c"].extend({type:"maptalks3D",layoutMode:"box",coordinateSystem:null,defaultOption:{zlevel:-10,urlTemplate:"http://{s}.basemaps.cartocdn.com/light_all/{z}/{x}/{y}.png",attribution:'&copy; <a href="http://osm.org">OpenStreetMap</a> contributors, &copy; <a href="https://carto.com/">CARTO</a>',center:[0,0],zoom:0,pitch:0,bearing:0,light:{main:{alpha:20,beta:30}},altitudeScale:1,boxHeight:"auto"},getMaptalksCameraOption:function(){var e=this;return Zh.reduce((function(t,r){return t[r]=e.get(r),t}),{})},setMaptalksCameraOption:function(e){null!=e&&Zh.forEach((function(t){null!=e[t]&&(this.option[t]=e[t])}),this)},getMaptalks:function(){return this._maptalks},setMaptalks:function(e){this._maptalks=e}});i["w"].merge(Yh.prototype,Ga),i["w"].merge(Yh.prototype,Ha);var Kh=Yh;function Qh(e,t,r,i){if(this.id=e,this.zr=t,this.dom=document.createElement("div"),this.dom.style.cssText="position:absolute;left:0;right:0;top:0;bottom:0;",!maptalks)throw new Error("Maptalks library must be included. See https://maptalks.org");this._maptalks=new maptalks.Map(this.dom,{center:r,zoom:i,doubleClickZoom:!1,fog:!1}),this._initEvents()}Qh.prototype.setUnpainted=function(){},Qh.prototype.resize=function(){this._maptalks.checkSize()},Qh.prototype.getMaptalks=function(){return this._maptalks},Qh.prototype.clear=function(){},Qh.prototype.refresh=function(){this._maptalks.checkSize()};var Jh=["mousedown","mouseup","click","dblclick","mousemove","mousewheel","DOMMouseScroll","touchstart","touchend","touchmove","touchcancel"];Qh.prototype._initEvents=function(){var e=this.dom;this._handlers=this._handlers||{contextmenu:function(e){return e.preventDefault(),!1}},Jh.forEach((function(t){this._handlers[t]=function(r){var i={};for(var n in r)i[n]=r[n];i.bubbles=!1;var a=new r.constructor(r.type,i);"mousewheel"===t||"DOMMouseScroll"===t?e.dispatchEvent(a):e.firstElementChild.dispatchEvent(a)},this.zr.dom.addEventListener(t,this._handlers[t])}),this),this.zr.dom.addEventListener("contextmenu",this._handlers.contextmenu)},Qh.prototype.dispose=function(){Jh.forEach((function(e){this.zr.dom.removeEventListener(e,this._handlers[e])}),this),this._maptalks.remove()};var $h=Qh;wa.Shader.import(Ph);var ec=i["d"].extend({type:"maptalks3D",__ecgl__:!0,init:function(e,t){this._groundMesh=new wa.Mesh({geometry:new wa.PlaneGeometry,material:new wa.Material({shader:new wa.Shader({vertex:wa.Shader.source("ecgl.displayShadow.vertex"),fragment:wa.Shader.source("ecgl.displayShadow.fragment")}),depthMask:!1}),renderOrder:-100,culling:!1,castShadow:!1,$ignorePicking:!0,renderNormal:!0})},_initMaptalksLayer:function(e,t){var r=t.getZr();this._zrLayer=new $h("maptalks3D",r,e.get("center"),e.get("zoom")),r.painter.insertLayer(-1e3,this._zrLayer),this._lightRoot=new wa.Node,this._sceneHelper=new so(this._lightRoot),this._sceneHelper.initLight(this._lightRoot);var i=this._zrLayer.getMaptalks(),n=this._dispatchInteractAction.bind(this,t,i);["zoomend","zooming","zoomstart","dragrotating","pitch","pitchend","movestart","moving","moveend","resize","touchstart","touchmove","touchend","animating"].forEach((function(e){i.on(e,n)}))},render:function(e,t,r){this._zrLayer||this._initMaptalksLayer(e,r);var i=this._zrLayer.getMaptalks(),n=e.get("urlTemplate"),a=i.getBaseLayer();n!==this._oldUrlTemplate&&(a?a.setOptions({urlTemplate:n,attribution:e.get("attribution")}):(a=new maptalks.TileLayer("maptalks-echarts-gl-baselayer",{urlTemplate:n,subdomains:["a","b","c"],attribution:e.get("attribution")}),i.setBaseLayer(a))),this._oldUrlTemplate=n,i.setCenter(e.get("center")),i.setZoom(e.get("zoom"),{animation:!1}),i.setPitch(e.get("pitch")),i.setBearing(e.get("bearing")),e.setMaptalks(i);var o=e.coordinateSystem;o.viewGL.scene.add(this._lightRoot),o.viewGL.add(this._groundMesh),this._updateGroundMesh(),this._sceneHelper.setScene(o.viewGL.scene),this._sceneHelper.updateLight(e),o.viewGL.setPostEffect(e.getModel("postEffect"),r),o.viewGL.setTemporalSuperSampling(e.getModel("temporalSuperSampling")),this._maptalks3DModel=e},afterRender:function(e,t,r,i){var n=i.renderer;this._sceneHelper.updateAmbientCubemap(n,e,r),this._sceneHelper.updateSkybox(n,e,r),e.coordinateSystem.viewGL.scene.traverse((function(e){e.material&&(e.material.define("fragment","NORMAL_UP_AXIS",2),e.material.define("fragment","NORMAL_FRONT_AXIS",1))}))},updateCamera:function(e,t,r,i){e.coordinateSystem.setCameraOption(i),this._updateGroundMesh(),r.getZr().refresh()},_dispatchInteractAction:function(e,t,r){e.dispatchAction({type:"maptalks3DChangeCamera",pitch:t.getPitch(),zoom:rc(t.getResolution())+1,center:t.getCenter().toArray(),bearing:t.getBearing(),maptalks3DId:this._maptalks3DModel&&this._maptalks3DModel.id})},_updateGroundMesh:function(){if(this._maptalks3DModel){var e=this._maptalks3DModel.coordinateSystem,t=e.dataToPoint(e.center);this._groundMesh.position.set(t[0],t[1],-.001);var r=new wa.Plane(new wa.Vector3(0,0,1),0),i=e.viewGL.camera.castRay(new wa.Vector2(-1,-1)),n=e.viewGL.camera.castRay(new wa.Vector2(1,1)),a=i.intersectPlane(r),o=n.intersectPlane(r),s=a.dist(o)/e.viewGL.rootNode.scale.x;this._groundMesh.scale.set(s,s,1)}},dispose:function(e,t){this._zrLayer&&this._zrLayer.dispose(),t.getZr().painter.delLayer(-1e3)}});const tc=12756274*Math.PI/(256*Math.pow(2,20));function rc(e){return 19-Math.log(e/tc)/Math.LN2}function ic(){Hh.apply(this,arguments),this.maxPitch=85,this.zoomOffset=1}ic.prototype=new Hh,ic.prototype.constructor=ic,ic.prototype.type="maptalks3D";var nc=ic,ac=Wh("maptalks3D",nc,(function(e){e.forEach((function(e){e.setCameraOption(e.model.getMaptalksCameraOption())}))})),oc=ac;function sc(e){e.registerComponentModel(Kh),e.registerComponentView(ec),e.registerCoordinateSystem("maptalks3D",oc),e.registerAction({type:"maptalks3DChangeCamera",event:"maptalks3dcamerachanged",update:"maptalks3D:updateCamera"},(function(e,t){t.eachComponent({mainType:"maptalks3D",query:e},(function(t){t.setMaptalksCameraOption(e)}))}))}Object(i["v"])(sc);var lc=Ja.vec3,uc=i["m"].dataStack.isDimensionStacked;function hc(e){var t=e[0],r=e[1];return!(t>0&&r>0||t<0&&r<0)}function cc(e,t){var r=e.getData(),n=e.get("barSize");if(null==n){var a,o,s=t.size,l=t.getAxis("x"),u=t.getAxis("y");a="category"===l.type?.7*l.getBandWidth():.6*Math.round(s[0]/Math.sqrt(r.count())),o="category"===u.type?.7*u.getBandWidth():.6*Math.round(s[1]/Math.sqrt(r.count())),n=[a,o]}else i["w"].isArray(n)||(n=[n,n]);var h=t.getAxis("z").scale.getExtent(),c=hc(h),d=["x","y","z"].map((function(t){return e.coordDimToDataDim(t)[0]})),f=uc(r,d[2]),p=f?r.getCalculationInfo("stackResultDimension"):d[2];r.each(d,(function(e,i,a,o){var s=r.get(p,o),l=f?s-a:c?0:h[0],u=t.dataToPoint([e,i,l]),d=t.dataToPoint([e,i,s]),m=lc.dist(u,d),g=[0,d[1]<u[1]?-1:1,0];0===Math.abs(m)&&(m=.1);var _=[n[0],m,n[1]];r.setItemLayout(o,[u,g,_])})),r.setLayout("orient",[1,0,0])}var dc=cc,fc=function(e,t,r){for(var i=e.getDataExtent(t),n=e.getDataExtent(r),a=i[1]-i[0]||i[0],o=n[1]-n[0]||n[0],s=50,l=new Uint8Array(s*s),u=0;u<e.count();u++){var h=e.get(t,u),c=e.get(r,u),d=Math.floor((h-i[0])/a*(s-1)),f=Math.floor((c-n[0])/o*(s-1)),p=f*s+d;l[p]=l[p]||1}var m=0;for(u=0;u<l.length;u++)l[u]&&m++;return m/l.length},pc=Ja.vec3,mc=i["m"].dataStack.isDimensionStacked;function gc(e,t){var r=e.getData(),n=e.get("minHeight")||0,a=e.get("barSize"),o=["lng","lat","alt"].map((function(t){return e.coordDimToDataDim(t)[0]}));if(null==a){var s=t.radius*Math.PI,l=fc(r,o[0],o[1]);a=[s/Math.sqrt(r.count()/l),s/Math.sqrt(r.count()/l)]}else i["w"].isArray(a)||(a=[a,a]);var u=yc(r,o);r.each(o,(function(e,i,o,s){var l=r.get(u.dimension,s),h=u.isStacked?l-o:t.altitudeAxis.scale.getExtent()[0],c=Math.max(t.altitudeAxis.dataToCoord(o),n),d=t.dataToPoint([e,i,h]),f=t.dataToPoint([e,i,l]),p=pc.sub([],f,d);pc.normalize(p,p);var m=[a[0],c,a[1]];r.setItemLayout(s,[d,p,m])})),r.setLayout("orient",gt.UP.array)}function _c(e,t){var r=e.getData(),n=e.get("barSize"),a=e.get("minHeight")||0,o=["lng","lat","alt"].map((function(t){return e.coordDimToDataDim(t)[0]}));if(null==n){var s=Math.min(t.size[0],t.size[2]),l=fc(r,o[0],o[1]);n=[s/Math.sqrt(r.count()/l),s/Math.sqrt(r.count()/l)]}else i["w"].isArray(n)||(n=[n,n]);var u=[0,1,0],h=yc(r,o);r.each(o,(function(e,i,o,s){var l=r.get(h.dimension,s),c=h.isStacked?l-o:t.altitudeAxis.scale.getExtent()[0],d=Math.max(t.altitudeAxis.dataToCoord(o),a),f=t.dataToPoint([e,i,c]),p=[n[0],d,n[1]];r.setItemLayout(s,[f,u,p])})),r.setLayout("orient",[1,0,0])}function vc(e,t){var r=e.getData(),n=e.coordDimToDataDim("lng")[0],a=e.coordDimToDataDim("lat")[0],o=e.coordDimToDataDim("alt")[0],s=e.get("barSize"),l=e.get("minHeight")||0;if(null==s){var u=r.getDataExtent(n),h=r.getDataExtent(a),c=t.dataToPoint([u[0],h[0]]),d=t.dataToPoint([u[1],h[1]]),f=Math.min(Math.abs(c[0]-d[0]),Math.abs(c[1]-d[1]))||1,p=fc(r,n,a);s=[f/Math.sqrt(r.count()/p),f/Math.sqrt(r.count()/p)]}else i["w"].isArray(s)||(s=[s,s]),s[0]/=t.getScale()/16,s[1]/=t.getScale()/16;var m=[0,0,1],g=[n,a,o],_=yc(r,g);r.each(g,(function(e,i,n,a){var o=r.get(_.dimension,a),u=_.isStacked?o-n:0,h=t.dataToPoint([e,i,u]),c=t.dataToPoint([e,i,o]),d=Math.max(c[2]-h[2],l),f=[s[0],d,s[1]];r.setItemLayout(a,[h,m,f])})),r.setLayout("orient",[1,0,0])}function yc(e,t){var r=mc(e,t[2]);return{dimension:r?e.getCalculationInfo("stackResultDimension"):t[2],isStacked:r}}function xc(e){e.registerLayout((function(e,t){e.eachSeriesByType("bar3D",(function(e){var t=e.coordinateSystem,r=t&&t.type;"globe"===r?gc(e,t):"cartesian3D"===r?dc(e,t):"geo3D"===r?_c(e,t):("mapbox3D"===r||"maptalks3D"===r)&&vc(e,t)}))}))}var Tc={getFormattedLabel:function(e,t,r,n,a){r=r||"normal";var o=e.getData(n),s=o.getItemModel(t),l=e.getDataParams(t,n);null!=a&&l.value instanceof Array&&(l.value=l.value[a]);var u,h=s.get("normal"===r?["label","formatter"]:["emphasis","label","formatter"]);return null==h&&(h=s.get(["label","formatter"])),"function"===typeof h?(l.status=r,u=h(l)):"string"===typeof h&&(u=i["i"].formatTpl(h,l)),u},normalizeToArray:function(e){return e instanceof Array?e:null==e?[]:[e]}},bc=Tc;function wc(e,t){var r=[];return i["w"].each(e.dimensions,(function(i){var n=e.getDimensionInfo(i),a=n.otherDims,o=a[t];null!=o&&!1!==o&&(r[o]=n.name)})),r}var Ec=function(e,t,r){function n(e){var n=!0,o=[],s=wc(a,"tooltip");function l(e,t){var s=a.getDimensionInfo(t);if(s&&!1!==s.otherDims.tooltip){var l=s.type,u=(n?"- "+(s.tooltipName||s.name)+": ":"")+("ordinal"===l?e+"":"time"===l?r?"":i["i"].formatTime("yyyy/MM/dd hh:mm:ss",e):i["i"].addCommas(e));u&&o.push(i["i"].encodeHTML(u))}}return s.length?i["w"].each(s,(function(e){l(a.get(e,t),e)})):i["w"].each(e,l),(n?"<br/>":"")+o.join(n?"<br/>":", ")}var a=e.getData(),o=e.getRawValue(t),s=i["w"].isArray(o)?n(o):i["i"].encodeHTML(i["i"].addCommas(o)),l=a.getName(t),u=xu(a,t);i["w"].isObject(u)&&u.colorStops&&(u=(u.colorStops[0]||{}).color),u=u||"transparent";var h=i["i"].getTooltipMarker(u),c=e.name;return"\0-"===c&&(c=""),c=c?i["i"].encodeHTML(c)+(r?": ":"<br/>"):"",r?h+c+s:c+h+(l?i["i"].encodeHTML(l)+": "+s:s)},Sc=function(e,t,r){r=r||e.getSource();var n=t||i["j"](e.get("coordinateSystem"))||["x","y","z"],a=i["m"].createDimensions(r,{dimensionsDefine:r.dimensionsDefine||e.get("dimensions"),encodeDefine:r.encodeDefine||e.get("encode"),coordDimensions:n.map((function(t){var r=e.getReferringComponents(t+"Axis3D").models[0];return{type:r&&"category"===r.get("type")?"ordinal":"float",name:t}}))});"cartesian3D"===e.get("coordinateSystem")&&a.forEach((function(t){if(n.indexOf(t.coordDim)>=0){var r=e.getReferringComponents(t.coordDim+"Axis3D").models[0];r&&"category"===r.get("type")&&(t.ordinalMeta=r.getOrdinalMeta())}}));var o=i["m"].dataStack.enableDataStack(e,a,{byIndex:!0,stackedCoordDimension:"z"}),s=new i["e"](a,e);return s.setCalculationInfo(o),s.initData(r),s},Ac=i["g"].extend({type:"series.bar3D",dependencies:["globe"],visualStyleAccessPathvisu:"itemStyle",getInitialData:function(e,t){return Sc(this)},getFormattedLabel:function(e,t,r,i){var n=bc.getFormattedLabel(this,e,t,r,i);return null==n&&(n=this.getData().get("z",e)),n},formatTooltip:function(e){return Ec(this,e)},defaultOption:{coordinateSystem:"cartesian3D",globeIndex:0,grid3DIndex:0,zlevel:-10,bevelSize:0,bevelSmoothness:2,onGridPlane:"xy",shading:"color",minHeight:0,itemStyle:{opacity:1},label:{show:!1,distance:2,textStyle:{fontSize:14,color:"#000",backgroundColor:"rgba(255,255,255,0.7)",padding:3,borderRadius:3}},emphasis:{label:{show:!0}},animationDurationUpdate:500}});i["w"].merge(Ac.prototype,Ll);var Mc=Ac,Lc=Ja.vec3,Cc=Ja.mat3,Dc=_r.extend((function(){return{attributes:{position:new _r.Attribute("position","float",3,"POSITION"),normal:new _r.Attribute("normal","float",3,"NORMAL"),color:new _r.Attribute("color","float",4,"COLOR"),prevPosition:new _r.Attribute("prevPosition","float",3),prevNormal:new _r.Attribute("prevNormal","float",3)},dynamic:!0,enableNormal:!1,bevelSize:1,bevelSegments:0,_dataIndices:null,_vertexOffset:0,_triangleOffset:0}}),{resetOffset:function(){this._vertexOffset=0,this._triangleOffset=0},setBarCount:function(e){var t=this.enableNormal,r=this.getBarVertexCount()*e,i=this.getBarTriangleCount()*e;this.vertexCount!==r&&(this.attributes.position.init(r),t?this.attributes.normal.init(r):this.attributes.normal.value=null,this.attributes.color.init(r)),this.triangleCount!==i&&(this.indices=r>65535?new Uint32Array(3*i):new Uint16Array(3*i),this._dataIndices=new Uint32Array(r))},getBarVertexCount:function(){var e=this.bevelSize>0?this.bevelSegments:0;return e>0?this._getBevelBarVertexCount(e):this.enableNormal?24:8},getBarTriangleCount:function(){var e=this.bevelSize>0?this.bevelSegments:0;return e>0?this._getBevelBarTriangleCount(e):12},_getBevelBarVertexCount:function(e){return 4*(e+1)*(e+1)*2},_getBevelBarTriangleCount:function(e){var t=4*e+3,r=2*e+1;return(t+1)*r*2+4},setColor:function(e,t){for(var r=this.getBarVertexCount(),i=r*e,n=r*(e+1),a=i;a<n;a++)this.attributes.color.set(a,t);this.dirtyAttribute("color")},getDataIndexOfVertex:function(e){return this._dataIndices?this._dataIndices[e]:null},addBar:function(){for(var e=Lc.create,t=Lc.scaleAndAdd,r=e(),i=e(),n=e(),a=e(),o=e(),s=e(),l=e(),u=[],h=[],c=0;c<8;c++)u[c]=e();var d=[[0,1,5,4],[2,3,7,6],[4,5,6,7],[3,2,1,0],[0,4,7,3],[1,2,6,5]],f=[0,1,2,0,2,3],p=[];for(c=0;c<d.length;c++)for(var m=d[c],g=0;g<2;g++){for(var _=[],v=0;v<3;v++)_.push(m[f[3*g+v]]);p.push(_)}return function(e,c,m,g,_,v){var y=this._vertexOffset;if(this.bevelSize>0&&this.bevelSegments>0)this._addBevelBar(e,c,m,g,this.bevelSize,this.bevelSegments,_);else{Lc.copy(n,c),Lc.normalize(n,n),Lc.cross(a,m,n),Lc.normalize(a,a),Lc.cross(i,n,a),Lc.normalize(a,a),Lc.negate(o,i),Lc.negate(s,n),Lc.negate(l,a),t(u[0],e,i,g[0]/2),t(u[0],u[0],a,g[2]/2),t(u[1],e,i,g[0]/2),t(u[1],u[1],l,g[2]/2),t(u[2],e,o,g[0]/2),t(u[2],u[2],l,g[2]/2),t(u[3],e,o,g[0]/2),t(u[3],u[3],a,g[2]/2),t(r,e,n,g[1]),t(u[4],r,i,g[0]/2),t(u[4],u[4],a,g[2]/2),t(u[5],r,i,g[0]/2),t(u[5],u[5],l,g[2]/2),t(u[6],r,o,g[0]/2),t(u[6],u[6],l,g[2]/2),t(u[7],r,o,g[0]/2),t(u[7],u[7],a,g[2]/2);var x=this.attributes;if(this.enableNormal){h[0]=i,h[1]=o,h[2]=n,h[3]=s,h[4]=a,h[5]=l;for(var T=this._vertexOffset,b=0;b<d.length;b++){for(var w=3*this._triangleOffset,E=0;E<6;E++)this.indices[w++]=T+f[E];T+=4,this._triangleOffset+=2}for(b=0;b<d.length;b++){var S=h[b];for(E=0;E<4;E++){var A=d[b][E];x.position.set(this._vertexOffset,u[A]),x.normal.set(this._vertexOffset,S),x.color.set(this._vertexOffset++,_)}}}else{for(b=0;b<p.length;b++){for(w=3*this._triangleOffset,E=0;E<3;E++)this.indices[w+E]=p[b][E]+this._vertexOffset;this._triangleOffset++}for(b=0;b<u.length;b++)x.position.set(this._vertexOffset,u[b]),x.color.set(this._vertexOffset++,_)}}var M=this._vertexOffset;for(b=y;b<M;b++)this._dataIndices[b]=v}}(),_addBevelBar:function(){var e=Lc.create(),t=Lc.create(),r=Lc.create(),i=Cc.create(),n=[],a=[1,-1,-1,1],o=[1,1,-1,-1],s=[2,0];return function(l,u,h,c,d,f,p){Lc.copy(t,u),Lc.normalize(t,t),Lc.cross(r,h,t),Lc.normalize(r,r),Lc.cross(e,t,r),Lc.normalize(r,r),i[0]=e[0],i[1]=e[1],i[2]=e[2],i[3]=t[0],i[4]=t[1],i[5]=t[2],i[6]=r[0],i[7]=r[1],i[8]=r[2],d=Math.min(c[0],c[2])/2*d;for(var m=0;m<3;m++)n[m]=Math.max(c[m]-2*d,0);var g=(c[0]-n[0])/2,_=(c[1]-n[1])/2,v=(c[2]-n[2])/2,y=[],x=[],T=this._vertexOffset,b=[];for(m=0;m<2;m++){b[m]=b[m]=[];for(var w=0;w<=f;w++)for(var E=0;E<4;E++){(0===w&&0===m||1===m&&w===f)&&b[m].push(T);for(var S=0;S<=f;S++){var A=S/f*Math.PI/2+Math.PI/2*E,M=w/f*Math.PI/2+Math.PI/2*m;x[0]=g*Math.cos(A)*Math.sin(M),x[1]=_*Math.cos(M),x[2]=v*Math.sin(A)*Math.sin(M),y[0]=x[0]+a[E]*n[0]/2,y[1]=x[1]+_+s[m]*n[1]/2,y[2]=x[2]+o[E]*n[2]/2,Math.abs(g-_)<1e-6&&Math.abs(_-v)<1e-6||(x[0]/=g*g,x[1]/=_*_,x[2]/=v*v),Lc.normalize(x,x),Lc.transformMat3(y,y,i),Lc.transformMat3(x,x,i),Lc.add(y,y,l),this.attributes.position.set(T,y),this.enableNormal&&this.attributes.normal.set(T,x),this.attributes.color.set(T,p),T++}}}var L=4*f+3,C=2*f+1,D=L+1;for(E=0;E<C;E++)for(m=0;m<=L;m++){var N=E*D+m+this._vertexOffset,R=E*D+(m+1)%D+this._vertexOffset,P=(E+1)*D+(m+1)%D+this._vertexOffset,O=(E+1)*D+m+this._vertexOffset;this.setTriangleIndices(this._triangleOffset++,[P,N,R]),this.setTriangleIndices(this._triangleOffset++,[P,O,N])}this.setTriangleIndices(this._triangleOffset++,[b[0][0],b[0][2],b[0][1]]),this.setTriangleIndices(this._triangleOffset++,[b[0][0],b[0][3],b[0][2]]),this.setTriangleIndices(this._triangleOffset++,[b[1][0],b[1][1],b[1][2]]),this.setTriangleIndices(this._triangleOffset++,[b[1][0],b[1][2],b[1][3]]),this._vertexOffset=T}}()});i["w"].defaults(Dc.prototype,Ka),i["w"].defaults(Dc.prototype,_u);var Nc=Dc,Rc=Ja.vec3,Pc=i["b"].extend({type:"bar3D",__ecgl__:!0,init:function(e,t){this.groupGL=new wa.Node,this._api=t,this._labelsBuilder=new Su(256,256,t);var r=this;this._labelsBuilder.getLabelPosition=function(e,t,i){if(r._data){var n=r._data.getItemLayout(e),a=n[0],o=n[1],s=n[2][1];return Rc.scaleAndAdd([],a,o,i+s)}return[0,0]},this._labelsBuilder.getMesh().renderOrder=100},render:function(e,t,r){var i=this._prevBarMesh;this._prevBarMesh=this._barMesh,this._barMesh=i,this._barMesh||(this._barMesh=new wa.Mesh({geometry:new Nc,shadowDepthMaterial:new wa.Material({shader:new wa.Shader(wa.Shader.source("ecgl.sm.depth.vertex"),wa.Shader.source("ecgl.sm.depth.fragment"))}),culling:"cartesian3D"===e.coordinateSystem.type,renderOrder:10,renderNormal:!0})),this.groupGL.remove(this._prevBarMesh),this.groupGL.add(this._barMesh),this.groupGL.add(this._labelsBuilder.getMesh());var n=e.coordinateSystem;if(this._doRender(e,r),n&&n.viewGL){n.viewGL.add(this.groupGL);var a=n.viewGL.isLinearSpace()?"define":"undefine";this._barMesh.material[a]("fragment","SRGB_DECODE")}this._data=e.getData(),this._labelsBuilder.updateData(this._data),this._labelsBuilder.updateLabels(),this._updateAnimation(e)},_updateAnimation:function(e){wa.updateVertexAnimation([["prevPosition","position"],["prevNormal","normal"]],this._prevBarMesh,this._barMesh,e)},_doRender:function(e,t){var r=e.getData(),i=e.get("shading"),n="color"!==i,a=this,o=this._barMesh,s="ecgl."+i;o.material&&o.material.shader.name===s||(o.material=wa.createMaterial(s,["VERTEX_COLOR"])),wa.setMaterialFromModel(i,o.material,e,t),o.geometry.enableNormal=n,o.geometry.resetOffset();var l=e.get("bevelSize"),u=e.get("bevelSmoothness");o.geometry.bevelSegments=u,o.geometry.bevelSize=l;var h=[],c=new Float32Array(4*r.count()),d=0,f=0,p=!1;r.each((function(e){if(r.hasValue(e)){var t=xu(r,e),i=Tu(r,e);null==i&&(i=1),wa.parseColor(t,h),h[3]*=i,c[d++]=h[0],c[d++]=h[1],c[d++]=h[2],c[d++]=h[3],h[3]>0&&(f++,h[3]<.99&&(p=!0))}})),o.geometry.setBarCount(f);var m=r.getLayout("orient"),g=this._barIndexOfData=new Int32Array(r.count());f=0;r.each((function(e){if(r.hasValue(e)){var t=r.getItemLayout(e),i=t[0],n=t[1],o=t[2],s=4*e;h[0]=c[s++],h[1]=c[s++],h[2]=c[s++],h[3]=c[s++],h[3]>0&&(a._barMesh.geometry.addBar(i,n,m,o,h,e),g[e]=f++)}else g[e]=-1})),o.geometry.dirty(),o.geometry.updateBoundingBox();var _=o.material;_.transparent=p,_.depthMask=!p,o.geometry.sortTriangles=p,this._initHandler(e,t)},_initHandler:function(e,t){var r=e.getData(),i=this._barMesh,n="cartesian3D"===e.coordinateSystem.type;i.seriesIndex=e.seriesIndex;var a=-1;i.off("mousemove"),i.off("mouseout"),i.on("mousemove",(function(e){var o=i.geometry.getDataIndexOfVertex(e.triangle[0]);o!==a&&(this._downplay(a),this._highlight(o),this._labelsBuilder.updateLabels([o]),n&&t.dispatchAction({type:"grid3DShowAxisPointer",value:[r.get("x",o),r.get("y",o),r.get("z",o,!0)]})),a=o,i.dataIndex=o}),this),i.on("mouseout",(function(e){this._downplay(a),this._labelsBuilder.updateLabels(),a=-1,i.dataIndex=-1,n&&t.dispatchAction({type:"grid3DHideAxisPointer"})}),this)},_highlight:function(e){var t=this._data;if(t){var r=this._barIndexOfData[e];if(!(r<0)){var n=t.getItemModel(e),a=n.getModel("emphasis.itemStyle"),o=a.get("color"),s=a.get("opacity");if(null==o){var l=xu(t,e);o=i["h"].lift(l,-.4)}null==s&&(s=Tu(t,e));var u=wa.parseColor(o);u[3]*=s,this._barMesh.geometry.setColor(r,u),this._api.getZr().refresh()}}},_downplay:function(e){var t=this._data;if(t){var r=this._barIndexOfData[e];if(!(r<0)){var i=xu(t,e),n=Tu(t,e),a=wa.parseColor(i);a[3]*=n,this._barMesh.geometry.setColor(r,a),this._api.getZr().refresh()}}},highlight:function(e,t,r,i){this._toggleStatus("highlight",e,t,r,i)},downplay:function(e,t,r,i){this._toggleStatus("downplay",e,t,r,i)},_toggleStatus:function(e,t,r,n,a){var o=t.getData(),s=Rn.queryDataIndex(o,a),l=this;null!=s?i["w"].each(bc.normalizeToArray(s),(function(t){"highlight"===e?this._highlight(t):this._downplay(t)}),this):o.each((function(t){"highlight"===e?l._highlight(t):l._downplay(t)}))},remove:function(){this.groupGL.removeAll()},dispose:function(){this._labelsBuilder.dispose(),this.groupGL.removeAll()}});function Oc(e){e.registerChartView(Pc),e.registerSeriesModel(Mc),xc(e),e.registerProcessor((function(e,t){e.eachSeriesByType("bar3d",(function(e){var t=e.getData();t.filterSelf((function(e){return t.hasValue(e)}))}))}))}Object(i["v"])(Oc);var Ic=i["g"].extend({type:"series.line3D",dependencies:["grid3D"],visualStyleAccessPath:"lineStyle",visualDrawType:"stroke",getInitialData:function(e,t){return Sc(this)},formatTooltip:function(e){return Ec(this,e)},defaultOption:{coordinateSystem:"cartesian3D",zlevel:-10,grid3DIndex:0,lineStyle:{width:2},animationDurationUpdate:500}}),Bc=Ic,Fc=r("9680"),Uc=Ja.vec3;wa.Shader.import(Mo);var zc=i["b"].extend({type:"line3D",__ecgl__:!0,init:function(e,t){this.groupGL=new wa.Node,this._api=t},render:function(e,t,r){var i=this._prevLine3DMesh;this._prevLine3DMesh=this._line3DMesh,this._line3DMesh=i,this._line3DMesh||(this._line3DMesh=new wa.Mesh({geometry:new ro({useNativeLine:!1,sortTriangles:!0}),material:new wa.Material({shader:wa.createShader("ecgl.meshLines3D")}),renderOrder:10}),this._line3DMesh.geometry.pick=this._pick.bind(this)),this.groupGL.remove(this._prevLine3DMesh),this.groupGL.add(this._line3DMesh);var n=e.coordinateSystem;if(n&&n.viewGL){n.viewGL.add(this.groupGL);var a=n.viewGL.isLinearSpace()?"define":"undefine";this._line3DMesh.material[a]("fragment","SRGB_DECODE")}this._doRender(e,r),this._data=e.getData(),this._camera=n.viewGL.camera,this.updateCamera(),this._updateAnimation(e)},updateCamera:function(){this._updateNDCPosition()},_doRender:function(e,t){var r=e.getData(),i=this._line3DMesh;i.geometry.resetOffset();var n=r.getLayout("points"),a=[],o=new Float32Array(n.length/3*4),s=0,l=!1;r.each((function(e){var t=xu(r,e),i=Tu(r,e);null==i&&(i=1),wa.parseColor(t,a),a[3]*=i,o[s++]=a[0],o[s++]=a[1],o[s++]=a[2],o[s++]=a[3],a[3]<.99&&(l=!0)})),i.geometry.setVertexCount(i.geometry.getPolylineVertexCount(n)),i.geometry.setTriangleCount(i.geometry.getPolylineTriangleCount(n)),i.geometry.addPolyline(n,o,Rn.firstNotNull(e.get("lineStyle.width"),1)),i.geometry.dirty(),i.geometry.updateBoundingBox();var u=i.material;u.transparent=l,u.depthMask=!l;var h=e.getModel("debug.wireframe");h.get("show")?(i.geometry.createAttribute("barycentric","float",3),i.geometry.generateBarycentric(),i.material.set("both","WIREFRAME_TRIANGLE"),i.material.set("wireframeLineColor",wa.parseColor(h.get("lineStyle.color")||"rgba(0,0,0,0.5)")),i.material.set("wireframeLineWidth",Rn.firstNotNull(h.get("lineStyle.width"),1))):i.material.set("both","WIREFRAME_TRIANGLE"),this._points=n,this._initHandler(e,t)},_updateAnimation:function(e){wa.updateVertexAnimation([["prevPosition","position"],["prevPositionPrev","positionPrev"],["prevPositionNext","positionNext"]],this._prevLine3DMesh,this._line3DMesh,e)},_initHandler:function(e,t){var r=e.getData(),i=e.coordinateSystem,n=this._line3DMesh,a=-1;n.seriesIndex=e.seriesIndex,n.off("mousemove"),n.off("mouseout"),n.on("mousemove",(function(e){var o=i.pointToData(e.point.array),s=r.indicesOfNearest("x",o[0])[0];s!==a&&(t.dispatchAction({type:"grid3DShowAxisPointer",value:[r.get("x",s),r.get("y",s),r.get("z",s)]}),n.dataIndex=s),a=s}),this),n.on("mouseout",(function(e){a=-1,n.dataIndex=-1,t.dispatchAction({type:"grid3DHideAxisPointer"})}),this)},_updateNDCPosition:function(){var e=new Ct,t=this._camera;Ct.multiply(e,t.projectionMatrix,t.viewMatrix);var r=this._positionNDC,i=this._points,n=i.length/3;r&&r.length/2===n||(r=this._positionNDC=new Float32Array(2*n));for(var a=[],o=0;o<n;o++){var s=3*o,l=2*o;a[0]=i[s],a[1]=i[s+1],a[2]=i[s+2],a[3]=1,Uc.transformMat4(a,a,e.array),r[l]=a[0]/a[3],r[l+1]=a[1]/a[3]}},_pick:function(e,t,r,i,n,a){var o=this._positionNDC,s=this._data.hostModel,l=s.get("lineStyle.width"),u=-1,h=r.viewport.width,c=r.viewport.height,d=.5*h,f=.5*c;e=(e+1)*d,t=(t+1)*f;for(var p=1;p<o.length/2;p++){var m=(o[2*(p-1)]+1)*d,g=(o[2*(p-1)+1]+1)*f,_=(o[2*p]+1)*d,v=(o[2*p+1]+1)*f;if(Fc["a"](m,g,_,v,l,e,t)){var y=(m-e)*(m-e)+(g-t)*(g-t),x=(_-e)*(_-e)+(v-t)*(v-t);u=y<x?p-1:p}}if(u>=0){var T=3*u,b=new gt(this._points[T],this._points[T+1],this._points[T+2]);a.push({dataIndex:u,point:b,pointWorld:b.clone(),target:this._line3DMesh,distance:this._camera.getWorldPosition().dist(b)})}},remove:function(){this.groupGL.removeAll()},dispose:function(){this.groupGL.removeAll()}});function Gc(e){e.registerChartView(zc),e.registerSeriesModel(Bc),e.registerLayout((function(e,t){e.eachSeriesByType("line3D",(function(e){var t=e.getData(),r=e.coordinateSystem;if(r){if("cartesian3D"!==r.type)return void 0;var i=new Float32Array(3*t.count()),n=[],a=[],o=r.dimensions,s=o.map((function(t){return e.coordDimToDataDim(t)[0]}));r&&t.each(s,(function(e,t,o,s){n[0]=e,n[1]=t,n[2]=o,r.dataToPoint(n,a),i[3*s]=a[0],i[3*s+1]=a[1],i[3*s+2]=a[2]})),t.setLayout("points",i)}}))}))}Object(i["v"])(Gc);var Hc=i["g"].extend({type:"series.scatter3D",dependencies:["globe","grid3D","geo3D"],visualStyleAccessPath:"itemStyle",hasSymbolVisual:!0,getInitialData:function(e,t){return Sc(this)},getFormattedLabel:function(e,t,r,i){var n=bc.getFormattedLabel(this,e,t,r,i);if(null==n){var a=this.getData(),o=a.dimensions[a.dimensions.length-1];n=a.get(o,e)}return n},formatTooltip:function(e){return Ec(this,e)},defaultOption:{coordinateSystem:"cartesian3D",zlevel:-10,progressive:1e5,progressiveThreshold:1e5,grid3DIndex:0,globeIndex:0,symbol:"circle",symbolSize:10,blendMode:"source-over",label:{show:!1,position:"right",distance:5,textStyle:{fontSize:14,color:"#000",backgroundColor:"rgba(255,255,255,0.7)",padding:3,borderRadius:3}},itemStyle:{opacity:.8},emphasis:{label:{show:!0}},animationDurationUpdate:500}});function Vc(e,t,r){t=t||document.createElement("canvas");t.width=e,t.height=e;var i=t.getContext("2d");return r&&r(i),t}function kc(e,t,r,n){i["w"].isArray(t)||(t=[t,t]);var a=Xc.getMarginByStyle(r,n),o=t[0]+a.left+a.right,s=t[1]+a.top+a.bottom,l=i["m"].createSymbol(e,0,0,t[0],t[1]),u=Math.max(o,s);l.x=a.left,l.y=a.top,o>s?l.y+=(u-s)/2:l.x+=(u-o)/2;var h=l.getBoundingRect();return l.x-=h.x,l.y-=h.y,l.setStyle(r),l.update(),l.__size=u,l}function Wc(e,t,r){var i=t.width,n=t.height,a=e.canvas.width,o=e.canvas.height,s=i/a,l=n/o;function u(e){return e<128?1:-1}function h(e,a){var o=1/0;e=Math.floor(e*s),a=Math.floor(a*l);for(var h=a*i+e,c=t.data[4*h],d=u(c),f=Math.max(a-r,0);f<Math.min(a+r,n);f++)for(var p=Math.max(e-r,0);p<Math.min(e+r,i);p++){h=f*i+p;var m=t.data[4*h],g=u(m),_=p-e,v=f-a;if(d!==g){var y=_*_+v*v;y<o&&(o=y)}}return d*Math.sqrt(o)}for(var c=e.createImageData(a,o),d=0;d<o;d++)for(var f=0;f<a;f++){var p=h(f,d),m=p/r*.5+.5,g=4*(d*a+f);c.data[g++]=255*(1-m),c.data[g++]=255*(1-m),c.data[g++]=255*(1-m),c.data[g++]=255}return c}var Xc={getMarginByStyle:function(e){var t=e.minMargin||0,r=0;e.stroke&&"none"!==e.stroke&&(r=null==e.lineWidth?1:e.lineWidth);var i=e.shadowBlur||0,n=e.shadowOffsetX||0,a=e.shadowOffsetY||0,o={};return o.left=Math.max(r/2,-n+i,t),o.right=Math.max(r/2,n+i,t),o.top=Math.max(r/2,-a+i,t),o.bottom=Math.max(r/2,a+i,t),o},createSymbolSprite:function(e,t,r,n){var a=kc(e,t,r),o=Xc.getMarginByStyle(r);return{image:Vc(a.__size,n,(function(e){i["o"](e,a)})),margin:o}},createSDFFromCanvas:function(e,t,r,i){return Vc(t,i,(function(t){var i=e.getContext("2d"),n=i.getImageData(0,0,e.width,e.height);t.putImageData(Wc(t,n,r),0,0)}))},createSimpleSprite:function(e,t){return Vc(e,t,(function(t){var r=e/2;t.beginPath(),t.arc(r,r,60,0,2*Math.PI,!1),t.closePath();var i=t.createRadialGradient(r,r,0,r,r,r);i.addColorStop(0,"rgba(255, 255, 255, 1)"),i.addColorStop(.5,"rgba(255, 255, 255, 0.5)"),i.addColorStop(1,"rgba(255, 255, 255, 0)"),t.fillStyle=i,t.fill()}))}},jc=Xc,qc=Ja.vec3,Zc={needsSortVertices:function(){return this.sortVertices},needsSortVerticesProgressively:function(){return this.needsSortVertices()&&this.vertexCount>=2e4},doSortVertices:function(e,t){var r=this.indices,i=qc.create();if(!r){r=this.indices=this.vertexCount>65535?new Uint32Array(this.vertexCount):new Uint16Array(this.vertexCount);for(var n=0;n<r.length;n++)r[n]=n}if(0===t){var a,o=this.attributes.position,s=(e=e.array,0);this._zList&&this._zList.length===this.vertexCount||(this._zList=new Float32Array(this.vertexCount));for(n=0;n<this.vertexCount;n++){o.get(n,i);var l=qc.sqrDist(i,e);isNaN(l)&&(l=1e7,s++),0===n?(a=l,l=0):l-=a,this._zList[n]=l}this._noneCount=s}if(this.vertexCount<2e4)0===t&&this._simpleSort(this._noneCount/this.vertexCount>.05);else for(n=0;n<3;n++)this._progressiveQuickSort(3*t+n);this.dirtyIndices()},_simpleSort:function(e){var t=this._zList,r=this.indices;function i(e,r){return t[r]-t[e]}e?Array.prototype.sort.call(r,i):du.sort(r,i,0,r.length-1)},_progressiveQuickSort:function(e){var t=this._zList,r=this.indices;this._quickSort=this._quickSort||new du,this._quickSort.step(r,(function(e,r){return t[r]-t[e]}),e)}},Yc="@export ecgl.sdfSprite.vertex\n\nuniform mat4 worldViewProjection : WORLDVIEWPROJECTION;\nuniform float elapsedTime : 0;\n\nattribute vec3 position : POSITION;\n\n#ifdef VERTEX_SIZE\nattribute float size;\n#else\nuniform float u_Size;\n#endif\n\n#ifdef VERTEX_COLOR\nattribute vec4 a_FillColor: COLOR;\nvarying vec4 v_Color;\n#endif\n\n#ifdef VERTEX_ANIMATION\nattribute vec3 prevPosition;\nattribute float prevSize;\nuniform float percent : 1.0;\n#endif\n\n\n#ifdef POSITIONTEXTURE_ENABLED\nuniform sampler2D positionTexture;\n#endif\n\nvarying float v_Size;\n\nvoid main()\n{\n\n#ifdef POSITIONTEXTURE_ENABLED\n gl_Position = worldViewProjection * vec4(texture2D(positionTexture, position.xy).xy, -10.0, 1.0);\n#else\n\n #ifdef VERTEX_ANIMATION\n vec3 pos = mix(prevPosition, position, percent);\n #else\n vec3 pos = position;\n #endif\n gl_Position = worldViewProjection * vec4(pos, 1.0);\n#endif\n\n#ifdef VERTEX_SIZE\n#ifdef VERTEX_ANIMATION\n v_Size = mix(prevSize, size, percent);\n#else\n v_Size = size;\n#endif\n#else\n v_Size = u_Size;\n#endif\n\n#ifdef VERTEX_COLOR\n v_Color = a_FillColor;\n #endif\n\n gl_PointSize = v_Size;\n}\n\n@end\n\n@export ecgl.sdfSprite.fragment\n\nuniform vec4 color: [1, 1, 1, 1];\nuniform vec4 strokeColor: [1, 1, 1, 1];\nuniform float smoothing: 0.07;\n\nuniform float lineWidth: 0.0;\n\n#ifdef VERTEX_COLOR\nvarying vec4 v_Color;\n#endif\n\nvarying float v_Size;\n\nuniform sampler2D sprite;\n\n@import clay.util.srgb\n\nvoid main()\n{\n gl_FragColor = color;\n\n vec4 _strokeColor = strokeColor;\n\n#ifdef VERTEX_COLOR\n gl_FragColor *= v_Color;\n #endif\n\n#ifdef SPRITE_ENABLED\n float d = texture2D(sprite, gl_PointCoord).r;\n gl_FragColor.a *= smoothstep(0.5 - smoothing, 0.5 + smoothing, d);\n\n if (lineWidth > 0.0) {\n float sLineWidth = lineWidth / 2.0;\n\n float outlineMaxValue0 = 0.5 + sLineWidth;\n float outlineMaxValue1 = 0.5 + sLineWidth + smoothing;\n float outlineMinValue0 = 0.5 - sLineWidth - smoothing;\n float outlineMinValue1 = 0.5 - sLineWidth;\n\n if (d <= outlineMaxValue1 && d >= outlineMinValue0) {\n float a = _strokeColor.a;\n if (d <= outlineMinValue1) {\n a = a * smoothstep(outlineMinValue0, outlineMinValue1, d);\n }\n else {\n a = a * smoothstep(outlineMaxValue1, outlineMaxValue0, d);\n }\n gl_FragColor.rgb = mix(gl_FragColor.rgb * gl_FragColor.a, _strokeColor.rgb, a);\n gl_FragColor.a = gl_FragColor.a * (1.0 - a) + a;\n }\n }\n#endif\n\n#ifdef SRGB_DECODE\n gl_FragColor = sRGBToLinear(gl_FragColor);\n#endif\n}\n@end",Kc=Ja.vec4;wa.Shader.import(Yc);var Qc=wa.Mesh.extend((function(){var e=new wa.Geometry({dynamic:!0,attributes:{color:new wa.Geometry.Attribute("color","float",4,"COLOR"),position:new wa.Geometry.Attribute("position","float",3,"POSITION"),size:new wa.Geometry.Attribute("size","float",1),prevPosition:new wa.Geometry.Attribute("prevPosition","float",3),prevSize:new wa.Geometry.Attribute("prevSize","float",1)}});Object.assign(e,Zc);var t=new wa.Material({shader:wa.createShader("ecgl.sdfSprite"),transparent:!0,depthMask:!1});t.enableTexture("sprite"),t.define("both","VERTEX_COLOR"),t.define("both","VERTEX_SIZE");var r=new wa.Texture2D({image:document.createElement("canvas"),flipY:!1});return t.set("sprite",r),e.pick=this._pick.bind(this),{geometry:e,material:t,mode:wa.Mesh.POINTS,sizeScale:1}}),{_pick:function(e,t,r,i,n,a){var o=this._positionNDC;if(o)for(var s=r.viewport,l=2/s.width,u=2/s.height,h=this.geometry.vertexCount-1;h>=0;h--){var c;c=this.geometry.indices?this.geometry.indices[h]:h;var d=o[2*c],f=o[2*c+1],p=this.geometry.attributes.size.get(c)/this.sizeScale,m=p/2;if(e>d-m*l&&e<d+m*l&&t>f-m*u&&t<f+m*u){var g=new wa.Vector3,_=new wa.Vector3;this.geometry.attributes.position.get(c,g.array),wa.Vector3.transformMat4(_,g,this.worldTransform),a.push({vertexIndex:c,point:g,pointWorld:_,target:this,distance:_.distance(i.getWorldPosition())})}}},updateNDCPosition:function(e,t,r){var i=this._positionNDC,n=this.geometry;i&&i.length/2===n.vertexCount||(i=this._positionNDC=new Float32Array(2*n.vertexCount));for(var a=Kc.create(),o=0;o<n.vertexCount;o++)n.attributes.position.get(o,a),a[3]=1,Kc.transformMat4(a,a,e.array),Kc.scale(a,a,1/a[3]),i[2*o]=a[0],i[2*o+1]=a[1]}}),Jc=Qc,$c=20,ed=-10;function td(e,t){return e&&t&&e[0]===t[0]&&e[1]===t[1]}function rd(e,t){this.rootNode=new wa.Node,this.is2D=e,this._labelsBuilder=new Su(256,256,t),this._labelsBuilder.getMesh().renderOrder=100,this.rootNode.add(this._labelsBuilder.getMesh()),this._api=t,this._spriteImageCanvas=document.createElement("canvas"),this._startDataIndex=0,this._endDataIndex=0,this._sizeScale=1}rd.prototype={constructor:rd,highlightOnMouseover:!0,update:function(e,t,r,i,n){var a=this._prevMesh;this._prevMesh=this._mesh,this._mesh=a;var o=e.getData();if(null==i&&(i=0),null==n&&(n=o.count()),this._startDataIndex=i,this._endDataIndex=n-1,!this._mesh){var s=this._prevMesh&&this._prevMesh.material;this._mesh=new Jc({renderOrder:10,frustumCulling:!1}),s&&(this._mesh.material=s)}s=this._mesh.material;var l=this._mesh.geometry,u=l.attributes;this.rootNode.remove(this._prevMesh),this.rootNode.add(this._mesh),this._setPositionTextureToMesh(this._mesh,this._positionTexture);var h=this._getSymbolInfo(e,i,n),c=r.getDevicePixelRatio(),d=e.getModel("itemStyle").getItemStyle(),f=e.get("large"),p=1;h.maxSize>2?(p=this._updateSymbolSprite(e,d,h,c),s.enableTexture("sprite")):s.disableTexture("sprite"),u.position.init(n-i);var m=[];if(f){s.undefine("VERTEX_SIZE"),s.undefine("VERTEX_COLOR");var g=vu(o),_=yu(o);wa.parseColor(g,m),m[3]*=_,s.set({color:m,u_Size:h.maxSize*this._sizeScale})}else s.set({color:[1,1,1,1]}),s.define("VERTEX_SIZE"),s.define("VERTEX_COLOR"),u.size.init(n-i),u.color.init(n-i),this._originalOpacity=new Float32Array(n-i);for(var v=o.getLayout("points"),y=u.position.value,x=0;x<n-i;x++){var T=3*x,b=2*x;if(this.is2D?(y[T]=v[b],y[T+1]=v[b+1],y[T+2]=ed):(y[T]=v[T],y[T+1]=v[T+1],y[T+2]=v[T+2]),!f){g=xu(o,x),_=Tu(o,x);wa.parseColor(g,m),m[3]*=_,u.color.set(x,m),m[3]<.99&&!0;var w=o.getItemVisual(x,"symbolSize");w=w instanceof Array?Math.max(w[0],w[1]):w,isNaN(w)&&(w=0),u.size.value[x]=w*p*this._sizeScale,this._originalOpacity[x]=m[3]}}this._mesh.sizeScale=p,l.updateBoundingBox(),l.dirty(),this._updateMaterial(e,d);var E=e.coordinateSystem;if(E&&E.viewGL){var S=E.viewGL.isLinearSpace()?"define":"undefine";s[S]("fragment","SRGB_DECODE")}f||this._updateLabelBuilder(e,i,n),this._updateHandler(e,t,r),this._updateAnimation(e),this._api=r},getPointsMesh:function(){return this._mesh},updateLabels:function(e){this._labelsBuilder.updateLabels(e)},hideLabels:function(){this.rootNode.remove(this._labelsBuilder.getMesh())},showLabels:function(){this.rootNode.add(this._labelsBuilder.getMesh())},dispose:function(){this._labelsBuilder.dispose()},_updateSymbolSprite:function(e,t,r,i){r.maxSize=Math.min(2*r.maxSize,200);var n=[];return r.aspect>1?(n[0]=r.maxSize,n[1]=r.maxSize/r.aspect):(n[1]=r.maxSize,n[0]=r.maxSize*r.aspect),n[0]=n[0]||1,n[1]=n[1]||1,this._symbolType===r.type&&td(this._symbolSize,n)&&this._lineWidth===t.lineWidth||(jc.createSymbolSprite(r.type,n,{fill:"#fff",lineWidth:t.lineWidth,stroke:"transparent",shadowColor:"transparent",minMargin:Math.min(n[0]/2,10)},this._spriteImageCanvas),jc.createSDFFromCanvas(this._spriteImageCanvas,Math.min(this._spriteImageCanvas.width,32),$c,this._mesh.material.get("sprite").image),this._symbolType=r.type,this._symbolSize=n,this._lineWidth=t.lineWidth),this._spriteImageCanvas.width/r.maxSize*i},_updateMaterial:function(e,t){var r="lighter"===e.get("blendMode")?wa.additiveBlend:null,i=this._mesh.material;i.blend=r,i.set("lineWidth",t.lineWidth/$c);var n=wa.parseColor(t.stroke);i.set("strokeColor",n),i.transparent=!0,i.depthMask=!1,i.depthTest=!this.is2D,i.sortVertices=!this.is2D},_updateLabelBuilder:function(e,t,r){var i=e.getData(),n=this._mesh.geometry,a=n.attributes.position.value,o=(t=this._startDataIndex,this._mesh.sizeScale);this._labelsBuilder.updateData(i,t,r),this._labelsBuilder.getLabelPosition=function(e,r,i){var n=3*(e-t);return[a[n],a[n+1],a[n+2]]},this._labelsBuilder.getLabelDistance=function(e,r,i){var a=n.attributes.size.get(e-t)/o;return a/2+i},this._labelsBuilder.updateLabels()},_updateAnimation:function(e){wa.updateVertexAnimation([["prevPosition","position"],["prevSize","size"]],this._prevMesh,this._mesh,e)},_updateHandler:function(e,t,r){var i,n=e.getData(),a=this._mesh,o=this,s=-1,l=e.coordinateSystem&&"cartesian3D"===e.coordinateSystem.type;l&&(i=e.coordinateSystem.model),a.seriesIndex=e.seriesIndex,a.off("mousemove"),a.off("mouseout"),a.on("mousemove",(function(t){var u=t.vertexIndex+o._startDataIndex;u!==s&&(this.highlightOnMouseover&&(this.downplay(n,s),this.highlight(n,u),this._labelsBuilder.updateLabels([u])),l&&r.dispatchAction({type:"grid3DShowAxisPointer",value:[n.get(e.coordDimToDataDim("x")[0],u),n.get(e.coordDimToDataDim("y")[0],u),n.get(e.coordDimToDataDim("z")[0],u)],grid3DIndex:i.componentIndex})),a.dataIndex=u,s=u}),this),a.on("mouseout",(function(e){var t=e.vertexIndex+o._startDataIndex;this.highlightOnMouseover&&(this.downplay(n,t),this._labelsBuilder.updateLabels()),s=-1,a.dataIndex=-1,l&&r.dispatchAction({type:"grid3DHideAxisPointer",grid3DIndex:i.componentIndex})}),this)},updateLayout:function(e,t,r){var i=e.getData();if(this._mesh){var n=this._mesh.geometry.attributes.position.value,a=i.getLayout("points");if(this.is2D)for(var o=0;o<a.length/2;o++){var s=3*o,l=2*o;n[s]=a[l],n[s+1]=a[l+1],n[s+2]=ed}else for(o=0;o<a.length;o++)n[o]=a[o];this._mesh.geometry.dirty(),r.getZr().refresh()}},updateView:function(e){if(this._mesh){var t=new Ct;Ct.mul(t,e.viewMatrix,this._mesh.worldTransform),Ct.mul(t,e.projectionMatrix,t),this._mesh.updateNDCPosition(t,this.is2D,this._api)}},highlight:function(e,t){if(!(t>this._endDataIndex||t<this._startDataIndex)){var r=e.getItemModel(t),n=r.getModel("emphasis.itemStyle"),a=n.get("color"),o=n.get("opacity");if(null==a){var s=xu(e,t);a=i["h"].lift(s,-.4)}null==o&&(o=Tu(e,t));var l=wa.parseColor(a);l[3]*=o,this._mesh.geometry.attributes.color.set(t-this._startDataIndex,l),this._mesh.geometry.dirtyAttribute("color"),this._api.getZr().refresh()}},downplay:function(e,t){if(!(t>this._endDataIndex||t<this._startDataIndex)){var r=xu(e,t),i=Tu(e,t),n=wa.parseColor(r);n[3]*=i,this._mesh.geometry.attributes.color.set(t-this._startDataIndex,n),this._mesh.geometry.dirtyAttribute("color"),this._api.getZr().refresh()}},fadeOutAll:function(e){if(this._originalOpacity){for(var t=this._mesh.geometry,r=0;r<t.vertexCount;r++){var i=this._originalOpacity[r]*e;t.attributes.color.value[4*r+3]=i}t.dirtyAttribute("color"),this._api.getZr().refresh()}},fadeInAll:function(){this.fadeOutAll(1)},setPositionTexture:function(e){this._mesh&&this._setPositionTextureToMesh(this._mesh,e),this._positionTexture=e},removePositionTexture:function(){this._positionTexture=null,this._mesh&&this._setPositionTextureToMesh(this._mesh,null)},setSizeScale:function(e){if(e!==this._sizeScale){if(this._mesh){var t=this._mesh.material.get("u_Size");this._mesh.material.set("u_Size",t/this._sizeScale*e);var r=this._mesh.geometry.attributes;if(r.size.value)for(var i=0;i<r.size.value.length;i++)r.size.value[i]=r.size.value[i]/this._sizeScale*e}this._sizeScale=e}},_setPositionTextureToMesh:function(e,t){t&&e.material.set("positionTexture",t),e.material[t?"enableTexture":"disableTexture"]("positionTexture")},_getSymbolInfo:function(e,t,r){if(e.get("large")){var i=Rn.firstNotNull(e.get("symbolSize"),1);return i instanceof Array?(s=Math.max(i[0],i[1]),n=i[0]/i[1]):(s=i,n=1),{maxSize:i,type:e.get("symbol"),aspect:n}}for(var n,a=e.getData(),o=a.getItemVisual(0,"symbol")||"circle",s=0,l=t;l<r;l++){i=a.getItemVisual(l,"symbolSize");var u,h=a.getItemVisual(l,"symbol");if(i instanceof Array)u=i[0]/i[1],s=Math.max(Math.max(i[0],i[1]),s);else{if(isNaN(i))continue;u=1,s=Math.max(i,s)}0,o=h,n=u}return{maxSize:s,type:o,aspect:n}}};var id=rd,nd=i["b"].extend({type:"scatter3D",hasSymbolVisual:!0,__ecgl__:!0,init:function(e,t){this.groupGL=new wa.Node,this._pointsBuilderList=[],this._currentStep=0},render:function(e,t,r){if(this.groupGL.removeAll(),e.getData().count()){var i=e.coordinateSystem;if(i&&i.viewGL){i.viewGL.add(this.groupGL),this._camera=i.viewGL.camera;var n=this._pointsBuilderList[0];n||(n=this._pointsBuilderList[0]=new id(!1,r)),this._pointsBuilderList.length=1,this.groupGL.add(n.rootNode),n.update(e,t,r),n.updateView(i.viewGL.camera)}else 0}},incrementalPrepareRender:function(e,t,r){var i=e.coordinateSystem;i&&i.viewGL&&(i.viewGL.add(this.groupGL),this._camera=i.viewGL.camera),this.groupGL.removeAll(),this._currentStep=0},incrementalRender:function(e,t,r,i){if(!(e.end<=e.start)){var n=this._pointsBuilderList[this._currentStep];n||(n=new id(!1,i),this._pointsBuilderList[this._currentStep]=n),this.groupGL.add(n.rootNode),n.update(t,r,i,e.start,e.end),n.updateView(t.coordinateSystem.viewGL.camera),this._currentStep++}},updateCamera:function(){this._pointsBuilderList.forEach((function(e){e.updateView(this._camera)}),this)},highlight:function(e,t,r,i){this._toggleStatus("highlight",e,t,r,i)},downplay:function(e,t,r,i){this._toggleStatus("downplay",e,t,r,i)},_toggleStatus:function(e,t,r,n,a){var o=t.getData(),s=Rn.queryDataIndex(o,a),l="highlight"===e;null!=s?i["w"].each(bc.normalizeToArray(s),(function(e){for(var t=0;t<this._pointsBuilderList.length;t++){var r=this._pointsBuilderList[t];l?r.highlight(o,e):r.downplay(o,e)}}),this):o.each((function(e){for(var t=0;t<this._pointsBuilderList.length;t++){var r=this._pointsBuilderList[t];l?r.highlight(o,e):r.downplay(o,e)}}))},dispose:function(){this._pointsBuilderList.forEach((function(e){e.dispose()})),this.groupGL.removeAll()},remove:function(){this.groupGL.removeAll()}});function ad(e){e.registerChartView(nd),e.registerSeriesModel(Hc),e.registerLayout({seriesType:"scatter3D",reset:function(e){var t=e.coordinateSystem;if(t){var r=t.dimensions;if(r.length<3)return void 0;var i=r.map((function(t){return e.coordDimToDataDim(t)[0]})),n=[],a=[];return{progress:function(e,r){for(var o=new Float32Array(3*(e.end-e.start)),s=e.start;s<e.end;s++){var l=3*(s-e.start);n[0]=r.get(i[0],s),n[1]=r.get(i[1],s),n[2]=r.get(i[2],s),t.dataToPoint(n,a),o[l]=a[0],o[l+1]=a[1],o[l+2]=a[2]}r.setLayout("points",o)}}}}})}Object(i["v"])(ad);var od=Ja.vec3,sd=Ja.vec2,ld=od.normalize,ud=od.cross,hd=od.sub,cd=od.add,dd=od.create,fd=dd(),pd=dd(),md=dd(),gd=dd(),_d=[],vd=[];function yd(e,t){sd.copy(_d,e[0]),sd.copy(vd,e[1]);var r=[],i=r[0]=dd(),n=r[1]=dd(),a=r[2]=dd(),o=r[3]=dd();t.dataToPoint(_d,i),t.dataToPoint(vd,o),ld(fd,i),hd(pd,o,i),ld(pd,pd),ud(md,pd,fd),ld(md,md),ud(pd,fd,md),cd(n,fd,pd),ld(n,n),ld(fd,o),hd(pd,i,o),ld(pd,pd),ud(md,pd,fd),ld(md,md),ud(pd,fd,md),cd(a,fd,pd),ld(a,a),cd(gd,i,o),ld(gd,gd);var s=od.dot(i,gd),l=od.dot(gd,n),u=(Math.max(od.len(i),od.len(o))-s)/l*2;return od.scaleAndAdd(n,i,n,u),od.scaleAndAdd(a,o,a,u),r}function xd(e,t,r){var i=[],n=i[0]=od.create(),a=i[1]=od.create(),o=i[2]=od.create(),s=i[3]=od.create();t.dataToPoint(e[0],n),t.dataToPoint(e[1],s);var l=od.dist(n,s);return od.lerp(a,n,s,.3),od.lerp(o,n,s,.3),od.scaleAndAdd(a,a,r,Math.min(.1*l,10)),od.scaleAndAdd(o,o,r,Math.min(.1*l,10)),i}function Td(e,t){for(var r=new Float32Array(3*e.length),i=0,n=[],a=0;a<e.length;a++)t.dataToPoint(e[a],n),r[i++]=n[0],r[i++]=n[1],r[i++]=n[2];return r}function bd(e){var t=[];return e.each((function(r){var i=e.getItemModel(r),n=i.option instanceof Array?i.option:i.getShallow("coords",!0);t.push(n)})),{coordsList:t}}function wd(e,t){var r=e.getData(),i=e.get("polyline");r.setLayout("lineType",i?"polyline":"cubicBezier");var n=bd(r);r.each((function(e){var a=n.coordsList[e],o=i?Td:yd;r.setItemLayout(e,o(a,t))}))}function Ed(e,t,r){var i=e.getData(),n=e.get("polyline"),a=bd(i);i.setLayout("lineType",n?"polyline":"cubicBezier"),i.each((function(e){var o=a.coordsList[e],s=n?Td(o,t):xd(o,t,r);i.setItemLayout(e,s)}))}function Sd(e,t){e.eachSeriesByType("lines3D",(function(e){var t=e.coordinateSystem;"globe"===t.type?wd(e,t):"geo3D"===t.type?Ed(e,t,[0,1,0]):"mapbox3D"!==t.type&&"maptalks3D"!==t.type||Ed(e,t,[0,0,1])}))}var Ad=i["g"].extend({type:"series.lines3D",dependencies:["globe"],visualStyleAccessPath:"lineStyle",visualDrawType:"stroke",getInitialData:function(e,t){var r=new i["e"](["value"],this);return r.hasItemOption=!1,r.initData(e.data,[],(function(e,t,i,n){if(e instanceof Array)return NaN;r.hasItemOption=!0;var a=e.value;return null!=a?a instanceof Array?a[n]:a:void 0})),r},defaultOption:{coordinateSystem:"globe",globeIndex:0,geo3DIndex:0,zlevel:-10,polyline:!1,effect:{show:!1,period:4,trailWidth:4,trailLength:.2,spotIntensity:6},silent:!0,blendMode:"source-over",lineStyle:{width:1,opacity:.5}}}),Md="@export ecgl.trail2.vertex\nattribute vec3 position: POSITION;\nattribute vec3 positionPrev;\nattribute vec3 positionNext;\nattribute float offset;\nattribute float dist;\nattribute float distAll;\nattribute float start;\n\nattribute vec4 a_Color : COLOR;\n\nuniform mat4 worldViewProjection : WORLDVIEWPROJECTION;\nuniform vec4 viewport : VIEWPORT;\nuniform float near : NEAR;\n\nuniform float speed : 0;\nuniform float trailLength: 0.3;\nuniform float time;\nuniform float period: 1000;\n\nuniform float spotSize: 1;\n\nvarying vec4 v_Color;\nvarying float v_Percent;\nvarying float v_SpotPercent;\n\n@import ecgl.common.wireframe.vertexHeader\n\n@import ecgl.lines3D.clipNear\n\nvoid main()\n{\n @import ecgl.lines3D.expandLine\n\n gl_Position = currProj;\n\n v_Color = a_Color;\n\n @import ecgl.common.wireframe.vertexMain\n\n#ifdef CONSTANT_SPEED\n float t = mod((speed * time + start) / distAll, 1. + trailLength) - trailLength;\n#else\n float t = mod((time + start) / period, 1. + trailLength) - trailLength;\n#endif\n\n float trailLen = distAll * trailLength;\n\n v_Percent = (dist - t * distAll) / trailLen;\n\n v_SpotPercent = spotSize / distAll;\n\n }\n@end\n\n\n@export ecgl.trail2.fragment\n\nuniform vec4 color : [1.0, 1.0, 1.0, 1.0];\nuniform float spotIntensity: 5;\n\nvarying vec4 v_Color;\nvarying float v_Percent;\nvarying float v_SpotPercent;\n\n@import ecgl.common.wireframe.fragmentHeader\n\n@import clay.util.srgb\n\nvoid main()\n{\n if (v_Percent > 1.0 || v_Percent < 0.0) {\n discard;\n }\n\n float fade = v_Percent;\n\n#ifdef SRGB_DECODE\n gl_FragColor = sRGBToLinear(color * v_Color);\n#else\n gl_FragColor = color * v_Color;\n#endif\n\n @import ecgl.common.wireframe.fragmentMain\n\n if (v_Percent > (1.0 - v_SpotPercent)) {\n gl_FragColor.rgb *= spotIntensity;\n }\n\n gl_FragColor.a *= fade;\n}\n\n@end",Ld=Ja.vec3;function Cd(e){return e>0?1:-1}wa.Shader.import(Md);var Dd=wa.Mesh.extend((function(){var e=new wa.Material({shader:new wa.Shader(wa.Shader.source("ecgl.trail2.vertex"),wa.Shader.source("ecgl.trail2.fragment")),transparent:!0,depthMask:!1}),t=new ro({dynamic:!0});return t.createAttribute("dist","float",1),t.createAttribute("distAll","float",1),t.createAttribute("start","float",1),{geometry:t,material:e,culling:!1,$ignorePicking:!0}}),{updateData:function(e,t,r){var i=e.hostModel,n=this.geometry,a=i.getModel("effect"),o=a.get("trailWidth")*t.getDevicePixelRatio(),s=a.get("trailLength"),l=i.get("effect.constantSpeed"),u=1e3*i.get("effect.period"),h=null!=l;h?this.material.set("speed",l/1e3):this.material.set("period",u),this.material[h?"define":"undefine"]("vertex","CONSTANT_SPEED");var c=i.get("polyline");n.trailLength=s,this.material.set("trailLength",s),n.resetOffset(),["position","positionPrev","positionNext"].forEach((function(e){n.attributes[e].value=r.attributes[e].value}));var d=["dist","distAll","start","offset","color"];d.forEach((function(e){n.attributes[e].init(n.vertexCount)})),n.indices=r.indices;var f=[],p=a.get("trailColor"),m=a.get("trailOpacity"),g=null!=p,_=null!=m;this.updateWorldTransform();var v=this.worldTransform.x.len(),y=this.worldTransform.y.len(),x=this.worldTransform.z.len(),T=0,b=0;e.each((function(t){var i=e.getItemLayout(t),a=_?m:Tu(e,t),s=xu(e,t);null==a&&(a=1),f=wa.parseColor(g?p:s,f),f[3]*=a;for(var l=c?r.getPolylineVertexCount(i):r.getCubicCurveVertexCount(i[0],i[1],i[2],i[3]),d=0,w=[],E=[],S=T;S<T+l;S++)n.attributes.position.get(S,w),w[0]*=v,w[1]*=y,w[2]*=x,S>T&&(d+=Ld.dist(w,E)),n.attributes.dist.set(S,d),Ld.copy(E,w);b=Math.max(b,d);var A=Math.random()*(h?d:u);for(S=T;S<T+l;S++)n.attributes.distAll.set(S,d),n.attributes.start.set(S,A),n.attributes.offset.set(S,Cd(r.attributes.offset.get(S))*o/2),n.attributes.color.set(S,f);T+=l})),this.material.set("spotSize",.1*b*s),this.material.set("spotIntensity",a.get("spotIntensity")),n.dirty()},setAnimationTime:function(e){this.material.set("time",e)}});function Nd(e){return null!=e.radius?e.radius:null!=e.size?Math.max(e.size[0],e.size[1],e.size[2]):100}wa.Shader.import(Mo);var Rd=i["b"].extend({type:"lines3D",__ecgl__:!0,init:function(e,t){this.groupGL=new wa.Node,this._meshLinesMaterial=new wa.Material({shader:wa.createShader("ecgl.meshLines3D"),transparent:!0,depthMask:!1}),this._linesMesh=new wa.Mesh({geometry:new ro,material:this._meshLinesMaterial,$ignorePicking:!0}),this._trailMesh=new Dd},render:function(e,t,r){this.groupGL.add(this._linesMesh);var i=e.coordinateSystem,n=e.getData();if(i&&i.viewGL){var a=i.viewGL;a.add(this.groupGL),this._updateLines(e,t,r);var o=i.viewGL.isLinearSpace()?"define":"undefine";this._linesMesh.material[o]("fragment","SRGB_DECODE"),this._trailMesh.material[o]("fragment","SRGB_DECODE")}var s=this._trailMesh;if(s.stopAnimation(),e.get("effect.show")){this.groupGL.add(s),s.updateData(n,r,this._linesMesh.geometry),s.__time=s.__time||0;var l=36e5;this._curveEffectsAnimator=s.animate("",{loop:!0}).when(l,{__time:l}).during((function(){s.setAnimationTime(s.__time)})).start()}else this.groupGL.remove(s),this._curveEffectsAnimator=null;this._linesMesh.material.blend=this._trailMesh.material.blend="lighter"===e.get("blendMode")?wa.additiveBlend:null},pauseEffect:function(){this._curveEffectsAnimator&&this._curveEffectsAnimator.pause()},resumeEffect:function(){this._curveEffectsAnimator&&this._curveEffectsAnimator.resume()},toggleEffect:function(){var e=this._curveEffectsAnimator;e&&(e.isPaused()?e.resume():e.pause())},_updateLines:function(e,t,r){var i=e.getData(),n=e.coordinateSystem,a=this._linesMesh.geometry,o=e.get("polyline");a.expandLine=!0;var s=Nd(n);a.segmentScale=s/20;var l="lineStyle.width".split("."),u=r.getDevicePixelRatio(),h=0;i.each((function(e){var t=i.getItemModel(e),r=t.get(l);null==r&&(r=1),i.setItemVisual(e,"lineWidth",r),h=Math.max(r,h)})),a.useNativeLine=!1;var c=0,d=0;i.each((function(e){var t=i.getItemLayout(e);o?(c+=a.getPolylineVertexCount(t),d+=a.getPolylineTriangleCount(t)):(c+=a.getCubicCurveVertexCount(t[0],t[1],t[2],t[3]),d+=a.getCubicCurveTriangleCount(t[0],t[1],t[2],t[3]))})),a.setVertexCount(c),a.setTriangleCount(d),a.resetOffset();var f=[];i.each((function(e){var t=i.getItemLayout(e),r=xu(i,e),n=Tu(i,e),s=i.getItemVisual(e,"lineWidth")*u;null==n&&(n=1),f=wa.parseColor(r,f),f[3]*=n,o?a.addPolyline(t,f,s):a.addCubicCurve(t[0],t[1],t[2],t[3],f,s)})),a.dirty()},remove:function(){this.groupGL.removeAll()},dispose:function(){this.groupGL.removeAll()}});function Pd(e){e.registerChartView(Rd),e.registerSeriesModel(Ad),e.registerLayout(Sd),e.registerAction({type:"lines3DPauseEffect",event:"lines3deffectpaused",update:"series.lines3D:pauseEffect"},(function(){})),e.registerAction({type:"lines3DResumeEffect",event:"lines3deffectresumed",update:"series.lines3D:resumeEffect"},(function(){})),e.registerAction({type:"lines3DToggleEffect",event:"lines3deffectchanged",update:"series.lines3D:toggleEffect"},(function(){}))}function Od(e,t){for(var r=[],i=0;i<t.length;i++)r.push(e.dataToPoint(t[i]));return r}Object(i["v"])(Pd);var Id=i["g"].extend({type:"series.polygons3D",getRegionModel:function(e){return this.getData().getItemModel(e)},getRegionPolygonCoords:function(e){var t=this.coordinateSystem,r=this.getData().getItemModel(e),i=r.option instanceof Array?r.option:r.getShallow("coords");r.get("multiPolygon")||(i=[i]);for(var n=[],a=0;a<i.length;a++){for(var o=[],s=1;s<i[a].length;s++)o.push(Od(t,i[a][s]));n.push({exterior:Od(t,i[a][0]),interiors:o})}return n},getInitialData:function(e){var t=new i["e"](["value"],this);return t.hasItemOption=!1,t.initData(e.data,[],(function(e,r,i,n){if(e instanceof Array)return NaN;t.hasItemOption=!0;var a=e.value;return null!=a?a instanceof Array?a[n]:a:void 0})),t},defaultOption:{show:!0,data:null,multiPolygon:!1,progressiveThreshold:1e3,progressive:1e3,zlevel:-10,label:{show:!1,distance:2,textStyle:{fontSize:20,color:"#000",backgroundColor:"rgba(255,255,255,0.7)",padding:3,borderRadius:4}},itemStyle:{color:"#fff",borderWidth:0,borderColor:"#333"},emphasis:{itemStyle:{color:"#639fc0"},label:{show:!0}}}});i["w"].merge(Id.prototype,Ll);var Bd=Id,Fd=i["b"].extend({type:"polygons3D",__ecgl__:!0,init:function(e,t){this.groupGL=new wa.Node,this._geo3DBuilderList=[],this._currentStep=0},render:function(e,t,r){this.groupGL.removeAll();var i=e.coordinateSystem;i&&i.viewGL&&i.viewGL.add(this.groupGL);var n=this._geo3DBuilderList[0];n||(n=new Lu(r),n.extrudeY="mapbox3D"!==i.type&&"maptalks3D"!==i.type,this._geo3DBuilderList[0]=n),this._updateShaderDefines(i,n),n.update(e,t,r),this._geo3DBuilderList.length=1,this.groupGL.add(n.rootNode)},incrementalPrepareRender:function(e,t,r){this.groupGL.removeAll();var i=e.coordinateSystem;i&&i.viewGL&&i.viewGL.add(this.groupGL),this._currentStep=0},incrementalRender:function(e,t,r,i){var n=this._geo3DBuilderList[this._currentStep],a=t.coordinateSystem;n||(n=new Lu(i),n.extrudeY="mapbox3D"!==a.type&&"maptalks3D"!==a.type,this._geo3DBuilderList[this._currentStep]=n),n.update(t,r,i,e.start,e.end),this.groupGL.add(n.rootNode),this._updateShaderDefines(a,n),this._currentStep++},_updateShaderDefines:function(e,t){var r=e.viewGL.isLinearSpace()?"define":"undefine";t.rootNode.traverse((function(t){t.material&&(t.material[r]("fragment","SRGB_DECODE"),"mapbox3D"!==e.type&&"maptalks3D"!==e.type||(t.material.define("fragment","NORMAL_UP_AXIS",2),t.material.define("fragment","NORMAL_FRONT_AXIS",1)))}))},remove:function(){this.groupGL.removeAll()},dispose:function(){this.groupGL.removeAll(),this._geo3DBuilderList.forEach((function(e){e.dispose()}))}});function Ud(e){e.registerChartView(Fd),e.registerSeriesModel(Bd)}Object(i["v"])(Ud);var zd=i["g"].extend({type:"series.surface",dependencies:["globe","grid3D","geo3D"],visualStyleAccessPath:"itemStyle",formatTooltip:function(e){return Ec(this,e)},getInitialData:function(e,t){var r=e.data;function n(e){return!(isNaN(e.min)||isNaN(e.max)||isNaN(e.step))}function a(e){var t=i["p"].getPrecisionSafe;return Math.max(t(e.min),t(e.max),t(e.step))+1}if(!r)if(e.parametric){var o=e.parametricEquation||{},s=o.u||{},l=o.v||{};["u","v"].forEach((function(e){n(o[e])})),["x","y","z"].forEach((function(e){o[e]}));var u=Math.floor((s.max+s.step-s.min)/s.step),h=Math.floor((l.max+l.step-l.min)/l.step);r=new Float32Array(u*h*5);var c=a(s),d=a(l);for(E=0,S=0;S<h;S++)for(A=0;A<u;A++){var f=A*s.step+s.min,p=S*l.step+l.min,m=i["p"].round(Math.min(f,s.max),c),g=i["p"].round(Math.min(p,l.max),d);M=o.x(m,g),L=o.y(m,g),N=o.z(m,g);r[E++]=M,r[E++]=L,r[E++]=N,r[E++]=m,r[E++]=g}}else{var _=e.equation||{},v=_.x||{},y=_.y||{};if(["x","y"].forEach((function(e){n(_[e])})),"function"!==typeof _.z)return void 0;var x=Math.floor((v.max+v.step-v.min)/v.step),T=Math.floor((y.max+y.step-y.min)/y.step);r=new Float32Array(x*T*3);for(var b=a(v),w=a(y),E=0,S=0;S<T;S++)for(var A=0;A<x;A++){var M=A*v.step+v.min,L=S*y.step+y.min,C=i["p"].round(Math.min(M,v.max),b),D=i["p"].round(Math.min(L,y.max),w),N=_.z(C,D);r[E++]=C,r[E++]=D,r[E++]=N}}var R=["x","y","z"];e.parametric&&R.push("u","v");var P=Sc(this,R,r);return P},defaultOption:{coordinateSystem:"cartesian3D",zlevel:-10,grid3DIndex:0,shading:"lambert",parametric:!1,wireframe:{show:!0,lineStyle:{color:"rgba(0,0,0,0.5)",width:1}},equation:{x:{min:-1,max:1,step:.1},y:{min:-1,max:1,step:.1},z:null},parametricEquation:{u:{min:-1,max:1,step:.1},v:{min:-1,max:1,step:.1},x:null,y:null,z:null},dataShape:null,itemStyle:{},animationDurationUpdate:500}});i["w"].merge(zd.prototype,Ll);var Gd=zd,Hd=Ja.vec3;function Vd(e){return isNaN(e[0])||isNaN(e[1])||isNaN(e[2])}var kd=i["b"].extend({type:"surface",__ecgl__:!0,init:function(e,t){this.groupGL=new wa.Node},render:function(e,t,r){var i=this._prevSurfaceMesh;this._prevSurfaceMesh=this._surfaceMesh,this._surfaceMesh=i,this._surfaceMesh||(this._surfaceMesh=this._createSurfaceMesh()),this.groupGL.remove(this._prevSurfaceMesh),this.groupGL.add(this._surfaceMesh);var n=e.coordinateSystem,a=e.get("shading"),o=e.getData(),s="ecgl."+a;if(this._surfaceMesh.material&&this._surfaceMesh.material.shader.name===s||(this._surfaceMesh.material=wa.createMaterial(s,["VERTEX_COLOR","DOUBLE_SIDED"])),wa.setMaterialFromModel(a,this._surfaceMesh.material,e,r),n&&n.viewGL){n.viewGL.add(this.groupGL);var l=n.viewGL.isLinearSpace()?"define":"undefine";this._surfaceMesh.material[l]("fragment","SRGB_DECODE")}var u=e.get("parametric"),h=e.get("dataShape");h||(h=this._getDataShape(o,u));var c=e.getModel("wireframe"),d=c.get("lineStyle.width"),f=c.get("show")&&d>0;this._updateSurfaceMesh(this._surfaceMesh,e,h,f);var p=this._surfaceMesh.material;f?(p.define("WIREFRAME_QUAD"),p.set("wireframeLineWidth",d),p.set("wireframeLineColor",wa.parseColor(c.get("lineStyle.color")))):p.undefine("WIREFRAME_QUAD"),this._initHandler(e,r),this._updateAnimation(e)},_updateAnimation:function(e){wa.updateVertexAnimation([["prevPosition","position"],["prevNormal","normal"]],this._prevSurfaceMesh,this._surfaceMesh,e)},_createSurfaceMesh:function(){var e=new wa.Mesh({geometry:new wa.Geometry({dynamic:!0,sortTriangles:!0}),shadowDepthMaterial:new wa.Material({shader:new wa.Shader(wa.Shader.source("ecgl.sm.depth.vertex"),wa.Shader.source("ecgl.sm.depth.fragment"))}),culling:!1,renderOrder:10,renderNormal:!0});return e.geometry.createAttribute("barycentric","float",4),e.geometry.createAttribute("prevPosition","float",3),e.geometry.createAttribute("prevNormal","float",3),Object.assign(e.geometry,_u),e},_initHandler:function(e,t){var r=e.getData(),i=this._surfaceMesh,n=e.coordinateSystem;function a(e,t){for(var r=1/0,n=-1,a=[],o=0;o<e.length;o++){i.geometry.attributes.position.get(e[o],a);var s=Hd.dist(t.array,a);s<r&&(r=s,n=e[o])}return n}i.seriesIndex=e.seriesIndex;var o=-1;i.off("mousemove"),i.off("mouseout"),i.on("mousemove",(function(e){var s=a(e.triangle,e.point);if(s>=0){var l=[];i.geometry.attributes.position.get(s,l);for(var u=n.pointToData(l),h=1/0,c=-1,d=[],f=0;f<r.count();f++){d[0]=r.get("x",f),d[1]=r.get("y",f),d[2]=r.get("z",f);var p=Hd.squaredDistance(d,u);p<h&&(c=f,h=p)}c!==o&&t.dispatchAction({type:"grid3DShowAxisPointer",value:u}),o=c,i.dataIndex=c}else i.dataIndex=-1}),this),i.on("mouseout",(function(e){o=-1,i.dataIndex=-1,t.dispatchAction({type:"grid3DHideAxisPointer"})}),this)},_updateSurfaceMesh:function(e,t,r,i){var n=e.geometry,a=t.getData(),o=a.getLayout("points"),s=0;a.each((function(e){a.hasValue(e)||s++}));var l=s||i,u=n.attributes.position,h=n.attributes.normal,c=n.attributes.texcoord0,d=n.attributes.barycentric,f=n.attributes.color,p=r[0],m=r[1],g=t.get("shading"),_="color"!==g;if(l){var v=(p-1)*(m-1)*4;u.init(v),i&&d.init(v)}else u.value=new Float32Array(o);f.init(n.vertexCount),c.init(n.vertexCount);var y=[0,3,1,1,3,2],x=[[1,1,0,0],[0,1,0,1],[1,0,0,1],[1,0,1,0]],T=n.indices=new(n.vertexCount>65535?Uint32Array:Uint16Array)((p-1)*(m-1)*6),b=function(e,t,r){r[1]=e*m+t,r[0]=e*m+t+1,r[3]=(e+1)*m+t+1,r[2]=(e+1)*m+t},w=!1;if(l){var E=[],S=[],A=0;_?h.init(n.vertexCount):h.value=null;for(var M=[[],[],[]],L=[],C=[],D=Hd.create(),N=function(e,t,r){var i=3*t;return r[0]=e[i],r[1]=e[i+1],r[2]=e[i+2],r},R=new Float32Array(o.length),P=new Float32Array(o.length/3*4),O=0;O<a.count();O++)if(a.hasValue(O)){var I=wa.parseColor(xu(a,O)),B=Tu(a,O);null!=B&&(I[3]*=B),I[3]<.99&&(w=!0);for(var F=0;F<4;F++)P[4*O+F]=I[F]}var U=[1e7,1e7,1e7];for(O=0;O<p-1;O++)for(var z=0;z<m-1;z++){var G=O*(m-1)+z,H=4*G;b(O,z,E);var V=!1;for(F=0;F<4;F++)N(o,E[F],S),Vd(S)&&(V=!0);for(F=0;F<4;F++)V?u.set(H+F,U):(N(o,E[F],S),u.set(H+F,S)),i&&d.set(H+F,x[F]);for(F=0;F<6;F++)T[A++]=y[F]+H;if(_&&!V)for(F=0;F<2;F++){for(var k=3*F,W=0;W<3;W++){var X=E[y[k]+W];N(o,X,M[W])}Hd.sub(L,M[0],M[1]),Hd.sub(C,M[1],M[2]),Hd.cross(D,L,C);for(W=0;W<3;W++){var j=3*E[y[k]+W];R[j]=R[j]+D[0],R[j+1]=R[j+1]+D[1],R[j+2]=R[j+2]+D[2]}}}if(_)for(O=0;O<R.length/3;O++)N(R,O,D),Hd.normalize(D,D),R[3*O]=D[0],R[3*O+1]=D[1],R[3*O+2]=D[2];I=[];var q=[];for(O=0;O<p-1;O++)for(z=0;z<m-1;z++){G=O*(m-1)+z,H=4*G;b(O,z,E);for(F=0;F<4;F++){for(W=0;W<4;W++)I[W]=P[4*E[F]+W];f.set(H+F,I),_&&(N(R,E[F],D),h.set(H+F,D));X=E[F];q[0]=X%m/(m-1),q[1]=Math.floor(X/m)/(p-1),c.set(H+F,q)}G++}}else{for(q=[],O=0;O<a.count();O++){q[0]=O%m/(m-1),q[1]=Math.floor(O/m)/(p-1);I=wa.parseColor(xu(a,O)),B=Tu(a,O);null!=B&&(I[3]*=B),I[3]<.99&&(w=!0),f.set(O,I),c.set(O,q)}E=[];var Z=0;for(O=0;O<p-1;O++)for(z=0;z<m-1;z++){b(O,z,E);for(F=0;F<6;F++)T[Z++]=E[y[F]]}_?n.generateVertexNormals():h.value=null}e.material.get("normalMap")&&n.generateTangents(),n.updateBoundingBox(),n.dirty(),e.material.transparent=w,e.material.depthMask=!w},_getDataShape:function(e,t){for(var r=-1/0,i=0,n=0,a=!1,o=t?"u":"x",s=e.count(),l=0;l<s;l++){var u=e.get(o,l);u<r&&(n,n=0,i++),r=u,n++}if(i&&1!==n||(a=!0),!a)return[i+1,n];var h=Math.floor(Math.sqrt(s));while(h>0){if(Math.floor(s/h)===s/h)return[h,s/h];h--}return h=Math.floor(Math.sqrt(s)),[h,h]},dispose:function(){this.groupGL.removeAll()},remove:function(){this.groupGL.removeAll()}});function Wd(e){e.registerChartView(kd),e.registerSeriesModel(Gd),e.registerLayout((function(e,t){e.eachSeriesByType("surface",(function(e){var t=e.coordinateSystem;t&&t.type;var r=e.getData(),i=new Float32Array(3*r.count()),n=[NaN,NaN,NaN];if(t&&"cartesian3D"===t.type){var a=t.dimensions,o=a.map((function(t){return e.coordDimToDataDim(t)[0]}));r.each(o,(function(e,a,o,s){var l;l=r.hasValue(s)?t.dataToPoint([e,a,o]):n,i[3*s]=l[0],i[3*s+1]=l[1],i[3*s+2]=l[2]}))}r.setLayout("points",i)}))}))}function Xd(e,t){for(var r=[],i=0;i<t.length;i++)r.push(e.dataToPoint(t[i]));return r}Object(i["v"])(Wd);var jd=i["g"].extend({type:"series.map3D",layoutMode:"box",coordinateSystem:null,visualStyleAccessPath:"itemStyle",optionUpdated:function(e){e=e||{};var t=this.get("coordinateSystem");null!=t&&"geo3D"!==t&&(this.get("groundPlane.show")&&(this.option.groundPlane.show=!1),this._geo=null)},getInitialData:function(e){e.data=this.getFilledRegions(e.data,e.map);var t=i["m"].createDimensions(e.data,{coordDimensions:["value"]}),r=new i["e"](t,this);r.initData(e.data);var n={};return r.each((function(e){var t=r.getName(e),i=r.getItemModel(e);n[t]=i})),this._regionModelMap=n,r},formatTooltip:function(e){return Ec(this,e)},getRegionModel:function(e){var t=this.getData().getName(e);return this._regionModelMap[t]||new i["f"](null,this)},getRegionPolygonCoords:function(e){var t=this.coordinateSystem,r=this.getData().getName(e);if(t.transform){var i=t.getRegion(r);return i?i.geometries:[]}this._geo||(this._geo=Vu.createGeo3D(this));i=this._geo.getRegion(r);for(var n=[],a=0;a<i.geometries.length;a++){var o=i.geometries[a],s=[],l=Xd(t,o.exterior);if(s&&s.length)for(var u=0;u<o.interiors.length;u++)s.push(Xd(t,s[u]));n.push({interiors:s,exterior:l})}return n},getFormattedLabel:function(e,t){var r=bc.getFormattedLabel(this,e,t);return null==r&&(r=this.getData().getName(e)),r},defaultOption:{coordinateSystem:"geo3D",data:null}});i["w"].merge(jd.prototype,Cl),i["w"].merge(jd.prototype,za),i["w"].merge(jd.prototype,Ga),i["w"].merge(jd.prototype,Ha),i["w"].merge(jd.prototype,Ll);var qd=jd,Zd=i["b"].extend({type:"map3D",__ecgl__:!0,init:function(e,t){this._geo3DBuilder=new Lu(t),this.groupGL=new wa.Node},render:function(e,t,r){var i=e.coordinateSystem;if(i&&i.viewGL){if(this.groupGL.add(this._geo3DBuilder.rootNode),i.viewGL.add(this.groupGL),"geo3D"===i.type){i,this._sceneHelper||(this._sceneHelper=new so,this._sceneHelper.initLight(this.groupGL)),this._sceneHelper.setScene(i.viewGL.scene),this._sceneHelper.updateLight(e),i.viewGL.setPostEffect(e.getModel("postEffect"),r),i.viewGL.setTemporalSuperSampling(e.getModel("temporalSuperSampling"));var n=this._control;n||(n=this._control=new Ya({zr:r.getZr()}),this._control.init());var a=e.getModel("viewControl");n.setViewGL(i.viewGL),n.setFromViewControlModel(a,0),n.off("update"),n.on("update",(function(){r.dispatchAction({type:"map3DChangeCamera",alpha:n.getAlpha(),beta:n.getBeta(),distance:n.getDistance(),from:this.uid,map3DId:e.id})})),this._geo3DBuilder.extrudeY=!0}else this._control&&(this._control.dispose(),this._control=null),this._sceneHelper&&(this._sceneHelper.dispose(),this._sceneHelper=null),e.getData().getLayout("geo3D"),this._geo3DBuilder.extrudeY=!1;this._geo3DBuilder.update(e,t,r,0,e.getData().count());var o=i.viewGL.isLinearSpace()?"define":"undefine";this._geo3DBuilder.rootNode.traverse((function(e){e.material&&e.material[o]("fragment","SRGB_DECODE")}))}},afterRender:function(e,t,r,i){var n=i.renderer,a=e.coordinateSystem;a&&"geo3D"===a.type&&(this._sceneHelper.updateAmbientCubemap(n,e,r),this._sceneHelper.updateSkybox(n,e,r))},dispose:function(){this.groupGL.removeAll(),this._control.dispose(),this._geo3DBuilder.dispose()}});function Yd(e){ku(e),e.registerChartView(Zd),e.registerSeriesModel(qd),e.registerAction({type:"map3DChangeCamera",event:"map3dcamerachanged",update:"series:updateCamera"},(function(e,t){t.eachComponent({mainType:"series",subType:"map3D",query:e},(function(t){t.setView(e)}))}))}Object(i["v"])(Yd);var Kd=i["g"].extend({type:"series.scatterGL",dependencies:["grid","polar","geo","singleAxis"],visualStyleAccessPath:"itemStyle",hasSymbolVisual:!0,getInitialData:function(){return i["m"].createList(this)},defaultOption:{coordinateSystem:"cartesian2d",zlevel:10,progressive:1e5,progressiveThreshold:1e5,large:!1,symbol:"circle",symbolSize:10,zoomScale:0,blendMode:"source-over",itemStyle:{opacity:.8},postEffect:{enable:!1,colorCorrection:{exposure:0,brightness:0,contrast:1,saturation:1,enable:!0}}}}),Qd=r("1687"),Jd=r("401b");function $d(e){this.viewGL=e}$d.prototype.reset=function(e,t){this._updateCamera(t.getWidth(),t.getHeight(),t.getDevicePixelRatio()),this._viewTransform=Qd["c"](),this.updateTransform(e,t)},$d.prototype.updateTransform=function(e,t){var r=e.coordinateSystem;r.getRoamTransform&&(Qd["e"](this._viewTransform,r.getRoamTransform()),this._setCameraTransform(this._viewTransform),t.getZr().refresh())},$d.prototype.dataToPoint=function(e,t,r){r=e.dataToPoint(t,null,r);var i=this._viewTransform;i&&Jd["b"](r,r,i)},$d.prototype.removeTransformInPoint=function(e){return this._viewTransform&&Jd["b"](e,e,this._viewTransform),e},$d.prototype.getZoom=function(){if(this._viewTransform){var e=this._viewTransform;return 1/Math.max(Math.sqrt(e[0]*e[0]+e[1]*e[1]),Math.sqrt(e[2]*e[2]+e[3]*e[3]))}return 1},$d.prototype._setCameraTransform=function(e){var t=this.viewGL.camera;t.position.set(e[4],e[5],0),t.scale.set(Math.sqrt(e[0]*e[0]+e[1]*e[1]),Math.sqrt(e[2]*e[2]+e[3]*e[3]),1)},$d.prototype._updateCamera=function(e,t,r){this.viewGL.setViewport(0,0,e,t,r);var i=this.viewGL.camera;i.left=i.top=0,i.bottom=t,i.right=e,i.near=0,i.far=100};var ef=$d,tf=i["b"].extend({type:"scatterGL",__ecgl__:!0,init:function(e,t){this.groupGL=new wa.Node,this.viewGL=new hl("orthographic"),this.viewGL.add(this.groupGL),this._pointsBuilderList=[],this._currentStep=0,this._sizeScale=1,this._glViewHelper=new ef(this.viewGL)},render:function(e,t,r){if(this.groupGL.removeAll(),this._glViewHelper.reset(e,r),e.getData().count()){var i=this._pointsBuilderList[0];i||(i=this._pointsBuilderList[0]=new id(!0,r)),this._pointsBuilderList.length=1,this.groupGL.add(i.rootNode),this._removeTransformInPoints(e.getData().getLayout("points")),i.update(e,t,r),this.viewGL.setPostEffect(e.getModel("postEffect"),r)}},incrementalPrepareRender:function(e,t,r){this.groupGL.removeAll(),this._glViewHelper.reset(e,r),this._currentStep=0,this.viewGL.setPostEffect(e.getModel("postEffect"),r)},incrementalRender:function(e,t,r,i){if(!(e.end<=e.start)){var n=this._pointsBuilderList[this._currentStep];n||(n=new id(!0,i),this._pointsBuilderList[this._currentStep]=n),this.groupGL.add(n.rootNode),this._removeTransformInPoints(t.getData().getLayout("points")),n.setSizeScale(this._sizeScale),n.update(t,r,i,e.start,e.end),i.getZr().refresh(),this._currentStep++}},updateTransform:function(e,t,r){if(e.coordinateSystem.getRoamTransform){this._glViewHelper.updateTransform(e,r);var i=this._glViewHelper.getZoom(),n=Math.max((e.get("zoomScale")||0)*(i-1)+1,0);this._sizeScale=n,this._pointsBuilderList.forEach((function(e){e.setSizeScale(n)}))}},_removeTransformInPoints:function(e){if(e)for(var t=[],r=0;r<e.length;r+=2)t[0]=e[r],t[1]=e[r+1],this._glViewHelper.removeTransformInPoint(t),e[r]=t[0],e[r+1]=t[1]},dispose:function(){this.groupGL.removeAll(),this._pointsBuilderList.forEach((function(e){e.dispose()}))},remove:function(){this.groupGL.removeAll()}});function rf(e){e.registerChartView(tf),e.registerSeriesModel(Kd),e.registerLayout({seriesType:"scatterGL",reset:function(e){var t,r=e.coordinateSystem,i=e.getData();if(r){var n=r.dimensions.map((function(e){return i.mapDimension(e)})).slice(0,2),a=[];1===n.length?t=function(e){for(var t=new Float32Array(2*(e.end-e.start)),a=e.start;a<e.end;a++){var o=2*(a-e.start),s=i.get(n[0],a),l=r.dataToPoint(s);t[o]=l[0],t[o+1]=l[1]}i.setLayout("points",t)}:2===n.length&&(t=function(e){for(var t=new Float32Array(2*(e.end-e.start)),o=e.start;o<e.end;o++){var s=2*(o-e.start),l=i.get(n[0],o),u=i.get(n[1],o);a[0]=l,a[1]=u,a=r.dataToPoint(a),t[s]=a[0],t[s+1]=a[1]}i.setLayout("points",t)})}return{progress:t}}})}Object(i["v"])(rf);var nf=r("7368"),af=r("6a2f"),of=af["a"],sf=function(e,t,r,n,a){for(var o=new nf["a"](n),s=0;s<e.length;s++)o.addNode(Rn.firstNotNull(e[s].id,e[s].name,s),s);var l,u=[],h=[],c=0;for(s=0;s<t.length;s++){var d=t[s],f=d.source,p=d.target;o.addEdge(f,p,c)&&(h.push(d),u.push(Rn.firstNotNull(d.id,f+" > "+p)),c++)}var m=i["m"].createDimensions(e,{coordDimensions:["value"]});l=new i["e"](m,r),l.initData(e);var g=new i["e"](["value"],r);return g.initData(h,u),a&&a(l,g),of({mainData:l,struct:o,structAttr:"graph",datas:{node:l,edge:g},datasAttr:{node:"data",edge:"edgeData"}}),o.update(),o},lf=i["g"].extend({type:"series.graphGL",visualStyleAccessPath:"itemStyle",hasSymbolVisual:!0,init:function(e){lf.superApply(this,"init",arguments),this.legendDataProvider=function(){return this._categoriesData},this._updateCategoriesData()},mergeOption:function(e){lf.superApply(this,"mergeOption",arguments),this._updateCategoriesData()},getFormattedLabel:function(e,t,r,i){var n=bc.getFormattedLabel(this,e,t,r,i);if(null==n){var a=this.getData(),o=a.dimensions[a.dimensions.length-1];n=a.get(o,e)}return n},getInitialData:function(e,t){var r=e.edges||e.links||[],i=e.data||e.nodes||[],n=this;if(i&&r)return sf(i,r,this,!0,a).data;function a(e,r){e.wrapMethod("getItemModel",(function(e){const t=n._categoriesModels,r=e.getShallow("category"),i=t[r];return i&&(i.parentModel=e.parentModel,e.parentModel=i),e}));const i=t.getModel([]).getModel;function a(e,t){const r=i.call(this,e,t);return r.resolveParentPath=o,r}function o(e){if(e&&("label"===e[0]||"label"===e[1])){const t=e.slice();return"label"===e[0]?t[0]="edgeLabel":"label"===e[1]&&(t[1]="edgeLabel"),t}return e}r.wrapMethod("getItemModel",(function(e){return e.resolveParentPath=o,e.getModel=a,e}))}},getGraph:function(){return this.getData().graph},getEdgeData:function(){return this.getGraph().edgeData},getCategoriesData:function(){return this._categoriesData},formatTooltip:function(e,t,r){if("edge"===r){var n=this.getData(),a=this.getDataParams(e,r),o=n.graph.getEdgeByIndex(e),s=n.getName(o.node1.dataIndex),l=n.getName(o.node2.dataIndex),u=[];return null!=s&&u.push(s),null!=l&&u.push(l),u=i["i"].encodeHTML(u.join(" > ")),a.value&&(u+=" : "+i["i"].encodeHTML(a.value)),u}return lf.superApply(this,"formatTooltip",arguments)},_updateCategoriesData:function(){var e=(this.option.categories||[]).map((function(e){return null!=e.value?e:Object.assign({value:0},e)})),t=new i["e"](["value"],this);t.initData(e),this._categoriesData=t,this._categoriesModels=t.mapArray((function(e){return t.getItemModel(e,!0)}))},setView:function(e){null!=e.zoom&&(this.option.zoom=e.zoom),null!=e.offset&&(this.option.offset=e.offset)},setNodePosition:function(e){for(var t=0;t<e.length/2;t++){var r=e[2*t],i=e[2*t+1],n=this.getData().getRawDataItem(t);n.x=r,n.y=i}},isAnimationEnabled:function(){return lf.superCall(this,"isAnimationEnabled")&&!("force"===this.get("layout")&&this.get("force.layoutAnimation"))},defaultOption:{zlevel:10,z:2,legendHoverLink:!0,layout:"forceAtlas2",forceAtlas2:{initLayout:null,GPU:!0,steps:1,maxSteps:1e3,repulsionByDegree:!0,linLogMode:!1,strongGravityMode:!1,gravity:1,edgeWeightInfluence:1,edgeWeight:[1,4],nodeWeight:[1,4],preventOverlap:!1,gravityCenter:null},focusNodeAdjacency:!0,focusNodeAdjacencyOn:"mouseover",left:"center",top:"center",symbol:"circle",symbolSize:5,roam:!1,center:null,zoom:1,label:{show:!1,formatter:"{b}",position:"right",distance:5,textStyle:{fontSize:14}},itemStyle:{},lineStyle:{color:"#aaa",width:1,opacity:.5},emphasis:{label:{show:!0}},animation:!1}}),uf=lf,hf=Ja.vec2,cf=[[0,0],[1,1]],df=_r.extend((function(){return{segmentScale:4,dynamic:!0,useNativeLine:!0,attributes:{position:new _r.Attribute("position","float",2,"POSITION"),normal:new _r.Attribute("normal","float",2),offset:new _r.Attribute("offset","float",1),color:new _r.Attribute("color","float",4,"COLOR")}}}),{resetOffset:function(){this._vertexOffset=0,this._faceOffset=0,this._itemVertexOffsets=[]},setVertexCount:function(e){var t=this.attributes;this.vertexCount!==e&&(t.position.init(e),t.color.init(e),this.useNativeLine||(t.offset.init(e),t.normal.init(e)),e>65535?this.indices instanceof Uint16Array&&(this.indices=new Uint32Array(this.indices)):this.indices instanceof Uint32Array&&(this.indices=new Uint16Array(this.indices)))},setTriangleCount:function(e){this.triangleCount!==e&&(this.indices=0===e?null:this.vertexCount>65535?new Uint32Array(3*e):new Uint16Array(3*e))},_getCubicCurveApproxStep:function(e,t,r,i){var n=hf.dist(e,t)+hf.dist(r,t)+hf.dist(i,r),a=1/(n+1)*this.segmentScale;return a},getCubicCurveVertexCount:function(e,t,r,i){var n=this._getCubicCurveApproxStep(e,t,r,i),a=Math.ceil(1/n);return this.useNativeLine?2*a:2*a+2},getCubicCurveTriangleCount:function(e,t,r,i){var n=this._getCubicCurveApproxStep(e,t,r,i),a=Math.ceil(1/n);return this.useNativeLine?0:2*a},getLineVertexCount:function(){return this.getPolylineVertexCount(cf)},getLineTriangleCount:function(){return this.getPolylineTriangleCount(cf)},getPolylineVertexCount:function(e){var t;if("number"===typeof e)t=e;else{var r="number"!==typeof e[0];t=r?e.length:e.length/2}return this.useNativeLine?2*(t-1):2*(t-1)+2},getPolylineTriangleCount:function(e){var t;if("number"===typeof e)t=e;else{var r="number"!==typeof e[0];t=r?e.length:e.length/2}return this.useNativeLine?0:2*(t-1)},addCubicCurve:function(e,t,r,i,n,a){null==a&&(a=1);var o=e[0],s=e[1],l=t[0],u=t[1],h=r[0],c=r[1],d=i[0],f=i[1],p=this._getCubicCurveApproxStep(e,t,r,i),m=p*p,g=m*p,_=3*p,v=3*m,y=6*m,x=6*g,T=o-2*l+h,b=s-2*u+c,w=3*(l-h)-o+d,E=3*(u-c)-s+f,S=o,A=s,M=(l-o)*_+T*v+w*g,L=(u-s)*_+b*v+E*g,C=T*y+w*x,D=b*y+E*x,N=w*x,R=E*x,P=0,O=0,I=Math.ceil(1/p),B=new Float32Array(3*(I+1)),F=(B=[],0);for(O=0;O<I+1;O++)B[F++]=S,B[F++]=A,S+=M,A+=L,M+=C,L+=D,C+=N,D+=R,P+=p,P>1&&(S=M>0?Math.min(S,d):Math.max(S,d),A=L>0?Math.min(A,f):Math.max(A,f));this.addPolyline(B,n,a)},addLine:function(e,t,r,i){this.addPolyline([e,t],r,i)},addPolyline:function(){var e=hf.create(),t=hf.create(),r=hf.create(),i=hf.create(),n=[],a=[],o=[];return function(s,l,u,h,c){if(s.length){var d="number"!==typeof s[0];if(null==c&&(c=d?s.length:s.length/2),!(c<2)){null==h&&(h=0),null==u&&(u=1),this._itemVertexOffsets.push(this._vertexOffset);for(var f,p=d?"number"!==typeof l[0]:l.length/4===c,m=this.attributes.position,g=this.attributes.color,_=this.attributes.offset,v=this.attributes.normal,y=this.indices,x=this._vertexOffset,T=0;T<c;T++){if(d)n=s[T+h],f=p?l[T+h]:l;else{var b=2*T+h;if(n=n||[],n[0]=s[b],n[1]=s[b+1],p){var w=4*T+h;f=f||[],f[0]=l[w],f[1]=l[w+1],f[2]=l[w+2],f[3]=l[w+3]}else f=l}if(this.useNativeLine)T>1&&(m.copy(x,x-1),g.copy(x,x-1),x++);else{var E;if(T<c-1){if(d)hf.copy(a,s[T+1]);else{b=2*(T+1)+h;a=a||[],a[0]=s[b],a[1]=s[b+1]}if(T>0){hf.sub(e,n,o),hf.sub(t,a,n),hf.normalize(e,e),hf.normalize(t,t),hf.add(i,e,t),hf.normalize(i,i);var S=u/2*Math.min(1/hf.dot(e,i),2);r[0]=-i[1],r[1]=i[0],E=S}else hf.sub(e,a,n),hf.normalize(e,e),r[0]=-e[1],r[1]=e[0],E=u/2}else hf.sub(e,n,o),hf.normalize(e,e),r[0]=-e[1],r[1]=e[0],E=u/2;v.set(x,r),v.set(x+1,r),_.set(x,E),_.set(x+1,-E),hf.copy(o,n),m.set(x,n),m.set(x+1,n),g.set(x,f),g.set(x+1,f),x+=2}if(this.useNativeLine)g.set(x,f),m.set(x,n),x++;else if(T>0){var A=3*this._faceOffset;y=this.indices;y[A]=x-4,y[A+1]=x-3,y[A+2]=x-2,y[A+3]=x-3,y[A+4]=x-1,y[A+5]=x-2,this._faceOffset+=2}}this._vertexOffset=x}}}}(),setItemColor:function(e,t){for(var r=this._itemVertexOffsets[e],i=e<this._itemVertexOffsets.length-1?this._itemVertexOffsets[e+1]:this._vertexOffset,n=r;n<i;n++)this.attributes.color.set(n,t);this.dirty("color")}});i["w"].defaults(df.prototype,Ka);var ff=df,pf="@export ecgl.forceAtlas2.updateNodeRepulsion\n\n#define NODE_COUNT 0\n\nuniform sampler2D positionTex;\n\nuniform vec2 textureSize;\nuniform float gravity;\nuniform float scaling;\nuniform vec2 gravityCenter;\n\nuniform bool strongGravityMode;\nuniform bool preventOverlap;\n\nvarying vec2 v_Texcoord;\n\nvoid main() {\n\n vec4 n0 = texture2D(positionTex, v_Texcoord);\n\n vec2 force = vec2(0.0);\n for (int i = 0; i < NODE_COUNT; i++) {\n vec2 uv = vec2(\n mod(float(i), textureSize.x) / (textureSize.x - 1.0),\n floor(float(i) / textureSize.x) / (textureSize.y - 1.0)\n );\n vec4 n1 = texture2D(positionTex, uv);\n\n vec2 dir = n0.xy - n1.xy;\n float d2 = dot(dir, dir);\n\n if (d2 > 0.0) {\n float factor = 0.0;\n if (preventOverlap) {\n float d = sqrt(d2);\n d = d - n0.w - n1.w;\n if (d > 0.0) {\n factor = scaling * n0.z * n1.z / (d * d);\n }\n else if (d < 0.0) {\n factor = scaling * 100.0 * n0.z * n1.z;\n }\n }\n else {\n factor = scaling * n0.z * n1.z / d2;\n }\n force += dir * factor;\n }\n }\n\n vec2 dir = gravityCenter - n0.xy;\n float d = 1.0;\n if (!strongGravityMode) {\n d = length(dir);\n }\n\n force += dir * n0.z * gravity / (d + 1.0);\n\n gl_FragColor = vec4(force, 0.0, 1.0);\n}\n@end\n\n@export ecgl.forceAtlas2.updateEdgeAttraction.vertex\n\nattribute vec2 node1;\nattribute vec2 node2;\nattribute float weight;\n\nuniform sampler2D positionTex;\nuniform float edgeWeightInfluence;\nuniform bool preventOverlap;\nuniform bool linLogMode;\n\nuniform vec2 windowSize: WINDOW_SIZE;\n\nvarying vec2 v_Force;\n\nvoid main() {\n\n vec4 n0 = texture2D(positionTex, node1);\n vec4 n1 = texture2D(positionTex, node2);\n\n vec2 dir = n1.xy - n0.xy;\n float d = length(dir);\n float w;\n if (edgeWeightInfluence == 0.0) {\n w = 1.0;\n }\n else if (edgeWeightInfluence == 1.0) {\n w = weight;\n }\n else {\n w = pow(weight, edgeWeightInfluence);\n }\n vec2 offset = vec2(1.0 / windowSize.x, 1.0 / windowSize.y);\n vec2 scale = vec2((windowSize.x - 1.0) / windowSize.x, (windowSize.y - 1.0) / windowSize.y);\n vec2 pos = node1 * scale * 2.0 - 1.0;\n gl_Position = vec4(pos + offset, 0.0, 1.0);\n gl_PointSize = 1.0;\n\n float factor;\n if (preventOverlap) {\n d = d - n1.w - n0.w;\n }\n if (d <= 0.0) {\n v_Force = vec2(0.0);\n return;\n }\n\n if (linLogMode) {\n factor = w * log(d) / d;\n }\n else {\n factor = w;\n }\n v_Force = dir * factor;\n}\n@end\n\n@export ecgl.forceAtlas2.updateEdgeAttraction.fragment\n\nvarying vec2 v_Force;\n\nvoid main() {\n gl_FragColor = vec4(v_Force, 0.0, 0.0);\n}\n@end\n\n@export ecgl.forceAtlas2.calcWeightedSum.vertex\n\nattribute vec2 node;\n\nvarying vec2 v_NodeUv;\n\nvoid main() {\n\n v_NodeUv = node;\n gl_Position = vec4(0.0, 0.0, 0.0, 1.0);\n gl_PointSize = 1.0;\n}\n@end\n\n@export ecgl.forceAtlas2.calcWeightedSum.fragment\n\nvarying vec2 v_NodeUv;\n\nuniform sampler2D positionTex;\nuniform sampler2D forceTex;\nuniform sampler2D forcePrevTex;\n\nvoid main() {\n vec2 force = texture2D(forceTex, v_NodeUv).rg;\n vec2 forcePrev = texture2D(forcePrevTex, v_NodeUv).rg;\n\n float mass = texture2D(positionTex, v_NodeUv).z;\n float swing = length(force - forcePrev) * mass;\n float traction = length(force + forcePrev) * 0.5 * mass;\n\n gl_FragColor = vec4(swing, traction, 0.0, 0.0);\n}\n@end\n\n@export ecgl.forceAtlas2.calcGlobalSpeed\n\nuniform sampler2D globalSpeedPrevTex;\nuniform sampler2D weightedSumTex;\nuniform float jitterTolerence;\n\nvoid main() {\n vec2 weightedSum = texture2D(weightedSumTex, vec2(0.5)).xy;\n float prevGlobalSpeed = texture2D(globalSpeedPrevTex, vec2(0.5)).x;\n float globalSpeed = jitterTolerence * jitterTolerence\n * weightedSum.y / weightedSum.x;\n if (prevGlobalSpeed > 0.0) {\n globalSpeed = min(globalSpeed / prevGlobalSpeed, 1.5) * prevGlobalSpeed;\n }\n gl_FragColor = vec4(globalSpeed, 0.0, 0.0, 1.0);\n}\n@end\n\n@export ecgl.forceAtlas2.updatePosition\n\nuniform sampler2D forceTex;\nuniform sampler2D forcePrevTex;\nuniform sampler2D positionTex;\nuniform sampler2D globalSpeedTex;\n\nvarying vec2 v_Texcoord;\n\nvoid main() {\n vec2 force = texture2D(forceTex, v_Texcoord).xy;\n vec2 forcePrev = texture2D(forcePrevTex, v_Texcoord).xy;\n vec4 node = texture2D(positionTex, v_Texcoord);\n\n float globalSpeed = texture2D(globalSpeedTex, vec2(0.5)).r;\n float swing = length(force - forcePrev);\n float speed = 0.1 * globalSpeed / (0.1 + globalSpeed * sqrt(swing));\n\n float df = length(force);\n if (df > 0.0) {\n speed = min(df * speed, 10.0) / df;\n\n gl_FragColor = vec4(node.xy + speed * force, node.zw);\n }\n else {\n gl_FragColor = node;\n }\n}\n@end\n\n@export ecgl.forceAtlas2.edges.vertex\nuniform mat4 worldViewProjection : WORLDVIEWPROJECTION;\n\nattribute vec2 node;\nattribute vec4 a_Color : COLOR;\nvarying vec4 v_Color;\n\nuniform sampler2D positionTex;\n\nvoid main()\n{\n gl_Position = worldViewProjection * vec4(\n texture2D(positionTex, node).xy, -10.0, 1.0\n );\n v_Color = a_Color;\n}\n@end\n\n@export ecgl.forceAtlas2.edges.fragment\nuniform vec4 color : [1.0, 1.0, 1.0, 1.0];\nvarying vec4 v_Color;\nvoid main() {\n gl_FragColor = color * v_Color;\n}\n@end";wa.Shader.import(pf);var mf={repulsionByDegree:!0,linLogMode:!1,strongGravityMode:!1,gravity:1,scaling:1,edgeWeightInfluence:1,jitterTolerence:.1,preventOverlap:!1,dissuadeHubs:!1,gravityCenter:null};function gf(e){var t={type:wa.Texture.FLOAT,minFilter:wa.Texture.NEAREST,magFilter:wa.Texture.NEAREST};this._positionSourceTex=new wa.Texture2D(t),this._positionSourceTex.flipY=!1,this._positionTex=new wa.Texture2D(t),this._positionPrevTex=new wa.Texture2D(t),this._forceTex=new wa.Texture2D(t),this._forcePrevTex=new wa.Texture2D(t),this._weightedSumTex=new wa.Texture2D(t),this._weightedSumTex.width=this._weightedSumTex.height=1,this._globalSpeedTex=new wa.Texture2D(t),this._globalSpeedPrevTex=new wa.Texture2D(t),this._globalSpeedTex.width=this._globalSpeedTex.height=1,this._globalSpeedPrevTex.width=this._globalSpeedPrevTex.height=1,this._nodeRepulsionPass=new mn({fragment:wa.Shader.source("ecgl.forceAtlas2.updateNodeRepulsion")}),this._positionPass=new mn({fragment:wa.Shader.source("ecgl.forceAtlas2.updatePosition")}),this._globalSpeedPass=new mn({fragment:wa.Shader.source("ecgl.forceAtlas2.calcGlobalSpeed")}),this._copyPass=new mn({fragment:wa.Shader.source("clay.compositor.output")});var r=function(e){e.blendEquation(e.FUNC_ADD),e.blendFunc(e.ONE,e.ONE)};this._edgeForceMesh=new wa.Mesh({geometry:new wa.Geometry({attributes:{node1:new wa.Geometry.Attribute("node1","float",2),node2:new wa.Geometry.Attribute("node2","float",2),weight:new wa.Geometry.Attribute("weight","float",1)},dynamic:!0,mainAttribute:"node1"}),material:new wa.Material({transparent:!0,shader:wa.createShader("ecgl.forceAtlas2.updateEdgeAttraction"),blend:r,depthMask:!1,depthText:!1}),mode:wa.Mesh.POINTS}),this._weightedSumMesh=new wa.Mesh({geometry:new wa.Geometry({attributes:{node:new wa.Geometry.Attribute("node","float",2)},dynamic:!0,mainAttribute:"node"}),material:new wa.Material({transparent:!0,shader:wa.createShader("ecgl.forceAtlas2.calcWeightedSum"),blend:r,depthMask:!1,depthText:!1}),mode:wa.Mesh.POINTS}),this._framebuffer=new ci({depthBuffer:!1}),this._dummyCamera=new wa.OrthographicCamera({left:-1,right:1,top:1,bottom:-1,near:0,far:100}),this._globalSpeed=0}gf.prototype.updateOption=function(e){for(var t in mf)this[t]=mf[t];var r=this._nodes.length;if(this.jitterTolerence=r>5e4?10:r>5e3?1:.1,this.scaling=r>100?2:10,e)for(var t in mf)null!=e[t]&&(this[t]=e[t]);if(this.repulsionByDegree)for(var i=this._positionSourceTex.pixels,n=0;n<this._nodes.length;n++)i[4*n+2]=(this._nodes[n].degree||0)+1},gf.prototype._updateGravityCenter=function(e){var t=this._nodes,r=this._edges;if(this.gravityCenter)this._gravityCenter=this.gravityCenter;else{for(var i=[1/0,1/0],n=[-1/0,-1/0],a=0;a<t.length;a++)i[0]=Math.min(t[a].x,i[0]),i[1]=Math.min(t[a].y,i[1]),n[0]=Math.max(t[a].x,n[0]),n[1]=Math.max(t[a].y,n[1]);this._gravityCenter=[.5*(i[0]+n[0]),.5*(i[1]+n[1])]}for(a=0;a<r.length;a++){var o=r[a].node1,s=r[a].node2;t[o].degree=(t[o].degree||0)+1,t[s].degree=(t[s].degree||0)+1}},gf.prototype.initData=function(e,t){this._nodes=e,this._edges=t,this._updateGravityCenter();var r=Math.ceil(Math.sqrt(e.length)),i=r,n=new Float32Array(r*i*4);this._resize(r,i);for(var a=0,o=0;o<e.length;o++){var s=e[o];n[a++]=s.x||0,n[a++]=s.y||0,n[a++]=s.mass||1,n[a++]=s.size||1}this._positionSourceTex.pixels=n;var l=this._edgeForceMesh.geometry,u=t.length;l.attributes.node1.init(2*u),l.attributes.node2.init(2*u),l.attributes.weight.init(2*u);var h=[];for(o=0;o<t.length;o++){var c=l.attributes,d=t[o].weight;null==d&&(d=1),c.node1.set(o,this.getNodeUV(t[o].node1,h)),c.node2.set(o,this.getNodeUV(t[o].node2,h)),c.weight.set(o,d),c.node1.set(o+u,this.getNodeUV(t[o].node2,h)),c.node2.set(o+u,this.getNodeUV(t[o].node1,h)),c.weight.set(o+u,d)}var f=this._weightedSumMesh.geometry;f.attributes.node.init(e.length);for(o=0;o<e.length;o++)f.attributes.node.set(o,this.getNodeUV(o,h));l.dirty(),f.dirty(),this._nodeRepulsionPass.material.define("fragment","NODE_COUNT",e.length),this._nodeRepulsionPass.material.setUniform("textureSize",[r,i]),this._inited=!1,this._frame=0},gf.prototype.getNodes=function(){return this._nodes},gf.prototype.getEdges=function(){return this._edges},gf.prototype.step=function(e){this._inited||(this._initFromSource(e),this._inited=!0),this._frame++,this._framebuffer.attach(this._forceTex),this._framebuffer.bind(e);var t=this._nodeRepulsionPass;t.setUniform("strongGravityMode",this.strongGravityMode),t.setUniform("gravity",this.gravity),t.setUniform("gravityCenter",this._gravityCenter),t.setUniform("scaling",this.scaling),t.setUniform("preventOverlap",this.preventOverlap),t.setUniform("positionTex",this._positionPrevTex),t.render(e);var r=this._edgeForceMesh;r.material.set("linLogMode",this.linLogMode),r.material.set("edgeWeightInfluence",this.edgeWeightInfluence),r.material.set("preventOverlap",this.preventOverlap),r.material.set("positionTex",this._positionPrevTex),e.gl.enable(e.gl.BLEND),e.renderPass([r],this._dummyCamera),this._framebuffer.attach(this._weightedSumTex),e.gl.clearColor(0,0,0,0),e.gl.clear(e.gl.COLOR_BUFFER_BIT),e.gl.enable(e.gl.BLEND);var i=this._weightedSumMesh;i.material.set("positionTex",this._positionPrevTex),i.material.set("forceTex",this._forceTex),i.material.set("forcePrevTex",this._forcePrevTex),e.renderPass([i],this._dummyCamera),this._framebuffer.attach(this._globalSpeedTex);var n=this._globalSpeedPass;n.setUniform("globalSpeedPrevTex",this._globalSpeedPrevTex),n.setUniform("weightedSumTex",this._weightedSumTex),n.setUniform("jitterTolerence",this.jitterTolerence),e.gl.disable(e.gl.BLEND),n.render(e);var a=this._positionPass;this._framebuffer.attach(this._positionTex),a.setUniform("globalSpeedTex",this._globalSpeedTex),a.setUniform("positionTex",this._positionPrevTex),a.setUniform("forceTex",this._forceTex),a.setUniform("forcePrevTex",this._forcePrevTex),a.render(e),this._framebuffer.unbind(e),this._swapTexture()},gf.prototype.update=function(e,t,r){null==t&&(t=1),t=Math.max(t,1);for(var i=0;i<t;i++)this.step(e);r&&r()},gf.prototype.getNodePositionTexture=function(){return this._inited?this._positionPrevTex:this._positionSourceTex},gf.prototype.getNodeUV=function(e,t){t=t||[];var r=this._positionTex.width,i=this._positionTex.height;return t[0]=e%r/(r-1),t[1]=Math.floor(e/r)/(i-1)||0,t},gf.prototype.getNodePosition=function(e,t){var r=this._positionArr,i=this._positionTex.width,n=this._positionTex.height,a=i*n;r&&r.length===4*a||(r=this._positionArr=new Float32Array(4*a)),this._framebuffer.bind(e),this._framebuffer.attach(this._positionPrevTex),e.gl.readPixels(0,0,i,n,e.gl.RGBA,e.gl.FLOAT,r),this._framebuffer.unbind(e),t||(t=new Float32Array(2*this._nodes.length));for(var o=0;o<this._nodes.length;o++)t[2*o]=r[4*o],t[2*o+1]=r[4*o+1];return t},gf.prototype.getTextureData=function(e,t){var r=this["_"+t+"Tex"],i=r.width,n=r.height;this._framebuffer.bind(e),this._framebuffer.attach(r);var a=new Float32Array(i*n*4);return e.gl.readPixels(0,0,i,n,e.gl.RGBA,e.gl.FLOAT,a),this._framebuffer.unbind(e),a},gf.prototype.getTextureSize=function(){return{width:this._positionTex.width,height:this._positionTex.height}},gf.prototype.isFinished=function(e){return this._frame>e},gf.prototype._swapTexture=function(){var e=this._positionPrevTex;this._positionPrevTex=this._positionTex,this._positionTex=e;e=this._forcePrevTex;this._forcePrevTex=this._forceTex,this._forceTex=e;e=this._globalSpeedPrevTex;this._globalSpeedPrevTex=this._globalSpeedTex,this._globalSpeedTex=e},gf.prototype._initFromSource=function(e){this._framebuffer.attach(this._positionPrevTex),this._framebuffer.bind(e),this._copyPass.setUniform("texture",this._positionSourceTex),this._copyPass.render(e),e.gl.clearColor(0,0,0,0),this._framebuffer.attach(this._forcePrevTex),e.gl.clear(e.gl.COLOR_BUFFER_BIT),this._framebuffer.attach(this._globalSpeedPrevTex),e.gl.clear(e.gl.COLOR_BUFFER_BIT),this._framebuffer.unbind(e)},gf.prototype._resize=function(e,t){["_positionSourceTex","_positionTex","_positionPrevTex","_forceTex","_forcePrevTex"].forEach((function(r){this[r].width=e,this[r].height=t,this[r].dirty()}),this)},gf.prototype.dispose=function(e){this._framebuffer.dispose(e),this._copyPass.dispose(e),this._nodeRepulsionPass.dispose(e),this._positionPass.dispose(e),this._globalSpeedPass.dispose(e),this._edgeForceMesh.geometry.dispose(e),this._weightedSumMesh.geometry.dispose(e),this._positionSourceTex.dispose(e),this._positionTex.dispose(e),this._positionPrevTex.dispose(e),this._forceTex.dispose(e),this._forcePrevTex.dispose(e),this._weightedSumTex.dispose(e),this._globalSpeedTex.dispose(e),this._globalSpeedPrevTex.dispose(e)};var _f=gf;function vf(){var e={create:function(){return new Float32Array(2)},dist:function(e,t){var r=t[0]-e[0],i=t[1]-e[1];return Math.sqrt(r*r+i*i)},len:function(e){var t=e[0],r=e[1];return Math.sqrt(t*t+r*r)},scaleAndAdd:function(e,t,r,i){return e[0]=t[0]+r[0]*i,e[1]=t[1]+r[1]*i,e},scale:function(e,t,r){return e[0]=t[0]*r,e[1]=t[1]*r,e},add:function(e,t,r){return e[0]=t[0]+r[0],e[1]=t[1]+r[1],e},sub:function(e,t,r){return e[0]=t[0]-r[0],e[1]=t[1]-r[1],e},normalize:function(e,t){var r=t[0],i=t[1],n=r*r+i*i;return n>0&&(n=1/Math.sqrt(n),e[0]=t[0]*n,e[1]=t[1]*n),e},negate:function(e,t){return e[0]=-t[0],e[1]=-t[1],e},copy:function(e,t){return e[0]=t[0],e[1]=t[1],e},set:function(e,t,r){return e[0]=t,e[1]=r,e}};function t(){this.subRegions=[],this.nSubRegions=0,this.node=null,this.mass=0,this.centerOfMass=null,this.bbox=new Float32Array(4),this.size=0}var r=t.prototype;function i(){this.position=new Float32Array(2),this.force=e.create(),this.forcePrev=e.create(),this.mass=1,this.inDegree=0,this.outDegree=0}function n(e,t){this.source=e,this.target=t,this.weight=1}function a(){this.autoSettings=!0,this.barnesHutOptimize=!0,this.barnesHutTheta=1.5,this.repulsionByDegree=!0,this.linLogMode=!1,this.strongGravityMode=!1,this.gravity=1,this.scaling=1,this.edgeWeightInfluence=1,this.jitterTolerence=.1,this.preventOverlap=!1,this.dissuadeHubs=!1,this.rootRegion=new t,this.rootRegion.centerOfMass=e.create(),this.nodes=[],this.edges=[],this.bbox=new Float32Array(4),this.gravityCenter=null,this._massArr=null,this._swingingArr=null,this._sizeArr=null,this._globalSpeed=0}r.beforeUpdate=function(){for(var e=0;e<this.nSubRegions;e++)this.subRegions[e].beforeUpdate();this.mass=0,this.centerOfMass&&(this.centerOfMass[0]=0,this.centerOfMass[1]=0),this.nSubRegions=0,this.node=null},r.afterUpdate=function(){this.subRegions.length=this.nSubRegions;for(var e=0;e<this.nSubRegions;e++)this.subRegions[e].afterUpdate()},r.addNode=function(e){if(0===this.nSubRegions){if(null==this.node)return void(this.node=e);this._addNodeToSubRegion(this.node),this.node=null}this._addNodeToSubRegion(e),this._updateCenterOfMass(e)},r.findSubRegion=function(e,t){for(var r=0;r<this.nSubRegions;r++){var i=this.subRegions[r];if(i.contain(e,t))return i}},r.contain=function(e,t){return this.bbox[0]<=e&&this.bbox[2]>=e&&this.bbox[1]<=t&&this.bbox[3]>=t},r.setBBox=function(e,t,r,i){this.bbox[0]=e,this.bbox[1]=t,this.bbox[2]=r,this.bbox[3]=i,this.size=(r-e+i-t)/2},r._newSubRegion=function(){var e=this.subRegions[this.nSubRegions];return e||(e=new t,this.subRegions[this.nSubRegions]=e),this.nSubRegions++,e},r._addNodeToSubRegion=function(e){var t=this.findSubRegion(e.position[0],e.position[1]),r=this.bbox;if(!t){var i=(r[0]+r[2])/2,n=(r[1]+r[3])/2,a=(r[2]-r[0])/2,o=(r[3]-r[1])/2,s=e.position[0]>=i?1:0,l=e.position[1]>=n?1:0;t=this._newSubRegion();t.setBBox(s*a+r[0],l*o+r[1],(s+1)*a+r[0],(l+1)*o+r[1])}t.addNode(e)},r._updateCenterOfMass=function(e){null==this.centerOfMass&&(this.centerOfMass=new Float32Array(2));var t=this.centerOfMass[0]*this.mass,r=this.centerOfMass[1]*this.mass;t+=e.position[0]*e.mass,r+=e.position[1]*e.mass,this.mass+=e.mass,this.centerOfMass[0]=t/this.mass,this.centerOfMass[1]=r/this.mass};var o=a.prototype;o.initNodes=function(e,t,r){var n=t.length;this.nodes.length=0;for(var a="undefined"!=typeof r,o=0;o<n;o++){var s=new i;s.position[0]=e[2*o],s.position[1]=e[2*o+1],s.mass=t[o],a&&(s.size=r[o]),this.nodes.push(s)}this._massArr=t,this._swingingArr=new Float32Array(n),a&&(this._sizeArr=r)},o.initEdges=function(e,t){var r=e.length/2;this.edges.length=0;for(var i=0;i<r;i++){var a=e[2*i],o=e[2*i+1],s=this.nodes[a],l=this.nodes[o];if(!s||!l)return void console.error("Node not exists, try initNodes before initEdges");s.outDegree++,l.inDegree++;var u=new n(s,l);t&&(u.weight=t[i]),this.edges.push(u)}},o.updateSettings=function(){if(this.repulsionByDegree)for(var e=0;e<this.nodes.length;e++){var t=this.nodes[e];t.mass=t.inDegree+t.outDegree+1}else for(e=0;e<this.nodes.length;e++){t=this.nodes[e];t.mass=this._massArr[e]}},o.update=function(){var t=this.nodes.length;if(this.updateSettings(),this.updateBBox(),this.barnesHutOptimize){this.rootRegion.setBBox(this.bbox[0],this.bbox[1],this.bbox[2],this.bbox[3]),this.rootRegion.beforeUpdate();for(var r=0;r<t;r++)this.rootRegion.addNode(this.nodes[r]);this.rootRegion.afterUpdate()}for(r=0;r<t;r++){var i=this.nodes[r];e.copy(i.forcePrev,i.force),e.set(i.force,0,0)}for(r=0;r<t;r++){var n=this.nodes[r];if(this.barnesHutOptimize)this.applyRegionToNodeRepulsion(this.rootRegion,n);else for(var a=r+1;a<t;a++){var o=this.nodes[a];this.applyNodeToNodeRepulsion(n,o,!1)}this.gravity>0&&(this.strongGravityMode?this.applyNodeStrongGravity(n):this.applyNodeGravity(n))}for(r=0;r<this.edges.length;r++)this.applyEdgeAttraction(this.edges[r]);var s=0,l=0,u=e.create();for(r=0;r<t;r++){i=this.nodes[r];var h=e.dist(i.force,i.forcePrev);s+=h*i.mass,e.add(u,i.force,i.forcePrev);var c=.5*e.len(u);l+=c*i.mass,this._swingingArr[r]=h}var d=this.jitterTolerence*this.jitterTolerence*l/s;this._globalSpeed>0&&(d=Math.min(d/this._globalSpeed,1.5)*this._globalSpeed),this._globalSpeed=d;for(r=0;r<t;r++){i=this.nodes[r],h=this._swingingArr[r];var f=.1*d/(1+d*Math.sqrt(h)),p=e.len(i.force);p>0&&(f=Math.min(p*f,10)/p,e.scaleAndAdd(i.position,i.position,i.force,f))}},o.applyRegionToNodeRepulsion=function(){var t=e.create();return function(r,i){if(r.node)this.applyNodeToNodeRepulsion(r.node,i,!0);else{e.sub(t,i.position,r.centerOfMass);var n=t[0]*t[0]+t[1]*t[1];if(n>this.barnesHutTheta*r.size*r.size){var a=this.scaling*i.mass*r.mass/n;e.scaleAndAdd(i.force,i.force,t,a)}else for(var o=0;o<r.nSubRegions;o++)this.applyRegionToNodeRepulsion(r.subRegions[o],i)}}}(),o.applyNodeToNodeRepulsion=function(){var t=e.create();return function(r,i,n){if(r!=i){e.sub(t,r.position,i.position);var a=t[0]*t[0]+t[1]*t[1];if(0!==a){var o;if(this.preventOverlap){var s=Math.sqrt(a);if(s=s-r.size-i.size,s>0)o=this.scaling*r.mass*i.mass/(s*s);else{if(!(s<0))return;o=100*this.scaling*r.mass*i.mass}}else o=this.scaling*r.mass*i.mass/a;e.scaleAndAdd(r.force,r.force,t,o),e.scaleAndAdd(i.force,i.force,t,-o)}}}}(),o.applyEdgeAttraction=function(){var t=e.create();return function(r){var i=r.source,n=r.target;e.sub(t,i.position,n.position);var a,o,s=e.len(t);a=0===this.edgeWeightInfluence?1:1===this.edgeWeightInfluence?r.weight:Math.pow(r.weight,this.edgeWeightInfluence),this.preventOverlap&&(s=s-i.size-n.size,s<=0)||(o=this.linLogMode?-a*Math.log(s+1)/(s+1):-a,e.scaleAndAdd(i.force,i.force,t,o),e.scaleAndAdd(n.force,n.force,t,-o))}}(),o.applyNodeGravity=function(){var t=e.create();return function(r){e.sub(t,this.gravityCenter,r.position);var i=e.len(t);e.scaleAndAdd(r.force,r.force,t,this.gravity*r.mass/(i+1))}}(),o.applyNodeStrongGravity=function(){var t=e.create();return function(r){e.sub(t,this.gravityCenter,r.position),e.scaleAndAdd(r.force,r.force,t,this.gravity*r.mass)}}(),o.updateBBox=function(){for(var e=1/0,t=1/0,r=-1/0,i=-1/0,n=0;n<this.nodes.length;n++){var a=this.nodes[n].position;e=Math.min(e,a[0]),t=Math.min(t,a[1]),r=Math.max(r,a[0]),i=Math.max(i,a[1])}this.bbox[0]=e,this.bbox[1]=t,this.bbox[2]=r,this.bbox[3]=i},o.getGlobalSpeed=function(){return this._globalSpeed};var s=null;self.onmessage=function(e){switch(e.data.cmd){case"init":s=new a,s.initNodes(e.data.nodesPosition,e.data.nodesMass,e.data.nodesSize),s.initEdges(e.data.edges,e.data.edgesWeight);break;case"updateConfig":if(s)for(var t in e.data.config)s[t]=e.data.config[t];break;case"update":var r=e.data.steps;if(s){for(var i=0;i<r;i++)s.update();var n=s.nodes.length,o=new Float32Array(2*n);for(i=0;i<n;i++){var l=s.nodes[i];o[2*i]=l.position[0],o[2*i+1]=l.position[1]}self.postMessage({buffer:o.buffer,globalSpeed:s.getGlobalSpeed()},[o.buffer])}else{var u=new Float32Array;self.postMessage({buffer:u.buffer,globalSpeed:s.getGlobalSpeed()},[u.buffer])}break}}}var yf=vf,xf=yf.toString();xf=xf.slice(xf.indexOf("{")+1,xf.lastIndexOf("}"));var Tf={barnesHutOptimize:!0,barnesHutTheta:1.5,repulsionByDegree:!0,linLogMode:!1,strongGravityMode:!1,gravity:1,scaling:1,edgeWeightInfluence:1,jitterTolerence:.1,preventOverlap:!1,dissuadeHubs:!1,gravityCenter:null},bf=function(e){for(var t in Tf)this[t]=Tf[t];if(e)for(var t in e)this[t]=e[t];this._nodes=[],this._edges=[],this._disposed=!1,this._positionTex=new nr({type:Yt.FLOAT,flipY:!1,minFilter:Yt.NEAREST,magFilter:Yt.NEAREST})};bf.prototype.initData=function(e,t){var r=new Blob([xf]),i=window.URL.createObjectURL(r);this._worker=new Worker(i),this._worker.onmessage=this._$onupdate.bind(this),this._nodes=e,this._edges=t,this._frame=0;for(var n=e.length,a=t.length,o=new Float32Array(2*n),s=new Float32Array(n),l=new Float32Array(n),u=new Float32Array(2*a),h=new Float32Array(a),c=0;c<e.length;c++){var d=e[c];o[2*c]=d.x,o[2*c+1]=d.y,s[c]=null==d.mass?1:d.mass,l[c]=null==d.size?1:d.size}for(c=0;c<t.length;c++){var f=t[c],p=f.node1,m=f.node2;u[2*c]=p,u[2*c+1]=m,h[c]=null==f.weight?1:f.weight}var g=Math.ceil(Math.sqrt(e.length)),_=g,v=new Float32Array(g*_*4),y=this._positionTex;y.width=g,y.height=_,y.pixels=v,this._worker.postMessage({cmd:"init",nodesPosition:o,nodesMass:s,nodesSize:l,edges:u,edgesWeight:h}),this._globalSpeed=1/0},bf.prototype.updateOption=function(e){var t={};for(var r in Tf)t[r]=Tf[r];var i=this._nodes,n=this._edges,a=i.length;if(t.jitterTolerence=a>5e4?10:a>5e3?1:.1,t.scaling=a>100?2:10,t.barnesHutOptimize=a>1e3,e)for(var r in Tf)null!=e[r]&&(t[r]=e[r]);if(!t.gravityCenter){for(var o=[1/0,1/0],s=[-1/0,-1/0],l=0;l<i.length;l++)o[0]=Math.min(i[l].x,o[0]),o[1]=Math.min(i[l].y,o[1]),s[0]=Math.max(i[l].x,s[0]),s[1]=Math.max(i[l].y,s[1]);t.gravityCenter=[.5*(o[0]+s[0]),.5*(o[1]+s[1])]}for(l=0;l<n.length;l++){var u=n[l].node1,h=n[l].node2;i[u].degree=(i[u].degree||0)+1,i[h].degree=(i[h].degree||0)+1}this._worker&&this._worker.postMessage({cmd:"updateConfig",config:t})},bf.prototype.update=function(e,t,r){null==t&&(t=1),t=Math.max(t,1),this._frame+=t,this._onupdate=r,this._worker&&this._worker.postMessage({cmd:"update",steps:Math.round(t)})},bf.prototype._$onupdate=function(e){if(!this._disposed){var t=new Float32Array(e.data.buffer);this._globalSpeed=e.data.globalSpeed,this._positionArr=t,this._updateTexture(t),this._onupdate&&this._onupdate()}},bf.prototype.getNodePositionTexture=function(){return this._positionTex},bf.prototype.getNodeUV=function(e,t){t=t||[];var r=this._positionTex.width,i=this._positionTex.height;return t[0]=e%r/(r-1),t[1]=Math.floor(e/r)/(i-1),t},bf.prototype.getNodes=function(){return this._nodes},bf.prototype.getEdges=function(){return this._edges},bf.prototype.isFinished=function(e){return this._frame>e},bf.prototype.getNodePosition=function(e,t){if(t||(t=new Float32Array(2*this._nodes.length)),this._positionArr)for(var r=0;r<this._positionArr.length;r++)t[r]=this._positionArr[r];return t},bf.prototype._updateTexture=function(e){for(var t=this._positionTex.pixels,r=0,i=0;i<e.length;)t[r++]=e[i++],t[r++]=e[i++],t[r++]=1,t[r++]=1;this._positionTex.dirty()},bf.prototype.dispose=function(e){this._disposed=!0,this._worker=null};var wf=bf,Ef=T.extend((function(){return{zr:null,viewGL:null,minZoom:.2,maxZoom:5,_needsUpdate:!1,_dx:0,_dy:0,_zoom:1}}),(function(){this._mouseDownHandler=this._mouseDownHandler.bind(this),this._mouseWheelHandler=this._mouseWheelHandler.bind(this),this._mouseMoveHandler=this._mouseMoveHandler.bind(this),this._mouseUpHandler=this._mouseUpHandler.bind(this),this._update=this._update.bind(this)}),{init:function(){var e=this.zr;e.on("mousedown",this._mouseDownHandler),e.on("mousewheel",this._mouseWheelHandler),e.on("globalout",this._mouseUpHandler),e.animation.on("frame",this._update)},setTarget:function(e){this._target=e},setZoom:function(e){this._zoom=Math.max(Math.min(e,this.maxZoom),this.minZoom),this._needsUpdate=!0},setOffset:function(e){this._dx=e[0],this._dy=e[1],this._needsUpdate=!0},getZoom:function(){return this._zoom},getOffset:function(){return[this._dx,this._dy]},_update:function(){if(this._target&&this._needsUpdate){var e=this._target,t=this._zoom;e.position.x=this._dx,e.position.y=this._dy,e.scale.set(t,t,t),this.zr.refresh(),this._needsUpdate=!1,this.trigger("update")}},_mouseDownHandler:function(e){if(!e.target){var t=e.offsetX,r=e.offsetY;if(!this.viewGL||this.viewGL.containPoint(t,r)){this.zr.on("mousemove",this._mouseMoveHandler),this.zr.on("mouseup",this._mouseUpHandler);var i=this._convertPos(t,r);this._x=i.x,this._y=i.y}}},_convertPos:function(e,t){var r=this.viewGL.camera,i=this.viewGL.viewport;return{x:(e-i.x)/i.width*(r.right-r.left)+r.left,y:(t-i.y)/i.height*(r.bottom-r.top)+r.top}},_mouseMoveHandler:function(e){var t=this._convertPos(e.offsetX,e.offsetY);this._dx+=t.x-this._x,this._dy+=t.y-this._y,this._x=t.x,this._y=t.y,this._needsUpdate=!0},_mouseUpHandler:function(e){this.zr.off("mousemove",this._mouseMoveHandler),this.zr.off("mouseup",this._mouseUpHandler)},_mouseWheelHandler:function(e){e=e.event;var t=e.wheelDelta||-e.detail;if(0!==t){var r=e.offsetX,i=e.offsetY;if(!this.viewGL||this.viewGL.containPoint(r,i)){var n=t>0?1.1:.9,a=Math.max(Math.min(this._zoom*n,this.maxZoom),this.minZoom);n=a/this._zoom;var o=this._convertPos(r,i),s=(o.x-this._dx)*(n-1),l=(o.y-this._dy)*(n-1);this._dx-=s,this._dy-=l,this._zoom=a,this._needsUpdate=!0}}},dispose:function(){var e=this.zr;e.off("mousedown",this._mouseDownHandler),e.off("mousemove",this._mouseMoveHandler),e.off("mouseup",this._mouseUpHandler),e.off("mousewheel",this._mouseWheelHandler),e.off("globalout",this._mouseUpHandler),e.animation.off("frame",this._update)}}),Sf=Ef,Af="@export ecgl.lines2D.vertex\n\nuniform mat4 worldViewProjection : WORLDVIEWPROJECTION;\n\nattribute vec2 position: POSITION;\nattribute vec4 a_Color : COLOR;\nvarying vec4 v_Color;\n\n#ifdef POSITIONTEXTURE_ENABLED\nuniform sampler2D positionTexture;\n#endif\n\nvoid main()\n{\n gl_Position = worldViewProjection * vec4(position, -10.0, 1.0);\n\n v_Color = a_Color;\n}\n\n@end\n\n@export ecgl.lines2D.fragment\n\nuniform vec4 color : [1.0, 1.0, 1.0, 1.0];\n\nvarying vec4 v_Color;\n\nvoid main()\n{\n gl_FragColor = color * v_Color;\n}\n@end\n\n\n@export ecgl.meshLines2D.vertex\n\nattribute vec2 position: POSITION;\nattribute vec2 normal;\nattribute float offset;\nattribute vec4 a_Color : COLOR;\n\nuniform mat4 worldViewProjection : WORLDVIEWPROJECTION;\nuniform vec4 viewport : VIEWPORT;\n\nvarying vec4 v_Color;\nvarying float v_Miter;\n\nvoid main()\n{\n vec4 p2 = worldViewProjection * vec4(position + normal, -10.0, 1.0);\n gl_Position = worldViewProjection * vec4(position, -10.0, 1.0);\n\n p2.xy /= p2.w;\n gl_Position.xy /= gl_Position.w;\n\n vec2 N = normalize(p2.xy - gl_Position.xy);\n gl_Position.xy += N * offset / viewport.zw * 2.0;\n\n gl_Position.xy *= gl_Position.w;\n\n v_Color = a_Color;\n}\n@end\n\n\n@export ecgl.meshLines2D.fragment\n\nuniform vec4 color : [1.0, 1.0, 1.0, 1.0];\n\nvarying vec4 v_Color;\nvarying float v_Miter;\n\nvoid main()\n{\n gl_FragColor = color * v_Color;\n}\n\n@end",Mf=Ja.vec2;wa.Shader.import(Af);var Lf=1,Cf=i["b"].extend({type:"graphGL",__ecgl__:!0,init:function(e,t){this.groupGL=new wa.Node,this.viewGL=new hl("orthographic"),this.viewGL.camera.left=this.viewGL.camera.right=0,this.viewGL.add(this.groupGL),this._pointsBuilder=new id(!0,t),this._forceEdgesMesh=new wa.Mesh({material:new wa.Material({shader:wa.createShader("ecgl.forceAtlas2.edges"),transparent:!0,depthMask:!1,depthTest:!1}),$ignorePicking:!0,geometry:new wa.Geometry({attributes:{node:new wa.Geometry.Attribute("node","float",2),color:new wa.Geometry.Attribute("color","float",4,"COLOR")},dynamic:!0,mainAttribute:"node"}),renderOrder:-1,mode:wa.Mesh.LINES}),this._edgesMesh=new wa.Mesh({material:new wa.Material({shader:wa.createShader("ecgl.meshLines2D"),transparent:!0,depthMask:!1,depthTest:!1}),$ignorePicking:!0,geometry:new ff({useNativeLine:!1,dynamic:!0}),renderOrder:-1,culling:!1}),this._layoutId=0,this._control=new Sf({zr:t.getZr(),viewGL:this.viewGL}),this._control.setTarget(this.groupGL),this._control.init(),this._clickHandler=this._clickHandler.bind(this)},render:function(e,t,r){this.groupGL.add(this._pointsBuilder.rootNode),this._model=e,this._api=r,this._initLayout(e,t,r),this._pointsBuilder.update(e,t,r),this._forceLayoutInstance instanceof _f||this.groupGL.remove(this._forceEdgesMesh),this._updateCamera(e,r),this._control.off("update"),this._control.on("update",(function(){r.dispatchAction({type:"graphGLRoam",seriesId:e.id,zoom:this._control.getZoom(),offset:this._control.getOffset()}),this._pointsBuilder.updateView(this.viewGL.camera)}),this),this._control.setZoom(Rn.firstNotNull(e.get("zoom"),1)),this._control.setOffset(e.get("offset")||[0,0]);var i=this._pointsBuilder.getPointsMesh();if(i.off("mousemove",this._mousemoveHandler),i.off("mouseout",this._mouseOutHandler,this),r.getZr().off("click",this._clickHandler),this._pointsBuilder.highlightOnMouseover=!0,e.get("focusNodeAdjacency")){var n=e.get("focusNodeAdjacencyOn");"click"===n?r.getZr().on("click",this._clickHandler):"mouseover"===n&&(i.on("mousemove",this._mousemoveHandler,this),i.on("mouseout",this._mouseOutHandler,this),this._pointsBuilder.highlightOnMouseover=!1)}this._lastMouseOverDataIndex=-1},_clickHandler:function(e){if(!this._layouting){var t=this._pointsBuilder.getPointsMesh().dataIndex;t>=0?this._api.dispatchAction({type:"graphGLFocusNodeAdjacency",seriesId:this._model.id,dataIndex:t}):this._api.dispatchAction({type:"graphGLUnfocusNodeAdjacency",seriesId:this._model.id})}},_mousemoveHandler:function(e){if(!this._layouting){var t=this._pointsBuilder.getPointsMesh().dataIndex;t>=0?t!==this._lastMouseOverDataIndex&&this._api.dispatchAction({type:"graphGLFocusNodeAdjacency",seriesId:this._model.id,dataIndex:t}):this._mouseOutHandler(e),this._lastMouseOverDataIndex=t}},_mouseOutHandler:function(e){this._layouting||(this._api.dispatchAction({type:"graphGLUnfocusNodeAdjacency",seriesId:this._model.id}),this._lastMouseOverDataIndex=-1)},_updateForceEdgesGeometry:function(e,t){var r=this._forceEdgesMesh.geometry,i=t.getEdgeData(),n=0,a=this._forceLayoutInstance,o=2*i.count();r.attributes.node.init(o),r.attributes.color.init(o),i.each((function(t){var o=e[t];r.attributes.node.set(n,a.getNodeUV(o.node1)),r.attributes.node.set(n+1,a.getNodeUV(o.node2));var s=xu(i,o.dataIndex),l=wa.parseColor(s);l[3]*=Rn.firstNotNull(Tu(i,o.dataIndex),1),r.attributes.color.set(n,l),r.attributes.color.set(n+1,l),n+=2})),r.dirty()},_updateMeshLinesGeometry:function(){var e=this._model.getEdgeData(),t=this._edgesMesh.geometry,r=(e=this._model.getEdgeData(),this._model.getData().getLayout("points"));t.resetOffset(),t.setVertexCount(e.count()*t.getLineVertexCount()),t.setTriangleCount(e.count()*t.getLineTriangleCount());var i=[],n=[],a=["lineStyle","width"];this._originalEdgeColors=new Float32Array(4*e.count()),this._edgeIndicesMap=new Float32Array(e.count()),e.each((function(o){var s=e.graph.getEdgeByIndex(o),l=2*s.node1.dataIndex,u=2*s.node2.dataIndex;i[0]=r[l],i[1]=r[l+1],n[0]=r[u],n[1]=r[u+1];var h=xu(e,s.dataIndex),c=wa.parseColor(h);c[3]*=Rn.firstNotNull(Tu(e,s.dataIndex),1);var d=e.getItemModel(s.dataIndex),f=Rn.firstNotNull(d.get(a),1)*this._api.getDevicePixelRatio();t.addLine(i,n,c,f);for(var p=0;p<4;p++)this._originalEdgeColors[4*s.dataIndex+p]=c[p];this._edgeIndicesMap[s.dataIndex]=o}),this),t.dirty()},_updateForceNodesGeometry:function(e){for(var t=this._pointsBuilder.getPointsMesh(),r=[],i=0;i<e.count();i++)this._forceLayoutInstance.getNodeUV(i,r),t.geometry.attributes.position.set(i,r);t.geometry.dirty("position")},_initLayout:function(e,t,r){var n=e.get("layout"),a=e.getGraph(),o=e.getBoxLayoutParams(),s=Object(Bo["g"])(o,{width:r.getWidth(),height:r.getHeight()});"force"===n&&(n="forceAtlas2"),this.stopLayout(e,t,r,{beforeLayout:!0});var l=e.getData(),u=e.getData();if("forceAtlas2"===n){var h=e.getModel("forceAtlas2"),c=this._forceLayoutInstance,d=[],f=[],p=l.getDataExtent("value"),m=u.getDataExtent("value"),g=Rn.firstNotNull(h.get("edgeWeight"),1),_=Rn.firstNotNull(h.get("nodeWeight"),1);"number"===typeof g&&(g=[g,g]),"number"===typeof _&&(_=[_,_]);var v=0,y={},x=new Float32Array(2*l.count());if(a.eachNode((function(e){var t,r,n=e.dataIndex,a=l.get("value",n);if(l.hasItemOption){var o=l.getItemModel(n);t=o.get("x"),r=o.get("y")}null==t&&(t=s.x+Math.random()*s.width,r=s.y+Math.random()*s.height),x[2*v]=t,x[2*v+1]=r,y[e.id]=v++;var u=i["p"].linearMap(a,p,_);isNaN(u)&&(u=isNaN(_[0])?1:_[0]),d.push({x:t,y:r,mass:u,size:l.getItemVisual(n,"symbolSize")})})),l.setLayout("points",x),a.eachEdge((function(e){var t=e.dataIndex,r=l.get("value",t),n=i["p"].linearMap(r,m,g);isNaN(n)&&(n=isNaN(g[0])?1:g[0]),f.push({node1:y[e.node1.id],node2:y[e.node2.id],weight:n,dataIndex:t})})),!c){var T=h.get("GPU");this._forceLayoutInstance&&((!T||this._forceLayoutInstance instanceof _f)&&(T||this._forceLayoutInstance instanceof wf)||(this._forceLayoutInstanceToDispose=this._forceLayoutInstance)),c=this._forceLayoutInstance=T?new _f:new wf}c.initData(d,f),c.updateOption(h.option),this._updateForceEdgesGeometry(c.getEdges(),e),this._updatePositionTexture(),r.dispatchAction({type:"graphGLStartLayout",from:this.uid})}else{x=new Float32Array(2*l.count()),v=0;a.eachNode((function(e){var t,r,i=e.dataIndex;if(l.hasItemOption){var n=l.getItemModel(i);t=n.get("x"),r=n.get("y")}x[v++]=t,x[v++]=r})),l.setLayout("points",x),this._updateAfterLayout(e,t,r)}},_updatePositionTexture:function(){var e=this._forceLayoutInstance.getNodePositionTexture();this._pointsBuilder.setPositionTexture(e),this._forceEdgesMesh.material.set("positionTex",e)},startLayout:function(e,t,r,i){if(!i||null==i.from||i.from===this.uid){var n=this.viewGL,a=(r=this._api,this._forceLayoutInstance),o=this._model.getData(),s=this._model.getModel("forceAtlas2");if(a&&(this.groupGL.remove(this._edgesMesh),this.groupGL.add(this._forceEdgesMesh),this._forceLayoutInstance)){this._updateForceNodesGeometry(e.getData()),this._pointsBuilder.hideLabels();var l=this,u=this._layoutId=Lf++,h=s.getShallow("maxSteps"),c=s.getShallow("steps"),d=0,f=Math.max(2*c,20),p=function(t){if(t===l._layoutId)return a.isFinished(h)?(r.dispatchAction({type:"graphGLStopLayout",from:l.uid}),void r.dispatchAction({type:"graphGLFinishLayout",points:o.getLayout("points"),from:l.uid})):void a.update(n.layer.renderer,c,(function(){l._updatePositionTexture(),d+=c,d>=f&&(l._syncNodePosition(e),d=0),r.getZr().refresh(),Object(Ea["a"])((function(){p(t)}))}))};Object(Ea["a"])((function(){l._forceLayoutInstanceToDispose&&(l._forceLayoutInstanceToDispose.dispose(n.layer.renderer),l._forceLayoutInstanceToDispose=null),p(u)})),this._layouting=!0}}},stopLayout:function(e,t,r,i){i&&null!=i.from&&i.from!==this.uid||(this._layoutId=0,this.groupGL.remove(this._forceEdgesMesh),this.groupGL.add(this._edgesMesh),this._forceLayoutInstance&&this.viewGL.layer&&(i&&i.beforeLayout||(this._syncNodePosition(e),this._updateAfterLayout(e,t,r)),this._api.getZr().refresh(),this._layouting=!1))},_syncNodePosition:function(e){var t=this._forceLayoutInstance.getNodePosition(this.viewGL.layer.renderer);e.getData().setLayout("points",t),e.setNodePosition(t)},_updateAfterLayout:function(e,t,r){this._updateMeshLinesGeometry(),this._pointsBuilder.removePositionTexture(),this._pointsBuilder.updateLayout(e,t,r),this._pointsBuilder.updateView(this.viewGL.camera),this._pointsBuilder.updateLabels(),this._pointsBuilder.showLabels()},focusNodeAdjacency:function(e,t,r,i){var n=this._model.getData();this._downplayAll();var a=i.dataIndex,o=n.graph,s=[],l=o.getNodeByIndex(a);s.push(l),l.edges.forEach((function(e){e.dataIndex<0||(e.node1!==l&&s.push(e.node1),e.node2!==l&&s.push(e.node2))}),this),this._pointsBuilder.fadeOutAll(.05),this._fadeOutEdgesAll(.05),s.forEach((function(e){this._pointsBuilder.highlight(n,e.dataIndex)}),this),this._pointsBuilder.updateLabels(s.map((function(e){return e.dataIndex})));var u=[];l.edges.forEach((function(e){e.dataIndex>=0&&(this._highlightEdge(e.dataIndex),u.push(e))}),this),this._focusNodes=s,this._focusEdges=u},unfocusNodeAdjacency:function(e,t,r,i){this._downplayAll(),this._pointsBuilder.fadeInAll(),this._fadeInEdgesAll(),this._pointsBuilder.updateLabels()},_highlightEdge:function(e){var t=this._model.getEdgeData().getItemModel(e),r=wa.parseColor(t.get("emphasis.lineStyle.color")||t.get("lineStyle.color")),i=Rn.firstNotNull(t.get("emphasis.lineStyle.opacity"),t.get("lineStyle.opacity"),1);r[3]*=i,this._edgesMesh.geometry.setItemColor(this._edgeIndicesMap[e],r)},_downplayAll:function(){this._focusNodes&&this._focusNodes.forEach((function(e){this._pointsBuilder.downplay(this._model.getData(),e.dataIndex)}),this),this._focusEdges&&this._focusEdges.forEach((function(e){this._downplayEdge(e.dataIndex)}),this)},_downplayEdge:function(e){var t=this._getColor(e,[]);this._edgesMesh.geometry.setItemColor(this._edgeIndicesMap[e],t)},_setEdgeFade:function(){var e=[];return function(t,r){this._getColor(t,e),e[3]*=r,this._edgesMesh.geometry.setItemColor(this._edgeIndicesMap[t],e)}}(),_getColor:function(e,t){for(var r=0;r<4;r++)t[r]=this._originalEdgeColors[4*e+r];return t},_fadeOutEdgesAll:function(e){var t=this._model.getData().graph;t.eachEdge((function(t){this._setEdgeFade(t.dataIndex,e)}),this)},_fadeInEdgesAll:function(){this._fadeOutEdgesAll(1)},_updateCamera:function(e,t){this.viewGL.setViewport(0,0,t.getWidth(),t.getHeight(),t.getDevicePixelRatio());for(var r=this.viewGL.camera,i=e.getData(),n=i.getLayout("points"),a=Mf.create(1/0,1/0),o=Mf.create(-1/0,-1/0),s=[],l=0;l<n.length;)s[0]=n[l++],s[1]=n[l++],Mf.min(a,a,s),Mf.max(o,o,s);var u=(o[1]+a[1])/2,h=(o[0]+a[0])/2;if(!(h>r.left&&h<r.right&&u<r.bottom&&u>r.top)){var c=Math.max(o[0]-a[0],10),d=c/t.getWidth()*t.getHeight();c*=1.4,d*=1.4,a[0]-=.2*c,r.left=a[0],r.top=u-d/2,r.bottom=u+d/2,r.right=c+a[0],r.near=0,r.far=100}},dispose:function(){var e=this.viewGL.layer.renderer;this._forceLayoutInstance&&this._forceLayoutInstance.dispose(e),this.groupGL.removeAll(),this._layoutId=-1,this._pointsBuilder.dispose()},remove:function(){this.groupGL.removeAll(),this._control.dispose()}});function Df(e){return e instanceof Array||(e=[e,e]),e}function Nf(e){function t(){}e.registerChartView(Cf),e.registerSeriesModel(uf),e.registerVisual((function(e){const t={};e.eachSeriesByType("graphGL",(function(e){var r=e.getCategoriesData(),n=e.getData(),a={};r.each((function(i){var n=r.getName(i);a["ec-"+n]=i;var o=r.getItemModel(i),s=o.getModel("itemStyle").getItemStyle();s.fill||(s.fill=e.getColorFromPalette(n,t)),r.setItemVisual(i,"style",s);var l=["symbol","symbolSize","symbolKeepAspect"];for(let e=0;e<l.length;e++){var u=o.getShallow(l[e],!0);null!=u&&r.setItemVisual(i,l[e],u)}})),r.count()&&n.each((function(e){var t=n.getItemModel(e);let o=t.getShallow("category");if(null!=o){"string"===typeof o&&(o=a["ec-"+o]);var s=r.getItemVisual(o,"style"),l=n.ensureUniqueItemVisual(e,"style");i["w"].extend(l,s);var u=["symbol","symbolSize","symbolKeepAspect"];for(let t=0;t<u.length;t++)n.setItemVisual(e,u[t],r.getItemVisual(o,u[t]))}}))}))})),e.registerVisual((function(e){e.eachSeriesByType("graphGL",(function(e){var t=e.getGraph(),r=e.getEdgeData(),n=Df(e.get("edgeSymbol")),a=Df(e.get("edgeSymbolSize"));r.setVisual("drawType","stroke"),r.setVisual("fromSymbol",n&&n[0]),r.setVisual("toSymbol",n&&n[1]),r.setVisual("fromSymbolSize",a&&a[0]),r.setVisual("toSymbolSize",a&&a[1]),r.setVisual("style",e.getModel("lineStyle").getLineStyle()),r.each((function(e){var n=r.getItemModel(e),a=t.getEdgeByIndex(e),o=Df(n.getShallow("symbol",!0)),s=Df(n.getShallow("symbolSize",!0)),l=n.getModel("lineStyle").getLineStyle(),u=r.ensureUniqueItemVisual(e,"style");switch(i["w"].extend(u,l),u.stroke){case"source":var h=a.node1.getVisual("style");u.stroke=h&&h.fill;break;case"target":h=a.node2.getVisual("style");u.stroke=h&&h.fill;break}o[0]&&a.setVisual("fromSymbol",o[0]),o[1]&&a.setVisual("toSymbol",o[1]),s[0]&&a.setVisual("fromSymbolSize",s[0]),s[1]&&a.setVisual("toSymbolSize",s[1])}))}))})),e.registerAction({type:"graphGLRoam",event:"graphglroam",update:"series.graphGL:roam"},(function(e,t){t.eachComponent({mainType:"series",query:e},(function(t){t.setView(e)}))})),e.registerAction({type:"graphGLStartLayout",event:"graphgllayoutstarted",update:"series.graphGL:startLayout"},t),e.registerAction({type:"graphGLStopLayout",event:"graphgllayoutstopped",update:"series.graphGL:stopLayout"},t),e.registerAction({type:"graphGLFocusNodeAdjacency",event:"graphGLFocusNodeAdjacency",update:"series.graphGL:focusNodeAdjacency"},t),e.registerAction({type:"graphGLUnfocusNodeAdjacency",event:"graphGLUnfocusNodeAdjacency",update:"series.graphGL:unfocusNodeAdjacency"},t)}Object(i["v"])(Nf);var Rf=i["g"].extend({type:"series.flowGL",dependencies:["geo","grid","bmap"],visualStyleAccessPath:"itemStyle",getInitialData:function(e,t){var r=this.get("coordinateSystem"),n="geo"===r?["lng","lat"]:i["j"](r)||["x","y"];n.push("vx","vy");var a=i["m"].createDimensions(this.getSource(),{coordDimensions:n,encodeDefine:this.get("encode"),dimensionsDefine:this.get("dimensions")}),o=new i["e"](a,this);return o.initData(this.getSource()),o},defaultOption:{coordinateSystem:"cartesian2d",zlevel:10,supersampling:1,particleType:"point",particleDensity:128,particleSize:1,particleSpeed:1,particleTrail:2,colorTexture:null,gridWidth:"auto",gridHeight:"auto",itemStyle:{color:"#fff",opacity:.8}}}),Pf=_r.extend((function(){return{dynamic:!0,attributes:{position:new _r.Attribute("position","float",3,"POSITION")}}}),{resetOffset:function(){this._vertexOffset=0,this._faceOffset=0},setLineCount:function(e){var t=this.attributes,r=4*e,i=2*e;this.vertexCount!==r&&t.position.init(r),this.triangleCount!==i&&(this.indices=0===i?null:this.vertexCount>65535?new Uint32Array(3*i):new Uint16Array(3*i))},addLine:function(e){var t=this._vertexOffset;this.attributes.position.set(t,[e[0],e[1],1]),this.attributes.position.set(t+1,[e[0],e[1],-1]),this.attributes.position.set(t+2,[e[0],e[1],2]),this.attributes.position.set(t+3,[e[0],e[1],-2]),this.setTriangleIndices(this._faceOffset++,[t,t+1,t+2]),this.setTriangleIndices(this._faceOffset++,[t+1,t+2,t+3]),this._vertexOffset+=4}}),Of=Pf,If="@export ecgl.vfParticle.particle.fragment\n\nuniform sampler2D particleTexture;\nuniform sampler2D spawnTexture;\nuniform sampler2D velocityTexture;\n\nuniform float deltaTime;\nuniform float elapsedTime;\n\nuniform float speedScaling : 1.0;\n\nuniform vec2 textureSize;\nuniform vec4 region : [0, 0, 1, 1];\nuniform float firstFrameTime;\n\nvarying vec2 v_Texcoord;\n\n\nvoid main()\n{\n vec4 p = texture2D(particleTexture, v_Texcoord);\n bool spawn = false;\n if (p.w <= 0.0) {\n p = texture2D(spawnTexture, fract(v_Texcoord + elapsedTime / 10.0));\n p.w -= firstFrameTime;\n spawn = true;\n }\n vec2 v = texture2D(velocityTexture, fract(p.xy * region.zw + region.xy)).xy;\n v = (v - 0.5) * 2.0;\n p.z = length(v);\n p.xy += v * deltaTime / 10.0 * speedScaling;\n p.w -= deltaTime;\n\n if (spawn || p.xy != fract(p.xy)) {\n p.z = 0.0;\n }\n p.xy = fract(p.xy);\n\n gl_FragColor = p;\n}\n@end\n\n@export ecgl.vfParticle.renderPoints.vertex\n\n#define PI 3.1415926\n\nattribute vec2 texcoord : TEXCOORD_0;\n\nuniform sampler2D particleTexture;\nuniform mat4 worldViewProjection : WORLDVIEWPROJECTION;\n\nuniform float size : 1.0;\n\nvarying float v_Mag;\nvarying vec2 v_Uv;\n\nvoid main()\n{\n vec4 p = texture2D(particleTexture, texcoord);\n\n if (p.w > 0.0 && p.z > 1e-5) {\n gl_Position = worldViewProjection * vec4(p.xy * 2.0 - 1.0, 0.0, 1.0);\n }\n else {\n gl_Position = vec4(100000.0, 100000.0, 100000.0, 1.0);\n }\n\n v_Mag = p.z;\n v_Uv = p.xy;\n\n gl_PointSize = size;\n}\n\n@end\n\n@export ecgl.vfParticle.renderPoints.fragment\n\nuniform vec4 color : [1.0, 1.0, 1.0, 1.0];\nuniform sampler2D gradientTexture;\nuniform sampler2D colorTexture;\nuniform sampler2D spriteTexture;\n\nvarying float v_Mag;\nvarying vec2 v_Uv;\n\nvoid main()\n{\n gl_FragColor = color;\n#ifdef SPRITETEXTURE_ENABLED\n gl_FragColor *= texture2D(spriteTexture, gl_PointCoord);\n if (color.a == 0.0) {\n discard;\n }\n#endif\n#ifdef GRADIENTTEXTURE_ENABLED\n gl_FragColor *= texture2D(gradientTexture, vec2(v_Mag, 0.5));\n#endif\n#ifdef COLORTEXTURE_ENABLED\n gl_FragColor *= texture2D(colorTexture, v_Uv);\n#endif\n}\n\n@end\n\n@export ecgl.vfParticle.renderLines.vertex\n\n#define PI 3.1415926\n\nattribute vec3 position : POSITION;\n\nuniform sampler2D particleTexture;\nuniform sampler2D prevParticleTexture;\n\nuniform float size : 1.0;\nuniform vec4 vp: VIEWPORT;\nuniform mat4 worldViewProjection : WORLDVIEWPROJECTION;\n\nvarying float v_Mag;\nvarying vec2 v_Uv;\n\n@import clay.util.rand\n\nvoid main()\n{\n vec4 p = texture2D(particleTexture, position.xy);\n vec4 p2 = texture2D(prevParticleTexture, position.xy);\n\n p.xy = p.xy * 2.0 - 1.0;\n p2.xy = p2.xy * 2.0 - 1.0;\n\n if (p.w > 0.0 && p.z > 1e-5) {\n vec2 dir = normalize(p.xy - p2.xy);\n vec2 norm = vec2(dir.y / vp.z, -dir.x / vp.w) * sign(position.z) * size;\n if (abs(position.z) == 2.0) {\n gl_Position = vec4(p.xy + norm, 0.0, 1.0);\n v_Uv = p.xy;\n v_Mag = p.z;\n }\n else {\n gl_Position = vec4(p2.xy + norm, 0.0, 1.0);\n v_Mag = p2.z;\n v_Uv = p2.xy;\n }\n gl_Position = worldViewProjection * gl_Position;\n }\n else {\n gl_Position = vec4(100000.0, 100000.0, 100000.0, 1.0);\n }\n}\n\n@end\n\n@export ecgl.vfParticle.renderLines.fragment\n\nuniform vec4 color : [1.0, 1.0, 1.0, 1.0];\nuniform sampler2D gradientTexture;\nuniform sampler2D colorTexture;\n\nvarying float v_Mag;\nvarying vec2 v_Uv;\n\nvoid main()\n{\n gl_FragColor = color;\n #ifdef GRADIENTTEXTURE_ENABLED\n gl_FragColor *= texture2D(gradientTexture, vec2(v_Mag, 0.5));\n#endif\n#ifdef COLORTEXTURE_ENABLED\n gl_FragColor *= texture2D(colorTexture, v_Uv);\n#endif\n}\n\n@end\n";function Bf(e){var t=document.createElement("canvas");t.width=t.height=e;var r=t.getContext("2d");return r.fillStyle="#fff",r.arc(e/2,e/2,e/2,0,2*Math.PI),r.fill(),t}We["import"](If);var Ff=function(){this.motionBlurFactor=.99,this.vectorFieldTexture=new nr({type:Yt.FLOAT,flipY:!1}),this.particleLife=[5,20],this._particleType="point",this._particleSize=1,this.particleColor=[1,1,1,1],this.particleSpeedScaling=1,this._thisFrameTexture=null,this._particlePass=null,this._spawnTexture=null,this._particleTexture0=null,this._particleTexture1=null,this._particlePointsMesh=null,this._surfaceFrameBuffer=null,this._elapsedTime=0,this._scene=null,this._camera=null,this._lastFrameTexture=null,this._supersampling=1,this._downsampleTextures=[],this._width=512,this._height=512,this.init()};Ff.prototype={constructor:Ff,init:function(){var e={type:Yt.FLOAT,minFilter:Yt.NEAREST,magFilter:Yt.NEAREST,useMipmap:!1};this._spawnTexture=new nr(e),this._particleTexture0=new nr(e),this._particleTexture1=new nr(e),this._frameBuffer=new ci({depthBuffer:!1}),this._particlePass=new mn({fragment:We.source("ecgl.vfParticle.particle.fragment")}),this._particlePass.setUniform("velocityTexture",this.vectorFieldTexture),this._particlePass.setUniform("spawnTexture",this._spawnTexture),this._downsamplePass=new mn({fragment:We.source("clay.compositor.downsample")});var t=new Qt({renderOrder:10,material:new ee({shader:new We(We.source("ecgl.vfParticle.renderPoints.vertex"),We.source("ecgl.vfParticle.renderPoints.fragment"))}),mode:Qt.POINTS,geometry:new _r({dynamic:!0,mainAttribute:"texcoord0"})}),r=new Qt({renderOrder:10,material:new ee({shader:new We(We.source("ecgl.vfParticle.renderLines.vertex"),We.source("ecgl.vfParticle.renderLines.fragment"))}),geometry:new Of,culling:!1}),i=new Qt({material:new ee({shader:new We(We.source("ecgl.color.vertex"),We.source("ecgl.color.fragment"))}),geometry:new gi});i.material.enableTexture("diffuseMap"),this._particlePointsMesh=t,this._particleLinesMesh=r,this._lastFrameFullQuadMesh=i,this._camera=new un,this._thisFrameTexture=new nr,this._lastFrameTexture=new nr},setParticleDensity:function(e,t){for(var r=e*t,i=new Float32Array(4*r),n=0,a=this.particleLife,o=0;o<e;o++)for(var s=0;s<t;s++,n++){i[4*n]=Math.random(),i[4*n+1]=Math.random(),i[4*n+2]=Math.random();var l=(a[1]-a[0])*Math.random()+a[0];i[4*n+3]=l}"line"===this._particleType?this._setLineGeometry(e,t):this._setPointsGeometry(e,t),this._spawnTexture.width=e,this._spawnTexture.height=t,this._spawnTexture.pixels=i,this._particleTexture0.width=this._particleTexture1.width=e,this._particleTexture0.height=this._particleTexture1.height=t,this._particlePass.setUniform("textureSize",[e,t])},_setPointsGeometry:function(e,t){var r=e*t,i=this._particlePointsMesh.geometry,n=i.attributes;n.texcoord0.init(r);for(var a=0,o=0;o<e;o++)for(var s=0;s<t;s++,a++)n.texcoord0.value[2*a]=o/e,n.texcoord0.value[2*a+1]=s/t;i.dirty()},_setLineGeometry:function(e,t){var r=e*t,i=this._getParticleMesh().geometry;i.setLineCount(r),i.resetOffset();for(var n=0;n<e;n++)for(var a=0;a<t;a++)i.addLine([n/e,a/t]);i.dirty()},_getParticleMesh:function(){return"line"===this._particleType?this._particleLinesMesh:this._particlePointsMesh},update:function(e,t,r,i){var n=this._getParticleMesh(),a=this._frameBuffer,o=this._particlePass;i&&this._updateDownsampleTextures(e,t),n.material.set("size",this._particleSize*this._supersampling),n.material.set("color",this.particleColor),o.setUniform("speedScaling",this.particleSpeedScaling),a.attach(this._particleTexture1),o.setUniform("firstFrameTime",i?(this.particleLife[1]+this.particleLife[0])/2:0),o.setUniform("particleTexture",this._particleTexture0),o.setUniform("deltaTime",r),o.setUniform("elapsedTime",this._elapsedTime),o.render(e,a),n.material.set("particleTexture",this._particleTexture1),n.material.set("prevParticleTexture",this._particleTexture0),a.attach(this._thisFrameTexture),a.bind(e),e.gl.clear(e.gl.DEPTH_BUFFER_BIT|e.gl.COLOR_BUFFER_BIT);var s=this._lastFrameFullQuadMesh;s.material.set("diffuseMap",this._lastFrameTexture),s.material.set("color",[1,1,1,this.motionBlurFactor]),this._camera.update(!0),e.renderPass([s,n],this._camera),a.unbind(e),this._downsample(e),this._swapTexture(),this._elapsedTime+=r},_downsample:function(e){var t=this._downsampleTextures;if(0!==t.length){var r=0,i=this._thisFrameTexture,n=t[r];while(n)this._frameBuffer.attach(n),this._downsamplePass.setUniform("texture",i),this._downsamplePass.setUniform("textureSize",[i.width,i.height]),this._downsamplePass.render(e,this._frameBuffer),i=n,n=t[++r]}},getSurfaceTexture:function(){var e=this._downsampleTextures;return e.length>0?e[e.length-1]:this._lastFrameTexture},setRegion:function(e){this._particlePass.setUniform("region",e)},resize:function(e,t){this._lastFrameTexture.width=e*this._supersampling,this._lastFrameTexture.height=t*this._supersampling,this._thisFrameTexture.width=e*this._supersampling,this._thisFrameTexture.height=t*this._supersampling,this._width=e,this._height=t},setParticleSize:function(e){var t=this._getParticleMesh();if(e<=2)return t.material.disableTexture("spriteTexture"),void(t.material.transparent=!1);this._spriteTexture||(this._spriteTexture=new nr),this._spriteTexture.image&&this._spriteTexture.image.width===e||(this._spriteTexture.image=Bf(e),this._spriteTexture.dirty()),t.material.transparent=!0,t.material.enableTexture("spriteTexture"),t.material.set("spriteTexture",this._spriteTexture),this._particleSize=e},setGradientTexture:function(e){var t=this._getParticleMesh().material;t[e?"enableTexture":"disableTexture"]("gradientTexture"),t.setUniform("gradientTexture",e)},setColorTextureImage:function(e,t){var r=this._getParticleMesh().material;r.setTextureImage("colorTexture",e,t,{flipY:!0})},setParticleType:function(e){this._particleType=e},clearFrame:function(e){var t=this._frameBuffer;t.attach(this._lastFrameTexture),t.bind(e),e.gl.clear(e.gl.DEPTH_BUFFER_BIT|e.gl.COLOR_BUFFER_BIT),t.unbind(e)},setSupersampling:function(e){this._supersampling=e,this.resize(this._width,this._height)},_updateDownsampleTextures:function(e,t){for(var r=this._downsampleTextures,i=Math.max(Math.floor(Math.log(this._supersampling/t.getDevicePixelRatio())/Math.log(2)),0),n=2,a=this._width*this._supersampling,o=this._height*this._supersampling,s=0;s<i;s++)r[s]=r[s]||new nr,r[s].width=a/n,r[s].height=o/n,n*=2;for(;s<r.length;s++)r[s].dispose(e);r.length=i},_swapTexture:function(){var e=this._particleTexture0;this._particleTexture0=this._particleTexture1,this._particleTexture1=e;e=this._thisFrameTexture;this._thisFrameTexture=this._lastFrameTexture,this._lastFrameTexture=e},dispose:function(e){e.disposeFrameBuffer(this._frameBuffer),e.disposeTexture(this.vectorFieldTexture),e.disposeTexture(this._spawnTexture),e.disposeTexture(this._particleTexture0),e.disposeTexture(this._particleTexture1),e.disposeTexture(this._thisFrameTexture),e.disposeTexture(this._lastFrameTexture),e.disposeGeometry(this._particleLinesMesh.geometry),e.disposeGeometry(this._particlePointsMesh.geometry),e.disposeGeometry(this._lastFrameFullQuadMesh.geometry),this._spriteTexture&&e.disposeTexture(this._spriteTexture),this._particlePass.dispose(e),this._downsamplePass.dispose(e),this._downsampleTextures.forEach((function(t){t.dispose(e)}))}};var Uf=Ff,zf=i["b"].extend({type:"flowGL",__ecgl__:!0,init:function(e,t){this.viewGL=new hl("orthographic"),this.groupGL=new wa.Node,this.viewGL.add(this.groupGL),this._particleSurface=new Uf;var r=new wa.Mesh({geometry:new wa.PlaneGeometry,material:new wa.Material({shader:new wa.Shader({vertex:wa.Shader.source("ecgl.color.vertex"),fragment:wa.Shader.source("ecgl.color.fragment")}),transparent:!0})});r.material.enableTexture("diffuseMap"),this.groupGL.add(r),this._planeMesh=r},render:function(e,t,r){var i=this._particleSurface;i.setParticleType(e.get("particleType")),i.setSupersampling(e.get("supersampling")),this._updateData(e,r),this._updateCamera(r.getWidth(),r.getHeight(),r.getDevicePixelRatio());var n=Rn.firstNotNull(e.get("particleDensity"),128);i.setParticleDensity(n,n);var a=this._planeMesh,o=+new Date,s=this,l=!0;a.__percent=0,a.stopAnimation(),a.animate("",{loop:!0}).when(1e5,{__percent:1}).during((function(){var e=+new Date,t=Math.min(e-o,20);o+=t,s._renderer&&(i.update(s._renderer,r,t/1e3,l),a.material.set("diffuseMap",i.getSurfaceTexture())),l=!1})).start();var u=e.getModel("itemStyle"),h=wa.parseColor(u.get("color"));h[3]*=Rn.firstNotNull(u.get("opacity"),1),a.material.set("color",h),i.setColorTextureImage(e.get("colorTexture"),r),i.setParticleSize(e.get("particleSize")),i.particleSpeedScaling=e.get("particleSpeed"),i.motionBlurFactor=1-Math.pow(.1,e.get("particleTrail"))},updateTransform:function(e,t,r){this._updateData(e,r)},afterRender:function(e,t,r,i){var n=i.renderer;this._renderer=n},_updateData:function(e,t){var r=e.coordinateSystem,i=r.dimensions.map((function(t){return e.coordDimToDataDim(t)[0]})),n=e.getData(),a=n.getDataExtent(i[0]),o=n.getDataExtent(i[1]),s=e.get("gridWidth"),l=e.get("gridHeight");if(null==s||"auto"===s){var u=(a[1]-a[0])/(o[1]-o[0]);s=Math.round(Math.sqrt(u*n.count()))}null!=l&&"auto"!==l||(l=Math.ceil(n.count()/s));var h=this._particleSurface.vectorFieldTexture,c=h.pixels;if(c&&c.length===l*s*4)for(var d=0;d<c.length;d++)c[d]=0;else c=h.pixels=new Float32Array(s*l*4);var f=0,p=1/0,m=new Float32Array(2*n.count()),g=0,_=[[1/0,1/0],[-1/0,-1/0]];n.each([i[0],i[1],"vx","vy"],(function(e,t,i,n){var a=r.dataToPoint([e,t]);m[g++]=a[0],m[g++]=a[1],_[0][0]=Math.min(a[0],_[0][0]),_[0][1]=Math.min(a[1],_[0][1]),_[1][0]=Math.max(a[0],_[1][0]),_[1][1]=Math.max(a[1],_[1][1]);var o=Math.sqrt(i*i+n*n);f=Math.max(f,o),p=Math.min(p,o)})),n.each(["vx","vy"],(function(e,t,r){var i=Math.round((m[2*r]-_[0][0])/(_[1][0]-_[0][0])*(s-1)),n=l-1-Math.round((m[2*r+1]-_[0][1])/(_[1][1]-_[0][1])*(l-1)),a=4*(n*s+i);c[a]=e/f*.5+.5,c[a+1]=t/f*.5+.5,c[a+3]=1})),h.width=s,h.height=l,"bmap"===e.get("coordinateSystem")&&this._fillEmptyPixels(h),h.dirty(),this._updatePlanePosition(_[0],_[1],e,t),this._updateGradientTexture(n.getVisual("visualMeta"),[p,f])},_fillEmptyPixels:function(e){var t=e.pixels,r=e.width,i=e.height;function n(e,n,a){e=Math.max(Math.min(e,r-1),0),n=Math.max(Math.min(n,i-1),0);var o=4*(n*(r-1)+e);return 0!==t[o+3]&&(a[0]=t[o],a[1]=t[o+1],!0)}function a(e,t,r){r[0]=e[0]+t[0],r[1]=e[1]+t[1]}for(var o=[],s=[],l=[],u=[],h=[],c=0,d=0;d<i;d++)for(var f=0;f<r;f++){var p=4*(d*(r-1)+f);0===t[p+3]&&(c=o[0]=o[1]=0,n(f-1,d,s)&&(c++,a(s,o,o)),n(f+1,d,l)&&(c++,a(l,o,o)),n(f,d-1,u)&&(c++,a(u,o,o)),n(f,d+1,h)&&(c++,a(h,o,o)),o[0]/=c,o[1]/=c,t[p]=o[0],t[p+1]=o[1]),t[p+3]=1}},_updateGradientTexture:function(e,t){if(e&&e.length){this._gradientTexture=this._gradientTexture||new wa.Texture2D({image:document.createElement("canvas")});var r=this._gradientTexture,i=r.image;i.width=200,i.height=1;var n=i.getContext("2d"),a=n.createLinearGradient(0,.5,i.width,.5);e[0].stops.forEach((function(e){var r;t[1]===t[0]?r=0:(r=e.value/t[1],r=Math.min(Math.max(r,0),1)),a.addColorStop(r,e.color)})),n.fillStyle=a,n.fillRect(0,0,i.width,i.height),r.dirty(),this._particleSurface.setGradientTexture(this._gradientTexture)}else this._particleSurface.setGradientTexture(null)},_updatePlanePosition:function(e,t,r,i){var n=this._limitInViewportAndFullFill(e,t,r,i);e=n.leftTop,t=n.rightBottom,this._particleSurface.setRegion(n.region),this._planeMesh.position.set((e[0]+t[0])/2,i.getHeight()-(e[1]+t[1])/2,0);var a=t[0]-e[0],o=t[1]-e[1];this._planeMesh.scale.set(a/2,o/2,1),this._particleSurface.resize(Math.max(Math.min(a,2048),1),Math.max(Math.min(o,2048),1)),this._renderer&&this._particleSurface.clearFrame(this._renderer)},_limitInViewportAndFullFill:function(e,t,r,i){var n=[Math.max(e[0],0),Math.max(e[1],0)],a=[Math.min(t[0],i.getWidth()),Math.min(t[1],i.getHeight())];if("bmap"===r.get("coordinateSystem")){var o=r.getData().getDataExtent(r.coordDimToDataDim("lng")[0]),s=Math.floor(o[1]-o[0])>=359;s&&(n[0]>0&&(n[0]=0),a[0]<i.getWidth()&&(a[0]=i.getWidth()))}var l=t[0]-e[0],u=t[1]-e[1],h=a[0]-n[0],c=a[1]-n[1],d=[(n[0]-e[0])/l,1-c/u-(n[1]-e[1])/u,h/l,c/u];return{leftTop:n,rightBottom:a,region:d}},_updateCamera:function(e,t,r){this.viewGL.setViewport(0,0,e,t,r);var i=this.viewGL.camera;i.left=i.bottom=0,i.top=t,i.right=e,i.near=0,i.far=100,i.position.z=10},remove:function(){this._planeMesh.stopAnimation(),this.groupGL.removeAll()},dispose:function(){this._renderer&&this._particleSurface.dispose(this._renderer),this.groupGL.removeAll()}});function Gf(e){e.registerChartView(zf),e.registerSeriesModel(Rf)}Object(i["v"])(Gf);var Hf=r("6d8b"),Vf=i["g"].extend({type:"series.linesGL",dependencies:["grid","geo"],visualStyleAccessPath:"lineStyle",visualDrawType:"stroke",streamEnabled:!0,init:function(e){var t=this._processFlatCoordsArray(e.data);this._flatCoords=t.flatCoords,this._flatCoordsOffset=t.flatCoordsOffset,t.flatCoords&&(e.data=new Float32Array(t.count)),Vf.superApply(this,"init",arguments)},mergeOption:function(e){var t=this._processFlatCoordsArray(e.data);this._flatCoords=t.flatCoords,this._flatCoordsOffset=t.flatCoordsOffset,t.flatCoords&&(e.data=new Float32Array(t.count)),Vf.superApply(this,"mergeOption",arguments)},appendData:function(e){var t=this._processFlatCoordsArray(e.data);t.flatCoords&&(this._flatCoords?(this._flatCoords=Object(Hf["e"])(this._flatCoords,t.flatCoords),this._flatCoordsOffset=Object(Hf["e"])(this._flatCoordsOffset,t.flatCoordsOffset)):(this._flatCoords=t.flatCoords,this._flatCoordsOffset=t.flatCoordsOffset),e.data=new Float32Array(t.count)),this.getRawData().appendData(e.data)},_getCoordsFromItemModel:function(e){var t=this.getData().getItemModel(e),r=t.option instanceof Array?t.option:t.getShallow("coords");return r},getLineCoordsCount:function(e){return this._flatCoordsOffset?this._flatCoordsOffset[2*e+1]:this._getCoordsFromItemModel(e).length},getLineCoords:function(e,t){if(this._flatCoordsOffset){for(var r=this._flatCoordsOffset[2*e],i=this._flatCoordsOffset[2*e+1],n=0;n<i;n++)t[n]=t[n]||[],t[n][0]=this._flatCoords[r+2*n],t[n][1]=this._flatCoords[r+2*n+1];return i}var a=this._getCoordsFromItemModel(e);for(n=0;n<a.length;n++)t[n]=t[n]||[],t[n][0]=a[n][0],t[n][1]=a[n][1];return a.length},_processFlatCoordsArray:function(e){var t=0;if(this._flatCoords&&(t=this._flatCoords.length),"number"===typeof e[0]){for(var r=e.length,i=new Uint32Array(r),n=new Float64Array(r),a=0,o=0,s=0,l=0;l<r;){s++;var u=e[l++];i[o++]=a+t,i[o++]=u;for(var h=0;h<u;h++){var c=e[l++],d=e[l++];n[a++]=c,n[a++]=d}}return{flatCoordsOffset:new Uint32Array(i.buffer,0,o),flatCoords:n,count:s}}return{flatCoordsOffset:null,flatCoords:null,count:e.length}},getInitialData:function(e,t){var r=new i["e"](["value"],this);return r.hasItemOption=!1,r.initData(e.data,[],(function(e,t,i,n){if(e instanceof Array)return NaN;r.hasItemOption=!0;var a=e.value;return null!=a?a instanceof Array?a[n]:a:void 0})),r},defaultOption:{coordinateSystem:"geo",zlevel:10,progressive:1e4,progressiveThreshold:5e4,blendMode:"source-over",lineStyle:{opacity:.8},postEffect:{enable:!1,colorCorrection:{exposure:0,brightness:0,contrast:1,saturation:1,enable:!0}}}}),kf=Vf,Wf=i["b"].extend({type:"linesGL",__ecgl__:!0,init:function(e,t){this.groupGL=new wa.Node,this.viewGL=new hl("orthographic"),this.viewGL.add(this.groupGL),this._glViewHelper=new ef(this.viewGL),this._nativeLinesShader=wa.createShader("ecgl.lines3D"),this._meshLinesShader=wa.createShader("ecgl.meshLines3D"),this._linesMeshes=[],this._currentStep=0},render:function(e,t,r){this.groupGL.removeAll(),this._glViewHelper.reset(e,r);var i=this._linesMeshes[0];i||(i=this._linesMeshes[0]=this._createLinesMesh(e)),this._linesMeshes.length=1,this.groupGL.add(i),this._updateLinesMesh(e,i,0,e.getData().count()),this.viewGL.setPostEffect(e.getModel("postEffect"),r)},incrementalPrepareRender:function(e,t,r){this.groupGL.removeAll(),this._glViewHelper.reset(e,r),this._currentStep=0,this.viewGL.setPostEffect(e.getModel("postEffect"),r)},incrementalRender:function(e,t,r,i){var n=this._linesMeshes[this._currentStep];n||(n=this._createLinesMesh(t),this._linesMeshes[this._currentStep]=n),this._updateLinesMesh(t,n,e.start,e.end),this.groupGL.add(n),i.getZr().refresh(),this._currentStep++},updateTransform:function(e,t,r){e.coordinateSystem.getRoamTransform&&this._glViewHelper.updateTransform(e,r)},_createLinesMesh:function(e){var t=new wa.Mesh({$ignorePicking:!0,material:new wa.Material({shader:wa.createShader("ecgl.lines3D"),transparent:!0,depthMask:!1,depthTest:!1}),geometry:new ff({segmentScale:10,useNativeLine:!0,dynamic:!1}),mode:wa.Mesh.LINES,culling:!1});return t},_updateLinesMesh:function(e,t,r,i){var n=e.getData();t.material.blend="lighter"===e.get("blendMode")?wa.additiveBlend:null;var a=e.get("lineStyle.curveness")||0,o=e.get("polyline"),s=t.geometry,l=e.coordinateSystem,u=Rn.firstNotNull(e.get("lineStyle.width"),1);u>1?(t.material.shader!==this._meshLinesShader&&t.material.attachShader(this._meshLinesShader),t.mode=wa.Mesh.TRIANGLES):(t.material.shader!==this._nativeLinesShader&&t.material.attachShader(this._nativeLinesShader),t.mode=wa.Mesh.LINES),r=r||0,i=i||n.count(),s.resetOffset();var h=0,c=0,d=[],f=[],p=[],m=[],g=[],_=.3,v=.7;function y(){f[0]=d[0]*v+m[0]*_-(d[1]-m[1])*a,f[1]=d[1]*v+m[1]*_-(m[0]-d[0])*a,p[0]=d[0]*_+m[0]*v-(d[1]-m[1])*a,p[1]=d[1]*_+m[1]*v-(m[0]-d[0])*a}if(o||0!==a)for(var x=r;x<i;x++)if(o){var T=e.getLineCoordsCount(x);h+=s.getPolylineVertexCount(T),c+=s.getPolylineTriangleCount(T)}else e.getLineCoords(x,g),this._glViewHelper.dataToPoint(l,g[0],d),this._glViewHelper.dataToPoint(l,g[1],m),y(),h+=s.getCubicCurveVertexCount(d,f,p,m),c+=s.getCubicCurveTriangleCount(d,f,p,m);else{var b=i-r;h+=b*s.getLineVertexCount(),c+=b*s.getLineVertexCount()}s.setVertexCount(h),s.setTriangleCount(c);var w=r,E=[];for(x=r;x<i;x++){wa.parseColor(xu(n,w),E);var S=Rn.firstNotNull(Tu(n,w),1);E[3]*=S;T=e.getLineCoords(x,g);for(var A=0;A<T;A++)this._glViewHelper.dataToPoint(l,g[A],g[A]);o?s.addPolyline(g,E,u,0,T):0!==a?(d=g[0],m=g[1],y(),s.addCubicCurve(d,f,p,m,E,u)):s.addPolyline(g,E,u,0,2),w++}},dispose:function(){this.groupGL.removeAll()},remove:function(){this.groupGL.removeAll()}});function Xf(e){e.registerChartView(Wf),e.registerSeriesModel(kf)}Object(i["v"])(Xf)}}]);